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Old 08-30-2013, 02:14 PM   #179
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
It stabs out with its mouth and hits Alzar for two damage. That was not an attack he was expecting. He makes his poison use proficiency check. This creature has no fangs to ejects poison. His knife scrapes the scales but fails to connect. It attacks and misses.

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It wins init and attacks. It misses. Alzar does as well. It adds another damage, and Alzar misses. Alzar regains init and slashes for 4 damage with his magical weapon. It misses. He misses badly, and it follows with a slash on his arm for 2 more damage. Alzar stabs it for 5 damage, and it misses. It wins init finally and stabs him for nothing as he just dances out of the way. He misses. He wins init and they both miss. It regains initiative and hits for 2 damage and he misses. He regains init and stabs out for 4 more damage and it dies.

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Alzar gains 150 XP

The creature has no poison glands in its mouth, just oozes it from its skin. He searches down here and finds a few old bodies buried in the earthquake. Most have nothing, and he casts Detect Magic to see if any of the minor weapons, helmet, coins or anything glow. As his Divining Rod passes over that direction, he sees an amulet glowing.

Amulet of Neconilis

He returns with the head of the Heway and gives it to the centaurs as a sign he has slain the creature. They tell him it should take 2-3 days for the water to purify. In the meantime, he makes camp there for the evening.

(And that basically ends Wizard’s Challenge II’s Oasis encounter. I swapped an odd energy draining skeleton for the cool Heway and added desert centaurs as a fun desert encounter.)
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