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Old 08-20-2013, 09:29 AM   #63
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
There is gentle breathing inside. Sunlight reveals a young man sleeping on a bed. The pavilion has a fireplace, two chairs and a table, and various other typical sundries. The man does not awaken as Alzar walks in. His spellcraft proficiency again tells him this is a Sleep spell, and he wakens the man.

The forester wakens, and spends a few minutes gathering his thoughts. He is out here gathering wood, and he fell in love with a nearby nymph. The two of them began a romance here by the lake, and then she apparently got jealous and cast a sleep enchantment on the lake itself. At this, she appears and apologizes. She gives Evan an antidote for the lake and the two make up. Alzar leaves. Mystery solved – the nature powers of the nymph allow her to keep this small area at bay from the curse.

Alzar spends another day moving down the path and things are clearing out. He reaches the small village at the entrance to the Horns of the Dragon as the tunnel network is called. There are about twenty buildings around, including another small inn/tavern place, the Wildwood Inn, run by a small Halfling named Bolo, who looks a bit rakish, although cheery enough. Alzar sells the goats to Bolo for a refreshed set of supplies, food and drink and lodging for the night and information.

People do travel the Horns and use it as an artery through the mountains. There have been dwarves living in the Horns before, but none know if any still do. Of course, a large contingent of bad guys has moved in and made travel difficult. That seems to be the most common story on both Thorasia and Hamedh. This time is is a group of orcs. Bolo even scrawls a rough map of the tunnel for him.
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