View Single Post
Old 05-13-2013, 11:59 AM   #131
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Turn 1 – We begin on the south and they on the north. We lose init. Our Marauder IIc destroys the RA of their Rifleman and ou Grasshopper destroys its RT. Dead mech. I know how to exploit the weakness on their team. After our Mad Cat softened it, our Grizzly’s gauss slug blasts their Wolfhounds CT. Dead mech. Our Shadow Hawk IIc destroys the RT on their Spider. But it remains standing at last.


Turn 2 – We lose init. We run everyone forward to break their line and force a retreat. We have already taken out two mechs and savaged a third. Our Masakari took 20+ damage last turn and that was it for their reprisal. Our Locust bases their Penetrator . Our D Fly jumps behind their T Bolt. Their Hunch falls as it moves from the rubble of a destroyed building. Their Spider rises. Our Griffin IIc hits the engine once on their Penetrator. Our Archer nails the gyro once on their Jenner. Our Masakari destroys the RT of their Apollo. Its gyro is nailed by our Griz. Our Marauder IIC follows by destroying both arms and RT on the Jenner Our Shadow hawk Iic hits the engine once on their Penetrator. The Apollo falls and destroys its CT. Their Jenner amazingly stays standing. Their Penetrator falls. Our Dragonfly misses a kick and falls, but our Locust kicks off the LL of their Penetrator.


They pull back to flee. We let them leave and chase them with fighters. We box them in with fighters and land our DropShip and Bruiser Company unloads. They radio their surrender and we accept.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote