Originally Posted by law90026
I still have a lot of unused fatigue most weeks because it takes a lot of micromanagement to get enough friendly games in and, like you pointed out, the gameworld moves too fast to really do that effectively.
This is a really good point and, as britrock mentioned, fast gameworlds are much different. It might well be better to focus more on athleticism and talent in picking players for those worlds, and you do have to schedule differently also. It's really almost a different game from the little I've experimented with it -- I don't see myself jumping back into any of the fast ones but for those that are, they will need to adjust in some way.