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Old 02-05-2019, 08:21 PM   #2
sabotai
General Manager
 
Join Date: Oct 2000
Location: The Satellite of Love
Just tossing out some ideas here...

Plays

Everything in the game will be as top-down and abstract as possible, so no specific individual plays.

I'm thinking something along the lines of picking a personnel set and play type
Inside Run
Outside Run
Counter Run
Option Run

Screen Pass
Short Pass
Medium Pass
Deep Pass

And choosing personnel set (11, 12, 21, etc)

And for Defense, a combination of Personnel Set and Coverage Type
3-4
4-3
4-2-5
3-3-5
4-1-6
3-2-6

Cover 0 (2 players picked somewhat at random as blitzers - weighted towards position and ability)
Cover 1 (1 player picked as blitzer)
Cover 2
Cover 2 Man
Cover 3
Cover 4

Player Attributes

A Very Simple Sim should have a very limited numbered of attributes for players. I'm thinking 5-7 attributes for QBs, 3-5 for all other positions.

QB
Pass Accuracy
Pass Strength
Read Defense
Pocket Awareness
Scrambling

OL
Run Blocking
Pass Blocking

RB
Open Field Running (turn good runs into great runs)
Power Running (break tackles and ability to push forward for an extra yard or two)
Quickness (ability to make the defenders miss)
Pass Protection

WR/TE
Catching
Route Running
Read Zone (ability to find and sit in the hole vs. Zone while Route Running would be the main counter to man coverage)
Open Field Running (YAC)
Run Blocking
Pass Blocking (The blocking will obviously be more important for TE than WR, but having a WR with good Run Blocking if you run outside a lot should matter)

DL
Run Defense
Pass Rush

LB/DB
Run Defense
Pass Rush
Man Coverage
Zone Coverage
Pursuit (A defenders counter to Open Field Running)

K/P
Kick/Punt Accuracy
Kick/Punt Power

None of these are set in stone. Just brainstorming them right now.

Last edited by sabotai : 02-05-2019 at 08:28 PM.
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