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Old 03-13-2019, 08:46 AM   #6
GoldenCrest Games
High School Varsity
 
Join Date: Jul 2016
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Did a quick stream to lay some tape on the play creator and ball physics.

GoldenCrest Games Live Stream - YouTube

I'm working on getting pass arc and speed right. One thing I learned in DD was that I need to have a system that allows me to vary the pass height/speed more effectively, so I can have more interesting throws. (like the endzone back corner lob) I'm trying out a new system that lets me change the throw angle, and it looks pretty good so far. (towards the end of the video)

Today I want to lock down all the major throwing code. If I can always hit receivers in stride, no matter the distance or receiver speed, the rest of the passing game should be easy. Adding throw error or reading openness is straight forward, and easy to adjust without breaking anything. Getting the throw on target is unexpectedly hard.
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