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Old 06-01-2015, 08:13 AM   #14
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alright, here we go. This is still the Beta Version:


The Spirits are Restless



We have two classes that use the new realm of magic, Spirit Magic.


The first is a mixed class:





Shaman - These characters lead their people, communicate with dead spirits, and are not afraid to mix it up either. Shaman can cast Spirit Magic identically to how Dervish/Druid/Bard can with other realms. They get 8 hp per level, can use any armor up to and including chain mail, can use simpler weapons - gladius, mace, dagger, sword, spear, and club. Not two handed weapons or flails or anything like that. Due to their closeness with spiritual creatures, they may also, once every other day, during the morning action, have a Spirit Conversation to talk with spirits and learn, briefly, what the routes out of their current room lead to, with vary little detail. This does not require an action or spell to use, and can be done freely.


Then we have a new full caster:


Ritualist - This spell caster uses a third type of magic - Spirit Magic. They have two types of spells - they can Bind Spirits into items for various properties and they summon spirits to have various effects until destroyed or combat ends. They can also find and hold a large jar of ashes of a famous legendary person, and gain various abilities based on whose urn they have. They can only use clubs, daggers and staffs, and they get d4.





And then here is the new realm of Magic:


Spirit Magic



All Binding spells summoning and binding a spirit into a weapon. They can be cast on a weapon the Ritualist (or someone in their party) that then uses that weapon in combat and gains those benefits. No player can have more than one binding ritual on their weapon at once, nor can they benefit from multiple rituals from multiple weapons. Note that you can stack a binding spell with a magical weapon though, that works.



Spirits – All spirit summoning creatures are sessile, non-moving spirits that have various effects. Spirits attack with a target to hit of 18 with +1 for each rank.



You may have just one of each Spirit type in combat at a time, so you cannot have two Spirit sof Pain, for example, even if you had two Spirit Magic users.





Rank One –



Binding Rituals:



Blade of Warding – Cast on a weapon and a person using that weapon this combat blocks half of the attacks that would hit.

Blade of Edges – Cast on a weapon and gives that user +2 to hit in battle



Spirit of Pain – This spirit has 10 hp, attacks once/turn for 5 damage.

Spirit of Shadowsong – This spirit has 10 hp, attacks for 1 damage and blinds the target (if possible)





Rank Two -



Blade of Elements – Chose an element (Water, fire, electricity, earth) when you cast this. That weapon does 100% element damage of that type, and can often get in huge bonuses against creatures that have a weakness for a particular element.

Blade of Brutality – That weapon gets +3 to damage.



Spirit of Lightsong – This spirit has 20 hp, attacks once for 5 damage and the target lights up, and further attacks on that target by anyone will be at +2 to hit.

Spirit of Recuperation – This spirit has 20 hp. It does not attack. Instead each round it heals the party member who needs healing first – it heals 5 damage every turn.





Rank Three –



Blade of Splintering – Each time you hit a creature with that weapon, you deal an equal amount of damage to all other enemies in the room.

Blade of Festering Wounds– Every time you hit an opponent with this weapon you give them a lethal poison that will kill them in ten rounds if they are still alive.



Spirit of Union – This spirit has 30 hp, and does not attack. All attacks on the caster (or party members) deal 50% of the damage to the Spirit of Union until it dies.

Spirit of Bloodsong – This spirit has 30 hp, attacks 2 times for 10 damage each time, and you gain 5 HP back in healing from it.







Rank Four:



Blade of Emergency Protection – If the user would die, instead they are fully healed and this binding ritual ends.

Blade of Retaliation - Whenever you are hit by an opponent in melee, they take 50% of the damage they dealt to you back to them.



Spirit of Alacrity – Has 40 hp, attacks 4 times for 10 damage each attack.

Spirit of Deathsong – Has 40 hp, attacks once for 5 damage and the target has a 25% of dying if hit







Ritualists may hold Ashes in combat of a famous person if they find that item. Ashes don’t have any secondary market value (it’s dishonorable to mark ashes with a financial value). When holding them, the Spirit Magic user cannot attack, but they may still cast Spirit Magic spells. You may not do anything else though (no potions, no magic items, etc).



You do not gain any benefits from your binding spells if you are holding ashes, since you cannot wield that weapon as well.
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Last edited by Abe Sargent : 06-01-2015 at 03:50 PM.
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