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Old 09-17-2007, 07:00 AM   #1
Peregrine
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Join Date: Oct 2001
Location: Cary, NC
Werewolf LV - Upstairs, Downstairs - Signup Thread

It all started when Mrs. Winston found the spot on her dress. Incompetent servants, they can't do anything right! Naturally she knew then and there that she'd have to get rid of them all...permanently. She couldn't loose them on the world, possibly to improperly clean the dresses of one of her friends, now could she? Mr. Winston agreed with a mumbled, "Yes, Dear" and went to fetch his shotgun.

In the bowels of the mansion, Jenkins the butler had had about enough. The cheek of that woman! Asking him to cut down to four brandies a day! It was time. He drew a sharpened letter opener and made his plans to rid the world of the conniving Winstons for good and all.

Of course all this came to a head the week of the party, when the house would be full of guests. Guests that were outraged by the impropriety of it all. They could imagine this sort of thing in the Wild West but not here! So they quietly pulled derringers out of purses, palmed butter knives, and prepared to finish this, once and for all.

This game will involve two teams of players, the Upstairs team of the Winstons and the Downstairs team of their angry servants. The other team, of course, will be the guests present for the party.

It will be a week full of bad manners and murder most foul.



Upstairs

Mr. Winston
Mrs. Winston
Daria Winston
Joseph Winston


Downstairs

The Butler
The Chambermaid
The Cook
The Driver


Guests

The Professor
The Gossip
The Vicar
The Colonel
The Gadabout
The Lush
The Socialite
The Rake
The Eccentric
The Daughter
The Elderly Gent
The Neighbor

Teams

Each team, Upstairs and Downstairs has a Seer who can choose someone to scan each night. They will learn that person's role. Each team also has one supporter among the guests, who knows the identity of some of the team's members and wins or loses with them, but they do not know the supporter's identity. Teams have full PM privileges at all times among each other.


Roles

Roles are revealed when a player is killed overnight, but not when someone is arrested by voting during the day. The existence of some roles will be announced before the game, but not which players have them, and they may not all be in the game.

Voting

After the horrible violence going on in the house, the Inspector must be called in. Each day the players must vote to decide who is guilty of the latest murders. The Inspector is rather thick, and gullible, so if the majority of players can convince him someone's guilty, he'll be hauled away, out of the game. The usual voting rules apply, and all votes should be in by 8 pm EST each evening. Ties will confuse the Inspector and he will grab one of the two candidates at random and haul them away.

Evidence

There are several items of evidence in the game, some are hidden in the house and others are possessed by a player at the start of the game. To use evidence, PM me and I will post that evidence has been presented against a certain player, as well as who presented it. Evidence will add two votes to the vote total for the person it is presented against. Note that evidence becomes weaker as fewer players are in the game, so that when 12 or less are in, it is only one vote, and when there are 6 orless it becomes worthless.

Also, evidence is not intended to be used as a last minute "snipe" of the vote, but to put pressure on someone and change the voting trend. For that reason, I recommend that it not be used in the last two hours of a day. The GM reserves the right to cancel the evidence if he thinks the other players haven't had enough of a chance to respond to it.




Each night is divided into two sections, Early Night and Late Night. At the end of each day players must inform me of their actions for each of the sections.

Possible Actions are:

Sleep - Pretty obvious. The character cannot defend himself against attacks, unless he has someone guarding him. If a character does not get a phase of sleep in a night, the next night he is exhausted and must sleep in both phases. Similarly, if a character sleeps in both phases, the next night he may act in both phases, because he has slept ahead.


Guard - This action lets you guard yourself from attackers. Guard will let you fend off an attacker if they have the same type of weapon as you do (melee or gun.)


Search - You have the option to search the house for useful items. Normally you may find weapons or evidence but there are a few other useful items that grant small powers. Search will also give someone a small chance to notice someone else in the halls and possibly witness an attack.


Attack - If you have a weapon, you can attack someone. If they are sleeping, you kill them. If they are guarding, you have a chance to kill them, but only if you have a better weapon than they do. In other words a firearm will still kill someone who is guarding with a melee weapon, and a melee weapon will kill someone who is guarding with no weapon. You can't kill someone if you don't currently have a weapon.

Special Actions - Some characters have special actions, using them takes one of the night phases.


Victory conditions

If either the Winstons or the servants are eliminated (including their supporter, mentioned in the team section) the rival team wins the game at the start of a day as long as they have at least one member alive. If a situation arises where the last members of both teams are killed at the start of any day, the Guests win the game. The guests can also win if they outnumber the surviving members of both teams (not including supporters) by a ratio of 2:1 after Day 4.


Signed up so far:

Lathum
RendeR
Gonzo
ArlingtonColt
Neon_Chaos
PurdueBrad
RPI-Fan
Barkeep49
EagleFan
MrBug708
St. Cronin
Oliegirl
ntndeacon
SnDvls
DaddyTorgo
Chief Run
Alan T
Telle
Path12

I'd like to see 1 more people to sign up.


Last edited by Peregrine : 09-18-2007 at 07:06 PM.
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