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Old 04-23-2013, 04:52 PM   #1
Solecismic
Solecismic Software
 
Join Date: Oct 2000
Location: Canton, OH
Tracking Artificial Ratings

One feature I've seen with some of the multiplayer leagues is the use of a utility to extract scouted player ratings and track them over time.

The value in this tracking is in identifying the shape of a player's development curve. Players who don't develop at somewhat of a decent rate are likely over-scouted.

But this isn't really a football activity. It's more an artifact of how Front Office Football is designed. Moreover, it could be seen as a cheat, in that the exposed ratings are through the eyes of a different scout. Having multiple views of player ratings is information the game is not designed to handle well.

In future versions, the game data might be better protected, though it seems reasonable to also provide an extraction function for player statistics and basic biographical information.

I'm interested in hearing what veteran multiplayer owners think about the concept of making it very difficult to extract ratings information.

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