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Old 05-20-2010, 11:07 PM   #451
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
In Tangaroa, they have a few options. Alzar has decided to stop for a while and research a 4th level spell. It should give him 2000 XP and cost him 2300 gold. He has the books for it already.



Alzar’s Undead Expertise (Alteration, Necromancy, Artifice)

Level: 4
Casting Time: One Hour
Components: VSM
Duration: Permanent


At the time this spell is cast, the caster must have contact with an undead and a magical item. As a result of this spell, the undead and the magical item are mystically linked. For as long as the undead remains undestroyed, it can use this item, even if the item normally required things the undead does not have (such as intelligence, race or class based restrictions). No other creature, including the caster, can use the item until the undead is destroyed. The caster cannot use this spell on themselves, in case they are undead. No undead may have more than one Alzar’s Undead Expertise active at a time. The component for this spell is the sacrifice during casting of one magical item in addition to the magic item melded to the undead. Any item will do, from a potion to a cursed item to a scroll to a wand with one charge left.

2 months later, Alzar has gained 2200 XP.


Alzar – XP – 90,307- Level 8!

Alzar now can cast: 5/4/4/3

He currently memorizes:

Charm Person, Detect Magic, Sleep, Animate Dead Animals, Hypnotize, Ray of Ondovir, Ray of Enfeeblement, Blastbones, Empathic Control, Vampiric Touch, Searing Serpent, Skulltrap, Mordenkainen’s…Maidens, Greater Malison, and now Dire Charm and the Maidens twice.

Alzar gains 3 hp and now has 54 hp.
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Last edited by Abe Sargent : 05-20-2010 at 11:07 PM.
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