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Old 05-22-2010, 12:48 AM   #458
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
There are basically three choices – Outer courtyard between curtain walls and gatehouse, the parade ground inside of the gatehouse, and the inner courtyard adjacent to that. There are hobgoblins around the place. In fact, there are a dozen hobgoblins in the inner courtyard and none in the outer one or parade ground.

They could also land on the gatehouse, guard tower, or curtain wall. Or stockade parapet. Alzar guesses that all they can do this landing is reduce their foe’s numbers as much as possible, and then leave. Alzar even hears the hobgoblins call out to each other every few moments to see if the other group is still there.

These are well trained foes. They will need some special encouragement to get crazy. Alzar decides to land in the parade ground just in front of some double doors and then open them up and go inside, and see what’s there.

They land smoothly in the parade ground. A few guards can see the ground, but only a couple have line of sight to the door. Alzar cracks the door and smells a stables inside. He slowly opens it, so as not to gain attention of others, and orders Aleigha and Estaish o stay here. In his Boots of Elvenkind, he walks without leaving footprints and places Carum on the floor behind two hobgoblins. Alzar cannot attack or else he becomes visible, but Carum can. He drops the stone with a spear in his hand, grows, and impales one of the hobgoblins for a sneak attack double damage for 11 and it dies. The other turns. Carum wins init and pierces it for 5 damage. It yells for help and stabs with a pitchfork and drops it. Carum hits and kills it. Did anyone hear it yell for help? Carum shrinks back down, and Alzar hold him inside his cloak. No one appears to be coming. Perfect. Alzar has Carum drop the stone and grow again. There are 6 oxen, 11 medium horses, and 2 light horses. Carum quickly moves about and undoes the various animals from their reins, so they are free to go anywhere. Alzar hands him a flask of oil and Carum throws oil all over the barn, and grabs a couple of torches . He lights the barn in several places, and the oil causes it to goup immediately. A smashes lantern adds its oil to the lames, and Carum grabs the stone,, shrinks, and Alzar and Carum, move out. The group flies above the keep and observes. The fire is quickly noticed, and fire gongs ring down. Animals have galloped out and oxen and horses are running frantically around the place. A score of hobgoblins are moving down, but the ones on the palisade are not among them. An ogre and a large 7’ tall grey humanoid Alzar does not recognize emerge and start ordering everyone around. Time to move in. Carum is handed to Estaish

Alzar lands on top of the building and across from the gatehouse and above the chaos. Estaish and Aleigha land on each side of the curtain wall. There are two hobgoblins that patrol this wall on each side of the guard house atop the curtain wall. The plan is for Aleigha and Estaish, to wait until the hobgoblins are at the same place passing each other, and then strike, killing both as quickly as possible, and then move to the guard house, enter, and kill whatever is in there, and they are inside. Hopefully, they can pull that off. Then Carum will be there to join them.

Alzar is readying a trick of his own. He is going to have Dryshik cast Wall of Fog to confuse them, and then start casting Skulltrap, Blastbones and using the missiles on the Necklace to kill as many of the creatures down there as possible. If he casts sleep, and then leaves ,that’s won’t do anything. Maybe he’ll use Dire Charm to turn someone on the ground into a berserk attacker. Whatever. The point is to kill as many as possible, while the other three kill an entire wall of people and try to inflict maximum damage.

With a battle plan in motion, it is time to execute. Alzar will wait until he sees the attack on the curtain wall, and then strike the chaos and bunches of hobgoblins below.
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