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Old 05-22-2010, 07:41 PM   #476
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
There is an escape tunnel from there that leads to a cave with 8 Dřkkálfar, a very rare underground race of humanoids quite powerful and evil. The leader introduces herself to Alzar in Typic and asks where the slaves are she ordered. Alzar uses his innate ability to ESP once a week, and determines that this fighter/cleric is impatient for her lack of service, but word of Markessa’s death has not been heard here yet, and with Markessa’s double, they obviously think she has come to give them an update. If Markessa were not here, the Dřkkálfar would likely attack and interrogate Alzar and his group, they are that upset and arrogant.

Alzar grabs a skull and starts talking about how the slaves will not be coming right now because – casts Skulltrap and flings the skull. He catches them unprepared. All 8 are in the blast. 21 damage to everyone, unless they make their save and then 10 taken. The leader dies. The guard leader just takes damage. All of the guards die from it. So 7 out of 8 die. The leader runs for the back exit. Alzar grabs a dagger, and Carum throws his spear which is handy. Carum spears him for 7 damage. The dagger kills him.

They search the Dřkkálfar corpses and find exactly what Alzar suspected. He has never encountered them before. Their armor and weapons are very powerful, and yet if exposed to light, they will decay and be destroyed. They also do not radiate as magical. He gains:

Dřkkálfar Armor and Weapons:

+3 chain, +2 mace, +2 chain, +1 shield, +1 dagger, +2 short sword, +1 chainx6, +1 short swordx612 poisoned javelins

They have nothing else on them. He puts them in a Bag of Holding and will not pull them out unless underground.

XP – 500 each


This tunnel is the exit, so they turn around. They pass a tunnel on the right and take it. There are two kennels of worgs behind a portcullis. A search uncovers a secret door. They enter a giant goblin and orc barracks This is on the other side of the lab from the double doors. They have all fled. A search turns up nothing. They follow the tunnel and pass a guard post – now empty. They enter a room with a lot of cheesecloth suits of hobgoblin size. There are many clay crockery pots, now empty, but with the residue of honey. The next chamber has the large number of beehives, so they leave and return to the slave area, having explored this entire level except for them.
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