Year 17, Month 2 –
A local tavern is invaded by wererats from below, fleeing something dark. Alzar finds out, takes out the wererats and finishes them if they were doing some bad juju. In the sewers, nothing major can be found, until Alzar detects a major undead presence and it seems like a Nightcrawler is down here. He slays it.
15 more dies
More work on his Decanters continues.
Year 17, Month 3 -
Winter begins to ebb. See below for many actions this month.
6 more die.
Alzar finds a fledgling thieves guild and takes it out. Maerie is used to help infiltrate it and then he ends it. No robbing from Alzar’s stuff.
He checks out “dungeons” and finds they didn’t know about it either, good for them
HELDANNIC KNIGHTS HIT THAR
The Heldannic Knights launch an expeditionary force to come, somewhat belatedly, to Glantri's rescue. An army of Heldannic Knights make an epic ride, crossing deserted Rockhome, making the difficult passage across the westernmost part of the Ylari desert, taking the long road from Selenica to Darokin City (skirmishing with Shadow Elf patrols along the way), to finally join the Darokin army in time to push Thar's remaining forces down into the Crater. Thar digs in and fortifies the site, which is now the only land he controls; overnight, the Crater becomes the biggest dungeon in the Known World.
Thincol I, Emperor of Thyatis, is furious at Heldann for occupying itself with this diversion when the Alphatian navy is about to launch another attack at the Thyatian homeland ( or so he thinks). However, the Heldannic Knights claim to be obeying the word of their Immortal patron, Vanya.
Alzar heads over and helps Heldannic Knights deal with Thar. He will unleash magic and conjured dorks in an attempt to help stifle Thar’s forces.
Last edited by Abe Sargent : 03-22-2018 at 09:35 PM.
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