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Old 04-22-2015, 09:47 PM   #730
Autumn
Head Coach
 
Join Date: Feb 2003
Location: Bath, ME
Well, here is the other problem with this shenanigan of an idea.

Possible outcomes, for a villager Font:

Font hits a hunter, and both die.
--Font is shown to be village, Font hits a wolf!
--Font is shown to be village, Font kills a villager.

Font hits a duke, and doesn't die.
--Font hits a wolf! Font is good (most likely!)
--Font hits a villager, Font gets lynched (most likely!)

Because there are more dukes than hunters the second set is more likely. Because there are more villagers than wolves, the villager scenarios are more likely (though I'm sure Font thinks her wolfdar is better than random). So most likely scenario is Font kills a villager, we lynch her, and have wasted a day and lost an extra villager. Both of the hit a hunter scenarios result in an extra death. And even in the best case scenario, Font hits a wolf duke, we don't get any vote history or any more data on the wolf after Font makes a case for the player being a wolf.

There's really no shortcuts, you gotta play the game. Villagers should be saving their shots for when a wolf gets nabbed, not wasting them.
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