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Old 02-03-2018, 02:29 PM   #13
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Weapons and Armor -

+1 Pesh-kabzx2, Short Bowx2, Daggerx4, Gada, Club, Heavy Crossbow, Yataghan, Sling, Tulwar, Hatchet, Shamshir, Scimitar, Spear, Axex3, Footman’s Mace, Longswordx3; Staff, Short Sword, x3; +1 Changestaff (Takes the form of any weapon, always deals 1d6+1 damage); Trident; Warhmammerx2; Bone Knife; Scythe, Knife,
+2 Flail; Khanda; Macex6; Yataghan; Bastard Swordx2, Short Sword, Net, Longswordx4;Warhammerx2; Scimitarx3; Broadswordx2; Axex2; Quarterstaffx2; Daggerx3; Mining Pick, Scythe, Whip, Sickle, Trident
+3 Pesh-Kabz; Daggerx5; +3 Mace; Axe; 2 Handed Swordx2;
+4 Battle Axe; Broadsword; Short Swordx2; Bastard Sword; Lance
+5 Spear; Bastard Sword; Dagger

+4 Whip of Poison; +5 Long Sword, 2x damage vs good; +5 warhammer, 2x damage vs fighters;

+2 Mace, +4 vs undead; Mace, +1 vs Lawful, -1 vs Chaotic; Spear, +1, +2 vs Giants, +3 vs Orcs, Ogres ; Warhammer, +2, +4 vs Weapon-Using Opponents; Short Sword, +4, +6 vs giants; Sword of Chaos,+4, +6 vs Law, Levitate 3x day, Lawful characters that grab it to use it take 20 damage, neutral 10 damage;


+4 Dagger, Longtooth; +2 Dagger, Longtooth; Cold Sword; +3 Frostbrand Sword; Scimitar of Defending +4; Vorpal Yataghan; Pickaxe of Piercing; Hammer of Luck +2; Ptah’s Royal Flail - +3 Flail, acts as Mace of Disruption; Dagger of Venomx2; Sword of Deceiving +2; +2 Spear of Accuracy, +4 when thrown; Mattock of the Titans; +2 Longsword, casts Fly 1/day; Lance of Piercing; Trident of Fish Command - +3; +4 Sword of Dancing; Sickle of Venom +3 (Acts as Dagger of Venom);


+2 Trombash of Returning; +4 Sling of Seeking; +2 Crossbow of Speed, +2 Heavy Crossbow of Speed; Hasp of Reloading; +4 Short Bow, x7; +2 Long Bow; 10 Darts of Homing,

Gladius of Olynthos - +4, and can be activated to make a vampiric strike by will 3/day

Arrow of Giant Slaying; 7 Javelin of Lightning; Javelin of Piercing; 11 Darts of Wounding; 22 Bolts of Ice, +1 Bolt, deal 1d6 extra damage, 2x damage vs fire; 12 Stun Bolts; 2x Quarrels of Flying; +2 Javelin of Returning; +1 Arrowx20.; +4 arrowx4; Arrow of Disarming x4; Dart of the Hornet’s Nest; Dart of Death; +4 Arrows, +7 vs Weapon Using Foesx4; +4 Arrow of Dispellingx2; +4 Arrow of Climbing, x8; 15 Arrows of Fire,

+1 Shieldx5 ; +1 chainmail; +1 plate armorx4; +1 Splint Mail; +1 Helmet; Robes, PlateMail;
+2 Chainmailx2; +2 Leather Armorx2, Plate Mailx2; Shield x8; Giant-Sized Plate Mail;
+3 Shield; +3 Flying Shield; +3 banded mail x3; Chainmail (Goblin Sized); Studded Leather; Leather; Chainmailx2; Plate Mail;
+4 Leatherx4; +4 plate mailx32; +4 Shieldx2; +4 Leather Armorx2, Halfling/Gnome sized; dwarven chain, Centaur Barding; Chain mail
+5 Shieldx2; Plate Mail


Shield of Olynthos = +3 AC and can hit one attacker for 2d10 damage once/day

+3 Bronze Elven Scale Amor; +3 Shield of Haste (Once/day can cast a self-haste which does not age the user); Chainmail of Presence (+3 and CHA 18 when worn); Shield of Fear (Like Plate Mail of Fear); Elven Chainmail +1; Missile Deflector Shield (+1, +4 vs missiles, 20% chance Magic Missile negated);



Rings
- Greater Ring of Sustenance; Ring of Water Walkingx3, Ring of Depetrification – 12 charges; Ring of Protection +1x3; +2x7, +3x5, +4x2,+5; Ring of Warmthx3; Ring of Windwarding; Ring of Quick Action; Ring of Invisibility; Ring of Human Control; Ring of Fire Resistancex4; Ring of Telekinesis, 50 lbs, 25 lbs; Ring of Feather Falling; Ring of Mammal Control; Ring of Anti-Venom -20 charges; Ring of Mirror Images – 19 charges; Ring of Free Action; Ring of Sustenance; Anything; Regenerationx2; Spell Turningx2; of Safety (4 Charges); Chameleon Nature; Cantrips; Shooting Stars (12 charges); Frog Controlx2; Ring of Invisibility Detection; Ironskins (Casts spell 1/day, only used by Clerics); X-Ray Vision; Blinking;


Ring of Efreet Summoning – Can only give one wish per month
Ring of Water Command; Ring of Earth Command; Ring of Frog Calling;
Ring of Djinni Summoning – Can only open a gate to a random Prime Material Plane once/month, and nothing else.
Ring of Wizardry (Double 1st and 2nd); Ring of Spell Storing – Haste, Lightning Bolt; Cleric Ring of Spell Storing – Word of Recall; Ring of Spell Storing (Used Anti-Magic Shell, Breach);
Ear Ring; Finger Nail
Spellcache Rings (Anti-Magic Shell, Dispel Magic, Flame Arrow, Phantasmal Killerx2, Reduce, Stoneskinx3, Non-Detection, Haste, Mirror Image, Grease)
Clerical Ring - +1 1st level spell when worn for 24 hours

Wands, Staves, Rods -

Wand of Paralyzation 16 charges; Wand of Magic Missiles – 20 charges, 7 charges, 16 charges, 63 charges; Wand of Wonder – 45 charges, 63 charges, 19 charges; Wand of Force – 90 charges; Wand of Negation – 5 charges; Wand of Opening – 10 charges; Wand of Frost – 9 charges, 12 charges; Wand of Ice Storms – 42 charges; Wand of Lightning – 10 charges; Wand of Viscid Globs – 79 charges; Wand of Metal Command – 19 charges; Wand of Fire – 43 charges; Spider Wand – 64 charges; Wand of Fear – 22 charges; Wand of Rust – 27 charges; Wand of Secret Door and Trap Det – 7 charges; Wand of Salt – 19 charges;

Master Wand with 50 charges that can duplicate any known Wand

Buckler Wand; Rod of Terror – 8 charges; Rod of Electrification – 17 charges; Rod of Smiting – 19 charges; Rod of Rulership; Rod of Cancellation; Rod of Victory x2; Rod of the Wyrm (Chaotic); Rod of Rulership (31 charges); Rod of the Black Wyrm; Rod of Healing; Rod of Immobile Insects; ; Rod of Resurrection – 41 charges;

Staff of Striking – 48 charges; Staff of the Serpent, adderx2; Staff of Spell Focusing – 23 charges;
Amun-Re’s Staff of Rulership; Staff of Power – 16 charges; of Healing – 14 charges; Dispelling (13 charges); Staff of Harming, 19 charges;
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Last edited by Abe Sargent : 02-18-2018 at 11:20 AM.
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