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Old 02-03-2018, 02:34 PM   #15
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Unusual Items


Selinyr
- +5 Axe, with two talents – Translating and Extinguishing.

Camb: Elven two-handed sword + 3, + 5 vs. Dragonkind, intelligent (no communication), talent of extinguishing.

Bladestar - +2 dagger, CN, I 15, E 11, Detect Invisible, Charm Person on contact 3/day, strength 1/day, 19 or 20 does max damage when used in backstab. Slay Lawful Creature, 1/month – save vs death or dies instantly.

Wyrmcleaver - +2 two handed sword, becomes +4 vorpal sword against dragons

Amulet of Power - Detect Magic, Read Magic at will; Fireball (12 HD) 1/day; Teleport w/o Error 1/week; gives the wearer 50% Magic Resistance. Any non-wizard donning it is feebleminded.

Helm of Selnor – Can only be worn by warrior with CHA of 15+, +1 AC and cast Charm once/day on group – save vs spells and cannot be broken normally, charmed become barbarians in culture and alignment, as well as friends.

Cloak of Shadows - -3 AC, 2x move silently percentage, polymorph into cat or bat 1/day. Non-thief wearing it loses half their current hp every round until they take it off or die.

Bloodfear - A +3 longsword that absorbs blood during combat = for every 20 points of damage vs a flesh entity with blood, the sword gets +1 in damage to a total of +7, after which is drops back to just +3 because it’s satiated and has to be built back up again.

Unifex - +2 Dagger made from unicorn horn, AC2 given and can teleport once/day

Erok’s Sword - 20 INT and Ego, CN, +3, Wielder is CN whenever the sword is in hand. One extra attack/round when fighting lawful, Detect lawful creatures at will, Sword of Wounding against Law, and cannot be healed save by cleric magic from chaotic cleric. The sword always attempts to dominate a wielder when drawn, and still shifts their alignment. Curses any-non fighter who wields it. Can be sheathed as normal if not dominated.

Typhus - INT 11, EGO 16, CN, can only be handled by clerics without bad stuff happening, +3 mace, immune to disease, every hit causes disease per the spell unless a save is made. Can cast cloudkill and wither once/day, and gives +1 to level for turning or commanding undead. -1 STR and CON to any non cleric who tries to wield it. Each time uses a spell, moves more towards CN. When removed, turns to normal Align, or regains lost STR/CON after one week.

Deathstone Fragment - User will be cursed and lose 10 max HP; can control up to 50 HD of undead, with half level of ability. Curse is transferred is given away.

Gem of Delusion
– Command word forces everyone other than user in 20’ radius to save vs spells as Gem flashes. If they make it, they are stunned for 1d4 rounds and then Feebleminded for 1d6 after. If they fail, then deluded.

Sunstone – This stone magically stores light and then releases it later as an intensely hot ray through the lens, doing 4d10 points of headlight damage to any creature caught within its 60-foot radius of effect (similar to a cone of dragon’s breath). Once the sunstone is cut off from light, it stops emitting light. However, if exposed thereafter to any light source, it releases all its destructive force in a single blast, then begins storing light anew. A discharged sunstone needs a full day of sunlight to recharge.

Crystal Pyramid
- The crystal pyramid can be used by any class of character and has the following five powers that are activated by the command word that glows when the wielder stares at one face of the crystal. In all cases the user must look into the crystal facet to use the power. Side one: Truesight (as a cleric of the same level). Side two: Locate object. User must look at the crystal and will see and sense the location of the object. Side three: Infravision. Side four: Wizard eye. Side five (bottom): Contact outer plane (as a magic-user of the same level).

Crystal of Deep Healing - When someone holds the Crystal, and touches someone who is wounded, their wounds, diseases, and such heal over time, much like a really quick regeneration. However, once the Crystal is used by someone, it can never be let go of, physically. Should physical contact end, or the Gem be destroyed, the last person to use it takes 1 hp for each hp healed from all healings that were done.

Black Staff - This power black staff can be powered, with a set of colored diamonds, to undead clone everyone in the area of effect of 200 yards. Alzar has enough diamonds to use it five times

Hammer of Thunderbolts - Doesn't require high STR to wok, unlike most Hammers

Sun Blade - +2 Long Sword, when hits Undead, does double damage and forces save for destruction.

Molten Blade - +3 2-Handed Sword, zero damage against fire creatures, double vs cold, and forces save for destruction.

Trident of Enveloping - +2 Trident, When hits on natural roll of 20, character is enveloped and cannot move.


Tunic of Glory – Cleric only, Can be used to activate Anti-Magic Shel 3/day, and improved haste 5/day

Shaman’s Mantle – Mage only, Can be used to cast invulnerability once/day and spell turning as the spell 2/day, and drops AC by 2 when worn (but counts as armor)

Deceptor’s Boots - Thief only, Can turn ethereal 2/day, can cast invisibility on self 5/day

Gauntlets of Might – Warrior only. Double melee damage


“Harlrun”, Long Sword, N, +4, +6 vs non-human humanoids, telepathic, communicates with Alzar as soon as it’s founds, can detect traps ongoing and cast Strength on the user once/day. +2 saves vs humanoid magic. Ego 28

Woundhammer - +4 Mace, can only be used by Lawful, Casts Cure Light, Cure Moderate, Cure Serious, and Cure Critical Wounds once/each/day if wielded by lawful Cleric.


Delaying Glass – This item is an hourglass filled with the bust of bones. Anyone who turns it will cause the dust to fall for an hour, during which time, the user will not age. Can be used 10/day


Gauntlet of Life Theft – These leather gauntlets allow the wearer to steal 2 months of life from any creatures touched, and add it to their natural lifespan. The victim can make save to prevent the life drain, after which they can never be affected by the gauntlet again. This can be used 5/year

Skull of Prophecy – This cursed blue crystal skull speaks to anyone who picks it up about their death. However, it has no actual predictive properties, and exists merely to scare the user.


Vessel of Life Translocation – This 6 foot tall sealed glass tube contains the living body of a male humanoid with mirrorlike skin, suspended in a clear liquid, and on one side is a palmprint on the tube. Any living critter that puts their palm on the palmprint will switch minds with the form inside (it’s currently an insane svartalfar).

Scepter Malevolus – Chaotic Evil Scepter. When Alzar grabs It he takes 10 damage. He then uses telekinesis magic to secure it until he can review it later. It will be a +5 mace, CE, can be used 5xday to Detect Law/Chaos , when it hits a lawful creature, acts as Mace of Disruption,(save vs spell or be destroyed), can be used 1/day to cast Chaos Sphere that creates a sphere around the user that prevents any non-chaos magic from passing through, much like Anti-Magic Shell but for chaos. Lasts for 10 minutes.


Aoxar’s Helm – If “worn” by a dead corpse for a day, the next wearer will see the last hour of the dead person’s life.

Craenmol’s Warpick - +3, shines like the sun, can be hit on the ground to echolocate for the user, must be fend 200 gp a day to work.

Dragonsheart Armor of King Convar III – This is the armor worn by a famous dwarf king made of red dragon scales, gives AC5, +1 saves vs fire and dragon breaths, -1 damage modifier on for fire damage,

Glove of Taarnahm the Vigilant – Chainmail gauntlet gives a melee weapon equipped the flight abilities of a dwarf thrower +3.

Ring of Invisibility Shifting – Can be used by a rogue to shift in and out of invisibility 10/day for backstabbing in combat, but each use lasts just two rounds.


Lashing Sword of Samos the Skullreaver - +1 short sword, like Mace of Disruption (Hit undead saves vs death or dies)

Pegasus Helm of Kloeth Ironstar - +1 AC full helm, summon a spirit Pegasus 2/day, fight only.

Twinblades of Alight – Vorpal battle axe has one half forged of mithril and the other of cold steel. Functions as +3 vorpal battle axe when used b dwarf, +2 battleaxe elsewise.

Tyranny’s Knell - +3 warhammer, dwarf thrower, can be shrunk to nothing.

Chaldaorn Katar – Punching knife variant of Dagger of Venom

Nychyaella’s Healing Spear – Can heal it’s wielder once/day, transfers all damage wielder has taken and transfer as it hits the next strike.

Shattering Swords of Coronal Ynloeth – These two blades are left from a destroyed artifact, they are +2 longswords in battle and are designed to work together in battle. Once/week, they can shatter where they can break into a shard storm that deals 30 damage to all foes in melee range.

Shroudcrown – Circlet allows wearer to control undead as a 10th level cleric, and renders the welder immune to things as an undead


Staff of the Moon - +4 quarterstaff, can be used during a full moon to invoke a Moon-Beam that will strike all desired targets within one mile for2d6 damage if the target is evil and/or undead.

Tasmia’s Heart – Bustier with jewels and gems and chain. Acts as Helm of Underwater action and Ring of Free Action.

Thyrsus of the Arch-Druid – Staff topped with carved pine cone, it commands trees like a treant.

Ynloeth’s Bracers – Bracers of Defense AC2, but it’s use prevents the caster from casting any arcane spells, and thus cannot be used by a mage or bard



Lamp of the Shroud -


Powers are by user’s level

5th level - Once/day, animate dead 1 hd/level of user, of 12+4d6 hours, uses normal oil, makes skeletons/zombies
7th level - Same as above, no bodies needed for animation, requires half pint of human corpse fat
9th level - Once/day, animates 2d4 shadows or 1d3 wraiths, from human corpse fat until next sunrise
11th level - Twice/week can animate 1d4+1 spectres, remain until following sunrise, requires pint of human corpse fat oil and special fetid incense cursed by evil cleric
13th level - Once/week can animate 1d2 vampires, remain until following sunrise, requires rendered human fat, special incense, and blood from a living human baby


The Lamp is very evil to use, and using it by a non-evil person shifts their alignment. All undead are turned at the level of their animator instead of their own.


The Earthshaker’s Mind Gem – Controls the Machine

Amulet of the Abomination – The Amulet used to summon the Abomination of Karazan, it no longer works.

Cloud Gem – Large Spherical gem with swirling mists inside, worth 30000 gp, Alzar just needs to concentrate on it to communicate with Lachlan, who will bring his castle to aid.


Cursed – Periapt of Foul Rottingx2, Helm of Alignment Changing, Ring of Spell Snatching; Cloak of Poisonousness; -1 Shield, -1 Spear; Spear of Backbitingx3;


Body Parts-ish:


Alicorn
Eyes, Scales, Teeth, Blood, Central Eye of a Beholder
Parts from a Bronze Golem; Drolemx2;
17x White Wolf Pelts
7x skins, tentacles, fangs, blood of Displacer Beasts;
Eyes, Teeth, Scales, Blood, etc, of an old Blue Dragon, ancient blue wyrm, Ancient Orange, Venerable Brown, old Black, 9 red dragons (5 young, 2 old, 2 very old), Dragon Turtle, venerable Black; 2 shadow dragons, 2xWhites, Great Wyrm Red,
Poison Glands, Acid, Teeth, and Stinger from a Purple Worm
Basilisk Teeth, eyes, blood, skin; Cryohydra as well+scales
3x Wyvern Poison Glands, Skin, Blood, Teeth, Stinger
Blood, Skin, Teeth from 10 Ice Trolls
2 Remorhaz Eggs – No idea what to do with them yet so stores them for now in stasis.
5 Shadow Dragon Eggs – Placed in stasis
Bulette Shell ( Can make 3 magic shields of +1-+3 value)
5 unhatched and uncooked Hook Horror Eggs
Behir – 2 horns, claws, blood, scales heart
Digestive Acids, Glue from Ropers
4 Cave Fisher Filaments
Flail Snail Shell – Can make 2 +2 shields with 40% MR when equipped (reduces by 10 each month)
Fire Drake Egg - Alive
12000 Beholder Eyes, each worth 150 gp

Unusual Items
:

Spell Component Collection – 12500 gp value
250 Thunderpots
Silver Dagger
6 Ichor-Green Potions – Turn drinker into frog-person if they fail a save
The Eye of Myr Div - Unique other-planar gem - 25,000 gp.
The Golem’s Heart - a gem worth 6000 GP
24 Bottles of Infra Ink
Pearl as Large as a Head, 50,000 GP
12 Giant Clay Jars – Smoke Powder, each has thousands of charges
12 Giant Clay Jars – Hungry, Active, Insect Swarm of cropeaters - will eat miles of vegetation
8 moldy and illegible scrolls
1 destroyed ancient dwarven text
Fertile Gargantuan basilisk egg


Psionic - Lamp Without Reservation, 12 charges; 3 dampsuits; 5 flaregoggles; exoskeleton, 6 tentacle extensions

Note that the ones bolded are ones Alzar tends to use, a lot.

Bunches of Purple Moss
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Last edited by Abe Sargent : 03-04-2018 at 05:24 PM.
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