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Old 05-22-2010, 02:45 AM   #461
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
He inspects the dagger, and cannot figure out what it is but the Amulet? It is an Amulet of Finding, and it has a twin. The wearer can see what the other wearer sees, and vice versa. He dons it and concentrates. He can see through the illusionist’s eyes. She is talking to someone, a female, of great authority in some caves. Alzar covers his up with a sack and studies the surroundings from the Amulet, and then takes it off and moves to the Crystal Ball. On the way back to the boat, he spends ten minutes surveying the room where the illusionist was.

They arrive back at the boat and Alzar orders them to sail away a few days, and then sail back. That should give them a week of rest time. The illusionist took off the Amulet after a few hours, and Alzar leaves his in the bag. The dagger was just a +1 dagger.

+1 dagger
Amulet of Finding


Alzar’s scrying shows that there are still a bunch of hobgoblins running around the hill fort. They may have killed 54 hobgoblins, but there are at least 100 left. Who knows how many more are in the caverns. Alzar tells Aleigha to stay out of werebear form. They may have loaded up with wolfsbane to attack any more werebears attacking them.

Alzar has moved to a much more combat heavy set of spells for today. The Ring of Spell Storing now has Sleepx2 and Ray of Ondovir in it. He is memorizing Sleep, Hypnotize, Charmx2, Detect Magic, ESP, Ray of Enfeeblement, Ray of Ondovir, Empathic Control, Blastbones, Skulltrapx2, Dispel Magic, Vamp Touch, Shield-Maidens, Dimension Doorx2.

The plan is simple. No invis, and no flying by Alzar. The two fly in with Carum.

Carum is given the Gloves of Fire Resistance and Alzar will now be wearing the Gauntlets of Ogre Power, which will set his strength at 18/00. As a result, Alzar will get +3 to hit and +6 to damage. That means he will be +7 to hit and +10 to damage. He is turned into a tank of death. He will not be resistant to fire anymore, but oh well.

Then plan is simple. Estaish and Aleigha are going to drop a cask of oil on top of each of the gatehouses where archers and a pair o’ballista are. Then fire is set and the hobbies and weapons will burn. That will keep people from claiming that space as a place to fight from. They will land in the fire (immune to normal fires all three), and then fire weapons, and wreak havoc on the yard. Meanwhile, Alzar will Dimension Door in and start launching Skulltraps and try to kill some more hobgoblins. No doubt they have increased the guards, which should increase their density for range spells like skulltraps.
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