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Old 05-22-2010, 03:29 AM   #462
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They initiate the plan. The ten hobgoblins on top of the gatehouse die and are on fire. There are a lot more guards along the walls. The three fighters grab weapons and get ready for combat.


# of hobs killed, take 2: 10

Alzar Dimension Doors to the back of the south gatehouse and opens the door. Inside are 16 hobgoblins, resting, working, and looking out. His skull flies in and wipes them out. Dryshik drops another Wall of Fog, this time in front of the gatehouse, so that people can be directly in front and see up, and blocking sight from the guards along the ramparts. Alzar cannot be seen. He just doored in, and then opened a door and walked inside, and no one knows where he is.


# of hobs killed, take 2: 26

The fighters note that there are not as many people charging them as they thought there would be. Carum and Aleigha are on top of the right one, and Estaish on top of the left one. Carum decides to open the trap door and see what’s below – about ten hobgoblins. Est does for his and sees 5. Man, if they had been able to carry more than one cask of oil each….

# of hobs killed, take 2: 26

Alzar takes the obvious trapdoor down and enters a hallway with no one in the moment in it, but noise buzzing. Alzar casts his Shield Maidens, and moves and opens a door, to the kitchens.

Three hand axes fly at him from three people behind a table. All miss. A tall man with dark skin kicks a cask at Alzar and he evades, and he charges in. This is the blind man he saw organizing the defense earlier.

# of hobs killed, take 2: 26

Aleigha throws a few ballista bolts and misses wildly. Carum slings and misses. Estaish kills a hobby with a crossbow bolt. The roof is still burning, and it is hard to make them out in the fog and smoke and flames in addition to the normal angle on the sniper roon.

# of hobs killed, take 2: 27

Alzar draws his axe. 8 hobgoblins enter the room, and he casts Sleep from his ring (which is much faster). 6 fall asleep. The blind man arrives, and the men who throw hand axes have turned into wereboars and charged as well. Megala attacks a Hobby for 1 damage and…it fails. 7 asleep now.

Est crits a hob over on the curtain wall firing at him for 8 damage. Dead hob. Carum hits another for 3 damage.

# of hobs killed, take 2: 28


Alzar just wins init. He swipes his axe at the third wereboar for 14 damage. His maidens attack the same target for no damage (immune) Alzar orders their target to change to the warrior for next round. Megala tries to claw a hob, rolls a 17, and deals 2 damage and…it fails its save. 8 asleep. Everybody misses Alzar One wereboar would have hit, and now can hit starting next round.

# of hobs killed, take 2: 28

Carum kills the hob with another sling for 4 damage. Est misses.

# of hobs killed, take 2: 29

They win init. Alzar takes 6 from that wereboar. The fighter drops his sword. The other two would have hit him, and missed, so now they can hit too. Alzar attacks twice. He hits and kills the one wereboar and attacks the next one. It is critically hit for 5 on the roll, doubles to 10, and then 11 added for 21 damage. RAR! The fighters miss, and Megala misses.

48/54

# of hobs killed, take 2: 29, Wereboars – 1

Est hits one for 3 damage. A miracle shot nails Carum for 2 damage.

46/48

Alzar wins init, misses the wereboar in front of him. The maidens miss the fighter. They roll 12, 5, and 5. The 12 and 5 are from wereboars. The first wereboar has a THAC0 of 15. Alzar’s AC is normally a 7 with is Bracers, -2 for his Cloak. That’s -2 for wielding his axe and -2 for the Maidens, so he currently has an AC of 1, which is a miss.

Let’s just do a few rounds of Alzar. They win init and one wereboar hits for 7. 41/54. Alzar swings twice and misses, and then hits and kills the injured one. The maidens and Megala miss.

Alzar wins init and nails the last wereboar for 15. It makes its morale check. One maiden crits the fighter for 8. The boar hits Alzar for 5.

41/54

They win init and Alzar takes 4 from the boar. He kills the wereboar with a hit for 12 (his minimum) and then turns on eh fighter for 16. One maiden adds 3. 27 damage for the fighter.

37/54

Alzar casts Vamp Touch and deals 11 to the fighter. 38. Megala crits him for 2 damage and…he falls asleep. Alzar kills him and the hobgoblisn in here.

48/54

# of hobs killed, take 2: 37, Wereboars – 3, Icar killed

Rewind:

Both archers miss. Est kills the wound hob and Carum nails one for 4 damage. They miss. The fire is starting to burn out. Carum hits and kills the wounded hob.


# of hobs killed, take 2: 39, Wereboars – 3, Icar killed

Alzar takes the obviously magic sword and a few items from Icar that could be magic, like his rings, and armor, and such.

Est misses, and Carum nails one for 1 damage.

# of hobs killed, take 2: 37, Wereboars – 3, Icar killed

Alzar finds several casks of oil in the kitchen and rolls them up the stairs and back into the guard house – easily to do when you have the strength of an ogre – will take two turns.

Est and Carum miss. The fire will be out next turn, but smoke lingers. They each hit. Carum deals 3 and Est 6 and kills one.

# of hobs killed, take 2: 38, Wereboars – 3, Icar killed

Alzar opens the back door to the gatehouse which overlooks the inner courtyard, with about 25 goblins in it and kicks a cask of oil down and tosses a torch he grabbed from the guardroom.

10 hobs die, others run for cover.

# of hobs killed, take 2: 48, Wereboars – 3, Icar killed

The trap doors are flipped open and hobgoblins start pouring out onto the roofs. Aleigha kills one. They are moving out and Est and Carum grab sword and spear and move to fight them. Est is on a roof by himself and Carum and Aleigha are together.

# of hobs killed, take 2: 49, Wereboars – 3, Icar killed

Knowing people may come upstairs to take his location, Alzar drops and breaks the other cask inside the guard room, on the stairs and landing, and lights and readies a torch and hands it to Megala to drop if people start coming up in large numbers.

Est misses. Carum an Aleigha combine to kill a hob. 6 are attacking Estaish. He takes 4 damage, More than 10 are out and trying to attack Carum and Aleigha. That’s too many, and they back up and grabs the brooms, Carum shrinks, and they fly of to meet up with Alzar in the guard house.

Aleigha will take 6 from two arrows as they fly.

41/45 – Estaish
35/41 – Aleigha
46/48 - Carum
48/54 – Alzar

# of hobs killed, take 2: 50, Wereboars – 3, Icar killed

The inner courtyard has cleared and three more hobgoblins bit it. Someone is organizing the rest in the parade grounds. He can’t who from this far out. He goes down and hears company, so he retreats and waits.

# of hobs killed, take 2: 53, Wereboars – 3, Icar killed

The fighters arrive and enter the guard room and Alzar sends them to the other side. Up the stairs come 15 orcs led by two officers, and obviously, this shows either people from below attacking them or a more concentrated effort to kill them. Alzar orders the torch dropped from Megala, which only catches about 12 of them on fire and kills them. I roll and they do not notice the oil in the middle of battle. The rest make it through unscathed and with no line of retreat, move to attack.

# of hobs killed, take 2: 50, Wereboars – 3, Icar killed, Orcs – 12

They win init and the orcs charge Alzar, the closest one to them and swing. They all miss – cloak. Alzar hacks one into pieces 3 left, and they are the two officers. The fighters arrive this turn, the maidens are gone.

Alzar mises, and then drops his axe (rolled a 3 and then a 1) Carum drops his spear. Est misses and only Aleigha manages to hit an orc for 8 damage and killed him leaving just the two officers. One hits Aleigha for a crit 8.

27/41

Est and Ale swing and miss. The orc leaders crit Carum for 10. Alzar deals 15 to one and Carum misses.

36/48

Alzar swings once, and drops his axe. Carum kills the orc leader with 7 more damage deals and Est deals 9 to the other. He hit Alzar for 4. Alzar grabs his axe and drops it again/

44/54

They win init and Est, Ale and Car hit twice for 13 damage and the other leader is killed. That was four fumbles and two crits against in that small little scuffle.


# of hobs killed, take 2: 50, Wereboars – 3, Icar killed, Orcs – 16

They are relatively healthy, and decide to press on. They jump down to the inner courtyard aided by the rope of climbing and take no damage. There are no hobgoblins here and it gets them out of side of the snipers from the walls. Snipers have taken position on top of the gatehouse again.

Xp -750 each
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