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Old 05-22-2010, 10:18 AM   #463
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They kick in the double doors and enter the entrance corridor to the rear part of the keep. There are doors right and left. They go left. This is an empty room with an exit to a section of the house normally cut off from traffic. There is not a lot of footsteps in the dust. Alzar shuts the door and they search the area, but find nothing. He opens the door to the next section, and there is a hallway with four doors on the right, and three on the left. And again, few footprints.

The first door on the right enters a collapsed room with rafters and the building roof exposed. They move around and find some snakes in the corner, poisonous ones . Alzar moves in and kills them.

They search the room and find nothing. The next door on the right in an abandoned storeroom and there are rows of dusty boxes and creates and as they examine the place, one flies off a pile and crashs at Alzar’s feet and a spooky voice tells them to Begone, for you disturb its rest. He tries to control the spirit, and feels nothing. There is no undead here.

A search reveals nothing and the next room reveals a dusty bed, chest of drawers and night stand, with a luminous figure in the fireplace that tells them to leave and disappears. The rooms has nothing in it, and the final room on the right is an old abandoned armory with empty weapon racks, and again a search turns up nothing.

They enter the last room on the left and there is a long wooden table and high backed chairs covered with dust and cobwebs. They search and find nothing. The next room is an abandoned kitchen with a large fireplace, cupboards, and such. As they enter a ceramic plate flies by and smashes against the wall. A knife is next but it bounces off Estaish’s great armor. On the north wall beside the door is a message in blood ”behold the harbinger of your fate.”There is a knife impaling a hobgoblin hand below it.

The final room has an abandoned bedchamber with the remains of a strangled hobgoblin dangling from the ceiling by a sash cord. It’s been here for a few weeks and the room smells like it. They search and find nothing.

Alzar needs to think. They searched everywhere in this section of the fort and found nothing, but someone is here. It’s obviously not a hobgobglin nor a friend of theirs. On the other hand, the ydon;t have time right now.

Why haven’t the orcs or hobgoblins or someone invaded this area? They must have seen them enter the double doors and then here. Alzar listens with the Ear Ring and there is no sound in the next room, the empty one. They enter it cautiously.
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