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Old 05-22-2010, 02:15 PM   #466
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They move into the next hallway. They find a pit trap, already sprung, and easily leap over. They arrive at a door and open. It was a storeroom. There are a few barrels of grease in here, but the rest is empty or worthless. Another room along the corridor is a storeroom too, and it is locked but opened with the keys. Bolts of cloth, iron tools, and iron pots. They have a good value in sum (about 2k) but are way too bulky to take.

They open a door to a well room with a variety of barrels of water and a metal well. There is nothing in here at all. They continue and arrive at an odd sight.

This is a long terraced room with a narrow passage running through with raised stone platforms set in a series of steps. There appears to be a door on the other side. On the steps are dozens of humans staring blankly ahead and are chained by their necks to the wall, but are not struggling at all. There are scraps of clothing on the floor and cloaks and blankets on the walls.

They start searching and in a few seconds, they start feeling uneasy. There is something going on with this room. They keep searching and Alzar says skip it, and starts throwing cloaks into the Bag of Holding for a later magic pile check. They start moving, and suddenly, they feel afraid. They have cleared cloak from half the room or so. They keep pushing on, and the effect intensifies. Alzar and Carum are fine, but Aleigha and Estaish have to leave the room for a bit.

They keep grabbing cloak and are getting to the end. The fear changes into paralyzation and Alzar is immune while Carum fails his save and is paralyzed. There are just a few cloaks left, so Alzar grabs one, and then the next one flies off the wall and attacks!

It’s a cloaker!




Alzar’s axe is out. The cloaker wins init due to surprise and misses Alzar. He slashes and hits it for 13 damage. Alzar wins init and slashes it twice for 33 damage. It dies.

XP – 1400 for just Alzar

They finish searching the room and those afraid have returned and those stunned have been unstunned, but the slaves re not moving, Alzar uses the keys to undo the braces, so that if they come out of it sometime, they can leave freely.
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