View Single Post
Old 05-22-2010, 06:19 PM   #473
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
The next room to the left are the bugbear leaders. There are two in the torture room stationed there, so the are dead, and the other two are likely in there. Alzar orders ranged weapons and throws open the door and they see two bugbears, one sitting on his bed and the other the other sharpening her bastard sword on a chair by a table. Alzar flings his dagger at one and…hits for 9 damage. A bolt silences that one after it takes 6. A magic spear is flung and misses the other, and the third bugbear gets up, shouts for help, and moves towards them.

Battle begins. They win init and Alzar deals 17 and kills the bugbear.

They move to defend, in case others investigate the shout. A door nearby opens and then another. Carlstar tells them the werewolves are nearby and Aleigha growls while still human. Two hobgoblins and three werewolves arrive. The werewolves can smell Aleigha and jump in front of the hobgoblins. Alzar jumps in front, and they win init. All five miss him. He moves to the side and wings an axe for the max – 19. One werewolves falters, but remains standing. Est bolts a hob for 2. Carum retrieves his magic spear. Aleigha moves to the front with Alzar. Werewolves and werebears are archenemies.

Alzar trust Aleigha to hit the one he just hit and he moves to the next werewolf and nails it for 13. Aleigha easily hits and kills the one he hit earlier. Est bolts a hob for 1 more. Carum’s long spear lances out and hits the third werewolf for 5 damage. The wolf and hobbies attack. The wolf attacks Aleigha, no question. It misses one and hits the other time for 3 damage. The hobs hit Alzar for 3. He swings his axe again and kills the werewolf Carum injured for 16 damage. The two hobs start to run and they are eaily cut down.

20/41 - Aleigha

XP – 500 each

They search the three rooms open and move down and shut the door to the corridor beyond so any more noise won’t attract attention. One of these rooms was the ogre mage’s and hasn’t been cleaned out since his death in the first assault on the stockade. A journal shows that Blackthorn was quietly organizing a resistance against Markessa for her damaging the trade by her experiments and inability to manage an operation this big. The werewolves were among the people he counted as allies in this conflict.
They find 300 gold

They open the secret door and head to a secret chamber. There is just a small corridor down the path, way too small for a humanoid, but a track is there. Alzar sends in Megala and Dryshik and they reveal six large chests, two metal coffers and a small locked mahogany box are stacked in the room on a metal cart. They throw the rope pulling the cart to Alzar, and they just fit and get pulled down the track to the party.

The first chest is unlocked and has just copper pieces in it (6000)
The second chest is locked. Alzar fails to open it. They skip it for now.
The third chest is locked. Alzar fails – skip it.
The fourth is unlocked and has 9000 sp
The fifth is unlocked and has 3000 pp in it. There is a small poison gas trap that triggers and everybody else leaves for 10 minutes until it clears.
The 6th one is locked. No lock pick here either.
The first coffer is opened. Inside is a ruby worth 2000 gp, 10 tourmaline worth 100, 6 aquamarines worth 400 each, a scroll,
The second coffer is locked. It appears to be wizard locked.
The wooden case is locked. Alzar cannot pick it.

The case will be pocketed and opened later, same with the coffer added to a Bag of Holding.

Alzar acids the chests unable to be locked and inside are:

13000 gp
7000 ep
Oil
Scroll
Uncut 8 Sapphires worth 250, Ruby worth 500 – value can be 4 by gem cutter

They leave the area and enter a hallway.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote