They pass a cave-in, a rubble and debris ridden room, and then another Zombie Taurian now controlled with 14 hp, and a statue of a huge fighting man with a tremendous two-handed weapon, but non-magical. Finally they end in another riddle room:
When whole I have
A hole in my center
I go many miles
While travelling in circles.
What am I?
Another obvious one – wheel. Left to a shrine with a golden statute of a kneeling taurian. Alzar takes it and takes 7 damage from a bolt from the heavens. Alzar dodges a dart trap in another room, and then find another pool of water, a dead end, and then a circular room with a deep evil glow, ad hovering about a pool is a taurian skull, who tells Alzar it is the spirit of all of the fallen taurians down here, This is an undead that can only be hit by magical weapons, and energy drains. Alzar moves back and flings a throwing dagger at it, since his command ability won’t work here in its locus of power. The dagger deals 12 damage to it. It moves towards Alzar much more rapidly and he orders the zombie to get in its way and it stupidly does. The spirit moves around the race it protects and Alzar draws two more daggers. He flings one and misses, and then the other and hits for 11. He is out of magic daggers. The spirit is again closing.
He really doesn’t have an answer in his spells, unless Ray of Ondovir will work on it. He casts the Ray and the spirit makes a save and rolls a 9, it fails. It will just move forward next turn. Alzar grabs his axe. Alzar swings and hits for 13 damage. The turn after that arrives and it wins init and misses. Alzar now has two swings and needs to put this thing down. He rolls a 13 and hits for 16 damage. Still not dead. He rolls a 7. +3 for mastery, +3 for str, +1 for magic, THAC0 of 14 exactly for an AC0 spirit. It takes 14 and dies.
XP – 2000
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