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Old 03-25-2012, 07:35 PM   #12
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Rules Post #7 - Actions



Actions:

These are the actions you can choose.


Sleep - This can only be chosen at night. Most characters will choose this most nights, although Sis’Sharr can operate every other night, giving them a lot more actions available to them. All players must sleep during the night phase unless they are Sis’Sharr or have an item that allows them to act. It is assumed that all players are sleeping in the Night Action, unless they say otherwise. No pm needed for that. That means most players can ignore the Night Action phase.

Search - This action searches for hidden doors, traps and other secret goodies. Although all characters can take this action, some are going to be better than others based on race, class, items, and spell selection. Characters with Magic that enhances a search may use those spells or items during a search action, such as casting the Detect magic spell or using a charge from a Wand of Trap Detection.

Pick Locks - This action can only be taken by Assassins. It will attempt to pick a lock on a chest or door.

Disarm Traps - This action can only be taken by Assassins. It will attempt to disarm a trap. Higher level ones will instead try to dissemble traps where appropriate.

Trigger Trap - If a non-Assassin finds a trap, they can trigger the trap to set it off, and then access the area, door, chest, or whatever is trapped. Since you do not know anything about traps, you are likely to hit yourself, and who knows what will happen. Not for the fearful of heart.

Bash Object - If you are a non-Assassin, you can try to open a door or chest by bashing it. You may take some damage, it will be very noisy, it may not work, and you often break some items inside chests.

Use Object - Some items give you an option for an action. Some objects may duplicate actions (such as a Wand of Lock Picking) and others may give you a unique action. The object description will tell you what is what.

Investigate Item
- You spend your time investigating an item, trying to find clues about it. You will wield a sword, wear a ring, look for runes, taste a potion, try to use a wand and wave your hands in an attempt to discover what the item does. At the end of this action, you may know if an item is magical, and if you are lucky, what properties it has. Choose what item you would like to investigate when you take this action.

Cast Spell - A variety of spells read that they must or can be used as actions. You may cast one as your action for the phase.

Room Actions - You may get options based on the room you enter. Perhaps there is a fountain. Would you like to drink from it? Perhaps there is a chair. Would you like to sit in it?

Go to Djinni Sale - This action may only be chosen during the Afternoon every even numbered day. Tell me in the pm if you’d like to sell and/or buy and what items interest you



Do Not Take an Action:

These things never take an action.

Scribing a Wizard spell into your spellbook (it is destroyed in the process)

Healing by casting a spell, using a healing item

Using the Black Market

Picking up items in the room and from the corpse of the creature you’ve killed.
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