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#1 | ||
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Something to make SP more challenging, perhaps.
Someone mentioned that increasing the cap room helps AI teams with roster management. Of course, the down side is that it helps the human player as well. In my current SP career, I'm using a 60-->90 cap range, along with a house rule where my players must be re-signed on the open market--no extensions. Well, in my most recent free agent stage (to be posted later today, probably), my THREE best players were all snatched up by AI teams, even though I offered them contracts higher than they requested. In all three cases, the AI offered even *more* per year than I had offered. I hadn't really been paying attention to how they were doing in building/keeping rosters, but seeing that happen led me to take a look, and those numbers were quite encouraging, too. Heading into the draft, AI teams are averaging 33 players per team, with nearly every team having a good amount of cap space available. The way things stand right now (and I'll report in again at the start of FA2, when some teams tend to blow up their rosters), all but three teams will have over the veteran exemption (currnetly $1.26M) per player available to spend in FA2. And it looks like there will be very few players availble in FA2 worth spending over the veteran minimum on. More in a bit...
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#2 |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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OK. Begin FA2...
PASSING: I'm fifth, at 91, with a 10th-year QB and starting receivers in years 5 and 6. OFFENSIVE LINE: First, but it's 100-99-98-93-91-89-88-87-83-83 to round out the top ten. Not bad there at all. DEFENSIVE FRONT: I do have a big lead here, but it's probably dorth nothing that I start five players in years 7-10 with the team. There actually is one AI team right on my tail: Houston's at 97. After them, it's 82-82-82-78-78-77-77-75. It's 2034, and Houston looks like it will start DEs who have been with the team since 2024 and 2025, respectively. That probably helps their cohesion a bit. ![]() SECONDARY: 100-98-96-92-88-83-80-77-75-75. At first glance, this looks like it's probably best of all. My starting safeties are in years 10 and 11 with the team, and my nickel corner is in year 11 as well. The fact that four AI teams are even in that ballpark seems to bode well for this change making a nice impact on roster building. I hadn't really been paying attention to the AI teams' rosters up to now, but I'll trying to notice if this is just a blip, or if this is an actual trend. Also, if anyone out there has used this type of setting before and seen long-term results, please chime in here.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#3 | |
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College Benchwarmer
Join Date: Jun 2003
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Quote:
if you mean playing with high salary cap increases, it's definitely true and something I've pointed out for a long time. The enemy of a single player career is a low cap increase. The AI teams handle themselves pretty well when not forced by lack of cap space to release players and renegotiate contracts (two things that only add fuel to the fire). I would eliminate the salary cap for AI teams altogether if I could (obviously restraining myself with house rules). |
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#4 |
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Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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So, a 60 -> 90 cap range is the setting to go with? I'm liking what I'm hearing here. I believe yabanci has always recommended a 60 -> 80 setting with his roster sets.
Last edited by MizzouRah : 08-09-2007 at 10:37 PM. |
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#5 |
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Head Coach
Join Date: Sep 2004
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I still use a 0 - 1 cap range. Sure it might make it less challenging, but I despise seeing the escalating salaries.
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2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
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#6 |
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n00b
Join Date: Jul 2007
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What would be the effect of signing/resigning all player contracts to the players asking price at a minimum? Would that mitigate the effects on the human of the increased cap?
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#7 |
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n00b
Join Date: Aug 2007
Location: Carpentersville, IL (Chicago)
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Another thing you can do to make it more challenging, Skydog, is create a player file with no players in it. It ends up creating a league of marginal rookies. A couple in the 50's and 60's but mostly average players.
The first 10 seasons or so are very all over the place, and odds are you won't see the super bowl for at least 5 or so. (well actually, you're Skydog, so I'd say you'll be there like 3 seasons) lol Hey CMP66...didn't you come up with the head coach settings on Madden 07 to make the sim stats become more realistic? Got any for 08? heh -Reip
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#8 |
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Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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