![]() |
|
|
#101 | |
|
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
|
michael, that was reported and addressed:
Quote:
I haven't done any testing to see how well it's been tackled, but I know Jim was aware of the problem, as it was widely reported here. Last edited by QuikSand : 09-23-2007 at 06:56 AM. |
|
|
|
|
|
|
#102 |
|
n00b
Join Date: May 2006
Location: Michigan
|
Ok. That was my reaction to watching my first game in Solevision after updating to 6.1, and it was still happening there.
But this brings up a question. I update to 6.1, but the commish of my online league doesn't. If I let the AI set my gameplans is it a pre 6.1 or post 6.1 gameplan? |
|
|
|
|
|
#103 |
|
n00b
Join Date: May 2006
Location: Michigan
|
And just because it says "reduce the # of inappropriate goal-line defense calls" doesn't mean its been reduced to 0, which should be an easily achieved number in 3rd and 20 situations.
But if my problem was soley because my commish's FOF hasn't been updated, I apologize. |
|
|
|
|
|
#104 | |
|
Mascot
Join Date: Jun 2007
|
Quote:
Yes they are very different roles. I would add that the same applies to defensive ends. When you pull this off, it will be a fantastic development. |
|
|
|
|
|
|
#105 | ||
|
lolzcat
Join Date: May 2001
Location: williamsburg, va
|
Quote:
The game engine changes (like the goal line issue) will not happen until the commish patches.
__________________
Text Sports Network - Bringing you statistical information for several FOF MP leagues in one convenient site Quote:
|
||
|
|
|
|
|
#106 |
|
H.S. Freshman Team
Join Date: May 2007
|
You know, I wonder if all of the stated changes are all of the changes...
Jim is notorious for giving us several other improvements and features that aren't documented.
__________________
I'm tired of taking names and kicking ass...I'm just gonna kick some ass. |
|
|
|
|
|
#107 | |
|
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
|
Quote:
This would probably be the first release/update that didn't have some hidden gems or engine work done to it. |
|
|
|
|
|
|
#108 |
|
Resident Alien
Join Date: Jun 2001
|
I think he gave Greta implants. Woot!
|
|
|
|
|
|
#109 | |
|
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
Quote:
That should be able to be handled by your Aggressive Run / Expect Run setting in the gameplan as well. |
|
|
|
|
|
|
#110 |
|
n00b
Join Date: May 2005
|
Running some quick sims, it seems like the patch has slowed down the extreme passing gameplan to some degree
Last edited by bselig : 09-24-2007 at 05:58 PM. |
|
|
|
|
|
#111 | |
|
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
|
Re-posting since I think there may be some urgency for MP leagues where the simmers and owners may be on different versions:
- - - Quote:
Will this change cause a compatibility problem for teams in MP leagues if the owner is using one version, and the commissioner uses another for running the sim? (i.e. Will the 6.1 game be able to handle a depth chart submitted in 6.0e with a SLB in the depth chart, and vice versa?) - - - I guess some user testing could discover if this poses a crash-type problem... but if it becomes something more subtle (like your WLB in your 6.1 gameplan being used as a SLB in the simmer's 6.0e game, and suffering from an experience penalty, or getting an oddball blitz assignment) I don't see how anyone but the developer can offer much insight here. |
|
|
|
|
|
|
#112 |
|
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
|
As a side note, my office league is in the middle of the season, so still 6.0e, while WOOF is at 6.1.
I copied off the 6.0e executable, installed 6.1, put 6.0e in my office league batch file, 6.1 in my WOOF batch file, and can now run the correct version for the league. That may be the best way until all the leagues move.
__________________
-- Greg -- Author of various FOF utilities |
|
|
|
|
|
#113 |
|
n00b
Join Date: May 2005
|
My impression so far as that this patch seems to compress the field of possible strategies, which is probably realistic for the NFL. I'm having a hard time coming up with gameplans that aren't worse then the AI
|
|
|
|
|
|
#114 | |
|
Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
|
Quote:
That's a good question, fortunately one I thought of before issuing the patch. Yes, there is a slight experience penalty, but no crash potential. There is no new code affecting the utility of strategies, but the restrictions on pass defenses were somewhat relaxed. |
|
|
|
|
|
|
#115 | |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
Has anyone tried this? I ask because we have a league member that may be out of town for business this week, and I was checking to see what I can and can't do for him, and I don't see those options being available from the commish login. If I still need to log in as the team in question, what's different here? Or, am I really missing something?
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
|
|
|
#116 |
|
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Bump. Un-stick.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|