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Old 09-23-2007, 06:56 AM   #101
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
michael, that was reported and addressed:

Quote:
# Reduce inappropriate use of goal-line defense toward the end of a half.

I haven't done any testing to see how well it's been tackled, but I know Jim was aware of the problem, as it was widely reported here.

Last edited by QuikSand : 09-23-2007 at 06:56 AM.
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Old 09-23-2007, 07:36 AM   #102
michael1123
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Ok. That was my reaction to watching my first game in Solevision after updating to 6.1, and it was still happening there.

But this brings up a question. I update to 6.1, but the commish of my online league doesn't. If I let the AI set my gameplans is it a pre 6.1 or post 6.1 gameplan?
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Old 09-23-2007, 07:39 AM   #103
michael1123
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And just because it says "reduce the # of inappropriate goal-line defense calls" doesn't mean its been reduced to 0, which should be an easily achieved number in 3rd and 20 situations.

But if my problem was soley because my commish's FOF hasn't been updated, I apologize.
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Old 09-23-2007, 08:59 AM   #104
bmerryman
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Quote:
Originally Posted by Solecismic View Post
Some day, you're going to be able to learn and see the difference between zero-technique tackles with two-gap assignments and three-technique tackles assigned to the B-gap. In the NFL, these are very, very different roles. In FOF, there's really no difference.

Yes they are very different roles. I would add that the same applies to defensive ends. When you pull this off, it will be a fantastic development.
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Old 09-23-2007, 10:20 AM   #105
wade moore
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Quote:
Originally Posted by michael1123 View Post
Ok. That was my reaction to watching my first game in Solevision after updating to 6.1, and it was still happening there.

But this brings up a question. I update to 6.1, but the commish of my online league doesn't. If I let the AI set my gameplans is it a pre 6.1 or post 6.1 gameplan?

The game engine changes (like the goal line issue) will not happen until the commish patches.
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 09-23-2007, 11:20 AM   #106
Richard Weed
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You know, I wonder if all of the stated changes are all of the changes...

Jim is notorious for giving us several other improvements and features that aren't documented.
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Old 09-24-2007, 01:28 PM   #107
Dutch
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Quote:
Originally Posted by Richard Weed View Post
You know, I wonder if all of the stated changes are all of the changes...

Jim is notorious for giving us several other improvements and features that aren't documented.

This would probably be the first release/update that didn't have some hidden gems or engine work done to it.
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Old 09-24-2007, 02:05 PM   #108
Kodos
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I think he gave Greta implants. Woot!
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Old 09-24-2007, 03:32 PM   #109
Celeval
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Quote:
Originally Posted by michael1123 View Post
And just because it says "reduce the # of inappropriate goal-line defense calls" doesn't mean its been reduced to 0, which should be an easily achieved number in 3rd and 20 situations.

But if my problem was soley because my commish's FOF hasn't been updated, I apologize.

That should be able to be handled by your Aggressive Run / Expect Run setting in the gameplan as well.
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Old 09-24-2007, 05:56 PM   #110
bselig
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Running some quick sims, it seems like the patch has slowed down the extreme passing gameplan to some degree

Last edited by bselig : 09-24-2007 at 05:58 PM.
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Old 09-25-2007, 10:47 AM   #111
QuikSand
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Re-posting since I think there may be some urgency for MP leagues where the simmers and owners may be on different versions:

- - -

Quote:
# Try and ensure nickel and dime backs don't blitz, and change the replaced linebacker in the 3-4 to the strong-side, since the weak-side linebacker is involved in the pass rush. This will give 3-4 teams a more sensible way to use the depth chart.

Will this change cause a compatibility problem for teams in MP leagues if the owner is using one version, and the commissioner uses another for running the sim? (i.e. Will the 6.1 game be able to handle a depth chart submitted in 6.0e with a SLB in the depth chart, and vice versa?)

- - -

I guess some user testing could discover if this poses a crash-type problem... but if it becomes something more subtle (like your WLB in your 6.1 gameplan being used as a SLB in the simmer's 6.0e game, and suffering from an experience penalty, or getting an oddball blitz assignment) I don't see how anyone but the developer can offer much insight here.
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Old 09-25-2007, 11:03 AM   #112
gstelmack
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As a side note, my office league is in the middle of the season, so still 6.0e, while WOOF is at 6.1.

I copied off the 6.0e executable, installed 6.1, put 6.0e in my office league batch file, 6.1 in my WOOF batch file, and can now run the correct version for the league. That may be the best way until all the leagues move.
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Old 09-25-2007, 03:33 PM   #113
bselig
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My impression so far as that this patch seems to compress the field of possible strategies, which is probably realistic for the NFL. I'm having a hard time coming up with gameplans that aren't worse then the AI
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Old 09-25-2007, 05:42 PM   #114
Solecismic
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Quote:
Originally Posted by QuikSand View Post
Re-posting since I think there may be some urgency for MP leagues where the simmers and owners may be on different versions:

- - -



Will this change cause a compatibility problem for teams in MP leagues if the owner is using one version, and the commissioner uses another for running the sim? (i.e. Will the 6.1 game be able to handle a depth chart submitted in 6.0e with a SLB in the depth chart, and vice versa?)

- - -

I guess some user testing could discover if this poses a crash-type problem... but if it becomes something more subtle (like your WLB in your 6.1 gameplan being used as a SLB in the simmer's 6.0e game, and suffering from an experience penalty, or getting an oddball blitz assignment) I don't see how anyone but the developer can offer much insight here.


That's a good question, fortunately one I thought of before issuing the patch. Yes, there is a slight experience penalty, but no crash potential.

There is no new code affecting the utility of strategies, but the restrictions on pass defenses were somewhat relaxed.
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Old 10-09-2007, 03:38 AM   #115
Ben E Lou
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Join Date: Oct 2000
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Quote:
  • Give commissioner access to all team depth charts and game plans in multi-player game (remember that game plan changes are not part of an export).

Has anyone tried this? I ask because we have a league member that may be out of town for business this week, and I was checking to see what I can and can't do for him, and I don't see those options being available from the commish login. If I still need to log in as the team in question, what's different here? Or, am I really missing something?
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Old 11-17-2007, 01:29 AM   #116
Ben E Lou
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Bump. Un-stick.
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