08-09-2007, 11:09 PM | #51 | |||
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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we did a game a long time ago where people came back as "ghosts". I'll try to find it if you like and you can read it. IIRC the ghosts could still vote but not offer input. |
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08-09-2007, 11:10 PM | #52 |
Mascot
Join Date: Jul 2007
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What about a game where there are no role reveals, but dead players can talk freely? Would that work at all?
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08-09-2007, 11:11 PM | #53 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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I'll never play in another non reveal game again
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08-09-2007, 11:11 PM | #54 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Well, game balance is always a tricky thing. I usually start with a ratio of 1 wolf per 8 players, and guesstimate how the ratio should change with additions of seer, conversion possibility, bodyguard, etc. I'm not sure how much of an advantage this would be for the village. It would obviously nullify the wolf strategy of going after the active, thoughtful players, but because there will be more people posting as the game goes on it might actually make an utr strategy much more effective. |
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08-09-2007, 11:13 PM | #55 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
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I remember that game, what I'm talking about is a bit different. |
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08-09-2007, 11:22 PM | #56 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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08-12-2007, 03:16 PM | #57 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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what about a game where there are no deaths.
Something where people either get "permenantly protected" or "converted" would have the advantage of being talkative through the whole game... |
08-12-2007, 05:16 PM | #58 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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08-13-2007, 09:51 AM | #59 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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08-13-2007, 01:28 PM | #60 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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09-22-2007, 02:07 AM | #61 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Not sure if this has been done before but I had this idea:
3 teams (vampires, werewolves and villagers) The normal guest to wolves ratios but with the vampires and werewolves splitting up the "bad guys" Wolves know wolves, vampires know vampires Wolves win if the vampires are eliminated and the guest to wolf ratio gets to 1:1, same for the vampires Guests win if all all wolves and vampires are eliminated There is a seer who can scan one player a night There is a convert who will become a member of one of the "bad guy" teams if attacked by that team at night. This player will scan as villager before conversion and have a 50% chance of scanning villager after conversion. The victory conditions for this player depend if conversion has happened. If he is still a villager at the end of the game he wins or loses based on villagers. If he has been converted he will win or lose based upon the team that converted him. He (or she) also is the brutal of whatever team he is on. If he is lynched after conversion he will randomly take out a villager who voted to lynch him. Bodyguard who may protect one person a night. If that person is attacked there is a 50% chance of reveal. Also has a 25% chance of surviving an attack on himself and discovering the identity of the attacker. Psychic who has a 50% chance of predicting an attack which is about to happen on themselves and avoiding that attack. If attack predicted there will be a 50% chance from there of seeing who the attacker was going to be. This counts for any night attack by either a vampire, wolf or a villager coming after them with a weapon. Wolves may PM other wolves still in the game. Vampires may PM other vampires still in the game. Villagers may not PM. Random items: Knife: One time use to attack a player at night. Baseball bat: Automatic use to protect oneself. 50% chance of thwarting an attack and a 50% chance of identifying the attacker if thwarted. Disguise: One time use, will disguise the attacker and keep the player from being found to be attacked at night. Rope: Will tie up one person and keep them from performing their night attack. If the person being tied up has the baseball bat then the bat will not be used if that person is also attacked that night. It needs to be fleshed out with a story and maybe some more ideas added to it. I know I am new to this and may be either adding too much, or not enough, to the idea. Feel free to let me know your thoughts on the idea. |
09-22-2007, 03:25 AM | #62 | |
Pro Starter
Join Date: Nov 2004
Location: Parañaque, Philippines
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Quote:
Done already, no items though. Wolves / Mafia / Villagers Mafia / Cops / Villagers / Serial Killer both games that I ran.
__________________
Come and see. |
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09-22-2007, 07:37 AM | #63 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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EagleFan: While it has been close to done before, the game you describe is pretty close to what I was looking for when I started this thread. Have you thought about getting in the queue to host a game?
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09-23-2007, 01:15 AM | #64 | |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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I have considered it but not sure if my insane work schedule will permit it. |
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09-23-2007, 07:30 AM | #65 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I've found that running a game, except if you do something crazy like a game with continuous actions as Alan and I have done, can often take less time than playing. There is, however, the issue of being around at a deadline, though that, with the 24 hour cycle games, is less of an issue than before as the deadline can be a little more flexible.
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09-23-2007, 09:35 PM | #66 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Actually, the game i'm fleshing out for my turn at GMing is a lot like some mentoined here.
I have 3 teams, plus a group of characters(villagers) every villager has a solo-win scenario and every group has a win scenario. Everyone has actions and there are items and locations to take into account as well. I've almost got the ruleset finished, need to tweak it a bit, but I'l be ready when my turn comes up =) |
09-23-2007, 11:32 PM | #67 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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I wish you luck with that concept Render. Personally I find it is very easy to overreach your grasp in terms of organizing a game like that. Having everyone have roles is complicated enough, adding items makes it worse, and adding locations (as I learned in my Sun and Shadow game) is the final straw of complexity. It becomes a nightmare to keep track of who did what to who, with what, in what location, and it's very easy to make mistakes or lose track of what's going on. Just my two cents.
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09-24-2007, 12:20 AM | #68 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Balance is the hardest thing to get right. I really try hard to break my rulesets as I develop them, and it still never comes out the way I expect.
__________________
We have always been at war with Eastasia. |
09-24-2007, 01:52 AM | #69 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
I'm actually quite concerned about losing track of things, and am tryin to build in checks and balances so that as the players makes moves it actually keeps me in line with everything. I am keeping the items and locations down to a very simplistic basis for each thing (it doesn't read simple, but the overall effect actually is very straightforward.) been working on this for over a month now. I fiure I've got at least a month to 6 weeks before my turn comes up anyway perhaps more if we get a couple longer lasting games in. Having played in a couple like this I really enjoyed them and am using things from all the games I've played. Only time will tell if I have a big enough mouth to handle al that I'm biting of |
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11-13-2007, 03:01 PM | #70 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I'm surprised a Battlestar Galacitca game hasn't been mentioned before as it is the perfect setting for WW. Good theme Render!
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11-13-2007, 03:28 PM | #71 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
Yeah when I thought of it I was like "This is so obvious, I mean the show itself IS a WW game!" Then i went and dug up al the old games and didn't find any using that. I absolutely love the new BSG series so I'm gonna have fun putting his one together =) |
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