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Old 12-30-2008, 09:54 AM   #1
Young Drachma
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2001 Off-season (Post-ST file is up. Season is Friday.)

You can load the online league file as normal.

What's changed:

- Teams were generated via an auto-draft that the computer ran.
- You now have an extra $15m in cash to release players, etc., at the end of each season.
- You can offer extensions, incentives, etc., but use good sense or the contracts can be voided.
- Trade deadline is now Friday night.
- Season is 162 games.
- Two levels of minors. AAA - 25 man, AA - 40 man roster.
- Draft is now October 30th and conducted on the Monday sim.


Last edited by Young Drachma : 01-01-2009 at 11:48 PM.
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Old 12-30-2008, 10:20 AM   #2
gstelmack
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I can open it and see my 85-man ML roster...
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Old 12-30-2008, 10:21 AM   #3
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team_272 uploaded.
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Old 12-30-2008, 05:12 PM   #4
Young Drachma
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I got your file. I'm still investigating the problem with automatic downloads, but in the meantime, if people download that file...they'll be able to get into the game, should be able to export with no problem and continue to generate those .zip files in the meantime. Not pretty, but at least it works for us.

Last edited by Young Drachma : 12-30-2008 at 05:17 PM.
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Old 12-30-2008, 05:16 PM   #5
Young Drachma
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Teams are comprised as they are, so my desire would be to run a season as normal this weekend.

The draft has been moved to the end of the post-season, which I felt was a good thing to add to the off-season schedule, rather than to cram it at the end. I don't think it was possible two versions ago when we started FOOL, but it is now.

So when we sim after the post-season, the draft will take place during the Monday night sim along with the final chance to sign player extensions.

I'll update the schedule.
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Old 12-30-2008, 06:44 PM   #6
kaosfere
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I've had a look at the FTP stream on an attempt to update the league file from in-game, DC, and I think I've found the problem. I'll PM you.
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Old 12-30-2008, 08:07 PM   #7
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Heh. Hartford is STILL stacked.
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Old 12-30-2008, 08:34 PM   #8
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Wow. I'm just pouring over the stats right now and loving it. I'm sad that I didn't get to run with my guys I had worked so hard to bring along, but its cool to see what all they accomplished. I'd be hard pressed to say that I could have done a better job as well. Just wondering why so many players seemed to have changed teams the last two years. Was there a mass release?
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Old 12-30-2008, 08:36 PM   #9
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Oh and our HOF looks VERY empty right now. We need to get to work immediately putting some very good guys in.
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Old 12-31-2008, 12:10 AM   #10
Young Drachma
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Originally Posted by Tasan View Post
Oh and our HOF looks VERY empty right now. We need to get to work immediately putting some very good guys in.

For sure. We'll get on that, too.
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Old 12-31-2008, 12:22 AM   #11
Young Drachma
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Originally Posted by Tasan View Post
Wow. I'm just pouring over the stats right now and loving it. I'm sad that I didn't get to run with my guys I had worked so hard to bring along, but its cool to see what all they accomplished. I'd be hard pressed to say that I could have done a better job as well. Just wondering why so many players seemed to have changed teams the last two years. Was there a mass release?

Financials were turned off, then they were turned on and then there was a mass release.
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Old 12-31-2008, 12:38 AM   #12
Young Drachma
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Originally Posted by kaosfere View Post
I've had a look at the FTP stream on an attempt to update the league file from in-game, DC, and I think I've found the problem. I'll PM you.

You are a genius.

I have just uploaded a new file, so you won't need to download any sort of zip files, just go in-game and load the newest league file. Everyone should do this, even if you loaded the zip file from earlier.

Last edited by Young Drachma : 12-31-2008 at 12:40 AM.
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Old 12-31-2008, 12:50 AM   #13
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We're going to operate a normal schedule the rest of this week. Thursday's file will be spring training like normal and we'll get going after Friday as usual.
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Old 12-31-2008, 11:32 AM   #14
muns
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ive exported. Not sure how the new file schedule is gonna work with my schedule yet, as that might keep me from keeping a team until my season is over. Ill keep everyone posted. New concept is interesting though
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Old 12-31-2008, 12:08 PM   #15
Young Drachma
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ive exported. Not sure how the new file schedule is gonna work with my schedule yet, as that might keep me from keeping a team until my season is over. Ill keep everyone posted. New concept is interesting though

The files would be up in the morning, versus say, staying up late to get them. That'd be the only difference, FYI.

Deadline would be 7am eastern each morning, as opposed to 10pm at night. And I'd process the files and upload them by 9pm that same morning.
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Old 12-31-2008, 12:17 PM   #16
Young Drachma
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Ramz has officially left FOOL and San Diego. To fix a thing that's nagged me historically for years (given the historical swapping issues), San Diego will move to Compton and become the Compton Brothers, because well...the Fathers were too much like the Padres.

Depending on Alan's decision to take Valdosta or not to, that's the only other team that doesn't have an owner at present. So we just have one team open at the moment or maybe two.

Last edited by Young Drachma : 12-31-2008 at 12:18 PM.
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Old 12-31-2008, 01:51 PM   #17
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We're going to operate a normal schedule the rest of this week. Thursday's file will be spring training like normal and we'll get going after Friday as usual.

So this means the next deadline is tomorrow morning, for a sim some time during the day, is that correct?
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Old 12-31-2008, 03:00 PM   #18
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Okay, I am unclear on some things.

Are we keeping these teams as they are now? Or is this just a one season thing, and then all players are released to the free agent pool for a massive draft?

Is the cap still $65 M? Has the "ideal ticket" price in the game been raised above $1 now? I see the recissions of past financial laws, but I am unclear on just what the financial situation as a whole will be now, other than the $15 M reserves cap.
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Old 12-31-2008, 03:40 PM   #19
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Depending on Alan's decision to take Valdosta or not to, that's the only other team that doesn't have an owner at present. So we just have one team open at the moment or maybe two.

I don't mean to be silent on this. I'm still debating. The new schedule deadline is fairly close to unworkable for me, so I am trying to determine if I'll be able to swing it or not. (I do all of my sim exports between 6:30am and 8:00am and several times during a season an OOTP export takes over an hour to do in full). My only option would be to do my exports at night at some point 10-11ish, but after a few months of getting my wife frustrated for not going to bed with her many nights, I'm trying to determine if I want to continue doing that.

The other thing I am trying to discern I guess is if things are going to be pretty laid back/hands off like I enjoyed for the first few months of FOOL, or if there are going to be constant changes and tinkering. If the latter, I might just watch for a while from the sidelines.
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Old 01-01-2009, 03:18 AM   #20
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With so much change recently, can the rules and information page be updated?

Also on a side note, it appears my roster settings for the playoffs hurt the Brownstones the next decade as my team was still set up to a two man rotation and I had starters taking the mound 50 times a year.
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Old 01-01-2009, 01:28 PM   #21
Young Drachma
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The other thing I am trying to discern I guess is if things are going to be pretty laid back/hands off like I enjoyed for the first few months of FOOL, or if there are going to be constant changes and tinkering. If the latter, I might just watch for a while from the sidelines.

We can keep the schedule the same as it's always been, to maintain the status quo. We can keep the export deadline at 10pm eastern time. I thought about it a bit after having a day to think about it and I wondered if maybe making it too porous would make it more difficult when I was trying to be relaxed.

As for the tweaking....my idea was to keep things as normal as possible. Unlike when we first started the league and I was trying hard to make sure things stayed adaptable.

But we've been doing this for a long time now, so...honestly, there isn't anything to change and so, I'm trying to keep the changes to now and then not to do anything else, unless we go through the normal process.
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Old 01-01-2009, 01:29 PM   #22
Young Drachma
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Originally Posted by Commo_Soldier View Post
With so much change recently, can the rules and information page be updated?

Also on a side note, it appears my roster settings for the playoffs hurt the Brownstones the next decade as my team was still set up to a two man rotation and I had starters taking the mound 50 times a year.

I think I've updated the rules page at least to reflect the changes I'd posted here. If I missed something, lemme know...it's a long list. lol
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Old 01-01-2009, 01:32 PM   #23
Young Drachma
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Originally Posted by Chief Rum View Post
Okay, I am unclear on some things.

Are we keeping these teams as they are now? Or is this just a one season thing, and then all players are released to the free agent pool for a massive draft?

Is the cap still $65 M? Has the "ideal ticket" price in the game been raised above $1 now? I see the recissions of past financial laws, but I am unclear on just what the financial situation as a whole will be now, other than the $15 M reserves cap.

Situation is basically like it's been, the only real difference is that you'll effectively have a cushion of $15m a year at the year, rather than nil.

Cap is the same, 65 million.

Teams are as they are, now. The game didn't seem to handle it well when I released everyone into the FA pool in an online league, so I opted to do what we did with FOOL when it started and dole out teams as they were.

Last edited by Young Drachma : 01-01-2009 at 01:38 PM.
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Old 01-01-2009, 01:55 PM   #24
Young Drachma
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With so much change recently, can the rules and information page be updated?

Also on a side note, it appears my roster settings for the playoffs hurt the Brownstones the next decade as my team was still set up to a two man rotation and I had starters taking the mound 50 times a year.

That's unfortunate. I ran computer manager on all teams, but I guess it doesn't reset those settings.

Incidentally, it's astounding that you managed to win a title in spite of that.
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Old 01-01-2009, 02:12 PM   #25
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I updated the first post to reflect changes.
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Old 01-01-2009, 02:52 PM   #26
Tasan
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When are we starting this thing? This weekend? Could you post an upcoming schedule maybe?
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Old 01-01-2009, 03:00 PM   #27
Young Drachma
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Sunday - Simming of FOOL Classic, other teams can offer roster moves (contract extensions, cutting players, etc) Trade window immediately following the FOOL Classic sim. (Sims from day after regular season through playoffs, all star game until first day of offseason)

Monday - Last chance to re-sign players before they become a free agent and set draft lists for the draft. (Sims from first day of offseason until First day of Free agency) Sim to start of free agency and through the draft.

Tuesday - First night of free agency (No Minor League contracts allowed to free agents). (Conversely, you can ALWAYS offer a free agent a contract if they're in the free agent pool. This date is just for guys who are under contract to declare they're free agents and they now enter the pool.) (Sims from draft to First day of Free agency until December 1st)

Wednesday - Second night of free agency (Sims from December 1st until February 1st)

Thursday - Final chance to sign free agents. Set your roster for spring training.

Friday - Get rosters ready for opening day. Must be under salary cap to avoid penalty. (Sims from opening day until the last day of the season) Trade deadline at 10pm eastern (Sims from February 1st until opening day of regular season)

Saturday - Season is run late Friday night or sometime on Saturday and is posted on the boards. Draft pool revealed after this sim.

Schedule is exactly the same as normal. The only difference is the draft takes place on Monday night now, not on Thursday, so all you want to do tonight is get your team ready for spring training. Season export is tomorrow night, as usual.

Last edited by Young Drachma : 01-01-2009 at 03:19 PM.
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Old 01-01-2009, 03:12 PM   #28
Chief Rum
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That's weird with the draft at a different point. When is the game holding the draft now? No concerns, just curious.
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Old 01-01-2009, 03:13 PM   #29
Chief Rum
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Oh, yeah, and I thought we were moving the trading deadline up to Friday, the season sim.
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Old 01-01-2009, 03:18 PM   #30
Young Drachma
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Oh, yeah, and I thought we were moving the trading deadline up to Friday, the season sim.

We are, sir. I probably didn't edit that right, sorry.
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Old 01-01-2009, 03:18 PM   #31
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That's weird with the draft at a different point. When is the game holding the draft now? No concerns, just curious.

End of October. October 30th. I thought it'd be better for owners if they could draft their guys before the start of the off-season, so they'd be on your team before free agency, rather than cramming it into Thursday with spring training and stuff.
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Old 01-01-2009, 03:21 PM   #32
Chief Rum
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End of October. October 30th. I thought it'd be better for owners if they could draft their guys before the start of the off-season, so they'd be on your team before free agency, rather than cramming it into Thursday with spring training and stuff.

I think that's a good move. Mostly we're just resigning guys then. Spring training usually takes a bit to set up, so combining it with doing draft lists always made Thursday nights difficult to complete on time.

Incidentally, are we allowed then to trade those recently drafted players (since a trading period immediately follows the draft), or will we stick to not moving players like that for a season?
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Old 01-01-2009, 03:50 PM   #33
Young Drachma
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I think that's a good move. Mostly we're just resigning guys then. Spring training usually takes a bit to set up, so combining it with doing draft lists always made Thursday nights difficult to complete on time.

Incidentally, are we allowed then to trade those recently drafted players (since a trading period immediately follows the draft), or will we stick to not moving players like that for a season?

Recently drafted players can be traded. I don't see any reason to bar that, since we don't allow draft pick trading.

However, the one-year-in-possession of a free agent rule before you can trade them rule will still exist.
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Old 01-01-2009, 04:34 PM   #34
Alan T
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Ok, with the deadline being 10pm, I can probably at least give it a try. Unfortunately I probably won't have time to do anything with a file tonight. If you can make sure I'm added to Valdosta for tommorrow, I'll try to do it tommorrow morning and get an export in. I have absolutely no idea what type of talent or lack there of I have.
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Old 01-01-2009, 05:37 PM   #35
Young Drachma
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Ok, with the deadline being 10pm, I can probably at least give it a try. Unfortunately I probably won't have time to do anything with a file tonight. If you can make sure I'm added to Valdosta for tommorrow, I'll try to do it tommorrow morning and get an export in. I have absolutely no idea what type of talent or lack there of I have.

If you download this file , it's the latest FOOL files and it includes you in charge of Valdosta.

I'm updating the HTML right now, so it'll be right in a few hours.
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Old 01-01-2009, 10:34 PM   #36
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I will run the file when I get home in like 20 min
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Old 01-01-2009, 10:36 PM   #37
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Erm. It's supposed to be spring training, but the roster limit is still set to 25.

My poor kids.
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Old 01-01-2009, 10:44 PM   #38
Young Drachma
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Erm. It's supposed to be spring training, but the roster limit is still set to 25.

My poor kids.

Oops. Sorry about that.
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Old 01-01-2009, 10:48 PM   #39
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Exports from Columbus, Colorado, Hartford, Napa Valley and Toronto.

It says that Valdosta is using the wrong version.
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Old 01-01-2009, 11:08 PM   #40
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Ok...auto-set rosters to 40 for people for spring training, so you'll be able to make an informed decision about who to keep up vs. not.

Processing...
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Old 01-01-2009, 11:19 PM   #41
Young Drachma
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Here are the Spring Training Standings
----
CL
Brooklyn 14-10
Valdosta 14-10
Napa Valley 13-11
Toronto 12-12
Atlanta 11-13
Baltimore 8-16

RL
Colorado 15-9
Hartford 14-10
Columbus 13-11
Boston 11-13
Ann Arbor 10-14
Compton 9-15
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Old 01-01-2009, 11:37 PM   #42
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Uploading the file now. I had to go back and set the rosters back to 25.
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Old 01-01-2009, 11:45 PM   #43
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File is up.
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Old 01-02-2009, 12:09 AM   #44
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I think we should name the MVP after Hideaki Tanaka and the Pitcher of the Year award for Billy Smith.

Thoughts, anyone?
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Old 01-02-2009, 12:32 AM   #45
TeachEnEspanol
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I have to publicly say THANKS to DC. He is spending a lot of extra time making the files manageable so that I can keep playing in my new home and I'm thrilled to be back.
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Old 01-02-2009, 12:48 AM   #46
Tasan
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I would object to the Billy Smith award. I don't think its so runaway that he's the best ever if FOOL.
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Old 01-02-2009, 01:01 AM   #47
Young Drachma
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I would object to the Billy Smith award. I don't think its so runaway that he's the best ever if FOOL.

Yeah, we can wait another 30 years.

I think Tanaka is such that it ought to be though. Not just because of what he did, but because of the fact that when he left New York, he was the best in the league, but he left there and single handedly led Rio Grande to their only title and was there for-ever...he was the first BIG time free agent to change teams and he was the goods until the end.

I'd hate to some new Johnny come lately try to take that mantle, because he was the goods. We didn't really see Billy Smith's career and Slider had more strikeouts than him anyway...
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Old 01-02-2009, 01:03 AM   #48
Young Drachma
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I have to publicly say THANKS to DC. He is spending a lot of extra time making the files manageable so that I can keep playing in my new home and I'm thrilled to be back.

No biggie. I just made a separate zip file. I think this newest OOTP patch screwed up something with the way the tar.gz files are generated. Because I can't even do it in-game anymore. It makes absolutely no sense. I can do it for the other league, but for this league, for some reason...no dice.

At least the other way is faster anyway, save for the having to open jzip and do it part.
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Old 01-02-2009, 01:14 AM   #49
Tasan
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Actually, after reviewing career numbers, I'm not sure we can really reach out and name EITHER of those awards after specific players.

I can almost see Tanaka, because at the time of the sim forward, he was tops in a lot of categories if I remember correctly. Right now, he doesn't lead any major career categories (hits, RBI, HR, etc) nor does he have any major single season leads.

As for Smith, while he was dominating for a long stretch, he also doesn't lead any career majors except for wins, and when you consider he has over 120 more innings than the next guy on the innings list, his small lead of 21 wins gets even smaller.

I'm not trying to slam anyone, but I just don't see the distance from the pack to really name either award after an individual player at the moment.
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Old 01-02-2009, 01:32 AM   #50
Tasan
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Join Date: Feb 2001
Location: Houston, or there about
Okay, after looking at things purely from the sortable stats table, I'd be fine with Tanaka being the MVP award. He was the dominant hitter before the offensive explosion, and piled up some impressive stats that even only a few of the explosion era hitters have even passed. Pitching still seems to lack an overall dominant player. I'd actually put up Carlos Gonzales as a candidate for our "Cy Young", as he was our first 300 game winner and had a real nice overall stats collection, but he's even shaky at best.
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Last edited by Tasan : 01-02-2009 at 01:34 AM.
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