Pumpy Tudors -- 1st Level Bugbear Monk
Str 16 ( +3) [size-1]
+14(Starting)+2(Bugbear)[/size]
Con 10 ( +0) [sub]
+10(Starting)[/sub]
Dex 20 ( +5) [sub]
+18(Starting)+2(Bugbear)[/sub]
Int 10 ( +0) [sub]
+10(Starting)[/sub]
Wis 11 ( +0) [sub]
+11(Starting)[/sub]
Cha 8 ( -1) [sub]
+8(Starting)[/sub]
Hit Points
Max HP: 22 [sub]
+10(Con)+12(Monk 1)[/sub]
Bloodied: 11
Surge: 5
Surges/Day: 7 [sub]
+7(Monk)+0(Con mod)[/sub]
Defenses and Senses
AC: 17 [sub]
+10(Constant)+0(1/2 Level)+2(Unarmored Defense)+2(Unarmored Defense)+5(Dex mod)[/sub]
Fort: 15 [sub]
+10(Constant)+0(1/2 Level)+1(Mental Equilibrium)+1(Monk)+3(Str mod)[/sub]
Ref: 16 [sub]
+10(Constant)+0(1/2 Level)+1(Monk)+5(Dex mod)[/sub]
Will: 11 [sub]
+10(Constant)+0(1/2 Level)+1(Monk)+0(Wis mod)[/sub]
Passive Perception: 10 [sub]
+0(Perception)+10(Constant)[/sub]
Passive Insight: 10 [sub]
+0(Insight)+10(Constant)[/sub]
Initiative: 0 [sub][/sub]
Speed: 6 [sub]
+6(Bugbear)[/sub]
Vision: Low-light
Powers
At-Will
Melee Basic Attack
Monk Unarmed Strike
Attack: 6 vs. AC [sub]
+3(Strength modifier)+0(1/2 Level)+3(proficiency bonus)[/sub]
Damage: 1d8+3 [sub]
+3(Strength modifier)[/sub]
Unarmed
Attack: 3 vs. AC [sub]
+3(Strength modifier)+0(1/2 Level)[/sub]
Damage: 1d4+3 [sub]
+3(Strength modifier)[/sub]
Ranged Basic Attack
Unarmed
Attack: 5 vs. AC [sub]
+5(Dexterity modifier)+0(1/2 Level)[/sub]
Damage: 1d4+5 [sub]
+5(Dexterity modifier)[/sub]
Centered Flurry of Blows [sub]
[Free Action][/sub]
Dancing Cobra
Monk Unarmed Strike
Attack: 8 vs. eflex [sub]
+5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)[/sub]
Damage: 1d8+5 [sub]
+5(Dexterity modifier)[/sub]
Unarmed
Attack: 5 vs. eflex [sub]
+5(Dexterity modifier)+0(1/2 Level)[/sub]
Damage: 1d4+5 [sub]
+5(Dexterity modifier)[/sub]
Dancing Cobra [Movement Technique] [sub]
[Move Action][/sub]
Dragon's Tail
Monk Unarmed Strike
Attack: 5 vs. Fortitude [sub]
+5(Dexterity modifier)+0(1/2 Level)[/sub]
Damage: 1d6+5 [sub]
+5(Dexterity modifier)[/sub]
Unarmed
Attack: 5 vs. Fortitude [sub]
+5(Dexterity modifier)+0(1/2 Level)[/sub]
Damage: 1d6+5 [sub]
+5(Dexterity modifier)[/sub]
Dragon's Tail [Movement Technique] [sub]
[Move Action][/sub]
Encounter
Predatory Eye [sub]
[Minor Action][/sub]
Open the Gate of Battle
Monk Unarmed Strike
Attack: 8 vs. AC [sub]
+5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)[/sub]
Damage: 2d8+5 [sub]
+5(Dexterity modifier)[/sub]
Open the Gate of Battle [Movement Technique] [sub]
[Move Action][/sub]
Second Wind
Action Point [sub]
[No Action][/sub]
Daily
Masterful Spiral
Monk Unarmed Strike
Attack: 5 vs. Reflex [sub]
+5(Dexterity modifier)+0(1/2 Level)[/sub]
Damage: 2d6+5 [sub]
+5(Dexterity modifier)[/sub]
Unarmed
Attack: 5 vs. Reflex [sub]
+5(Dexterity modifier)+0(1/2 Level)[/sub]
Damage: 2d6+5 [sub]
+5(Dexterity modifier)[/sub]
Race and Class Features
Oversized [Bugbear]
[sub]
Use weapons one size larger.[/sub]
Predatory Eye [Bugbear]
[sub]
Use predatory eye as an encounter power[/sub]
Monastic Tradition [Monk]
[sub]
Choose a Flurry of Blows and become more resilient[/sub]
Centered Breath [Monk]
[sub]
Centered Flurry and Mental Equilibrium[/sub]
Centered Flurry of Blows [Monk]
[sub]
Deal wisdom modifier damage and slide 1 if it is not your target[/sub]
Mental Equilibrium [Monk]
[sub]
+1 to Fortitude, +2 at 11th, +3 at 21st[/sub]
Unarmed Combatant [Monk]
[sub]
Gain Monk Unarmed Strike +3 attack, 1d8 damage[/sub]
Unarmored Defense [Monk]
[sub]
+2 AC in cloth armor[/sub]
Feats
Improved Initiative
[sub]
+4 to initiative checks[/sub]
Skills
Acrobatics: 10 [sub]
+0(1/2 Level)+5(Trained)+0(Acrobatics Misc)+5(Dex mod)[/sub]
Arcana: 0 [sub]
+0(1/2 Level)+0(Arcana Misc)+0(Int mod)[/sub]
Athletics: 8 [sub]
+0(1/2 Level)+5(Trained)+0(Athletics Misc)+3(Str mod)[/sub]
Bluff: -1 [sub]
+0(1/2 Level)+0(Bluff Misc)-1(Cha mod)[/sub]
Diplomacy: -1 [sub]
+0(1/2 Level)+0(Diplomacy Misc)-1(Cha mod)[/sub]
Dungeoneering: 0 [sub]
+0(1/2 Level)+0(Dungeoneering Misc)+0(Wis mod)[/sub]
Endurance: 5 [sub]
+0(1/2 Level)+5(Trained)+0(Endurance Misc)+0(Con mod)[/sub]
Heal: 0 [sub]
+0(1/2 Level)+0(Heal Misc)+0(Wis mod)[/sub]
History: 0 [sub]
+0(1/2 Level)+0(History Misc)+0(Int mod)[/sub]
Insight: 0 [sub]
+0(1/2 Level)+0(Insight Misc)+0(Wis mod)[/sub]
Intimidate: 1 [sub]
+0(1/2 Level)+2(Intimidate Misc)-1(Cha mod)[/sub]
Nature: 0 [sub]
+0(1/2 Level)+0(Nature Misc)+0(Wis mod)[/sub]
Perception: 0 [sub]
+0(1/2 Level)+0(Perception Misc)+0(Wis mod)[/sub]
Religion: 0 [sub]
+0(1/2 Level)+0(Religion Misc)+0(Int mod)[/sub]
Stealth: 12 [sub]
+0(1/2 Level)+5(Trained)+2(Stealth Misc)+5(Dex mod)[/sub]
Streetwise: -1 [sub]
+0(1/2 Level)+0(Streetwise Misc)-1(Cha mod)[/sub]
Thievery: 5 [sub]
+0(1/2 Level)+0(Thievery Misc)+5(Dex mod)[/sub]
Inventory
Weapons
Monk Unarmed Strike (1 of 1 equipped)
Armor
Cloth Armor (Basic Clothing) (1 of 1 equipped)
Other
Adventurer's Kit (0 of 1 equipped)
Coin
Carried: 84 gp
Stored:
Proficiencies
Weapons
Club [Monk]
Dagger [Monk]
Quarterstaff [Monk]
Shuriken [Monk]
Sling [Monk]
Spear [Monk]
Monk unarmed strike [Monk]
Armor
Cloth [Monk]