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Old 06-05-2009, 08:55 AM   #1
WVUFAN
College Starter
 
Join Date: Nov 2005
Location: Huntington, WV
testing bbcode

What's the code for making smaller characters on this board?

Code:
Pumpy Tudors -- 1st Level Bugbear Monk Str 16 ( +3) [size-1]+14(Starting)+2(Bugbear)[/size] Con 10 ( +0) [sub]+10(Starting)[/sub] Dex 20 ( +5) [sub]+18(Starting)+2(Bugbear)[/sub] Int 10 ( +0) [sub]+10(Starting)[/sub] Wis 11 ( +0) [sub]+11(Starting)[/sub] Cha 8 ( -1) [sub]+8(Starting)[/sub] Hit Points Max HP: 22 [sub]+10(Con)+12(Monk 1)[/sub] Bloodied: 11 Surge: 5 Surges/Day: 7 [sub]+7(Monk)+0(Con mod)[/sub] Defenses and Senses AC: 17 [sub]+10(Constant)+0(1/2 Level)+2(Unarmored Defense)+2(Unarmored Defense)+5(Dex mod)[/sub] Fort: 15 [sub]+10(Constant)+0(1/2 Level)+1(Mental Equilibrium)+1(Monk)+3(Str mod)[/sub] Ref: 16 [sub]+10(Constant)+0(1/2 Level)+1(Monk)+5(Dex mod)[/sub] Will: 11 [sub]+10(Constant)+0(1/2 Level)+1(Monk)+0(Wis mod)[/sub] Passive Perception: 10 [sub]+0(Perception)+10(Constant)[/sub] Passive Insight: 10 [sub]+0(Insight)+10(Constant)[/sub] Initiative: 0 [sub][/sub] Speed: 6 [sub]+6(Bugbear)[/sub] Vision: Low-light Powers At-Will Melee Basic Attack Monk Unarmed Strike Attack: 6 vs. AC [sub]+3(Strength modifier)+0(1/2 Level)+3(proficiency bonus)[/sub] Damage: 1d8+3 [sub]+3(Strength modifier)[/sub] Unarmed Attack: 3 vs. AC [sub]+3(Strength modifier)+0(1/2 Level)[/sub] Damage: 1d4+3 [sub]+3(Strength modifier)[/sub] Ranged Basic Attack Unarmed Attack: 5 vs. AC [sub]+5(Dexterity modifier)+0(1/2 Level)[/sub] Damage: 1d4+5 [sub]+5(Dexterity modifier)[/sub] Centered Flurry of Blows [sub] [Free Action][/sub] Dancing Cobra Monk Unarmed Strike Attack: 8 vs. eflex [sub]+5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)[/sub] Damage: 1d8+5 [sub]+5(Dexterity modifier)[/sub] Unarmed Attack: 5 vs. eflex [sub]+5(Dexterity modifier)+0(1/2 Level)[/sub] Damage: 1d4+5 [sub]+5(Dexterity modifier)[/sub] Dancing Cobra [Movement Technique] [sub] [Move Action][/sub] Dragon's Tail Monk Unarmed Strike Attack: 5 vs. Fortitude [sub]+5(Dexterity modifier)+0(1/2 Level)[/sub] Damage: 1d6+5 [sub]+5(Dexterity modifier)[/sub] Unarmed Attack: 5 vs. Fortitude [sub]+5(Dexterity modifier)+0(1/2 Level)[/sub] Damage: 1d6+5 [sub]+5(Dexterity modifier)[/sub] Dragon's Tail [Movement Technique] [sub] [Move Action][/sub] Encounter Predatory Eye [sub] [Minor Action][/sub] Open the Gate of Battle Monk Unarmed Strike Attack: 8 vs. AC [sub]+5(Dexterity modifier)+0(1/2 Level)+3(proficiency bonus)[/sub] Damage: 2d8+5 [sub]+5(Dexterity modifier)[/sub] Open the Gate of Battle [Movement Technique] [sub] [Move Action][/sub] Second Wind Action Point [sub] [No Action][/sub] Daily Masterful Spiral Monk Unarmed Strike Attack: 5 vs. Reflex [sub]+5(Dexterity modifier)+0(1/2 Level)[/sub] Damage: 2d6+5 [sub]+5(Dexterity modifier)[/sub] Unarmed Attack: 5 vs. Reflex [sub]+5(Dexterity modifier)+0(1/2 Level)[/sub] Damage: 2d6+5 [sub]+5(Dexterity modifier)[/sub] Race and Class Features Oversized [Bugbear] [sub]Use weapons one size larger.[/sub] Predatory Eye [Bugbear] [sub]Use predatory eye as an encounter power[/sub] Monastic Tradition [Monk] [sub]Choose a Flurry of Blows and become more resilient[/sub] Centered Breath [Monk] [sub]Centered Flurry and Mental Equilibrium[/sub] Centered Flurry of Blows [Monk] [sub]Deal wisdom modifier damage and slide 1 if it is not your target[/sub] Mental Equilibrium [Monk] [sub]+1 to Fortitude, +2 at 11th, +3 at 21st[/sub] Unarmed Combatant [Monk] [sub]Gain Monk Unarmed Strike +3 attack, 1d8 damage[/sub] Unarmored Defense [Monk] [sub]+2 AC in cloth armor[/sub] Feats Improved Initiative [sub]+4 to initiative checks[/sub] Skills Acrobatics: 10 [sub]+0(1/2 Level)+5(Trained)+0(Acrobatics Misc)+5(Dex mod)[/sub] Arcana: 0 [sub]+0(1/2 Level)+0(Arcana Misc)+0(Int mod)[/sub] Athletics: 8 [sub]+0(1/2 Level)+5(Trained)+0(Athletics Misc)+3(Str mod)[/sub] Bluff: -1 [sub]+0(1/2 Level)+0(Bluff Misc)-1(Cha mod)[/sub] Diplomacy: -1 [sub]+0(1/2 Level)+0(Diplomacy Misc)-1(Cha mod)[/sub] Dungeoneering: 0 [sub]+0(1/2 Level)+0(Dungeoneering Misc)+0(Wis mod)[/sub] Endurance: 5 [sub]+0(1/2 Level)+5(Trained)+0(Endurance Misc)+0(Con mod)[/sub] Heal: 0 [sub]+0(1/2 Level)+0(Heal Misc)+0(Wis mod)[/sub] History: 0 [sub]+0(1/2 Level)+0(History Misc)+0(Int mod)[/sub] Insight: 0 [sub]+0(1/2 Level)+0(Insight Misc)+0(Wis mod)[/sub] Intimidate: 1 [sub]+0(1/2 Level)+2(Intimidate Misc)-1(Cha mod)[/sub] Nature: 0 [sub]+0(1/2 Level)+0(Nature Misc)+0(Wis mod)[/sub] Perception: 0 [sub]+0(1/2 Level)+0(Perception Misc)+0(Wis mod)[/sub] Religion: 0 [sub]+0(1/2 Level)+0(Religion Misc)+0(Int mod)[/sub] Stealth: 12 [sub]+0(1/2 Level)+5(Trained)+2(Stealth Misc)+5(Dex mod)[/sub] Streetwise: -1 [sub]+0(1/2 Level)+0(Streetwise Misc)-1(Cha mod)[/sub] Thievery: 5 [sub]+0(1/2 Level)+0(Thievery Misc)+5(Dex mod)[/sub] Inventory Weapons Monk Unarmed Strike (1 of 1 equipped) Armor Cloth Armor (Basic Clothing) (1 of 1 equipped) Other Adventurer's Kit (0 of 1 equipped) Coin Carried: 84 gp Stored: Proficiencies Weapons Club [Monk] Dagger [Monk] Quarterstaff [Monk] Shuriken [Monk] Sling [Monk] Spear [Monk] Monk unarmed strike [Monk] Armor Cloth [Monk]
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