Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Werewolf Games
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 06-02-2009, 01:50 PM   #1
Lathum
Favored Bitch #1
 
Join Date: Dec 2001
Location: homeless in NJ
What makes a Werewolf game Werewolf?

KWhits game thread was running the risk of being hijacked so I figured I would start this one.

I know it's no secret I prefer simple games, even though I feel I have gotten better with complex games. I'll probably never play in a hoops Marvel game but so be it, others enjoy them so I choose to sit out.

It just seems to me at times we go through cycles where everyone tries to come up with a cooler, newer mechanic then the last guy who ran a game and we can fall victim to outsmarting ourselves at times.

Now this thread is by no means meant to bash GM's. I think anyone who has ever ran a game can attest to the time it takes and regardless of outcome should be commended.


Now me personally I am fine with a complex game, I just don't want a game that is designed to take 4 weeks and by the nature of it keeps people from playing for a long period of time. Abe ran 2 games almost back to back that shut people out and I think it was kind of shitty. I know people who played had fun and there was no malicous intent on Abe's part.

I think that if you chooses to pass on a game or die early there should be a reasonable expectation that you will only have to wait 10-14 days max to play again.

Lathum is offline   Reply With Quote
Old 06-02-2009, 01:56 PM   #2
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Lathum, I am typically on the flip side of you with the complex vs. simple idea but we do have one big thing in common: I like games that move. I don't really want to have to try and pay attention and argue for 12+ days. It sucks if you die early and it is demanding if you don't or you're a wolf. I think my favorites have probably run for about 8-10 days (that means they go over a weekend, so it is really like 6-8 days of "WW time").

The long games is one of the reasons I sat down and developed my Transformer game that will be out there eventually. It is a game that is made to be aggressive. My guess is that it will average around 3.5 deaths a day the way I have it set up.

On the flip side, BK's game was very cool and intricate yet I almost feel cheated because it only went 4 days and 3 nights of WW time. Of course, that's because I sucked as a villager but still.

So simple or complex, I see both sides, but keeping a game moving seems to be the most important, at least to me.
__________________
Quote:
Originally Posted by CrimsonFox View Post
PB is a very good person and doesn't covort with concubines...

Last edited by PurdueBrad : 06-02-2009 at 01:58 PM.
PurdueBrad is offline   Reply With Quote
Old 06-02-2009, 01:57 PM   #3
claphamsa
Grizzled Veteran
 
Join Date: Nov 2007
Location: non white trash MD
multiple people should die every day! barring a mechanic (block, conversion) if you do not expect 2 people to die (averaged out over a couple days)... you are doing something wrong
__________________
Dominating Warewolf for 0 games!

GIT R DUN!!!
claphamsa is offline   Reply With Quote
Old 06-02-2009, 01:57 PM   #4
claphamsa
Grizzled Veteran
 
Join Date: Nov 2007
Location: non white trash MD
I also like the complex games, but not not toooo complex! (marvel was just too much for me)
__________________
Dominating Warewolf for 0 games!

GIT R DUN!!!
claphamsa is offline   Reply With Quote
Old 06-02-2009, 02:20 PM   #5
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
as far as the number of people to die in a day, to me it has been a matter of how long do i want the game to last...i agree that 6-8 days of WW play is ideal, so for instance, in harry potter, i added extra death mechanics to speed up the game because there were so many players.

i agree that the long, complex games are fun, and i do enjoy them, but i also agree that they seem to cause burn out among the people that are in them for the long haul and may be the cause of some of the signup lulls that we get. look at the signup lists for games following some of the giant game such as the 2 spawns or the marvel game....it is hard to get people to be absorbed for that long without a break and then ask them to do it all over again the next week.
saldana is offline   Reply With Quote
Old 06-02-2009, 02:57 PM   #6
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by claphamsa View Post
multiple people should die every day! barring a mechanic (block, conversion) if you do not expect 2 people to die (averaged out over a couple days)... you are doing something wrong
I don't think this is entirely true. I think games should be expected to run no longer than # of players/2 so an 18 person game won't go MORE than 9 game days, and could easily be less. I think you can get away with fewer player deaths if there is an alternative win condition which can be achieved under that same time frame.
Barkeep49 is offline   Reply With Quote
Old 06-02-2009, 04:21 PM   #7
EagleFan
Hall Of Famer
 
Join Date: Nov 2000
Location: Mays Landing, NJ USA
One simple rule: Having Lathum in the game makes it werewolf.
EagleFan is offline   Reply With Quote
Old 06-09-2009, 05:59 AM   #8
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
The games are certainly a lot more complex now than when I was GMing actively, and some of that is good and some is bad - I have to agree though, that a game that drags on too long isn't much good for anyone. I generally think games should accelerate forward as the number of people shrinks, this will usually happen organically as less people = less conversation, and late in the game people are usually acting more out of revenge or obvious targets.

I know for me personally it's very easy to overthink a game, I can't tell you how much time I spent trying to figure out unique mechanics, and then trying to make sure they don't break the game - for me the core design of werewolf is so strong, it's hard to improve on it beyond a point. It needs to be fun, after all, and I know I've had my games where I was really excited about a mechanic but the game itself went over like a lead balloon.
Peregrine is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 05:18 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.