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Old 03-23-2010, 12:10 AM   #1
Axxon
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Join Date: Jan 2001
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Second and Ten V7

I picked this game up because I wanted to play a replay history of the Buccaneers. I started in 1976.

We just won our first game of the season beating the Houston Oilers 23-10. It was a lot of fun but getting our first win 25 games ahead of schedule really kinda makes me wonder about the games realism a bit. Ok, a lot.

The real Buccaneers didn't score that many points in any game all season and Houston handled them 20-0. In fact, the Buccaneers didn't score 23 until the fifth game of the next season ( and only one of three times that season the team scored over 10 points though they'd do that 6 times in '76 when the defense simply was horrid holding opponents to under 20 point in only two games) losing to Seattle 30-23.

I know that it's hard to simulate a sport like this and having a human coach only skews results more the fact that we scored so much and that Houston scored so little really does seem a bit much.

Can any players of this game tell me how well it holds up over time as far as realism goes? Is this really just a rare occurrence or is the AI not up to snuff against a human player?
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Old 03-23-2010, 01:30 AM   #2
PadresFan104
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I've played SAT for years, and have always found the AI to be outstanding. One game isn't a good sample size, but since we are talking about the 76 Bucs, I totally understand your concern. You may want to talk about your experience over on the SAT forums, as I'm sure Richard and Wayne may be able to talk about the possibility of "outlier" experiences. I'll also be interested to know how the rest of your project goes!!
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Old 03-23-2010, 08:27 AM   #3
ColtCrazy
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I keep putting off getting this game. I would like to hear more about how the AI does in your Bucs project. I'd like to pick this up sometime before the summer.
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Old 03-23-2010, 10:12 AM   #4
JonInMiddleGA
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I did a similar project with an earlier version, ended up getting pretty good numbers by throwing repeatedly to J.K. McKay (I was basically goofing around with a terrible team). I don't recall off-hand what record I ended up with but it was definitely better than their reality.

Typically with SAT the bottom line on realism comes back to your willingness to limit yourself to the actual usage of players. You can abuse the AI to some extent by pounded low touch/high average players a lot but that usually only goes so far too since there are performance penalties applied once you exceed a certain threshold over their real life limits.
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Old 03-23-2010, 12:00 PM   #5
Galaril
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Quote:
Originally Posted by Axxon View Post
I picked this game up because I wanted to play a replay history of the Buccaneers. I started in 1976.

We just won our first game of the season beating the Houston Oilers 23-10. It was a lot of fun but getting our first win 25 games ahead of schedule really kinda makes me wonder about the games realism a bit. Ok, a lot.

The real Buccaneers didn't score that many points in any game all season and Houston handled them 20-0. In fact, the Buccaneers didn't score 23 until the fifth game of the next season ( and only one of three times that season the team scored over 10 points though they'd do that 6 times in '76 when the defense simply was horrid holding opponents to under 20 point in only two games) losing to Seattle 30-23.

I know that it's hard to simulate a sport like this and having a human coach only skews results more the fact that we scored so much and that Houston scored so little really does seem a bit much.

Can any players of this game tell me how well it holds up over time as far as realism goes? Is this really just a rare occurrence or is the AI not up to snuff against a human player?


I would also recommend playing out a season and let us know how the record comes out. I bet they don 't win more than 3-4 which in the real life you could probably find 2-3 games they came close to winning.
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Old 03-23-2010, 09:17 PM   #6
Axxon
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Originally Posted by Galaril View Post
I would also recommend playing out a season and let us know how the record comes out. I bet they don 't win more than 3-4 which in the real life you could probably find 2-3 games they came close to winning.

3-4 games?? Yikes, that would be really bad. In truth, there were three games they lost by less than a touchdown and one other they lost by less than doubled digits but still, over 2 wins and I'd really wonder. I'd still love the game because I bought it to have fun not to exactly replay history exactly but I wouldn't consider it too realistic.

We're not talking bad here, we're talking historically bad. No team has ever been worse. Rules were changed because we were so bad.

Still, that experience stays with those of us who lived it. It's a weird badge of honor kind of thing and it has always amazed me how great the fans in Tampa were back then and how much the Buccaneers were part of our lives.

Here's a good article written by Pat Toomay ( from ESPN page 2 who also christened us the worst team ever ) explaining that season from the inside. Excellent McKay quote in here and again, a look at the fans.

Quote:
A debilitating case of Bucs fever
By Pat Toomay
Special to Page 2


Editor's Note: Page 2 contributor Pat Toomay played for the last team to go winless through an entire NFL season, the 1976 Tampa Bay Buccaneers. As the Detroit Lions, who are now 1-13, approached the Bucs' infamous mark, we asked Pat to reflect on what it was like to go 0-14.

"Bucs Fever" was the slogan that whipped up enthusiasm in Tampa for the city's new pro football team. It was 1976, and plastered on billboards and on the sides of city buses, featured in radio and TV ads, the words were everywhere, exhorting fans to buy their tickets now or risk missing out on the action. The fans jumped at the opportunity. As spring became summer, ticket sales surged. Anticipation mounted. But then the season opened. The expansion Tampa Bay Buccaneers were worse than anyone imagined.

Rickey Bell
After going winless in 1976, the Bucs drafted Ricky Bell with the No. 1 pick in 1977 ... and then lost their first 12 games of '77.
Injuries were part of our problem. Talent, of course, was another part, but it was impossible to tell how untalented we were because everybody was already hurt. Ten weeks of two-a-days were the culprit. We continued to hit in practice as the season wore on. By the end of the year, 21 players were on injured reserve; 18 had knee surgery. Our sidelines looked like a Civil War infirmary.

Ten weeks of two-a-days! Slogging through endless scrimmages in the brutal South Florida heat, players' shoes would squish with sweat as they straggled off the fields to immerse themselves in vats full of ice set up in the showers. Hot-cold-hot. Sweat-shiver-sweat. It was like Chinese water torture. Shuddering from this torment, food was impossible to keep down. Close your eyes for a nap and the next practice was upon you in an instant. Leg-dead and bone-tired, we opened the season. Down we went.

On a good team, a defense is on the field from 30 to 50 plays a game. In Tampa, we couldn't quite stop anybody, so often we were out there for 90 plays or more. In effect, we played two seasons in one. Down we went, suffering injury after injury.

As I leaned into the huddle before the first play of our final game, I realized that only two players were there who had started the season -- myself and safety Ken Stone. Coincidentally, or perhaps not, we were both out of Vanderbilt, a small, private institution whose insistence on competing against the heavyweights of the SEC had given us plenty of practice in the art of surviving abuse. A truck driver was playing one tackle. A construction worker was playing the other. The outside linebacker was a 180-pound former safety recruited off the streets of Watts named Psycho Sims. The nickname was apt. You had to be psycho to play linebacker in the NFL at 180.

And of course -- God love 'em -- there were the fans, whose twisted but unwavering support buoyed us to the end. In fact, it was toward the end, when it finally became clear that we were never going to beat anyone, that the first of those special placards appeared. In the beginning there were just a few, but by the final game, among the forty or so thousand who made it that day, the signs were everywhere, all imploring us to "GO FOR 0." A more heartfelt expression of encouragement has never been offered an NFL team. By the end of that afternoon, having succeeded in preserving that goose egg, only a few of us realized that we'd also achieved a kind of reverse immortality. 0-14. By late '77, 0-26. A record of futility unlikely ever to be eclipsed, although today's Lions made a run. By then, in the eyes of almost everyone, "Bucs Fever" had become a fatal disease.

John McKay
Bucs coach John McKay, the former head man at USC, got no mercy during his first season in the NFL.
After that last game, as I made my way to the players' parking lot, I had to laugh, because the lot looked like the staging area for a bunch of Okies fleeing the Dust Bowl. My own plan was to cross the state line by midnight and to be back in Dallas by the following morning, there to be reunited with my wife and son, who had fled Tampa in disgrace the previous week. So my car was packed and ready. But other players had had the same idea, so the lot was full of loaded U-Hauls, station wagons with bulging luggage racks, pickups hauling flatbed trailers heaped with furniture and other household stuff. The diaspora couldn't be accomplished quickly enough.

If it was bad for us, it was worse for our coach, former USC legend, John McKay. Poor John. With his floppy golf hat, orange windbreaker and ever-present cigar, he had created a lot of the problems himself by announcing when he took the job that he could coach the NFL from his armchair watching it on TV. Bad idea. The league is fond of humiliating arrogance, so no quarter was given.

No call ever went our way. Even in the Expansion Bowl, as it was trumpeted -- which was played in Tampa against the other new team that year, the Seattle Seahawks -- even then, we couldn't get a break. The Seahawks' coaching staff was made up of old-line NFLers, while the Bucs were a bunch of cocky college upstarts. Thirty penalties were called that day. Late in the third quarter, the flag tally was 20 to two against the Bucs. We lost 13-10.

The Bucs stop here
How bad were the 1976 Bucs? The numbers don't lie:
Stat Bucs Opp.
Points 125 410
First downs 191 283
Total yards 3,006 4,801
Touchdowns 15 50
Turnovers 37 28
Times shut out 5 0

The biggest debacle was the game in Denver. John Ralston, the Broncos coach, was McKay's Pac-8 rival when he manned the helm at Stanford, so McKay was keen for a win. Late in the third quarter, we were up 13-10. It should have been 17-10, but Bucs linebacker Calvin Peterson, having intercepted a pass, was in the clear, sprinting for the end zone, when his bum knee buckled. Untouched, he crumpled in a heap. We settled for a field goal.

Then the roof fell in. The Broncos began their comeback with a 71-yard touchdown pass to Haven Moses. On our next possession, Denver's Randy Gradishar ran an interception back for another touchdown. Then our quarterback was sacked and fumbled. After a two-play drive, the Broncos scored again. Our next possession yielded another interception returned for another score. Then a fumble was picked up and lateraled, resulting in yet another score. All told, the Broncos, in little more than a quarter, rang up 38 unanswered points. For 21 of those points our defense was on the field for a total of two plays. Final: Denver in a sidesplitter, 48-13.

After the game, upset over a fourth-quarter run-up-the-score Broncos' reverse, McKay, in his press conference, called Denver offensive coordinator Max Corley "a prick." "He was a prick when I knew him at Oregon, he's a prick now and he'll always be a prick," McKay told the assembled reporters. When, the following week, Time magazine reported that it was Ralston whom McKay had called a prick, our coach laughed. "I would have called him a prick," he told a Tampa columnist. "But a prick has a head."

But that came later. Back at Mile High, in attempt to escape the embarrassment of the loss, our buses departed for the airport in a rush. In our haste to evacuate, however, our owner and his wife were left standing in the stadium parking lot, waving futilely, their luggage in a heap at their feet. Eventually, the equipment truck brought them out. Still, they were fuming when they boarded the plane. Heads, we knew, would roll.

Our plane. That was another Buc debacle. While most NFL teams flew standard commercial airline charters, we had a better way. The Buc way. It seems that McKay was friends with the owner of McCulloch, the chain-saw company. In addition to which, Mr. McCulloch owned an old Boeing 707 that he was more than eager to lease. So it came to pass that we chartered McCulloch's rattletrap 707. In the vast enterprise of McCulloch International Airlines, it was the only plane in the fleet.

We might have been the only customer. Our practice field was situated at the edge of the airport, so we could see the old dog sitting out there, day after day, week after week, its tires going flat, its cabin glowing orange in the fiery heat.

The plane, which vibrated fiercely in flight, is the setting of my most enduring Buc memory. It was late in the season, Thanksgiving weekend, and we had to go out and play the Super Bowl-bound Raiders in Oakland. So we made the six-hour flight, got hammered by the Raiders 49-16, and headed home. We were 0-12 now, bound for 0-14 glory.

Because of the time change we didn't get back to Tampa until 4 a.m. The pilot parked the plane in its usual desolate spot; the ground crew rolled out the stairs. Trailing the ground crew, taking up a position at the foot of the stairs, were three members of the Bucs Booster Club, two carrying a huge Bucs banner, all of them drunk. As the stewardess pushed open the door and the team began to descend, the drunkest of the three stepped in front of the two holding the banner.

"What have we got?" the leader yelled at his cohorts.

Steve Spurrier
Before he became the head coach at Florida, Steve Spurrier was the quarterback for perhaps the worst NFL team ever.
"Bucs Fever!" came the shouted reply.

"What have we got?"

"BUCS FEVER!" they shouted, louder.

And so it went, the resurrected slogan resounding through the dreary night as the 0-12 bedraggled troops trudged off the plane. Among them: hobbled rookie but future Hall of Famer Lee Roy Selmon. Future Packers Super Bowl architect Ron Wolf. Future Lions head coach Wayne Fontes. And of course our redoubtable quarterback, Steve Spurrier, now widely acknowledged as the most astute football mind in the college game.

So Bucs Fever wasn't fatal, after all. In fact, for some, it might even have been a kind of weird elixir. I know it was for me. Even now, when the besotted boosters visit in dreams, they always make me laugh. Because I had it then, and I've got it now. A lifelong malady never to be shaken, bringing with it lessons on irony and time and perspective and some further, harder-to-specify point that puts an odd but illuminating halo on winning and losing. It's a dizzying whorl of memory as gratifying as any of my Super Bowls, of which there were two.

Here they come again, and I am glad to see them: "What have we got?"

"BUCS FEVER!"

Former NFL defensive end Pat Toomay played in the league for 10 years (1970-79) with the Cowboys, Bills, Bucs and Raiders. He is the author of two books, The Crunch and the novel On Any Given Sunday. You can e-mail him at [email protected].



Yes, they were outscored in games by almost 4-1 and outtouchdowned 15 to 50. This simply isn't a team which could have possibly won 4 games but of course, they were in 3 of them so I take your point too. I'm playing the second game now ( I am playing slow to learn the game ) and I'm down 9-3 in the second quarter to San Diego. IRL they beat us 23-0. They're playing us a lot better than Houston did though and I don't really feel in it even down that little.

I'll let you know.
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Last edited by Axxon : 03-23-2010 at 09:20 PM.
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Old 03-23-2010, 09:25 PM   #7
Axxon
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Quote:
Originally Posted by JonInMiddleGA View Post
I did a similar project with an earlier version, ended up getting pretty good numbers by throwing repeatedly to J.K. McKay (I was basically goofing around with a terrible team). I don't recall off-hand what record I ended up with but it was definitely better than their reality.

Typically with SAT the bottom line on realism comes back to your willingness to limit yourself to the actual usage of players. You can abuse the AI to some extent by pounded low touch/high average players a lot but that usually only goes so far too since there are performance penalties applied once you exceed a certain threshold over their real life limits.

What's funny I was trying not to overuse anyone because it wasn't clear to me how drastic those penalties were. It was a matter of figuring out need plays vs throwaway plays and no one got particularly overworked. Spurrier threw exactly his season average in passes but ended up going 16/22 for over 200 yards and 2 touchdowns. No one got over 3 catches but that one was McKay. It was our defense that was over stout. Their sole TD was a White Shoes punt return which really was worth it for the memories alone because I was a huge White Shoes fan.

What feels bad I've realized isn't the win, it's that we were never out of the drivers seat and as the game dragged on, it was clear we weren't going to lose it because they couldn't move the ball. I don't think we should have been in that much control given that team and I'd expect a win to be more of a lucky play thing than a solid team victory.
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Last edited by Axxon : 03-23-2010 at 09:49 PM.
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Old 03-23-2010, 09:26 PM   #8
Axxon
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Originally Posted by PadresFan104 View Post
I've played SAT for years, and have always found the AI to be outstanding. One game isn't a good sample size, but since we are talking about the 76 Bucs, I totally understand your concern. You may want to talk about your experience over on the SAT forums, as I'm sure Richard and Wayne may be able to talk about the possibility of "outlier" experiences. I'll also be interested to know how the rest of your project goes!!

I just might depending on how the season runs. I don't want them to think I'm complaining because I'm not but Wayne really seems to care about his product and would probably want to hear the feedback.
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Old 03-23-2010, 11:55 PM   #9
Galaril
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Ok, I auto simmed that season to see what it looked like.
1st sim-Tampa Bay was 2-12 / Off 7 pts. avg./ Def 22 pts. avg.
2nd sim-Tampa Bay was 2-12 / Off 7 pts. avg. / Def 24 pts. avg.
3rd sim-Tampa Bay was 3-11 / Off 8.5 pts. avg./Def 22 pts avg.-three wins 21-13, 24-14, 10-6 (opponents win-loss record was 16-26)
4th sim- Tampa Bay was 3-11 / Off 9.5 pts. avg./Def 19 pts avg.-three wins 27-21, 21-13, 7-0 (opponents win-loss record was 8-34)
5th sim- Tampa Bay was 2-12 / Off 9.9 pts. avg./Def 26 pts avg.

So they are pretty bad as far the stats show. The offense averaged in the sims here 8 points was almost certainly the worst in Pro Football Modern history since 1970 onwards. The defense was bad averaging in the sims here 23 points . The wins were usually the Bills, Jets, Seahawks, and the Chiefs who were some of the other worst teams in the league.
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Old 04-21-2010, 08:40 PM   #10
ColtCrazy
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Join Date: Oct 2000
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I'm shooting this back up because I had a question after visiting the site. I'm buying this game to do a Colts sim over the summer while I'm in England.

It says something about being able to draft players. I know there's a fantasy draft for a season where you start from scratch, but do you have the option after finishing one season drafting for the next? So if I finish the season with the 1986 Colts, would I get to draft prior to the 1987 season? Thanks for the help.
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