08-26-2010, 03:29 PM | #1 | |||
Wolverine Studios
Join Date: Oct 2003
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DDS: Pro Basketball 2 Update
Just wanted to poke my head in here and give a quick update. The game is very stable, only one or two crashes reported recently so I'm fixing those up and then going to take a little time to add in some new suggestions, clean up some graphics, tweak/update the roster file a little and it will be released.
In the meantime there's a couple items I wanted to share. First there is a great beta dynasty going on by Izulde and you can find his FOFC thread here. Second, one of the beta users posted an interesting thing that I have never seen happen before and I thought I would share with you. I've spent a great deal of time on the "personality" aspect of the game and plan to go even deeper with some new ideas/updates but here's what he saw happen. Quote:
The text is quoted from the user who experienced this but I thought this was awesome to see something like this happen. Every team got burned out on this guy yet because he was so uber-talented they would take him on again for the Ws until they couldn't stand him anymore. It was just really exciting for me to see the personality side of the game come through like this and even though its wild and we will probably never see anything like it I still thought it was an amazing story to have played through. Frankly I think the new personality interactions (and the even more additions to come there) along with some of the new features (like RFA, the playable Euro leagues with the promotion/relegation cup system..) have really taken the game to new heights and I hope you'll at least give the demo a run when its ready. |
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08-26-2010, 03:41 PM | #2 |
General Manager
Join Date: Oct 2002
Location: The Mountains
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Looks promising. Looking forward to firing up an expansion team of my own.
Are all those Heath Tennell trades attitude-related? Is that documented in the game somehow? How does that manfiest itself - how does the Tennell/team situation inevitably "implode"? Do things start out OK but then deteriorate, or does his volatile attitude just increase his trade frequency generally? Either way, that's a great text sim advancement (I'm not going to call it a "feature", because that's way deeper and more awesome than the "features" text sims too often slap on a product - causing me to despise that word in a tex sim context.). Last edited by molson : 08-26-2010 at 03:42 PM. |
08-26-2010, 03:45 PM | #3 |
Grizzled Veteran
Join Date: Nov 2006
Location: Minnesota
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Great story Gary.
The only think that slightly scares me is the 3 blocks per game at shooting guard. I know in past version a lot of smaller players were getting a lot of blocks per game so I hope this is a rarity because I really doubt any shooting guard will average 3 blocks per game. Even a talented player like Kobe Bryant doesnt even get 1 block per game. Dwayne Wade and Lebron James each averaging more than 1.5 is more the exception not the rule. |
08-26-2010, 03:47 PM | #4 |
Wolverine Studios
Join Date: Oct 2003
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Yes those are all attitude related - right now what happens is similar to what happens in the college game. You get an email stating so and so and Tennell got into an argument or a fight and you can use the phone to talk to the players and try to get them to calm down and for some players they will chill out and other guys will...well they will be like Heath here. On top of that if you have someone really disruptive then everyone's morale just goes down over time because of the day to day grind of dealing with a guy like this. Sometimes you can change the problem guy by either talking to him or getting rid of the guy he gets into the fights with but if he gets into fights with everyone then he's pretty much the problem
Eventually you have to do something - he will demand a trade cause he's pissed off, the rest of the team is pissed off...its just becomes a disaster if you don't tend to it. I'm working on even more interaction for this type of stuff as well and I look forward to giving you even more choices to make along this kind of line and in dealing with media issues and the like. |
08-26-2010, 03:48 PM | #5 | |
General Manager
Join Date: Oct 2002
Location: The Mountains
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Quote:
That's awesome. Exactly where text sims need to go. I'm warming up my credit card. |
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08-26-2010, 03:49 PM | #6 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
True and I don't know whether he was a tall SG (like if Durant was to play SG) or just has a freak ability to block shots - the user didn't say. I do have it on my list to turn down blocks for guards in general as a tweak that is needed so I'm sure the amount he is averaging will not happen again but it was just a fantastic story about what the personality side of the game contains now. |
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08-26-2010, 06:14 PM | #7 |
Waterboy Forever
Join Date: Oct 2000
Location: Oceanside NY
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I bought it the other day and it's good stuff. Needs a little tweaking in certain areas but it's a solid game and definitely stable.
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08-26-2010, 10:04 PM | #8 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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23PPG as the league leader is VERY low. In fact, that would be the lowest in the NBA since 1954.
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08-26-2010, 10:50 PM | #9 | |
Wolverine Studios
Join Date: Oct 2003
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Quote:
I've experimented alot with player valuations in the beta builds to distinguish players better and in redoing that there are still parts of the code that needs to be tweaked in order to accommodate the way players are viewed now - one of those areas is MPG played which is low across the board as of the last build which is accounting for such a low PPG leader. Essentially players "1-5 star" values have been lowered almost across the board to differentiate what a 5 star player truly is in a historical context so the game needs to give more minutes to what it now sees as 3 and 4 star players when it used to reserve those minutes for what it previously viewed as 4 and 5 star players. Hope that makes sense. |
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08-26-2010, 11:23 PM | #10 |
High School Varsity
Join Date: Oct 2000
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Gary,
I have not purchased the game yet, but will be. I'm very much looking forward to this game. By any chance, did you get a chance to add a save feature to the depth chart and submatrix? One of my frustrations in the first version is that an injury happens that forces a change to the depth chart and matrix and then have to undo the change when the player returns. It would be nice to have a restore save feature. Any chance? BTW - the beta dynasties have been a great read. |
08-26-2010, 11:31 PM | #11 |
Wolverine Studios
Join Date: Oct 2003
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Yes there is now a save feature on the matrix so that you can lock in your "normal" rotation, change it for injury and click one button to reset it back to normal. You do have to change the depth chart manually when needed but that's one drag and drop unlike the multiple ones needed to change the sub matrix.
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08-26-2010, 11:38 PM | #12 |
High School Varsity
Join Date: Oct 2000
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The sub matrix was the big issue. Thanks Gary...looking forward to the game.
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08-27-2010, 12:03 AM | #13 |
Wolverine Studios
Join Date: Oct 2003
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No problem - I'm always willing to try and add things people specifically request if at all possible and especially if they make the game better which this suggestion certainly did because its much easier to manage the matrix now.
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08-27-2010, 12:55 AM | #14 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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When will a demo be released approximately?
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08-27-2010, 12:59 AM | #15 | |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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Quote:
I see, thanks for clearing that up. How many 5 star players are set to be active in a league at a time assuming they reach potential? Or is that entirely random? |
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08-27-2010, 05:29 AM | #16 |
Pro Starter
Join Date: Jul 2007
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@ Gary : There´s too many "Heath Tennells" in the game right now as in the "personality" rating is very low for too many good created players. Maybe acount for that more via work ethic, loyalty and others rather than the personality ?
The shot blocking for guards and forwards definitely need toning down, i posted a topic with some data on the WS board as well. Also, rebounds are too low for forwards still (also guards might need a small bumb up) and shooting percentages for created players need tweeking still. @ vex : It´s random as the ranking isn´t "fluid" but takes into acount the actual skills only, if you happen to have a couple strong draft classes in a row you´ll see more 5 stars 3,4 years down the road as when you´d get a couple weak classes.
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“The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn, like fabulous yellow roman candles exploding like spiders across the stars and in the middle you see the blue centerlight pop and everybody goes "Awww!” Last edited by whomario : 08-27-2010 at 05:51 AM. |
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