05-27-2011, 05:34 AM | #51 | ||
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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My first text sim was Football Manager in the Sinclair Spectrum 48k. When i discovered it, I was 7 years old (1982) and played if for like 5 straight hours until my father came into my room, saw i had red eyes from the hours watching the small black and white TV i had in my room, got angry at me and turned the Spectrum off. Too bad those days you couldn't save games, so i had to start again a new season every time.
It was a very advanced games, with transfer market, loans, etc and the games were simmed and displayed in an isometrical view just the most important events (like the "key moments" in FM). SI purchased later the "Football Manager" brand i think, to continue their venture after the split with Eidos, as they kept the Championship Manager name (Marc V will correct me if i'm wrong). Football Manager (1982 series) From Wikipedia, the free encyclopedia Football Manager is a video game series published and developed by Addictive Games. The original game in the series, Football Manager, was developed by Kevin Toms for the ZX Spectrum in 1982.[1] The game was to start a whole new genre of computer game, the football management simulation. The game was a huge success and was ported to a wide range of systems from 1984.[2] While some, such as the Amstrad CPC, BBC Micro and Commodore 64 versions, kept or improved all features such as the match highlights graphics, most others (including the Acorn Electron, Atari 8-bit, Commodore Plus/4 and MSX) were text only. The 16-bit versions on the Atari ST and Commodore Amiga added extra features such as memorably using the machines' speech function to read out match results. Due to the success of the game it was followed by several sequels: Football Manager 2 (1988)[3] and Football Manager World Cup Edition[4] (1990), both written by Kevin Toms, and finally Football Manager 3[5] (1993), without Toms' involvement. Football Manager 3 was poorly received, and as a result the series came to an end. Paul Robson developed a remake of the original game. This remake has since been ported to the GP2X[6] and Google Android by Jonn Blanchard. The Football Manager brand name was revived in 2005 by Sports Interactive as a continuation for their Championship Manager series after they lost the naming rights following a split with their publishers Eidos Interactive.
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Last edited by Icy : 05-27-2011 at 05:38 AM. |
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05-27-2011, 05:40 AM | #52 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Dola, i just read that Marc V mentioned Football Manager before me in the thread.
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05-27-2011, 11:30 AM | #53 | |
College Starter
Join Date: Jun 2003
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Quote:
I really think the Dolphin games were underrated. He could never get the AI to be competitive in single player mode which is what led to its downfall. However, he really got the rating categories right. Not too many, and they all intertwined in a really neat way. For instance, in baseball the speed category wouldn't just influence sb, it would also influence how many balls an outfielder could get to. In football, a lineman could have great technique, but if he didn't weigh enough, he would have real problems. Also, it was a true sandbox game. In baseball you could build a team any number of ways and have success. Speed and defense or a power hitting softball team. If you got the right guys you could win. Same thing with football, you could win with a bruising running attack or a pass happy offense. Really overall, great games marred by a much too easy single player experience. |
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05-27-2011, 01:21 PM | #54 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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05-27-2011, 01:33 PM | #55 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Quote:
Was released by Addictive Games (Kevin Tom's company which did Football Manager) although I believe the original game itself was written by someone other than Kevin and 'ported' by him ... the original author was listed as Simon J.C. Davies - http://www.worldofspectrum.org/infos...cgi?id=0002258) .... beyond that I'm not certain. |
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05-27-2011, 03:32 PM | #56 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Have you looked at "Home of the Underdogs" or other such abandonware places for suggestions of games?>
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05-27-2011, 04:00 PM | #57 | |
College Benchwarmer
Join Date: Apr 2001
Location: Far from home
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Quote:
I had checked out Moby Games and that seemed to be semi-useful. This thread has easily given me more than enough for the page or two on early text sims. All of these suggestions could easily be developed into at least a chapter in and of itself if I ever wanted to track down some of these games' designers and do some interviews. Trying to survey the entire history of sports video games in 3,000-5,000 words is proving to be more of a challenge than I thought it would be. |
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05-27-2011, 04:05 PM | #58 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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I have to admit, I got on a kick of looking at old games that have long since passed as a result of this thread. Trying to get a virtual machine running right now on Windows 7 so I can try the old One-Nil Game from Wizard Games
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05-28-2011, 11:01 AM | #59 |
College Benchwarmer
Join Date: Oct 2000
Location: Location, Location, Location
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I've still got the disk somewhere and used to play it on my Tandy (remember the Isaac Azimov ads?). The first solid college basketball sim:
Warning: 'hoops' May Be Addictive - 03.30.87 - SI Vault Yes, it is that Jeff Sagarin.
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05-29-2011, 04:52 PM | #60 | |
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Join Date: Jan 2003
Location: Hartford
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Quote:
I played the crap out of one-nil, but I think Soccer Wizard was better. |
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05-29-2011, 04:55 PM | #61 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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I found One-Nil.. I can't find Soccer Wizard
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