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View Poll Results: Which is the best way to handle free agency? | |||
Round by Round (FOF, FBCB) | 21 | 40.38% | |
Day by Day (OOTP) | 27 | 51.92% | |
Other (Name the game) | 4 | 7.69% | |
Voters: 52. You may not vote on this poll |
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04-17-2012, 04:16 PM | #1 | ||
College Starter
Join Date: Jun 2003
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Text Sim Hot or Not #1: Round by Round Free Agency
Depending how this thread goes, I am hoping we can turn this into a series so we can discuss what goes into making successful text sim. I think the central question usually comes down to Which do you think provides the best balance between fun and realism?
Admittedly, I don't know all of the games so I am sure the polls might be somewhat incomplete. If you have suggestions for other thread topics in this area, let me know. ___________________________ I think there are two major flavors to Free Agency/Recruiting: A round by round approach (FOF FBCB) or a day by day approach (OOTP). Which do you think provides the best balance between fun and realism? |
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04-17-2012, 04:25 PM | #2 |
Head Coach
Join Date: Sep 2004
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Isn't round by round vs. day by day simply a matter of semantics? I'm not sure that's the right question to be asking.
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2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
04-17-2012, 04:28 PM | #3 |
College Starter
Join Date: Jun 2003
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Perhaps not. Perhaps I should have started with personality and interaction with the media. Maybe I will do that if this isn't interesting enough.
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04-17-2012, 04:29 PM | #4 |
College Starter
Join Date: Jun 2003
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I will say I find the OOTP day by day free agency monotonous and much prefer the streamlined approach of the other games.
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04-17-2012, 04:29 PM | #5 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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The only reason I put day-by-day is that, at least in OOTP, there are many more days meaning that you can be more responsive and dig a bit deeper. Otherwise, it is kind of semantic so I basically prefer having more.
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04-17-2012, 04:40 PM | #6 |
Head Coach
Join Date: Sep 2004
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I think fewer rounds is better for football and more rounds is better for baseball and basketball, given the number of players involved.
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04-17-2012, 04:41 PM | #7 |
Head Coach
Join Date: Sep 2004
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By the way, DDS:PB also does day by day.
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04-17-2012, 05:26 PM | #8 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Whatever is appropriate for the sport. FOF's "rounds" work well, since they match "weeks" in the sport calendar, and given that leagues often shrink those by combining the late weeks, I think it's fine. As mentioned, there are more players in baseball, so more "rounds" may be needed, but day-by-day may be overkill.
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-- Greg -- Author of various FOF utilities |
04-17-2012, 05:42 PM | #9 | ||||
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Join Date: Nov 2007
Location: Here
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Maybe I am missing something here, but wouldn't football have more players involved than any other sport? Each team carries 53 players during the regular season, while MLB carries...what...25? The NHL carries 23, and the NBA carries even fewer (not sure of the exact amount). I would think football would have more rounds than what is actually the case.
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04-17-2012, 05:49 PM | #10 |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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For multiplayer games, I like rounds divided into weeks. The way FOF works out into 52 sim weeks works out pretty nicely. I think once you try and sim day to day, you are going to make it hard to keep a full league of owners interested due to the monotony of it all. Day to day is better as an option for those who really want to immerse themselves in a single player experience.
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04-17-2012, 05:53 PM | #11 |
College Prospect
Join Date: Oct 2000
Location: Louisburg, KS
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Where is FOBL's Bid with Discount system?
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TRA, the Royal Ape |
04-17-2012, 05:57 PM | #12 | |
Head Coach
Join Date: Sep 2004
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NBA is 12-15. And the key is here between fun and realism. It's a pain in the ass to have to manage a 53-60 man roster every offseason, so more rounds would add to the tedium. Whereas small rosters are easier to manage and, because they're smaller, each potential addition or subtraction becomes that much more important to the overall success of the team, so a slower play is necessary IMO.
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04-17-2012, 08:30 PM | #13 |
College Starter
Join Date: Dec 2006
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My first thought was similar to Izulde's in that the difference is semantics.
But if the question is more along the lines of simulating weeks (rounds) vs days(day-by-day) of free agency...I think I'd go with rounds. I'm ok with the possibility of missing out on a free agent if I dont get my best offer to him. Or hoping to get another shot at the free agent in round (or week) 2. Day by day is a little more tedious & feels more like "work" to me. While I like pretending I'm the GM of the team...I don't actually want to do a GM's real job. Just the parts that I feel are interesting without having to do real research if I don't feel like. I can just roll the dice once in a while. |
04-17-2012, 09:44 PM | #14 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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This is like the same thing to me
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04-18-2012, 06:11 AM | #15 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Yeah, the only difference is semantics. Voted "other" because of that.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-18-2012, 09:57 AM | #16 |
Pro Starter
Join Date: Jun 2001
Location: The State of Rutgers
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Other. EHM system.
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04-18-2012, 10:46 AM | #17 | ||
Favored Bitch #2
Join Date: Nov 2007
Location: Here
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04-18-2012, 04:12 PM | #18 | |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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That said, I favor an FOF-style format because I like having the free agency function condensed to a more-or-less single tasks without a lot of other distractions. Day-by-day like OOTP may seem more realistic, but it gets monotonous compared to FOF to me. |
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