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Old 11-30-2003, 08:33 AM   #1
Mark
n00b
 
Join Date: May 2001
Location: NC
What cap increase do you use?

I'd like to keep contracts at relatively sane rates for my career. The default is 28-80. Anyone have other settings that keep contracts at a reasonable level?

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Old 11-30-2003, 08:39 AM   #2
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
I use 0-0 which causes a few unrealistic pains in the first couple years of the league, but after that produces what I think are reasonable cap decisions to make.
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Old 11-30-2003, 11:18 AM   #3
Tasan
College Starter
 
Join Date: Feb 2001
Location: Houston, or there about
Couldn't you use 98-99 to get a real small cap increase? Or is my logic on how this works flawed?
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Old 11-30-2003, 11:22 AM   #4
Primal
High School JV
 
Join Date: Jan 2002
Location: Huntington Beach, CA
98-99 would give you a 9.8 mil to 9.9 mil per season increase
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Old 11-30-2003, 08:50 PM   #5
meter3
n00b
 
Join Date: Dec 2002
can you change this setting through out a leagues history?

Say you start it at 1-2 and say 10 years later change to 10-15?
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Old 11-30-2003, 09:00 PM   #6
The_herd
College Starter
 
Join Date: Jul 2001
Location: Fort Lackland, Texas (San Antonio)
Quote:
Originally posted by meter3
can you change this setting through out a leagues history?

Say you start it at 1-2 and say 10 years later change to 10-15?


Yep, I started my career in 1980 with a 10mil salary cap and have changed the setting several times to get the cap where I want it to be.
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Old 11-30-2003, 09:03 PM   #7
meter3
n00b
 
Join Date: Dec 2002
thanks herd. I was hoping that would be the answer
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Old 11-30-2003, 09:19 PM   #8
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Starting in 1970, I'm doing 15 to 40. I like a little variety.
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Old 11-30-2003, 09:25 PM   #9
wbonnell
College Prospect
 
Join Date: Oct 2000
Location: Round Rock TX
How does 0-0 function with initial player file multi-year deals

Last edited by wbonnell : 11-30-2003 at 09:25 PM.
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Old 11-30-2003, 09:30 PM   #10
SackAttack
Head Coach
 
Join Date: Oct 2000
Location: Green Bay, WI
I'm at 28-80. I'm curious to know if the game just randomly assigns a value in that range to the length of the TV contract, or if the game looks at the payroll of the human owner and picks a value, depending on the difficulty level the human is playing on?
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Old 11-30-2003, 10:11 PM   #11
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Quote:
Originally posted by SackAttack
I'm at 28-80. I'm curious to know if the game just randomly assigns a value in that range to the length of the TV contract, or if the game looks at the payroll of the human owner and picks a value, depending on the difficulty level the human is playing on?


I did a little research in past versions and it seemed randomly generated, although something more rigerous would be interesting.
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Old 12-01-2003, 12:05 AM   #12
kingnebwsu
College Benchwarmer
 
Join Date: Oct 2000
Location: Ohio
Question

0-0 setting would make it so the salary cap never goes up...so do salaries never go up as well? I asked before and someone said salaries still went up, but playing a few seasons, I'm not so sure. Plus I'm not paying much attention
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Old 12-01-2003, 08:08 AM   #13
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Every decision that the game makes itself (offers made by computer-run teams, demands by players, etc) are all expressed internally as simple, static numbers. For instance, the game has an algoritm that states that a solid starting OT, available on the free agent market, will demand a salary of around 2.8X the veteran minimum salary (I made that number up). Teams that pursue him will decide what to offer - and their offers will be something like 2.6X or 3.1X the veteran minimum salary. Only after these raw numbers are "run through" the current salcap/minsal numbers (which always stay in synch with one another, by the way) do these raw factors become actual dollar amounts like $4,240,000 or whatever.

So, back to the point:

-Setting your inflation to 0/0 means that the salcap will never go up, neither will your league's minimum salaries, and neither will player demands nor computer team offers

-If you di this immediately in a league with existing contracts, you will have some adjustment -- since all those contracts already in place were presuming that the salcap would be rising by some amount each year (teams are going to have a bit more cap trouble than usual)

-If you adjust your inflation factors mid-career, your new settings will take effect for the next multi-year TV contract (not immediately) and thereafter
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Old 12-01-2003, 07:12 PM   #14
Craptacular
College Starter
 
Join Date: Oct 2001
Location: The Mad City, WI
I don't even own the game (yet), but this is one of the big questions I had as well. Thanks for the answers.
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