09-05-2013, 03:17 PM | #1001 | |
General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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You say three cities. Number of civs and size of map in that one? I personally love to do the huge map with 12 civ/20 city-states. I always do random civs, including my own. I like the challenge of adapting to the civ you control. |
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09-05-2013, 03:20 PM | #1002 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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I always play standard size (7 opponents) and standard speed. The map is my favorite: Small Continents with Low Seas.
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10-15-2013, 07:37 PM | #1003 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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The long-awaited Fall Patch has been released
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10-15-2013, 07:43 PM | #1004 | |
College Benchwarmer
Join Date: Jan 2001
Location: A sports era long ago when everything didnt require a Nike logo
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agree with the random, makes it fun. but, what specs are your PC to run a 12 civ game. mine drags later on in the fray
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10-15-2013, 07:58 PM | #1005 | |
General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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I run it on a quad core laptop with 8 gb ram. Does slow down some, but not too bad. I'm usually watching TV while playing, so I don't notice the delay too often. |
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10-18-2013, 12:02 PM | #1007 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Mine shows 6.1.7601. I'm liking the changes with the latest patch. One of the biggest things I've noticed, instead of just asking for luxury resources, the other Civs offer something in return.
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
12-21-2013, 11:36 PM | #1008 |
Coordinator
Join Date: Jan 2001
Location: Keene, NH
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well, finally won my first game.
suffered a tough loss in my last game. Thanks to some aggressive growth (military and settling) I had a ton of land and was dominating in the score category with just under 3,000 and I think the next closest Civ had maybe 1,400. I just needed to play out the frame. Unfortunately, fucking Bismark won a cultural victory on turn 491. Ugh. The worst part, I saw it happening too late and then I wasn't sure exactly how to stop it. The only thing I could do was invade, and I think he had a big enough military to stop me. Frustrating. This game, I ended up as the Zulu on what turned out to be a two continent map (I always do random civs, random map). I ended up with lousy strategic resources - no steel, no oil, no aluminum, no uranium, just one coal deposit - and not much in the way of luxuries either. I was pretty close to the Incas and Poland with Japan below them as the 4th Civ on the continent. I decided to make 4 cities, all spread as much as possible to give them room. I turned their management growth and pretty much focused on growth, science, money and then culture and happiness. I got a couple of composite bowmen pretty early, just in time to stave off an attack from Poland. I pretty much shredded his army as they marched to my city, and he quickly gave in. I made friends with the Incas and Japan and played nice with them pretty much the whole game so I only needed to worry about the inevitable rematch with Poland. the small number of cities was new for me, and it worked great. I made caravans as soon as possible and had a lot of money for most of the game. With the focus on growth and science, I was just far enough ahead in the technology race to build my share of wonders and the tech and money allowed me to maintain a sizeable modern army for the entire game. At one point I expanded to a nearby island just for the oil and an extra fur resource. Around turn 400, things got interesting. On the other continent, Indonesia and Portugal wiped out my two allies in Sweden and Mongolia respectively. Indonesia wasn't much of a concern, but the Portugal move moved them ahead of me in points. I got nervous and launched an attack to whittle her down a bit, but she was halfway around the world and I quickly realized that was futile. On to plan B. While this was going on, Poland was getting pissy with me, so when the Incas asked to team up with me against them, I went all in. The two of us marched on Krakow and after a long battle we finally prevailed. Unfortunately, I couldn't quite seal the deal on my turn and watched helplessly as the Incas marched in and took over. Tough break. I started to march on Warsaw but he quickly offered me one of his other cities to end the war. In the last game, I had screwed myself by ignoring the war monger penalty so I was super cognizant in this game. I even had let one of Portugal's allied city states stick around although I had an opportunity to take it. So, I took the deal and bided my time a bit. Still low on resources, I sent another settler out to another oil island, so I could build some tanks and stuff (had to do some creative trading to temporarily get my happiness above -10 for a turn to make this happen). I'm still ahead in the tech race and have a bunch of wonders, but I'm like 50 points behind Portugal and I can see that this game is going to be on points - no one is close to any of the other victories. Thankfully, for whatever reason the Incas gave up on Poland and moved their attention to attacking Japan before taking Warsaw. By turn 470, I no longer cared about the war monger penalty, so moved my entire army into Warsaw, this time being sure to surround the city so that the frigging Incas couldn't take the damn thing. It worked. After a few turns, the city fell and all the wonders and land that came with it was more than enough to move me well into first place in points. With nothing else to do, I kept cranking units in case I had to do a late double-cross of the Incas (who were decimating Japan), but it never happened. nice to finally get a win. I feel like I'm finally figuring out the game (as Bucc alludes to, it's amazing how much the early decision-making affects the late game). I do wish I could figure out happiness - no matter what I do, I always seem to be one of the least happy civs in the game and spent a lot of time in the red. Even in this game, where I had every happiness building and a shitload of happy wonders and policies, I still struggled. People frigging hate me, I guess
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Mile High Hockey Last edited by Draft Dodger : 12-21-2013 at 11:38 PM. |
12-22-2013, 04:07 PM | #1009 |
College Prospect
Join Date: Oct 2000
Location: NJ
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Are there any good tutorials on this version? I have not played Civ in a while. Or am I better off just reading the Civopedia?
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12-22-2013, 04:21 PM | #1010 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Yeah, the new cultural victories are hard to stop once they get going. The only way you can counter them is either a) boost your own culture to the point where their tourism can't hold sway over you b) boost your own tourism (which you have to have been doing from the start) or conquer their tourism-generating cities.
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12-23-2013, 09:56 AM | #1011 | |
College Benchwarmer
Join Date: Jan 2001
Location: A sports era long ago when everything didnt require a Nike logo
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Quote:
im mostly self taught , but you can just youtube Civ V, and a keyword you might be looking for some incite on. grab a cup of coffee and sit down for 5-10 min. its let me pick up on some helpful hints, and also shows how differently ppl can really play (interact with others, build their cities and roads, etc_)
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12-23-2013, 11:15 AM | #1012 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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I would highly recommend MadDjinn's videos/channel. Even though he plays at deity, he's a great teacher and explains why he does things. He also has some tutorial videos, some for G&K and at least one for BNW.
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01-17-2014, 10:16 PM | #1013 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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If anybody gets the urge to try the Mass Effect mod...I recommend Pangaea or another map that has contiguous landmass. That way if, like me, you wind up with the Reapers for neighbors...you'll last longer than two dozen turns.
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01-17-2014, 11:07 PM | #1014 | |
Hall Of Famer
Join Date: Jun 2006
Location: Chicago, IL
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This is an old post but I second it. I learned a ton watching him play. |
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01-22-2014, 04:17 PM | #1015 |
General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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01-23-2014, 06:50 PM | #1016 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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Those are cool. I did the same thing MBBF did and I've learned a lot of tricks.
Just played one of the stranger games I've ever played. I play random maps and ended up with a map of two large continents -- but all eight Civs in the game were on one continent. Once I discovered the continent, I began settling cities on it. No other Civ stated settling it until the 1900s. Never saw that before. |
03-11-2014, 06:16 PM | #1017 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Someone has done a full mod of Civ V to turn into a replica of Dungeon and Dragons: The Forgotten Realms.
Steam Workshop :: Faerun for GnK
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
03-11-2014, 08:03 PM | #1018 |
Coordinator
Join Date: Jan 2001
Location: Keene, NH
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yeah, I'm going to try that right this second
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Mile High Hockey |
03-25-2014, 03:15 PM | #1019 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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Here's a beef I've had with the addition (or at least increased prevalence) of the warmonger penalty.
Here's a scenario that has played out similarly in multiple games. I've never declared war on anyone, and have generally had positive relations. Korea declares war on me, we fight to a draw and make peace. I'm cozy with the Iroquois, who generally everyone hates. Korea declares war on me a second time. I pound one of their cities but they refuse to negotiate peace. I'm told if I capture the city I'll incur a "major warmonger" penalty. I take the city and move to their capital. They still refuse to make peace. I take the capital and eventually take their final city as well. Later, Japan and Greece declare war partly because I'm a warmonger. Why does the game penalize a Civ that has not declared war and is merely defending? I'd be fine with getting minor warmonger penalties for capture cities, but it makes no sense for me to be labeled a war monger when I've never declared war. |
03-25-2014, 03:35 PM | #1020 |
College Prospect
Join Date: Oct 2000
Location: Louisburg, KS
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I get your argument on that, but by taking their city, you've changed from a defender to an attacker. You followed that up by taking the capital as well.
It's not that you made the wrong call either. You were attacked twice and they wouldn't make peace.
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03-25-2014, 03:51 PM | #1021 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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I get that, and I definitely see where the war monger penalties could be abused by the player "bullying" a country into starting a war so they could then take cities without a major penalty.
The first time Korea attacked I did not launch a counterattack, I just held them off until they agreed to make peace. Of course their first peace offer was for every city I had, but they agreed unconditionally. Japan declared war in concert with Korea, and had I taken a Japanese city I would have only received a minor war monger penalty. They were also at war with the Iroquois, so I just waited until they were willing to negotiate and they gave me their closest city. |
03-25-2014, 04:48 PM | #1022 | |
Retired
Join Date: Oct 2000
Location: Fantasyland
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Do what I do - download the mod for reduced warmonger penalty. Steam Workshop :: Less Warmonger Hate [BNW] |
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03-25-2014, 07:24 PM | #1023 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Why the mod?? It's very easy to manage the penalty and use it to your advantage. The AI opponents are way too passive (BNW+) as it is and anything that makes it a little harder on the human player is a good thing for a competitive game.
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03-26-2014, 07:30 AM | #1024 | |
Retired
Join Date: Oct 2000
Location: Fantasyland
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Why? For the same reason kcchief just articulated. I'm tired of being attacked and getting hit with the warmonger penalty. Example: I worked my butt off to be the nice guy one game. Everyone was my friend. I had two civs on the opposite side of the world who were very friendly with each other. So I signed defense pacts with each. A few turns later (I guess their defense pact expired), one of them declares war on the other. The game decides that I then should declare war on the attacker (didn't get a choice) and I got hit with a MAJOR warmonger penalty for declaring war on an ally. Relations with everyone else took a major hit and a few turns later two of my supposed friends on my continent denounce me and then declare war. There are too many variables in Civ 5 diplomacy where shit can cascade on a player really due to no fault of their own. If diplomacy had been more robust, I would have had the opportunity to choose to participate in a war. I might take a small hit for not honoring a defense pact, but that would be far less than taking the hit for supposedly declaring war on an ally. Since there's no advantage that I know of in having any warmonger penalty, I just turn it down so diplomacy can actually work in the game. |
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03-26-2014, 08:46 AM | #1025 | |
College Prospect
Join Date: Nov 2006
Location: High and outside
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Downloaded this (thanks, cartman) and having a good time with it. Anyone else feel hamstrung (-stringed? -stringulated?) by the lack of charters? It's really changing my game. So many prime city spots just sitting there! |
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03-26-2014, 09:44 AM | #1026 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Just a quick post before I go, I can detail more later. First mistake was signing a Defensive Pact - which one should never, ever do. But I disagree about "no fault of their own". It is easy to keep the number of red to a minimum compared to green, except those that are aggressive by default (like Zulus - let them come, defense is easy). It's simply a matter of not doing anything that could piss someone off - if you want to keep playing peaceful - and pretty much ignoring stuff that goes on. These include not forward-settling, not taking sides, not declaring (unless you want to) but let them declare which you can take advantage of, not denouncing (unless everyone has denounced a single opponent), no attacking city-states, minimize city-states protection (they reduced the bonus for that anyways), and more. You will have the luxury of time to build up your resources to win. Those are the rules of the game and as long as you play within those rules, they are easy to manage and take advantage of. |
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03-26-2014, 09:56 AM | #1027 | |
Head Coach
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Location: Green Bay, WI
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o hai welcome to world war one |
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03-26-2014, 11:20 AM | #1028 | ||
Retired
Join Date: Oct 2000
Location: Fantasyland
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Quote:
So in other words your suggestion is to largely ignore diplomacy. I'm not fond of that option which is the reason why I use this mod. The diplomacy isn't entire horrible in Civ 5, but it sure could have used another level of depth and some additional options. For example, I couldn't cancel the defense pacts with either country when I saw this hullabaloo (word of the day!) brewing. It would have been a nice option. Yeah, I might have taken a smaller diplomatic hit, but so be it. As it was, this was the equivalent of the Grand Alliance in WWII failing with me as the US. GB suddenly decided to attack Russia. Does anyone think that the US sides with Russia in that scenario? There's no way to add options, but at least I can mitigate the impact of not having as many options as is needed. Note that the mod doesn't eliminate the warmonger penalty. It just reduces it a bit. Quote:
Except, ya know, the countries involved STILL had to declare war on each other. It wasn't automatic. Hell, in the scenario above I would have sided with the attacker if I had my choice because they had been friends longer. Not to mention the other country was closer to my territory and one of their cities on the coast would have been ideal... --- As for the end of that tale, once it all shook out I beat back the invasion on my continent pretty handily and gained a city from that. I gained a city from the attacker on the other continent, but they took two from the guy I was supposed to defend. So I gave that city back to the defenders to try to keep them on par with each other. I was the monster warmonger to everyone and my reputation was in tatters, so I went with it. Steamrolled everyone off my continent, razed a few cities and played as the most evil warmonger ever. Call me the Devil? Well, watch me become the Devil. Just for fun, I bought off the city states and won the diplomatic victory anyway. |
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03-26-2014, 09:40 PM | #1029 | |
Coordinator
Join Date: Jan 2001
Location: Keene, NH
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I played it for a bit. I was really impressed by it, but it was such a transformation that I really didn't know how I should try to play it. So I gave up fairly shortly, but I did like it. I LOVED that the diplomacy screens with the leaders were just screens and not animated...they loaded SOOOO much faster than my game.
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Mile High Hockey |
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03-27-2014, 12:41 AM | #1030 | |
H.S. Freshman Team
Join Date: May 2004
Location: Peoria, IL
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There's a game setting to do that without the mod as well. In the "Sid Meier's Civilization 5" folder there is a GraphicsSettingsDX[9 or 11].ini file. Change UseScreenShots to 1 and you should be set. |
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03-27-2014, 07:53 AM | #1031 |
Coordinator
Join Date: Jan 2001
Location: Keene, NH
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I will have to try that - thank you!
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Mile High Hockey |
04-02-2014, 12:22 PM | #1032 |
College Starter
Join Date: Nov 2005
Location: Huntington, WV
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I fired up Civ V a little bit ago, and I now see a Pitboss option. When did this happen?
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04-20-2014, 08:23 PM | #1033 |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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Just finished my first ever Diplomatic Victory (King difficulty). The Spanish (Gold gift for discovering natural wonders, natural wonders produce double their typical tile yield when worked by a city) are insanely powerful if you get a favorable setup. Found Uluru early, got 500 gold for discovering it. Bought a settler, created a city near Uluru and was raking in 16 faith per turn just on that tile alone. Went Buddhism for kicks, got Tithe and Pagodas, then took Religious Texts and Cathedrals with my second Great Prophet and went to work on the Piety civics track. Took Jesuit Education as my Reformation belief and then bought Universities and Public Schools for all my cities with faith the rest of the game. Was able to quickly spread Buddhism all around, and once the World Council was founded it was a pretty simple matter to make Buddhism the World Religion. Made for a pretty killer set-up. When America attacked me out of the blue, my artillery made short work of New York and Washington, and my biggest competitor was crippled (not to mention I got a bunch of wonders out of the deal).
Brave New World is such a fantastic expansion. The World Council/United Nations makes the end game so much better it's absurd. Love it. |
10-27-2014, 07:55 PM | #1034 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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For those of us that don't like their Civ game to include flying robots and aliens, a new BNW patch has been released:
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10-27-2014, 09:06 PM | #1035 | |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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This is close enough to what I wanted to cheer. I'd love if they scaled back the warmonger penalty in cases where you are simply defending rather than declaring war, but regardless I love this. I rarely start out intending to be a warmonger, and I never go warmonger as much as some Civs do (I'm looking at you, Attila). But I'm ready to test drive this. Last edited by kcchief19 : 10-27-2014 at 09:06 PM. |
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10-28-2014, 10:05 PM | #1036 |
Coordinator
Join Date: Jan 2001
Location: Keene, NH
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I just saw bison and cocoa tonight and thought I was going crazy.
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Mile High Hockey |
09-16-2015, 07:42 PM | #1037 |
College Prospect
Join Date: Aug 2006
Location: San Diego, CA
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I bought the two big expansion packs as well as the original game obviously, but it's a bit upsetting that for being loyal, I don't get a discount to upgrade to the complete Civilization 5?
Is there a way to get these bonuses cheaper than individually or upgrading to the complete collection, the majority of it I already own? |
09-16-2015, 09:19 PM | #1038 |
General Manager
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10-10-2015, 02:13 PM | #1039 |
lolzcat
Join Date: Oct 2000
Location: Herndon, VA
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Not really totally about Civilization, but I thought it was interesting and wasnt sure what thread to put it in. So here it is:
How will future videogame makers design a grand strategy game about the 21st century? |
05-11-2016, 12:17 PM | #1040 |
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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