Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Off Topic
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 04-11-2016, 11:16 AM   #51
britrock88
Pro Starter
 
Join Date: Jan 2011
Location: Madison, WI
Quote:
Originally Posted by albionmoonlight View Post
New Riddle

Complete this series:

10, 11, 12, 13, 14, 15, 16, 17, 21, 23, 30, 33, …

My first thoughts when looking at series have to do with basic arithmetic functions (*, /, +, -) and primes.

This series catches primes 11, 13, 17, and 23, while missing 19 and 29.

I also noticed a relatively high number of multiples of 3--12, 15, 21, 30, and 33, though 18, 24, and 27 are omitted.

Then my eye caught something interesting. No trailing digit in the series is higher than 7. What if this series were affected by the fact that the numbers are represented in base 8? That would reset this series to represent 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 24, and 27. Primes and multiples of 3 come up again, but not without omissions.

britrock88 is offline   Reply With Quote
Old 04-11-2016, 01:11 PM   #52
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
I also thought of base-8, but that stagger from 17-21-23-30-33 is just hard to pin down to anything rational. Most series speed up (or slow down) but to make that big of a jump (from 23 to 30) only to slow down (30 to 33) is tough to figure out.

Last edited by QuikSand : 04-11-2016 at 01:11 PM.
QuikSand is offline   Reply With Quote
Old 04-11-2016, 05:49 PM   #53
britrock88
Pro Starter
 
Join Date: Jan 2011
Location: Madison, WI
What do you think "Can you solve this Napoleonic puzzle?" means?

That sentence yields words of lengths 3, 3, 4, 5, 6, and 10 letters. You can add combinations of those digits to get to every object in the series set <30 (in addition to some other positive integers not in the series).
britrock88 is offline   Reply With Quote
Old 04-11-2016, 06:21 PM   #54
cartman
Death Herald
 
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
I was trying to get the Napoleonic thing to fit in, besides their blurb about short and deadly. I tried to match it up to known figures from things like the march on Moscow and back, but couldn't get anything to line up.
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint
cartman is offline   Reply With Quote
Old 04-12-2016, 11:02 AM   #55
britrock88
Pro Starter
 
Join Date: Jan 2011
Location: Madison, WI
The author retweeted this... https://twitter.com/xaqwg/status/719202348858380289

Last edited by britrock88 : 04-12-2016 at 11:05 AM.
britrock88 is offline   Reply With Quote
Old 04-12-2016, 11:15 AM   #56
britrock88
Pro Starter
 
Join Date: Jan 2011
Location: Madison, WI
If 22 were also included in the series, the series would represent all the digits (10 less than x less than 99) that could be represented by more than one of base 8, base 6, and base 4.

(Anyone know how to use the less than symbol without breaking things?)

EDIT: hang on, that's not true for 16/17. My bad.

Last edited by britrock88 : 04-12-2016 at 11:18 AM.
britrock88 is offline   Reply With Quote
Old 04-12-2016, 11:22 AM   #57
cartman
Death Herald
 
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
Quote:
Originally Posted by britrock88 View Post
(Anyone know how to use the less than symbol without breaking things?)

You have to use an escape notation.

& lt ; for less than, & gt ; for greater than (remove the spaces after the & and the t)

quote this to see: < example >
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint

Last edited by cartman : 04-12-2016 at 11:25 AM.
cartman is offline   Reply With Quote
Old 04-12-2016, 12:07 PM   #58
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
I googled the answer, and the Napoleonic thing doesn't mean anything. We've trained ourselves to look for any hidden clues but that's really not one, at least not one that I understand after looking at the answer.
__________________
null
cuervo72 is offline   Reply With Quote
Old 04-15-2016, 02:51 PM   #59
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Well, I actually spent a little time noodling that, but didn't land on it. Feel disappointed, it was very "gettable."
QuikSand is offline   Reply With Quote
Old 04-15-2016, 03:08 PM   #60
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
Yeah, I was disappointed in myself for not trying harder before looking for a spoiler. But with how some of the other ones were, I didn't know if it was actually gettable or not and just wanted an answer before I gave up and forgot about it.
__________________
null
cuervo72 is offline   Reply With Quote
Old 10-14-2016, 10:25 PM   #61
cartman
Death Herald
 
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
Here's a new one from them:

Quote:
While traveling in the Kingdom of Arbitraria, you are accused of a heinous crime. Arbitraria decides who’s guilty or innocent not through a court system, but a board game. It’s played on a simple board: a track with sequential spaces numbered from 0 to 1,000. The zero space is marked “start,” and your token is placed on it. You are handed a fair six-sided die and three coins. You are allowed to place the coins on three different (nonzero) spaces. Once placed, the coins may not be moved.

After placing the three coins, you roll the die and move your token forward the appropriate number of spaces. If, after moving the token, it lands on a space with a coin on it, you are freed. If not, you roll again and continue moving forward. If your token passes all three coins without landing on one, you are executed. On which three spaces should you place the coins to maximize your chances of survival?

Extra credit: Suppose there’s an additional rule that you cannot place the coins on adjacent spaces. What is the ideal placement now? What about the worst squares — where should you place your coins if you’re making a play for martyrdom?
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint
cartman is offline   Reply With Quote
Old 10-14-2016, 10:45 PM   #62
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
I would probably go 4-5-6. 1/2 shot on the first roll. If you fail, you should have a 1/2 shot on the second roll. Probably some permutation that squeezes more percentage points out for you though.

Will have to think about the other one. Gut says 4-6-8, but there's more math involved there I think.
__________________
null
cuervo72 is offline   Reply With Quote
Old 10-14-2016, 10:59 PM   #63
cartman
Death Herald
 
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
I think this is a case for using a Monte Carlo Simulation, but not sure of the approach.
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint
cartman is offline   Reply With Quote
Old 10-14-2016, 11:30 PM   #64
cartman
Death Herald
 
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
or take the simpler approach of using two rolls, kind of like craps. 6,7,8 are the most common combinations, 16 out of 36 ways (44% chance) to get those totals with two rolls. If you go with the non-consecutive numbers, then 5,7,9 gets you 14 out of 36 ways (39% chance). Anything more than that might be noise and blind luck landing on a number as you approach 1000. But there is probably something I'm overlooking.

edit: there is. You could possibly get a 6 (or 5 for nonconsecutive) on your initial roll.
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint

Last edited by cartman : 10-14-2016 at 11:34 PM.
cartman is offline   Reply With Quote
Old 10-15-2016, 12:18 AM   #65
CrescentMoonie
College Starter
 
Join Date: Aug 2016
Location: Earth, the semi-final frontier.
I was thinking 994, 995, 996, or something to that effect. Push the probability to the end and hopefully that would help account for luck.
CrescentMoonie is offline   Reply With Quote
Old 10-15-2016, 10:20 AM   #66
Maple Leafs
Coordinator
 
Join Date: Jan 2002
Quote:
Originally Posted by cuervo72 View Post
I would probably go 4-5-6. 1/2 shot on the first roll. If you fail, you should have a 1/2 shot on the second roll. Probably some permutation that squeezes more percentage points out for you though.
Yeah, this gives you a slightly better than 75% chance (since there's also a small possibility that the first two rolls end up totalling 2 or 3 and giving you another 50-50 roll). But given how these puzzles go, that seems like it's too easy.
__________________
Down Goes Brown: Toronto Maple Leafs Humor and Analysis
Maple Leafs is offline   Reply With Quote
Old 10-15-2016, 12:19 PM   #67
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
Yeah, the "too easy" is what I was figuring.
__________________
null
cuervo72 is offline   Reply With Quote
Old 10-17-2016, 07:31 PM   #68
Maple Leafs
Coordinator
 
Join Date: Jan 2002
Saw this one recently, don't think it was a riddler but maybe one of the sites he links to. I'll put it on here only because I tried to figure it out, then decided there must be some trick to it and looked up the answer and now I feel dumb, and hopefully I can make someone else sad too.

Using the standard operators +, -, * and /, and each of the numbers 2, 4, 6 and 8 once each, try to get something that equals 25.
__________________
Down Goes Brown: Toronto Maple Leafs Humor and Analysis
Maple Leafs is offline   Reply With Quote
Old 10-17-2016, 08:30 PM   #69
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
Well at least concatenation isn't an option.
__________________
null
cuervo72 is offline   Reply With Quote
Old 10-17-2016, 08:35 PM   #70
nol
Banned
 
Join Date: Oct 2003
4 * 6 2/8? Doesn't seem to be one where you can multiply to get something bigger and then divide or subtract to get 25, at least.
nol is offline   Reply With Quote
Old 10-17-2016, 09:55 PM   #71
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
I'd accept that. Nice.
__________________
null
cuervo72 is offline   Reply With Quote
Old 10-26-2016, 07:25 PM   #72
Maple Leafs
Coordinator
 
Join Date: Jan 2002
Quote:
Originally Posted by cartman View Post
Here's a new one from them:

While traveling in the Kingdom of Arbitraria, you are accused of a heinous crime. Arbitraria decides who’s guilty or innocent not through a court system, but a board game. It’s played on a simple board: a track with sequential spaces numbered from 0 to 1,000. The zero space is marked “start,” and your token is placed on it. You are handed a fair six-sided die and three coins. You are allowed to place the coins on three different (nonzero) spaces. Once placed, the coins may not be moved.

After placing the three coins, you roll the die and move your token forward the appropriate number of spaces. If, after moving the token, it lands on a space with a coin on it, you are freed. If not, you roll again and continue moving forward. If your token passes all three coins without landing on one, you are executed. On which three spaces should you place the coins to maximize your chances of survival?

Extra credit: Suppose there’s an additional rule that you cannot place the coins on adjacent spaces. What is the ideal placement now? What about the worst squares — where should you place your coins if you’re making a play for martyrdom?

And here's the answer they posted:

Spoiler
__________________
Down Goes Brown: Toronto Maple Leafs Humor and Analysis
Maple Leafs is offline   Reply With Quote
Old 10-26-2016, 07:28 PM   #73
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
Yay little intuitions.
__________________
null
cuervo72 is offline   Reply With Quote
Old 10-30-2016, 11:06 PM   #74
britrock88
Pro Starter
 
Join Date: Jan 2011
Location: Madison, WI
I'm not really satisfied with that explanation. They didn't take these calculations out any farther down the number line? I was doing some brute-force math and there seemed to be a second peak around 10/11.
britrock88 is offline   Reply With Quote
Old 10-31-2016, 01:42 PM   #75
Maple Leafs
Coordinator
 
Join Date: Jan 2002
No, they went into more detail, including a probability chart. I just didn't post the whole thing. You can find it here:
These Challenges Will Boggle Your Mind | FiveThirtyEight
__________________
Down Goes Brown: Toronto Maple Leafs Humor and Analysis
Maple Leafs is offline   Reply With Quote
Old 11-01-2016, 11:42 PM   #76
britrock88
Pro Starter
 
Join Date: Jan 2011
Location: Madison, WI
Quote:
Originally Posted by Maple Leafs View Post
No, they went into more detail, including a probability chart. I just didn't post the whole thing. You can find it here:
These Challenges Will Boggle Your Mind | FiveThirtyEight

Thanks for linking! Pointing out the dependence of 11 on not-6 is a strong point.
britrock88 is offline   Reply With Quote
Old 02-03-2017, 02:48 PM   #77
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
This week's renewal is chock full of goodness:

https://fivethirtyeight.com/features...riddler-nation
QuikSand is offline   Reply With Quote
Old 02-03-2017, 03:18 PM   #78
Vince, Pt. II
Pro Starter
 
Join Date: Sep 2009
Location: Somewhere More Familiar
Excellent.
Vince, Pt. II is offline   Reply With Quote
Old 02-03-2017, 03:20 PM   #79
digamma
Torchbearer
 
Join Date: Sep 2001
Location: On Lake Harriet
Quote:
Originally Posted by QuikSand View Post
This week's renewal is chock full of goodness:

https://fivethirtyeight.com/features...riddler-nation

They had you at 2/3.
digamma is offline   Reply With Quote
Old 02-03-2017, 04:41 PM   #80
albionmoonlight
Head Coach
 
Join Date: Oct 2000
Location: North Carolina
Quote:
Originally Posted by digamma View Post
They had you at 2/3.

albionmoonlight is online now   Reply With Quote
Old 02-03-2017, 05:43 PM   #81
Umbrella
High School Varsity
 
Join Date: Mar 2013
Location: Back in the desert
Both questions are going to be tricky. I am wondering if I will even be in the right ballpark.
Umbrella is offline   Reply With Quote
Old 02-03-2017, 09:18 PM   #82
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by digamma View Post
They had you at 2/3.

It moved
QuikSand is offline   Reply With Quote
Old 02-06-2017, 12:07 PM   #83
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
I'm a dummy and neglected to enter on time for the latter puzzle. Had two theories, was leaning toward the quirkier of the two. One was just a log-based scale and investing in each castle:

1
2
3
4
6
8
11
15
21
29

..the other was to put in only token soldiers in most places (I opted against zero, and then decided to opt against one, going with two) and then load up on enough to get to 28 points if we won them all.

Something like this:

1
1
7
2
13
17
23
30
3
3
QuikSand is offline   Reply With Quote
Old 02-10-2017, 12:49 PM   #84
Umbrella
High School Varsity
 
Join Date: Mar 2013
Location: Back in the desert
I'm 99.9% sure I got the express right this week, although I did have to brush up on how to do derivatives of square roots.
Umbrella is offline   Reply With Quote
Old 03-26-2017, 03:39 PM   #85
Maple Leafs
Coordinator
 
Join Date: Jan 2002
Thought this one seemed up FOFC's alley...

Quote:
A giant troll captures 10 dwarves and locks them up in his cave. That night, he tells them that in the morning he will decide their fate according to the following rules:

- The 10 dwarves will be lined up from shortest to tallest so each dwarf can see all the shorter dwarves in front of him, but cannot see the taller dwarves behind him.
- A white or black dot will be randomly put on top of each dwarf’s head so that no dwarf can see his own dot but they can all see the tops of the heads of all the shorter dwarves.
- Starting with the tallest, each dwarf will be asked the color of his dot.
- If the dwarf answers incorrectly, the troll will kill the dwarf.
- If the dwarf answers correctly, he will be magically, instantly transported to his home far away.
- Each dwarf present can hear the previous answers, but cannot hear whether a dwarf is killed or magically freed.

The dwarves have the night to plan how best to answer. What strategy should be used so the fewest dwarves die, and what is the maximum number of dwarves that can be saved with this strategy?
__________________
Down Goes Brown: Toronto Maple Leafs Humor and Analysis
Maple Leafs is offline   Reply With Quote
Old 03-26-2017, 03:57 PM   #86
Radii
Head Coach
 
Join Date: Jul 2001
If you can use some sort of cadence here you can save 9. I assume that's not the spirit of the question (or is it?)

The tallest dwarf is screwed. His answer will be the color of the dot of the dwarf in front of him and he's got a 50/50 shot. That dwarf will answer with his own color which he now knows. He will speak softly if that color matches the dwarf in front of him, and he will yell if it does not. So dwarf #2 is saved and has signaled dwarf #3 what his color is based on whether he answered loudly or quietly. Continuing on like that every dwarf will know their own color and can signal the dwarf in front of him.


Is that "cheating"?

Last edited by Radii : 03-26-2017 at 03:57 PM.
Radii is offline   Reply With Quote
Old 03-26-2017, 04:01 PM   #87
Radii
Head Coach
 
Join Date: Jul 2001
If the spirit of the question is that you just know the answer of previous dwarves but can't gain any additional information than that, then the baseline has to be 5 guarenteed saved.

Odd numbered dwarves answer with the color of the one in front of them and have a 50/50 shot themselves. Even numbered answer with the color they were given by the previous dwarf.

So dwarf 1 doesn't know his own, he answers with the color for dwarf 2. Dwarf 2 knows his so he saves himself. Dwarf 3 doesn't know his, so he answers with the color for dwarf 4. Repeat.

That will save all even numbered dwarves.

I immediately feel like there is a better answer and this is just the starting point.
Radii is offline   Reply With Quote
Old 03-26-2017, 04:18 PM   #88
Maple Leafs
Coordinator
 
Join Date: Jan 2002
I like the yell/whisper answer, but I'm guessing they want something else. If I'm a dwarf, I take this to the troll appeals court, though.

With these puzzles, it's usually best to start with a smaller number. I can figure it out up until three, then I get lost.

One dwarf: Agree with Radii, it's just 50/50 for the first guy. No way around that.

Two dwarves: First guy names the second guy's color. (Where "first" refers to the order they speak, i.e. first is the tallest.) That guarantees he'll be right.

Three dwarves: First guy looks at the two colors in front of him. If they match, he says "white". If not, he says "black". That tells the second guy what to say, based on the color he can see. And third guy says white if both answer match, or black if they're different. So we guarantee two of the three.

So, uh, only seven more to go and we're done.
__________________
Down Goes Brown: Toronto Maple Leafs Humor and Analysis

Last edited by Maple Leafs : 03-26-2017 at 04:18 PM.
Maple Leafs is offline   Reply With Quote
Old 03-26-2017, 08:59 PM   #89
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by Radii View Post
If you can use some sort of cadence here you can save 9. I assume that's not the spirit of the question (or is it?)

The tallest dwarf is screwed. His answer will be the color of the dot of the dwarf in front of him and he's got a 50/50 shot. That dwarf will answer with his own color which he now knows. He will speak softly if that color matches the dwarf in front of him, and he will yell if it does not. So dwarf #2 is saved and has signaled dwarf #3 what his color is based on whether he answered loudly or quietly. Continuing on like that every dwarf will know their own color and can signal the dwarf in front of him.


Is that "cheating"?

The perpetual angle-shooter in me LOVES this answer.
QuikSand is offline   Reply With Quote
Old 04-04-2017, 12:15 PM   #90
Maple Leafs
Coordinator
 
Join Date: Jan 2002
The answer to the troll riddle, which ends up being a lot simpler than we probably thought.

Quote:
Nine of the 10 dwarves can be saved for sure and, with a little luck, all 10 will escape the troll’s clutches. How? The dwarves agree on the following plan: The first, tallest dwarf will risk life and limb to save the others. Since he has no information to go on to determine his own dot’s color, he can use his guess to inform the others. The dwarves agree that if the number of white dots the tallest dwarf sees is even, he should say “white,” and if it’s odd, he should say “black.”

That first dwarf only has a 50-50 chance of survival, but all of his compatriots will now survive for sure because they know why he said the color he said. Suppose the first dwarf says “white,” meaning he sees an even number of white dots. Then it’s the second dwarf’s turn. If he also sees an even number of white dots, then he knows for sure that his dot is black. If, instead, he sees an odd number of white dots, then he knows for sure that his dot is white. Based on the responses of the first two dwarves, the third can then also determine the “evenness” or “oddness” of the remaining white dots. If what he sees matches that, his must be black, if not, white, and so on.
__________________
Down Goes Brown: Toronto Maple Leafs Humor and Analysis
Maple Leafs is offline   Reply With Quote
Old 04-04-2017, 01:36 PM   #91
bhlloy
Coordinator
 
Join Date: Nov 2003
That's brilliant, although I'd probably be the dwarf that fucked it up and got everyone else killed
bhlloy is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 10:26 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.