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Old 12-12-2023, 06:10 PM   #1
Marmel
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Help needed making a 16-4-16 universe

Does somebody know how to create a customer 16-4-16 universe so I can name my own teams instead of having them randomly generated. I've seen bits and pieces of info around but I can't seem to figure it out. A step by step for dummies would be so much appreciated.
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Old 12-13-2023, 06:01 AM   #2
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Originally Posted by Marmel View Post
Does somebody know how to create a customer 16-4-16 universe so I can name my own teams instead of having them randomly generated. I've seen bits and pieces of info around but I can't seem to figure it out. A step by step for dummies would be so much appreciated.

Send me a PM outlining what you are looking for and I will see what I can do to help you get there.
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Old 12-13-2023, 09:11 AM   #3
nilodor
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So 16_4_6 is a default configuration so it's not too bad. I think this would work:
Backup these files before you mess with them
1. In your \steam\steamapps\common\Front Office Football Nine\default_data folder there is a default teams.csv file.
2. Scroll down in this file until you see 16_4_6 in column A.
There are 16 teams listed and you can modify the all the information there.
3. To get the teams in the game all you need is to create an xxxx_info.csv file. In your \steam\steamapps\common\Front Office Football Nine\custom_example folder there is an example one. Really all you would need to do is change the schedule to 16_4_6 and change the base year to whatever you want.
4. When you start a new game, use the custom file option and goto your xxxx_info.csv file, the game will generate all the players for you. You might have to start with a draft, but that would be a way to get going with minimal effort.
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Old 12-13-2023, 03:43 PM   #4
Marmel
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I followed these steps and when I create a new game and click on xxxx_info.csv, I get the following error: Scheduleid in info table does not match any entry in league_info.csv
Thanks for the help!

Also, just so I'm clear, when you say xxxx_info.csv, the 'xxxx' part is the name of the universe i enter first thing when i click new game, right?

Edited to add: I see you kept typing 16_4_6, but did you mean 16_4_16?
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Last edited by Marmel : 12-13-2023 at 03:50 PM.
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Old 12-13-2023, 03:47 PM   #5
Marmel
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Originally Posted by NawlinsFan View Post
Send me a PM outlining what you are looking for and I will see what I can do to help you get there.

pm sent
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Old 12-13-2023, 05:19 PM   #6
nilodor
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Quote:
Originally Posted by Marmel View Post
I followed these steps and when I create a new game and click on xxxx_info.csv, I get the following error: Scheduleid in info table does not match any entry in league_info.csv
Thanks for the help!

Also, just so I'm clear, when you say xxxx_info.csv, the 'xxxx' part is the name of the universe i enter first thing when i click new game, right?

Edited to add: I see you kept typing 16_4_6, but did you mean 16_4_16?

Sorry, yes I did mean 16_4_16. That's really weird, I'm able to start a league, all I did was:
1. Copy example_info.csv to the default_data folder
2. Change the schedule in the example_info.csv from 12_2_16 to 16_4_16
3. Select use a custom player file
4. Navigate to the example_info.csv
5. Use a draft to set the rosters

And that worked for me. It should use the teams in the default_teams file
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Old 12-13-2023, 06:02 PM   #7
Marmel
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I've tried this 4 times now with no luck - getting the same error. such a frustrating way to change team names. Sigh.
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Old 12-13-2023, 06:23 PM   #8
Marmel
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Trying each step one by one and I notice that if I leave the example csv alone and create a 12 team league it works, but it does not use the team cities and names in the default league csv. It creates random cities and names each time i create this league.
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Old 12-13-2023, 06:54 PM   #9
nilodor
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Originally Posted by Marmel View Post
Trying each step one by one and I notice that if I leave the example csv alone and create a 12 team league it works, but it does not use the team cities and names in the default league csv. It creates random cities and names each time i create this league.

Do you have the use default team assignments box ticked when you're setting up your universe?

Last edited by nilodor : 12-13-2023 at 06:55 PM.
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Old 12-13-2023, 07:14 PM   #10
Marmel
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Do you have the use default team assignments box ticked when you're setting up your universe?

In this 'default' scenario, if I click that on, then i get a different error when going to team creation screen: New game failed because the files containing team information do not match whats needed to support the chosen league start year.


So I unclick it and it loads the league, but with random cities and nicknames each time.
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Old 12-14-2023, 01:28 PM   #11
nilodor
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Does you default_teams.csv file have a 16_4_16 in the league column?
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Old 12-14-2023, 04:39 PM   #12
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Does you default_teams.csv file have a 16_4_16 in the league column?

It does. I think he is just looking for the names to be updated. Now that being said, the NFL ran a 16/4/14 from 67-69. In game though the league years file begins in 70 so I assume you could run the 16/4/16 beginning in 70 and all is good.
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Old 12-14-2023, 04:49 PM   #13
Marmel
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Like Nawlins said, it does.

I really just want a custom 16/4/16 because the random universes make no sense with nicknames and geography, and the sim screen only shows nicknames without the city, so i have no idea who i am playing other than random nickname team. If Jim would add the city and nickname to the schedule screen it would help, but custom would be ideal.
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Old 12-14-2023, 05:00 PM   #14
Ben E Lou
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So you can't just update the team names for 16_4_16 in default_teams? (Trying it here now...)
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Old 12-14-2023, 05:05 PM   #15
Ben E Lou
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Yeah, that worked. Update the team names in default_teams and pick default team assignments. You don't need to do the custom league thing.


So, after editing the file, you start thusly...
1. Don't use FOF player file
2. Don't use your own player file set
3. League structure = 16 treams, 4 divisions, 16 games
4. Begin with whichever draft you want
5. Use default team assignments.
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Old 12-14-2023, 05:08 PM   #16
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(I'd imagine if you're doing cities other than the default ones, you'd also need to update the city IDs. Otherwise TeamID 1 is going to be based in St. Louis behind the scenes no matter what you call them. I just updated the nicknames to make sure it worked.)
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Old 12-14-2023, 05:08 PM   #17
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So you can't just update the team names for 16_4_16 in default_teams? (Trying it here now...)

What I ran into an issue with earlier "B" was I tried starting one in 67 using the 70 rotation. The game kept crashing. I wanted to go back and just start it in 70 but got busy.



**Note** Interesting. I created the custom info file to start in 67 earlier and had crash issues, don't know why. I just edited the file for a 70 start but left it titled 1967_info, created a new uni and it worked but/and it started in 1967! ????

Neverming, PC error. I edited the earlier "info" file but saved it in the wrong place. So the 67 start is fine.
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Last edited by NawlinsFan : 12-14-2023 at 05:21 PM.
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Old 12-14-2023, 05:09 PM   #18
Ben E Lou
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Oh I didn't bother with weird years. I just started in 2023. It worked fine that way.
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Old 12-14-2023, 05:13 PM   #19
Marmel
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Originally Posted by Ben E Lou View Post
Yeah, that worked. Update the team names in default_teams and pick default team assignments. You don't need to do the custom league thing.


So, after editing the file, you start thusly...
1. Don't use FOF player file
2. Don't use your own player file set
3. League structure = 16 treams, 4 divisions, 16 games
4. Begin with whichever draft you want
5. Use default team assignments.

When I do this I get an error when the game goes to create teams.
"New game failed because the files containing team information do not match whats needed to support the chosen league start year."
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Old 12-14-2023, 05:13 PM   #20
Marmel
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I'm using open office calc to edit these files, could that be an issue??
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Old 12-14-2023, 05:17 PM   #21
Marmel
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I'm using open office calc to edit these files, could that be an issue??

This is the problem....I think it might be working now
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Old 12-14-2023, 05:18 PM   #22
Marmel
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(I'd imagine if you're doing cities other than the default ones, you'd also need to update the city IDs. Otherwise TeamID 1 is going to be based in St. Louis behind the scenes no matter what you call them. I just updated the nicknames to make sure it worked.)

Do you know where i can find city IDs? NM: cities.csv lists them all. It's all coming together now!
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Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions."

Last edited by Marmel : 12-14-2023 at 05:19 PM.
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Old 12-14-2023, 05:30 PM   #23
NawlinsFan
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Do you know where i can find city IDs? NM: cities.csv lists them all. It's all coming together now!

All listed in that cities file. If you have excel its much easier to filtyer the columns and search the name column for what you are looking for.
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Old 12-14-2023, 06:11 PM   #24
Ben E Lou
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This is the problem....I think it might be working now
Huh. Interesting. Never would have guessed that.
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Old 12-14-2023, 06:26 PM   #25
Marmel
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Huh. Interesting. Never would have guessed that.

Me neither!
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