01-08-2014, 11:27 AM | #51 | ||
High School Varsity
Join Date: Jul 2012
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Wow is it the actual gameplanning for the new game too??
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01-08-2014, 03:57 PM | #52 |
n00b
Join Date: Oct 2003
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Is there any particular reason why the logic choices for Going for it on 4th down are so high for the West Coast offense?
I see several Going for it on 4th down at 90% with the lead. If I use Rex (Recommended), they all drop to around 10%. |
01-08-2014, 04:16 PM | #53 |
High School JV
Join Date: Oct 2000
Location: Maine
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These were made for the previous version of FOF.
Ben likes to go for it a lot more than punting, and these are geared more for MP than SP. |
01-08-2014, 04:28 PM | #54 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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01-08-2014, 05:52 PM | #55 |
n00b
Join Date: Oct 2003
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Thanks Skydog,
These gameplans are fantastic, they work perfectly for FOF7. I worry for beginners that haven't gotten their hands on these gameplans or know enough about how to make a gameplan, as I found it's very difficult to win in this game without a proper gameplan, even with the right personnel and using Rex (recommended gameplans, which I was relying on prior to getting my hands on these gameplans) These gameplans have produced immediately better and noticeable results both in the running game and passing game for me. I'm even getting elite numbers from mediocre rated QBs and RBs. |
01-10-2014, 03:17 PM | #56 |
n00b
Join Date: Apr 2012
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These certainly help cut down on the wall of percentages that doesn't feel all that football-ish in the game.
Hopefully future versions of FOF will feature more specialized 'Rex' settings that can choose between such different & specialized schemes for the AI. That's a huge item on my Want List. |
01-10-2014, 04:54 PM | #57 | |
High School JV
Join Date: Dec 2013
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Quote:
Either that or the coaches you employ have certain preferred styles, so if you employ an OC that runs a West Coast offense and you hit rex you know what kind of offense the AI will run. |
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01-11-2014, 10:09 PM | #58 |
n00b
Join Date: Nov 2008
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Patriots running a strong Run-And-Stun today.
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01-12-2014, 06:28 PM | #59 |
n00b
Join Date: Oct 2003
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I'm concerned about the CPU teams for single player, in regards to both remaining competitive and for statistical integrity. I feel that without extreme gameplans such as these, the computer seems to be at a big disadvantage. Statistically, this is also why the CPU teams are less likely to have highly rated QBs than a human player (as well as other QB stats).
I'm assuming that the CPU uses the "Recommended Gameplans" which would be equivalent to the human player clicking the "Recommend" Button. I used the Recommended gameplans during my first few run throughs and I found that any of my QBs was at best at or near 100 QB Rating (usually in the 90s if they had elite skills). Additionally, I generally found the league leaders in passing for the CPU teams to be in the high 90s, sometimes just around the 100.0 QB Rating area. Also, the passing yard leaders tended to be around 4500 yards most years. While, the fact that the statistics seem to reflect more of the 1980s and 1990s era of football with respect to QB statistics rather than the inflated modern day QB stats (with several QBs above 100.0 QB Rating and 5000+ passing yards), it doesn't bother me so much. However, it does bother me that whenever I used these custom gameplans, my QBs are able to achieve closer to modern day QB numbers, but because the CPU aren't using these gameplans (instead using Rex), they can't compete with me in these QB statistics (they still seem to get around 1980s-1990s type QB numbers). I found through my experience, using the West Coast offense, my lowly skilled QB was getting around 88-105 QB Ratings most years. While with a highly skilled QB (Very Good to Excellent) I was getting QB Ratings in the 110+ range, something the CPU was never able to achieve or come close to in any of my simulations. Is this a problem with balance due to the CPU Recommended game plans? Last edited by castorius : 01-12-2014 at 06:29 PM. |
01-12-2014, 06:45 PM | #60 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Humans are better at game planning than the AI. These plans aren't really intended for single player usage, at least not for a decent human player against the AI. I released these to level the field in multiplayer.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-12-2014, 06:51 PM | #61 | |
n00b
Join Date: Oct 2003
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Quote:
I figured as much. I just wish the CPU would be flexible enough to have stock gameplans such as these to use to help level the playing field for them. I could see alot of the CPU teams benefiting greatly using these gameplans with the personnel they have. I feel that the CPU (and Rex) is too conservative with their gameplans, and they are so generic and mediocre when it comes to effectiveness. I feel if the CPU was able to open the box and use gameplans such as these, they would be more competitive, and consequently the statistics would fall more in line with modern day numbers as well (I know some people noted that they wished that the stats would reflect more modern day numbers, especially with respect to passing stats - I feel that having more varied gameplans would solve this problem). |
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01-13-2014, 08:32 AM | #62 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 01-13-2014 at 08:33 AM. |
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01-22-2014, 11:44 AM | #63 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Two things that I'd recommend doing with these plans in version 7.
1. Increase clock-draining to 2 or 3 minutes. 0 seems to really mean ZERO in some situations, and you might throw a pass late in the game when you really don't want to if you use zero in this version. 2. Rex the formation usage screens. FOF7 does a much better job with basing those on your personnel now.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-23-2014, 09:02 AM | #64 |
n00b
Join Date: Jan 2014
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Super excited to try these out. I built my offense around the best TE in the starter draft.
I tried building a game plan but he has only been targeted 3 times in 5 games. I truly think the TE is completely under rated. The versatility a great TE can give is unparalleled. High run blocking while being a deadly pass target allows him to contribute every single down on offense. |
07-03-2015, 09:51 PM | #65 |
n00b
Join Date: Jul 2015
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Hello,
DO you have any new gameplan to share? Also, do you have any defensive gameplan? I am new to the game! I love this gameplans, excellent results |
08-01-2015, 08:27 PM | #66 |
n00b
Join Date: Aug 2009
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How anyone tried "INSOMNIA" OFFENSE with FOF7 in a MP league?
How are the results? |
11-17-2015, 05:36 PM | #67 |
n00b
Join Date: Nov 2015
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I just wanted to say thanks for this. I'm a relatively new player in FOF. I just played my first full season in the OSFL, and I was 1-15. Before I took over, the team was an average team, with a very powerful offense. I didn't make many changes on offense, but we became a terrible offense.
I had to assume it was my game planning that did the trick. After reading this, I feel I understand the offensive portion of game planning much better. I think this will help me become a better competitor in FOF. |
03-30-2016, 08:20 PM | #68 |
n00b
Join Date: Jul 2015
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Which gameplans will work well with solid players all-around but no real studs on offense?
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NOppenheimer over on SimNation baseballonly on the OOTP Forums WWPF RAMS: 2017 and 2019 WWPF Division Champs (12-4, 13-3) CBL ADMIRALS: 2016 and 18 BACK2BACK CBL CHAMPS!! |
04-05-2016, 09:18 AM | #69 |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Balanced?
Honestly, at that point I just Rex it and then tweak to my team's strengths, particularly how well my QB throws certain passes. |
10-31-2016, 08:48 AM | #70 |
College Starter
Join Date: Jun 2003
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would it be possible for someone to reupload these? im ready to do a little insomiaing
Last edited by LastWhiteSoxFanStanding : 10-31-2016 at 08:56 AM. |
10-31-2016, 02:38 PM | #71 |
n00b
Join Date: Aug 2004
Location: Sacramento
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I'd like this posted again as well. I had a HD failure and had to get a new laptop. I've lost almost all of the FOF files I've had {and all from fof7}. I try to download them and get a message that I do not have permission to download or that the file cannot be found.
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10-31-2016, 03:56 PM | #72 |
n00b
Join Date: Oct 2015
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BELCO_Gameplans_v2.zip :: Free File Hosting - File Dropper: File Host for Mp3, Videos, Music, Documents.
Disclaimer: I've never used this site before and just merely did a google search for 'share files online'. Hope there's not a million different download buttons. |
10-31-2016, 04:58 PM | #73 |
College Prospect
Join Date: Nov 2014
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I downloaded the zip file from that site and scanned it. It's fine.
Reuploaded to mega if anyone doesn't want to deal with all those ads. https://mega.nz/#!QFAC1ZKT!GMizg5aGY...jEclij3lFe7n9o Last edited by wustin : 10-31-2016 at 04:59 PM. |
11-01-2016, 07:29 AM | #74 |
College Starter
Join Date: Jun 2003
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thanks guys!
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11-01-2016, 04:33 PM | #75 |
n00b
Join Date: Aug 2004
Location: Sacramento
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Thank You
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11-02-2016, 07:02 AM | #76 |
n00b
Join Date: May 2006
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Keep in mind that these gameplans were created for FOF2k7. They transfer over for the most part, but I suggest using this is a basis to get a better understanding of gameplanning and make adjustments.
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11-02-2016, 07:13 AM | #77 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Original link restored.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
11-29-2016, 08:35 AM | #78 |
High School Varsity
Join Date: Jul 2012
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I still love this Topic, thanks Ben.
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12-05-2016, 10:52 AM | #79 |
n00b
Join Date: Nov 2016
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FOF8
Where do you put these files in FOF8?
Thanks |
12-05-2016, 12:55 PM | #80 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Can't be used in FOF8. Totally new structure.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
12-05-2016, 01:18 PM | #81 |
n00b
Join Date: Nov 2016
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Thanks for letting me know 👍
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04-21-2020, 07:19 PM | #82 |
n00b
Join Date: Oct 2006
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Does anyone have a working link for these or still have a copy?
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04-21-2020, 07:29 PM | #83 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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04-21-2020, 07:31 PM | #84 |
n00b
Join Date: Oct 2006
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08-04-2024, 07:43 PM | #85 |
College Starter
Join Date: Jun 2003
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For those that still play the best version of FOF: FOF7 :-)
A link to the famed and beautiful belco gameplans. Enjoy Belco Gameplans Last edited by LastWhiteSoxFanStanding : 08-04-2024 at 07:43 PM. |
08-19-2024, 11:14 AM | #86 | |
n00b
Join Date: Oct 2009
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Quote:
How did you know someone would come looking? Thank you so much. I never got the hang of the playbook system while the gameplans set up here made me feel like I had control of my scheme. Gonna boot 7 back up. |
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