Yesterday, 07:36 PM | #1 | ||
n00b
Join Date: Nov 2023
Location: Nashville, TN
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How Game-able is the engine?
Interested in hearing yalls experiences with player-created playbooks and gameplanning basically being too good at producing offense with non-elite talent. Im talking 35ppg, 55td QB, 2000/22 reciever with no true elite talent (<70 ovr rating)
basically, im wondering if the engines statistical output is balanced around the AI soft-nerfing every offense (and defense for that matter) with random play generation/gameplanning ? And when a human actually makes the play designs/gameplans make sense, the engine is overtuned? I know some players have produced REALLY insane/impossible results with custom playbooks like 9000+ passing yard seasons, but im assuming thats only achievable with unrealistic/non-immersive exploit-style play calling+gameplanning |
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Today, 12:26 PM | #2 |
n00b
Join Date: Jul 2022
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Is this question exclusive to 9?
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Currently Active Users Viewing This Thread: 2 (1 members and 1 guests) | |
Mo.Raider |
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