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Old 04-11-2025, 09:45 PM   #401
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Aug 12, 3030 – We capture their Liao-sympathetic noble, and then turn them over to the local authorities.

We take apart the four vees we don’t salvage for 1.15 mill, no raiding the estate though.


Sept 21, 3030 – No more issues, we blast home for Galatea after permanent replacements arrive. Epsilon and ῾Eono Company will return home on Oct 03.

Contract Time!!!

Security Deal with Tikonov Free Republic at Carver V
Salvage: Full
Length: 3 months
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.4
Command: Liaison
Remuneration: None
Transport: None
75% Signing Bonus

Our two companies monthly salary is 128,173

What we Spent:


Salary -640,865 – 5 months total
Support – 800k – We lost much armor and two companies of ammo.
Battle Loss - 2,515,413

Total we Spent: 3,956,278

Total we were Paid and Salvaged:


Salary - 2,399,398
Signing Bonus – 1,799,548
Support – 400k
Battle Loss – 1,257,706
Salvage – 1.15 mill

Total we Spent and Salvaged:
7,006,652

Total we Made: 3,050,374

War Chest:
745,150,154

END OF CONTRACT #68!!!!!!!!!!!!!!!!!!!!
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Old 04-12-2025, 01:15 PM   #402
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #69:

June 22, 3030 – Arriving at the quiet non-border FWL world of Tania Borealis and for the FS! Arriving is an Avenger, Leopard CV and a Union for our latest company for it’s shakedown mission is Tekau mā Waru! No one bats an eye at us.

June 29, 3030 – After a week we land and begin to unload and look around. We run into a company of mechs attacking us at the DropPort and they are the ones we expect so they’re trying flip the script by attacking us in places we won’t know rather than where they do.

Here are the Marik Defenders:

Awesome!!! CO, veteran
Stalker, XO, veteran
Archer!!!
JagerMech
Merlin
Assassin
Chameleon
Whitworth
Wolverine 6M!!!
Locust 1M
UrbanMech
Wasp 1A

They are regular. They are on the bottom and us in the middle in the AeroBase #2 map- love that Wolverine, Archer and Awesome possum!!!

This is their bad Assassin a 40 ton medium with 7/11/7 movement and LRm5, ML and SRm2 and then bad armor.

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Old 04-12-2025, 09:45 PM   #403
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we win 10-7!!! Back to winning maybe? I set up my Banshee in the south flank of our central area. They set up on the bottom of the south flank.

Turn 1 – We keep init 9-5. Wow! I charge 5. I need that Wolverine and Archer legged. They move their Urbie first. I take the bait and base it with my Awesome and Hopper too. Our Banshee bases their Whitworth. Our BM bases their Archer behind a building and Catapult bases their Merlin behind the building too. Their Stalker bases my Wolfhound. I base it with my TDR’s on it’s flank. Their Awesome moves 3. Our Stalker bases it. Our Charger bases their Wolverine and Stalker, but not pointed at the Awesome. Our CRD bases their Wolverine too again not pointed well though. Our Wolverine bases their Awesome and our Vulcan their Stalker. Weapons – I fire at their Awesome if they can see it they attack it. Our Charger’s AC20 destroys their Urbie’s CT; dead mech. First kill!!! Our Wolverine hit the gyro on their Awesome one, it falls as does their JM. Melee! Our Stalker destroys the CT on their Awesome, dead and the Wolverine it’s Head, doubly dead. We drop their Merlin, Locust, Whitworth, Stalker and Wolverine. No legs though.

Turn 2 – We lose init by one 7-8. They don’t stand their JM. They move their Archer my BM follows. Our Cat and Wolverine base it too. Our Stalker bases their Wasp, they don’t rise their Merlin or Whitworth. They rise their Stalker! I base it with my TDR in the rear and then they spin their Wolverine but don’t rise it. I base it with many hoping for a leg on the ground. Their Locust rises and ran behind a building. Our Vulcan bases their Wasp too. Weapons fire I unload everything on their Stalker with the ammo in the arms, very light upable. Our Charger destroys the Stalker’s RL, our Awesome it’s LL!!! Our CRD hits it’s engine twice and ammo too, boom, dead Stalker! Our Wolverine hit their JM’s RT ammo, boom, dead mech. Wow that was fast. Melee? Can we leg their Archer or the downed Wolverine to take anything away? Our TDR destroys the LT of their Wolverine. Our Stalker the left side of their Wasp. Our CRD destroys the LL of their Wolverine. Our Cat their Archer’s LL, so we legged it!

They flee from their 4 destroyed and three legged mechs, we took out or legged 7 mechs!

Salvage:


UrbanMech – RT, LT, H, LA, LL, RA, RL
Awesome – RT, RA, RL, LT, LL, LA
Stalker – H, RA
JagerMech – H, LL, RL, RA, LA

Wolverine 6M with destroyed LT, and LL; current value is 4,065,657 – to fix is 800k.
Wasp 1A missing LL, LT; current value - 1,246,640 – to fix 400k
Archer missing LL; see below

I add the parts to my stockpile. I don’t care about the savaged Wasp. The Archer LL though? Got it, added! The Wolverine LL and LT too? Got none from it, other 55 tonners? Nope. I spend the 800k to fix up, added! The War Chest is 744,350,154.
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Old 04-12-2025, 10:31 PM   #404
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 01, 3030 - We spend 2 days repairing, refitting, relaxing and salvaging from their HQ 800k value of cash. Tekau mā Waru will return on July 28 at Galatea.

Is it Contracting Time?????????????


Objective Raid by the Lyrans on the Free Worlds League World of Tania Borealis
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.6
Command: Liaison
Remuneration: None
Transport: None
62% Signing Bonus

Our company’s cost is 79,991.

What we Spent:

Salary – 159,982 – two months total
Support – 400k – Lighter damage dealt by them and light for armor too.

Total we Spent: 559,982

What we were Paid and Salvaged:


Salary – 614,330
Bonus - 380,885
Support – 200k
Salvage – 800k

Total we were Paid and Salvaged
: 1,995,215

Total we Made
: 1,435,233

War Chest: 745,785,387

END OF CONTRACT #69!!!
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Old 04-13-2025, 02:13 PM   #405
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #70:

July 22, 3030 - Arriving at the CC world Gei-Fu for the extract raid for prisoners of war is Nove, Unsprezece, Kumi na Tano and our infantry and then the big navy for the FS. Here at the Zenith point is the new border of the CC and the FS. Here are an Invader JumpShip with all three rings locked in. They have a pair of Achilles and then...a Venegance...wow nasty. The FS Suns intel here had a Leoaprd and nothing at the Nadir one to smash them, they were wrong.

Here is what they have – 44 fighters, 4 Aquarius and 2 Achilles. We kill 24 fighters, 2 Aqaurius the two Achilles and the Vengeance moves back, i need it. I chase it full force. Can i take it down? I order all forces to engage. They suicide attack us with 4 fighters lost. We lose more, but we keep it up. I need an 8 to take it out and i toss a 8 even, done! We took it out! Can we salvage the 2 Achilles? Or it? I toss a 5, 6 and 8 so nope....insert sad face there. They jump out as we approach.

Battle Loss at the JumpPoint
– We lost 20 fighters and 2 Aquarius, 10 we cannot salvage for lost 25.6 mill and then we can salvage the 10 lost for 7.65 mill. We lost one Aquarius for for 14,221,500. We can salvage 14 of theirs for 15 mill even and then an Aquarius for 850k.

We salvaged at the JumpPoint 6 mill.

July 27, 3030 - Since the trap is at the JumpPoint, we have nothing here taking us at Gei-Fu proper.

We land at the military prison, and unload, and head to them! We have vees for our infantry we rented behind us for the prisoners.

Here are the CC Battalion at the Military Prison!

Assault:

Awesome – veteran!!!
BattleMaster – veteran!!! CO
Charger 1A5 - veteran!! XO
Cyclops - veteran
Goliath – veteran
Victor 9B – veteran,

Love that BM and Charger and Awesome trio!!!

Heavy:

Cataphract 2X!!!
Grasshopper!!!!
JagerMech
Marauder 3L
Merlin
Quickdraw
Rifleman
Warhammer 6L

Love that better armored Cataphract and Hopper too!!!!!!!!!!

Medium:

Blackjack
Centurion
Cicada
Clint
Dervish
Griffin
Hunchback
Phoenix Hawk 1!!
Shadow Hawk
2 Vindicator
Whitworth

Love that PXH but not any Wolverines is weird.

Light:


Firestarter
Javelin
2 Locust 1L
2 Stinger
2 UrbanMech 60L – the one with AC20.
2 Wasp 1L

Tons of great AC20s in the Charger, Victor, Cyclops and 2 Urbies and Hunch.

They are regular and then in the top to our bottom to give them more time to maneuver for this longer battle.

This is their Charger variant, and my fav version too. It’s 80 tons, 4/6 movement, rocks an Ac20 and 2 SRM6s and ML and Sl and then 13 heat sinks and then max armor!!!

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Old 04-13-2025, 09:36 PM   #406
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 6-7 – close! We set up in the top of their south flank and then top most for their stuff on the top flanks

Turn 1 – We lose not close 8-4. Half of their roll! I charge 5. They flank us with their Locusts, and Wasps. I base their Wasp with our Spider and Jenner and Hermes II 2M. I fire 18 at their BM and 18 at their Charger. Nove’s Orion hits the ammo in their Charger’s RT, boom, dead mech!! Kumi na Tano’s Awesome destroys their BM’s LA. It’s Archer the RL. Then it’s Grasshopper the RA. Legged! It falls, nothing else does. Melee? Our Hermes II legs their Wasp’s RL.

Turn 2 – We lose init much closer 11-9. We charge 5 where possible. They charge thier JagerMech in to stop us and I base it with four Assaults. Their Victor leaps and bases my rear on my BM. Thier Cyclops it’s flank. They didn’t eject their legged mechs, by the by. I base thier Locusts that are in our rear arc with my lights and scouts. They base our scouts with thiers, and their PXh too on our flank. We base their Victor and Cyclops with our smash stuff 3 each. Weapons fire!!! I spend 18 each at thier Awesome and Cataphract 2X. Thier Hunch’s AC20 decaptited our TDR in Unsprezece. Uh oh. Dead mech!!! Unsprezece’s Catapult desttroys their Awesome’s CT. Ouch. Dead mech!! Kumi na Tano’s Stalker hits the ammo in thier CTF’s RT, dead mech for it. Ouch, both mechs down. Melee? We leg thier JM’s RL. We also leg another light the Locust 1L. We drop thier Victor.

Turn 3 – We win init 7-3. Yay! They don’t eject anything. They rise their Victor, we stay based with it. They charge us with thier Rifleman, Merlin. We base them with what was based with their JM and then thier Cyclops too. Their Phoenix Hawk bases our flank on my Orion, and then I base it with three heavies in fire support and a Stalker too. They base our Stalker with their Cyclops and then Goliath too. We base thier Jav and Locust with good stuff lights and mediums. Then they hop thier Hopper away, no kicks. Weapons fire!!! I fire 12 each at their Victor, Cyclops and Grassshopper trying for a weapons kill instead. Our Charger in Unprezece destroys the Head of thier Victor, and then we also destory it’s RL and LL wounded too, it survives. Nove’s Hunchback hits the ammo in thier Cyclops, boom!!! We also legged it. They legged our BM and destrorys it’s LA too . Kumi na Tano’s Awesome sheers off their Hopper’s RL. It’s on the ground. We also destory it’s RA and LA. Legged! Got it!!! Melee? We leg their Jav, Locust and PXH and Rifleman too..

Salvage:

Charger 1A5 – RA,H, LL,
Awesome - RT, H, LT, LL, RA,
Cataphract – RA, H, LA, LL
Cyclops – RA, LA, LL, H

BattleMaster – missing RA, RL, LA; current value - 8,001,243 – to fix 500k.
Javelin missing RL and LL; current value 1,9400,840 – to fix 500k
Rifleman missing RL; see below
Phoenix Hawk missing LL; current value is 3,567,540 - to fix 500k
Grasshopper missing RA, LA; see below
Victor missing H, LL, RL; see below
JagerMech – missing RL; see below
Wasp 1L missing RL; current value is 1,406,720 to fix is 250k.
Locust 1L missing LLx2!; current value is 1,598,400 to fix is 250k each.

We took out or legged 14 mechs! They eject and flee! The prison is ours!! I add those boomed up mechs. The BM stuff? Got it’s RA, the LA and RL in other 85 tonners? Got the arm in Stalker just LLs though, I spend the 500k to get it up and running added! No Jav legs, I pay the 500k to fix added!!! The Rifleman RL? Added! Don’t have a free PXH leg, I spend the 500k added!!! The Hopper arms? Got the RA with it, others? Got it in Warhammer, added!!! The Victor H and two legs? Got it easily in that model and added! JM RL? Got it from recent battle, added! Don’t care about the Wasp or Locusts. Our War Chest is 744,285,387.

Us:

Thunderbolt in Unsprezece – Missing it’s H
BattleMaster in Nove – missing it’s LA and LL.

We use a JagerMech head for the TBolt. Do I have the BM stuff? Got the Leg but not arm in it’s form. The LA in others? Got a Stalker, fixed!

Battle Loss -
2 mill for H and LA and LL, but I had them and am not out them.
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Old 04-13-2025, 10:11 PM   #407
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 27, 3030 - We capture their people and free them all, and the FS ones for them, and many want to join us too, and we add 9. I’ll add them once we get back. We don’t have time to search their garrison for stuff, just the pilots are why we are here.

We will return with them on Sept 10, 3030.

Contract Stuff??

Extract Raid by the Federated Suns the Capellan Confederation World of Gei-Fu
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus


Our three companies are total worth 239,973


What we Spent:


Salary - 959,892 – four months total.
Ground Support – 1.2 mill, three rounds, not that much damage taken save by our BM and such.
Air Support - 10 Mill
To Salvage Our Stuff – 7.65 mill
To Salvage Their Stuff – 15.85 mill

Total we Spent
: 35,659,892

Total we Were Paid:


Salary – 2,150,158
Signing Bonus – 1,978,145
Ground Support – 600k
Ground Battle Loss – 1 mill
Support Air – 5 mill
Salvage Air – 3.725 mill
Battle Loss Air - 19,910,750
Salvage – 6 mill

Total we were Paid and Salvaged
: 40,364,053 only our salvage in air broke us even

Total we Made
: 4,704,161

War Chest: 748,989,548

END OF CONTRACT #70!!!!!!!
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Old 04-18-2025, 12:03 AM   #408
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #71:

June 07, 3030 – Heading on a raid by the CC on the FS world is Oitavo, Shoondzah and Sip-Sam at the planet of Sarmaza on the border just taken from them just like our raid on Gan Singh earlier. We are here to blow them down the beach and help hurt their rebuilding and such. This is both a smash and grab both. We arrive at the Nadir JumpPoint, no issues.

June 12, 3030 – We land on Sarmaza and find no major landing issues. They have a battalion of mechs here to smash and then raid and blow up the base. We need to maximize the damage.

Here are my stuff!

Oitavo:

AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

Great stuff save the lack of a Hopper and the lower rated TBT.

Shoondzah:

Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt

Longbow 7Q
Catapult C1
Warhammer 6D
Archer 2R

Grasshopper
Vulcan 5T
Wolverine 6M
Wolfhound

Much better! The Hopper and no TBT are there.

Sip-Sam:

Atlas AS7D
BattleMaster 1G
Charger 1A5
Thunderbolt

Awesome
Catapult C1
Trebuchet
Archer 2R

Grasshopper
Javelin 10F
Wolverine 6R
Spider

Great stuff there, with a TBT and Hopper so it’s an average.

Here are the FS D!

Assaults
:

Banshee 3E –veteran, the base one with lighter armer, AC5 and PPC and Sl, with 16 heat sinks.
Goliath - veteran
Longbow 7Q!!! – veteran, CO
Stalker, veteran
Victor 9B, veteran,
Zeus 6A - veteran, XO, this has PPC ,3 SRM6s, okay armor, LL, 2 ML one rear facing, just 17 heat sinks

Love that Longbow!!!!

Heavy:

Archer!!!
Cataphract
Crusader 3D!!!
JagerMech
Marauder 3D
Merlin
Orion!!!
Rifleman
Warhammer 6D

Love that CRD, Archer and Orion. The FS captured a Cataphract making plant, so that is correct.

Medium:

BlackJack
Centurion
Dervish
3 Enforcer
Griffin
Hunchback
Shadow Hawk 2D
Trebuchet!!!
Whitworth
Wolverine 6D

Love that TBT!

Light:

2 Commando
Javelin
Firestarter
Locust
Stinger
Wasp
2 Wolfhound!!!!

The Wolfhounds are great to add to.

Here is their and our Enforcer a medium mech with a weak movement at just 4/6/4 with an AC10, and LL and SL, so two big guns but just 12 heat sinks and then 144 points of armor, so one ton fewer than normal on a 50 tonner.



They are at the top, us at the bottom in a base. They are all regular.
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Old 04-18-2025, 09:13 PM   #409
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-Up – We lose 10-2. Ouch. We set up our three companies at the top of the south flank and then they in a giant circle.

Turn 1 – We lose init too closer 8-5. I charge five they are flanking us with their Commandos and Wolfhounds. I base the closest Wolfhound with a Spider and our Wolfhound too. They base my Spider with a Locust. Weapons fire! I fire 18 at their Longbow and Stalker. I hope to take them down with legs and such but not enough to blow them up!!! Our CRD in Oitavo destroys the Longbow in it’s RT by hitting ammo, boom, dead mech. We also double legged it too. That’s Ian’s 4th kill! Sip-Sam’s Catapult hits the ammo in the Stalker’s LA, dead mech!!! Overkill city! We also legged it. Melee? We wound their Wolfhound and then they hit our Spider too twice.

Turn 2 – We lose init this round as well but a more respectable 8-7. Nice! We charge 5. They charge with their stuff, and we base their Orion with a Banshee and BM. Then their Victor leaps behind our line at our BM’s flank, I base it with four assaults. Their Zeus charges us and bases our TDR so we base it back with 2 Archers and a Catapult leapt to it’s flank. Their Warhammer bases us, so we base it with an Awesome, Longbow and both Grasshoppers. We base their wounded Wolfhound with the same three and then they move their flanks to our rear arc. Our other Spider bases their Commando and our Wolverine too. They push flanks like Stinger and FS and Wasp too. I fire 18 each again at their Orion and Victor 9B. Their Victor hit’s the RL on Sip-Sam’s Charger and destroyed it with the AC20. Shoondzah’s Warhammer 6D hits the ammo in their Victor, exploded! We also destroyed it’s H with an AC20 and then other limbs, dead pilot. Oitavo’s BM hits the ammo in their Orion, boom, dead mech. Wow we’ve blown up four mechs. That’s Agata’s 4th kill. Melee? Our Catapult legs their Zeus! Our Wolfhound legs theirs. Our Hopper legs their Warhammer! Three legs, nice! Dropping to the ground is our Archer 2R in Shoondzah.

They have left two Assaults. They push.

Turn 3 – We win, yay! 11-10 close, but I’ll take it. I eject our Charger. They backup their Archer, I cannot leg it with bases. I do base their CRD with three assaults and a TDR. We base their other Wolfhound with a Wolverine 6M and a Vulcan. We base their Banshee and Rifleman with three fire support mechs each, all heavy and assault. Our lights base their Commando. Weapons fire! I send 12 each at their Banshee, Archer and Goliath. Oitavo’s Sunand Joshi destroys their Archer’s ammo, boom, dead mech that’s Sunand Joshi’s 4th kill. We also legged it too. Our Catapult in Shoondzah’s H is destroyed, dead mech and pilot. Their Goliath stands. Their Banshee 3E lost a LA to Sip-Sam’s TDR and then it’s LT to it’s Grasshopper. It falls. Melee!!! We leg their Crusader with our BM. Our Wolfhound legs their Commando and then blows it up when a crit in the RT goes up, dead mech. We destroy their Banshee’s RA and RT! No legs though. It walks away. Then we leg their Rifleman’s LL! it’s down.

They eject their 5 legged mechs, and we took out or legged 11 mechs!!! They flee and we capture the base.

Salvage:

Longbow – RA, LT, H, LA
Stalker – RA, H, LL
Victor 9B – RA, LL, LA
Orion 1K – RA, H, LL
Archer – RL, RA, H, LA
Commando – RA, LL, H, LA, LT

Zeus 6A – missing RL; see below
Wolfhound missing LL; current value is 5,222,893 to fix – 500k
Warhammer 6D missing RL; see below
Crusader 3D missing LL; see below
Rifleman missing LL; current value is 4,360,000 – to fix 500k

I add the mech parts. We blew up most of what I wanted to salvage. Can I salvage their Zeus’s RL? Got it and it’s added!!! The Wolfhound is missing. I spend 500k. Added!!! Warhammer 6D??? No Warhammer legs, other 70 tonners? The salvaged Archer RL work, added!!! That awesome CRD LL? Got it, added! The Rifleman one? No parts, other 60 tonners? Nope! I spend 500k Added!

Us:


Sip-Sam’s Charger 1A5 missing RL. Battle Loss – 750k
Shoondzah’s Catapult missing H . Battle Loss – 750k

Do i have a Charger Leg? Just an LL one, not RL. Other 80 tonners? Got an Awesome, done!!! A Catapult Head? Got it! Fixed!!!

Battle Loss
– 1.5 mill, but we fixed it.
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Old 04-18-2025, 09:28 PM   #410
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
June 15, 3030 – We spend three days relaxing, repairing, and fixing and then salvaging from them 2.4 mill and then we blow up their HQ!!!

These three companies of Sip-Sam, Shoondzah and Oitavo are probably going to stay here like before after Gan Singh to see about another deal from this area.

Is it time for another Contract???? The final of this June batch?

Objective Raid by the Capellan Confederation on the Federated Suns World of Sarmaxa.
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus

Our salary combined is 239,973!

What we Spent:

Salary - 239,973
Support – 1.2 mill - 200k and 1 mill armor

Total we Spent
: 1,439,973

What we were Paid and Salvaged:

Salary - 2,150,158
Signing Bonus - 1,978,145
Battle Loss - 750000
Support - 600000
Salvage – 2.4 mill

Total we were Paid and Salvaged:
7,878,303

We made out!

What we Made:
6,438,330

War Chest: 754,427,878

Good stuff!!!

END OF CONTRACT #71!!!!!!!!!!!!!!!
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Old 04-19-2025, 10:48 AM   #411
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
EVENT, June 12, 3030 – The heir to the St. Ives Compact is born Kai Allard-Liao.

June 22, 3030 - Iota and Labíng-Pitó will return

July 01, 3030 – Another 17 brought in! Since I had 8 left, that’s 25 total and two companies each. Should I do one each of Mechs and Vees? Or two Mechs? One of each, because I am missing a lot of mechs I like.

10th Kappa Vee Company:


Capt. Lorita Hatch, Devastator
Martha Martínez, Demolisher
Sadaharu Ine, Ontos
Zheng-xin Duan, Brutus

Left. Murray Halse, Rhino
Carl Rallis, Schrek PPC Carrier
Correena bin Hilal, Hunter *
Casandra Tremain, Manticore

Left. Guo-dong Zhào, Condor (Liao)
Margaret Smith, Maxim *
Alan Peaston, Pegasus
Clarine Minardi, Scimitar

All elite! I had to buy the Maxim and Hunter for a total of 2.75 mill.

19th Mech Company Named “Tasnevets” which is Armenian for 19:

Capt. Alice Whigfield, BattleMaster *
Jon La Roux, Banshee 3S -*
B.J. Shah, Charger 1A5 *
Nadia Ali, Orion 1K

I spent for the BM 9.5 mill, Banshee 9 mill; and Charger 8 mill. Total spent was 26.5 mill. War chest is (725,177,878).

Left. Mortimer Secada, Awesome
Richard Horowitz, Stalker
Denise Li, Archer
Arianne Weekhout , Crusader 3D

Left. Hana Tafiti, Grasshopper
Yugh Fumu, Wolverine 6M
Vendelin Masin, Javelin 10F *
Walter Pegg, Wolfhound

I spent 2.5 mill on the Jav, All elite. War chest is 722,677,878.
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Old 04-19-2025, 09:25 PM   #412
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 01, 3030 – Contracts?!!??!?!??

I get 4. They are:

#1. The CC want us to Obj Raid the FS newly christened border world of Truth one jump from Sarmaxa also captured by them they want us to raid. We could be here on July 6 if we sent the Battalions in Sarmaxa.
#2. The Lyrans want us to 3-month security their planet of Lamon which is three jumps away for helping, we could be there on July 12. They’d need a mech and vee company.
#3. The CC want us again to Extract Raid all of the military supplies from the Compact world of Taga’s HQ. We’d need just a company and could send in Khamésh or Deitch on July 9.
#4. The Lyrans also want us to O Raid the FWL world of Bedeque a few jumps from the border and then we could be there on Aug 2, and I would just need a company here too.

I take them all!!!

Negotiations with CC for #1 Deal: 260 points. I pull 50 for full salvage they offer a length of 3 months I drop to one, 10. We grab 50% Battle Loss and Support, 25 and then they do the same for x4 salary and then we add 20 for no remuneration and transport and then they’ll give us a liaison. We have left 170 so 85% signing bonus. We’ll send Sip-Sam, Shoondzah and Oitavo. See you on the 6th!

Contract #72:

Obj. Raid for the CC against the FS Border world of Truth
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Singing Bonus

Negotiations with LC for #1 Deal: We start with 191 points. We do the same, save it’s 3 months long. We have left the 121 points for 60% signing bonus. We will send our 10th Vee Kappa and 19th Mech Tasnevets too!!!

Contract #73:

Security for the LC in the world of Lamon
Salvage – Full
Length – 3 Months
Salary – x4, x1.4, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
60% Singing Bonus

Negotiation for 2nd CC Deal: Everything the same. We’ll send in Deitch Company for July 9th

Contract #74:

Ex. Raid for the CC against the St. Ives world of Taga
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Singing Bonus

Negotiation with the LC #2: This uses up the same points as the previous but with 10 fewer points. I’ll send in Labíng-Pitó see you on Aug 2!

Contract #75:

Obj. Raid for the LC in the FWL world of Bedeque
Salvage – Full
Length – 3 Months
Salary – x4, x1.6, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
55% Signing Bonus

Yay for stuff to do!!!
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Old 04-20-2025, 01:39 PM   #413
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #72:

July 6, 3030 – Our battalion and Overlord, Avenger and Leopard CV arrive at the Nadir JumpPoint of the new border world of Truth and there are no folks here that intercede.

July 11, 3030 – We land at Truth and then scout with our 12 fighters and then local conventional ones attack and some VTOLs too so we divert and smash them good.

We land at the Davion HQ and they unfurl the expected Mech Battalion!

Assault:

Banshee 3S – veteran, XO - yay
BattleMaster 1D – veteran, CO – yay!!!
Goliath - veteran
Stalker 3f - veteran
Striker 2S - veteran
Zeus 6S - veteran

Two great assaults smashes I adore!

Heavy:

Cataphract
Catapult – yay!
JagerMech
Marauder 3D
Merlin
Quickdraw
Rifleman
Thunderbolt – yay!!!

Love that Cat and Thunderbolt! 2 more great mechs to add!

Medium:

Centurion
Cicada
Chameleon
Dervish
3 Enforcer
Phoenix Hawk !!!
Shadow Hawk 2D
Trebuchet!!!
Whitworth
Wolverine 6D

Nice PXh, the Wolverine is not one of my fave variants though.


Light:

2 Commando
1 Javelin
2 Locust 1E!!!
2 Stinger
2 Wasp
1 Wolfhound!!!

Love that Locust variant and then the Wolfhound is my preferred non-jumping light scout though.

This is their badly designed Shadow Hawk with AC5, 2 SRM2s 2 ML, LRM5 and then no armor at all and moves 5/8/5 with 12 heat sinks, not great for exchanging fire.



They are regular and on the far side and us on the south.
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Old 04-20-2025, 09:29 PM   #414
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose close and realistically 9-7. I set up at the top again. They set at the top around us in a giant circle.

Turn 1 – I lose again 10-8 again by 2. I move 5. They flank us with their Locusts and Wolfhound, PXH and I base their Wolfhound with my 2 Spiders and a Vulcan too. They base my Vulcan with a pair of Commandos. Our 2 Jav 10Fs and another Vulcan base their PXH. They move in their other Lights. Weapons – I fire 18 each at their BM and Banshee! Sip-Sam’s Awesome legged their heavily armored Banshee’s LL. We also destroyed both arms. Shoondzah’s Warhammer’s 6D PPc heads their BM! Dead mech and person, We also destroy its entire left side. Melee? We wound and drop their Wolfhound but their PXH stands and was hit. We killed their CO!!

Turn 2 – We still lose by 1 3-2. Ouch. Rough. I charge five, their Wolfhound stands and then I stay near it, and then the same stuff near their PXH. Their lights are in my rear arcs. Our Banshee bases their Stalker that moves out and then two more assaults smashes join it. Their Cataphract bases our Banshee’s flank. Then we base it back with four smash units. They base our Banshee’s other flank with their MAD. Then their Goliath and Striker it’s front. We base their Locust with a pair of Wolverines. Weapons fire - I focus 18 each on their Stalker and nothing else, TDR? Zeus? Striker? I don’t want to overkill, but maybe that TDR will survive so I do it. Oitavo’s TDR hits the ammo on their Stalker, boom, dead mech!!! Sip-Sam’s Catapult hits the ammo on their TDR and boom, it explodes. Dead mech! Then our Banshee falls. Melee! They kick and destroy our Banshee’s RL and RA. Our Spider legs their Wolfhound! Our Vulcan legs their PXH after getting a limb blown off, on the ground but can be reattached. We drop their Cataphract but don’t leg it. We hurt their Locust but it stands.

Turn 3 - We lose init again 8-5. Hmmm….not great. I eject my Banshee. They don’t their legged stuff. We base where we can and cannot move 5. We base their Goliath with 4 units and they base our BM on it with a leapt Catapult in our rear of our BM behind our lines. I base it with 2 Awesomes and a Longbow and Archer, I need to leg it. Their two Commandos base our rear and flank of our TBT. We base their TBT with two Assaults and a TDR. Their Whitworth leaps away, no kicks. We base their Marauder in front with an Atlas in Sip-Sam and Charger and TDR and Guillotine leaps to its rear. Their Cataphract rises and stays in that hex. Weapons fire! I fire 12 each at their Goliath, Zeus and Striker. Their Goliath survives. Sip-Sam’s Charger hit the ammo on their Zeus – boom, dead mech!!! Shoondzah’s Warhammer legs their Striker. We also destroy its LA and LT too. Melee? Our Atlas legs their Marauder, and then a Longbow legs their Catapult and BM legs their Cataphract.

They eject and we blew up three, and then legged 7!


Salvage:

Stalker – LA, LL, H
Thunderbolt – H, RA, LT
Zeus 6S – H, LL, RA,

Banshee 3S – missing LL, LA and RA; current value 6,870,745 – fix 2 mill
BattleMaster 1D – missing H, LL, LT, LA; current value - 7,146,043 – to fix 1 mill.
Wolfhound missing RL; current value - 5,122,893 - to fix 600k
Phoenix Hawk 1D – reattach LL; current value - 3,557,390 – to fix 500k.
Striker 2S – missing RL, LA, and LT; see below
Marauder 3D – missing RL; see below
Catapult – missing RL; current value - 5,190,125 – to fix 600k

I add the three blown up. Do I have a Banshee LL and both arms? No Banshee parts and it’s a unique weight type. I pay the price, added! The BM 1D left side and H? Only have the Head in it’s chassis. Other left side 85 tonners? Got everything but LT. Spent and added!!! Ditto the Wolfhound. The PXh? Ditto. Added! The randomly grabbed assault Striker? 80 tons of others too? Got the RL in it’s chassis, others for the LT and LA? Got it in Awesome parts, added!! The MAD RL? Got an Orion leg. The Catapult one? None from it, other 65 tonners? Nope – spent! Added! Our War Chest is 718,977,878.

Us:

Banshee 3S - missing RL, RA; current value is 7,370,745 – to fix 1.5 mill.

Battle Loss
– 1.5 mill
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Old 04-20-2025, 09:51 PM   #415
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 15, 3030 – We spend 4 days relaxing, and repairing, rearming and salvaging from the HQ is 2.9 mill. We blow it up and then head out!

CC Contract Time?

Obj. Raid for the CC against the FS Border world of Truth
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Signing Bonus

Our salary is 239,973

What we Spent:

Salary - 239,973
Battle Loss – 1.5 mill
Support – 1.2 mill – 200k ammo and 1 mill armor.

Total we Spent: 2,939,973

What we were Paid and Salvaged:

Salary – 2,150,158
Signing Bonus - 1,935,142
Battle Loss – 750k
Support- 600k
Salvage - 2.9 mill

Total we were Paid and Salvaged:
8,335,300

Total we Made: 5,395,327

War Chest:
724,373,205

END OF CONTRACT #72!!!
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Old 04-24-2025, 03:18 PM   #416
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #73:

July 12, 3030 - 10th Vee Kappa and 19th Mech Tasnevets arrive at the Lyran world of Lamon a few jumps inside the border for a 3-month security deal. The contract begins and will end on October 12, 3030.

July 17 – We set up at their home captial and HQ and begin patrols with one each lance of vees and mechs too.

Aug 2, 3030 - We find a weird signal and send out to investigate. We are told by an informant that an entire mixed battalions of one company each of vees, mechs and infantry is there as a trap to smash us, so we pull all of our forces to smash them good.

We arrive, and then scout with fighters and yes, they are as expected.

Our Rebel LC Lamon Foes!

Mechs:

Atlas – Yay!!!, veteran, CO
Victor 9B – veteran, XO
Catapult – yaya!!!!
JagerMech – JM6S – the bad one.
Warhammer 6R – Okay, I have one spare, prefer the 6D they are allied with.
Assassin
Centurion
Trebuchet – not bad.
Vulcan 5T!!!! – yay!!! Love it.
Stinger
UrbanMech
Valkyrie

TWO AC20s at assaults, nasty!!!

Infantry:

1 each of mobile, jump and foot.

Vees:

Puma, veteran, XO
Schrek, AC Carrier, veteran
SturmFuer – veteran, CO,
Brutus!!!
SRM Carrier
Von Luckner K100
Condor!!!
Vedette
Galleon
Harasser Laser Platform
Hunter!!!
Striker

Love that Condor, Hunter and Brutus and then even the SturmFuer is great weapons but bad ammo. They have another 2 AC20s in the VL.

They are regular and then they in the middle, we are on a communications dish map.

This is their and our beloved scout vee the Condor Heavy Hover Scout 50 tonner. They have 8/12 movement, 96 points of armor, an AC5, 2 ML, and MG for shooting up stuff and then ours is the Liao variant with 4 ML which I prefer. It’s a durable scout with better armor at 136.

Pic:


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Old 04-24-2025, 08:46 PM   #417
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win well 10-6 by 4. I set up on the southern top flank and then vees under us too. They set up around the building in the middle.

Turn 1 – We lose init unfortunately, but closer 8-6. We charge 5 where possible, although their Puma heads in front of our Charger which bases it but moves just 4. I also base it with our Banshee and BM. Their Victor leaps to our BM’s flank, our Orion bases it. Our Stalker and Awesome base it too. None move 5 though and are easy to it. They flank us with their Condor, Harasser and Stinger too. I base their Vulcan with our Jav and Wolverine. Weapons fire! I fire mechs at their Atlas and vees at their SF. Our Archer destroys the Atlas’s LA. It falls. Our Manticore destroys the SF’s front side it’s down! Melee? Our BM destroys their Puma’s left side. Down vee!!! We drop their Victor and Vulcan no jumping away but their Atlas stands.

Turn 2 – We again lose much larger 9-8, closer by one. They stand their Victor and we chase it, and then their Vulcan and base each with the same and our Grasshopper too on their Vulcan,. Their JagerMech charges us. Their Catapult is too far away, no legging it. Our Wolfhound bases their Trebuchet’s rear. Our three assault smash stuff base their JM on their Hunter. We base their Brutus with our Archer and CRD and if we both kick the side, that would drop it. Weapons fire! I fire mechs at their Atlas again and 6 vees each at their Schrek and Brutus. Our Schrek’s front is destroyed by their VL. Their Schrek and Brutus are savaged but around. Our Orion destroys their Atlas’s LL, and the RL and RA destroyed too. Double legged!!! Melee? Our Archer destroys their Brutus’s front. Our Hopper legs their Vulcan!!! Our Banshee legs their JagerMech and our Orion their Victor!!! Yay!

We capture them and they eject from their 4 legged mechs and flee.

Salvage:

Atlas – Missing RL, RA, LL, LA; see below
Vulcan 5T – Missing RL; current value - 3,058,100 – to fix 500k
JagerMech JM6S – Missing LL; see below
Victor 9B – Missing RL; see below

We added four mechs, two we were looking for! Do I have both Atlas legs and arms? Got them all, added!!! Don’t have Vulcan or other 45 tonner pieces. I spend 500k to add it!!! The JM LL? Got it in that form too. The Victor right one? Got it in 9B form! Added!!! War chest is 723,873,205.

SturmFuer – missing front, we toss a 7 and cannot salvage
Puma – destroyed left side and we toss a, 8 and CAN salvage!!!
Brutus – destroyed front, we toss a 7 and cannot salvage

Couldn’t get the Brutus, sad face.

Us:

Schrek PPC Carrier – destroyed front, I toss a 9 and CAN salvage it!

Battle loss - 3,820,500 but we didn’t spend it.
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Old 04-24-2025, 09:04 PM   #418
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We don’t salvage anything from their base since it’s a Communications Station. We take apart the SF and Brutus and get 350k.

No other attacks happen since we thumped them massively.

Oct 12, 3030 - 10th Vee Kappa and 19th Mech Tasnevets are done and will return on Oct 25, 3030!

Contract Fun Times? Yes!!!


Security for the LC in the world of Lamon
Salvage – Full
Length – 3 Months
Salary – x4, x1.4, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
60% Signing Bonus

Our monthly salary is 131,667 combined

What we Spent:


Salary - 526,668
Support – 1 mil even – 150k ammo and 850k armor.

Total we Spent
: 1,526,668

What we were Paid and Salvaged:

Salary - 2,654,379
Signing Bonus – 1,592,627
Battle Loss – 1,910,250
Support – 500k
Salvage – 350k

Total we were Paid and Salvaged: 7,007,256

Total we Made:
5,480,588

War Chest: 729,353,793

END OF CONTRACT #73!!!!!!!!
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Old 04-24-2025, 09:26 PM   #419
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
I thought it would be great to check in on my navy!!!

Here it is as of today.


JumpShips:

Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles,
Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles
Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary
Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius.
Invader JumpShip – We rename it “Glorious Conquest” captured from Pirates near the Magistracy of Canopus. With 3 DropRings and then 2 Small Craft.
Invader – JumpShip with three rings. Captured from Pirates on Outworlds Alliance deal renamed “Power Invasion”

Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance”,
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Power”

Star Lord – 6 DropRings, has space for 4 Small Craft we bring in 4 Aquarii. Named “Milky Way.”
Star Lord – With 6 Drop Rings and 4 Small Craft. Named “The Starry Way
Star Lord - “Starry Valley,” 6 DropRings, 4 Small Craft that are DropShuttles


DropShips:


Cargo:

Mule Cargo Carrier DropShop we captured from Pirates, we named the ”Profits of Merc Life” we captured from pirates will
Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each
Mule DropShip - Cargo carrier has 3 bays for 2,715 tons each. Captured from Pirates on Outworlds Alliance deal renamed “Cargo Fun Times”

Jumbo DropShip – This is a cargo carrier Droppy with 2 Small Craft we turn to Aquarius and 1 bay for 1331 tons and 2 more for 4k each. We captured it from the Pirates from the Magistracy of Canopus mission and then we rename it “Cargo-tastic”.

Fighter Carriers:

Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full;
Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full, captured by rented Avengers
Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full
Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC
Leopard CV “Panthera Pardus Fusca II” Captured from CC, full
Leopard CV – Fighter carrier DropShip with space for 6 fighters, full, we named “Panthera Pardus Tulliana” Captured from Pirates.
Leopard CV – Fighter Carrier with six spots, named “Panthera Pardus Pardus”. Captured from the DC in Alrakis.
Leopard CV DropShip with 6 fighters not full, we renamed the “Panthera Pardus Orientalis” (The Amur Leopard). Captured from DC in Atria
Leopard CV DropShip, fighter carrier with room for 6. Empty. Captured from CC at New Macao We renamed the “Panthera Pardus Delacouri”
Leopard CV – fighter carrier carrying 6, empty captured In the DC system of Sabik. We named it “Panthera Pardus Kotiya”
Leopard CV - Fighter Carrier carries 6 fighters. Captured from CC in 2nd wave of 4th Secession War in Gan Singh. We are all used up in Leopard genus. I rename it “The Steel Claw”
Leopard CV – Captured at CC World of Sakhalin in the 6th Wave of the Operation Rat of the 4th Succession War ; fighter carrier for 6, named “The Bronze Claw”
Leopard CV – Fighter Carrier for 6 fighters - We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it was named “Iron Claw” which we keep.
Leopard CV DropShip – This was a Leopard that carried a lance of mechs and 2 fighters. Empty! I name it “Jade Claw.” It costs 168,084,000, I trade it for a Leopard CV. Captured near the MC Pirate planet.
Leopard CV – Fighter carrier DropShip with 6, captured from Pirates on Outworlds Alliance deal renamed “Battle Claw”

Assault/Escort DropShips:

Achilles #1 – “Winged Justice”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles full
Achilles #2 “Guns Amok”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles. Full!
Achilles #3 - Escort and assault DropShip named the “Ares Rules of War” named after the Ares Convention all major powers signed to keep battle away from civs and then not use Mass Destruction stuff like Nukes or chemical weapons. Captured from CC world of Tsinghai.
Achilles #4 - Named the “Frontier Escort!” It has two small craft and fighters,
Achilles #5 – An escort and attack ship with 2 Small Craft and fighters. Named “Peacepact.” Captured from the DC in Alrakis, Captured from the DC in Alraki
Achilles #6, escort/attack DropShip captured from CC at New Macao, named “The Majesty of War” carries 2 fighters and small craft, empty.
Achilles #7 – assault/escort DropShip. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Turret Justice.” Carries 2 fighters and small craft.
Achilles #8 – Assault/Escort DropShip, carries 2 fighters and 2 small craft- captured from CC in 2nd wave of 4th Secession War in Gan Singh. Named “Power Punch II”
Achilles #9 – Assault/Escort DropShip that carries 2 fighters and Small Craft. We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War. Named “Strong-arm Justice”
Achilles #10 DropShip – Assault and escort DropShip with 2 fighters and small craft that are Aquarius. Captured from Pirates in Magistracy of Canopus Pirate deal. We name it the “Truthsayer”
Achilles #11 DropShip – Escort and attack Drop with 2 each fighters and small craft, captured from CC world of Capricorn III by St. Ives contract. We rename it the “Majesty of Might”.
Achilles #12 – Escort and assault DropShip with 2 fighters and small craft. We captured in the CC system of Bandora on a contract by the SIC. It’s named “Bulwark of Steel”

Avenger ”Black Panther” – Assault and escort DropShip
Avenger, “Hawkeye” – Assault and escort DropShip
Avenger, “Marvelous” - Assault and escort DropShip,
Avenger – Escort and attack DropShip, we captured from DC in Cylene, renamed “Firebird”.
Avenger – Lesser Assault/Escort DropShip that we captured at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it replaces our lost “Goliath” and is named “Goliath II”
Avenger – Assault and escort Drop that is used in combat captured from the Pirates from the Magistracy of Canopus mission and then we rename it “Yellowjacket”
Avenger – An assault and escort captured from a St. Ives Confederation mission in the CC world of New Sagan called the “War Machine”

Military Carrier AND Assault Stuff:

Intruder #1 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Infantry Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.
Intruder #2 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Marine Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh
Intruder #3 – Inf. Carrier and then captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat. Named the “Mobile Assault”
Intruder #4 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Soldier Assault”,
captured from CC in 7th Wave of Operation Rat in the 4th Secession War in Tsinghai at the planet.
Intruder #5 – Troop transport with 3 infantry, 2 fighters and Assault/Escort and then renamed “Troop Assault”. Captured from the CC world of Ingersoll.

Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom
artillery, the mechs full, Assault style craft.


Miliary Carrier:

Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 1651 tons free for cargo space,
Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo

Gazelle DropShip, named “Turrets of Diplomacy” vee carrier for 15 vees, Captured from Pirates
Gazelle DropShip, tank carrier carries 15 vees; Captured from CC at New Macao. We renamed it “Joys of Tanking”
Gazelle – Tank carrier, 15 vees, we rename “Tanks Express”. Captured from 4th Wave of Operation Rat in the Succession War at Menkalinan
Gazelle DropShip – Tank career with 15 room. We christen it “Majesty of Tanks”. Captured near the MC Pirate planet.
Gazelle DropShip – Tank carrier, carries 15 vees of size. We rename it “The Profit of Guns,” captured from a St. Ives Confederation mission in the CC world of New Sagan.

Overlord – military transport for a mech battalion and 6 fighters called the “Majoris Extremis” captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat.
Overlord – Mech carrier DropShip for 36 mechs and 6 fighters. Empty. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Battalion Justice.”
Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters full

Union, “Sapphire Lion”, carries 12 Mechs, 2 Fighters, spheroid,
Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters spheroid
Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid
Union DropShip with 12 mechs and 2 fighters, full, we renamed it the “Amber Lion.” Captured from the DC in Atria.
Union DropShip with 12 mechs and 2 fighters, full, named “Diamond Lion.”
Union DropShip – Mech carrier with 12 and 2 fighters and then we rename it “Amethyst Lion”. captured from Pirates near the Magistracy of Canopus.
Union DropShop – Mech carrier with 12 and 2 fighters, named the “Obsidian Lion“ Captured from Pirates in Magistracy of Canopus Pirate deal
Union DropShip – Mech carrier with 12 and 2 fighters too. Captured from Pirates in Outworlds Alliance deal and renamed “Malachite Lion”.
Union DropShip – Mech carrier with 12 mechs and 2 fighters and then we captured in the CC system of Bandora on a contract by the SIC and we name it the “Tiger’s Eye Lion”

Yay for naval assets!!!
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Old 04-25-2025, 02:38 PM   #420
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #74:

July 09, 3030 – Deitch Company arrives at the St. Ives Compact world of Taga to Extract Raid all of the military stuff there for rebuilding their war effort. We get no pushback from them.

July 14, 3030 – We arrive at the planet, ditto. We land and scout around to get a good fighter scouting here to make sure what is happening. There were supposed to be a Mech company here guarding, of 12 mechs, but instead a reinforced company of 16.

Uh oh.

Here is Deitch:


Atlas AS7D
Banshee 3S
BattleMaster 1S
Thunderbolt

Stalker
STC-2C Striker
Archer 2R
Catapult C1

Grasshopper
Wolverine 6R
Wolfhound
Spider

Nice smash, okay long range and good scouts too. Note that’s a BM 1S not 1G that’s the LRM one.

Here are our SIC TAGA Foes!

Awesome – veteran!!!
BattleMaster 1G – veteran, CO!!!
Stalker 3H – veteran, XO – the one with LRM20s and SRM6s!!!
Cataphract 2X – yay!!
Marauder 3L
Orion!!!
Quickdraw
Blackjack
Chameleon
Dervish
Phoenix Hawk 1!!!
Vindicator
Javelin
Locust 1L
Spider!!!
Wasp 1L

Three great assaults to bring in to us! Love that CTF and Orion too! Also, if I could leg a PXH nice or Spider too.

All regular, they are in the middle and us the bottom.

Here is each our Spiders! The fastest mech in the era with 8/12/8 speed on a 30 ton unit with armor of 56 points of armor 3/5, light, but rough to hit and then with 2 ML in the chest so it doesn’t have to leave due to ammo run out or getting blown up.

Pic:




Here we go!!!!
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Old 04-25-2025, 09:28 PM   #421
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win 10-7! I set up the top flank of the south centered on muh Atlas!!! They set up the BM decently close but the rest far away.

Turn 1 – We win 11-7. I charge 5 where possible. Our BM and Atlas base their Orion. Our Banshee their Vindicator after it jumps in front +1 to hit though. Our Cat bases it. Our Spider bases their MAD3L flank. They run their BM away. I fire at their BM!!! Our Catapult hits the ammo in the RT but nothing else destroyed. Our Banshee falls. Melee. We drop their Orion. The pilot blacked out when ejecting.

Turn 2 – We keep init 12-9. Our Wolfhound and Spider base their Jav. Our Banshee rises. Our Hopper bases their Jav. Our Stalker their QD bases. Their Orion doesn’t stand. Our BM bases their Locust. Our Catapult stays next to their Vindicator. Our Striker and Atlas base their Awesome. Hopefully we can leg the VND. Weapons fire! Awesome or Stalker 3H? I’m out of Awesomes, so that. I go overheat on their BJ missiles and such. They destroy the ammo on my Archer dead mech. Before it died it destroys their Awesome’s RT, RA on the ground. Our Wolfhound heads it, dead mech!! We drop their BJ and our Atlas fell, it’s melee time! Our BM legs their Locust 1L; our Hopper legs their Javelin, no leg on the VND. Our TDR destroys the RT on their Orion.

They eject from their two legged lights and leave us the battlefield with two major leaders gone.


Salvage:


BattleMaster – H, RA, LA, LL, RL, LT

Awesome missing RT, H; see below
Locust 1L missing LL; current value is 1,648,400 – to fix 200k.
Javelin missing RL; current value is 2,150,840 – to fix 250k

I add the BM parts. Can I fix the Awesome torso and H? Got them both – added!!! I don’t care for the Jav or Locust.

Us:

Archer 2R – H, RA, RL, LA, LL

I add the parts.

Battle Loss
- 6,384,973

I pay the BL to repair.
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Old 04-25-2025, 09:42 PM   #422
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Join Date: Dec 2001
Location: Catonsville, MD
July 18, 3030 – All of our Sherpas, and Loader Mechs and trucks finish salvaging it for the CC. We blow it up, and finish repairing and such. We’ll be back on August 23 if I send in everything back, since this is the big navy.

Contracting Times!!!

Contract #74:

Ex. Raid for the CC against the St. Ives world of Taga
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Signing Bonus

Our salary for 1 month is 79,991

What we Spent:


Salary - 159,982
Ground Support – 700k – we were savaged armor and then 100k armor.
Battle Loss – 6,384,973

Total we Spent
: 7,244,955

What we were Paid:

Salary - 665,525
Signing Bonus - 565,696
Support – 350k
Battle Loss – 3,192,486

Total we were Paid: 4,673,878

What we Lost
: -2,571,076

War Chest: 729,353,793

END OF CONTRACT #74!!!


Not great fiscally or mech-cially save the Awesome add.
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Old 04-26-2025, 09:41 AM   #423
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #75:

Aug 02, 3030 – Arriving for the O. Raid deal by the LC on the FWL non-border lightly protected world is Labíng-Pitó on Bedeque is us. No one approaches us or protests our presence.

Aug 08, 3030 – We arrive at their planet and scout them. The Lyrans want to raid them since there is nothing here industrially or militarily in order to force them to defend it more. We scout with fighters from our Leopard CV and Union and then force them into a killing zone.

Here is Labíng-Pitó as a reminder:


Banshee 3S
Crockett – CRK-5003-0
Charger 1a5
Thunderbolt

Awesome
Catapult C1
Crusader 3K
Archer 2R

Grasshopper
Phoenix Hawk
Wolverine 6M
Jenner 7F

This is the one with the jumping Crockett. Great fire support and scouts too. Good stuff for the win-tough.

Here are our FWL Bedeque Defender Foes!!!

Charger 1A1, regular, XO – the bad one
Zeus 6A – veteran, CO.
Catapult!!!
Grasshopper!!!
Marauder 3M
Shadow Hawk
Trebuchet
Whitworth
Wolverine 6M!!!
Spider!!!
Stinger
Wasp

I am ruling that these foes are all green far away from the border unless otherwise stated. Horrible assaults. Love that Cat though, and Hopper and Wolverine and Spider too.

This is each of our 55 ton medium mech Wolverine 6M that moves 5/8/5, has 10.5 tons of armor, more than a Hunchback, almost max, for weapons has LL, SRM6 and 2 ML and then for heat dissipation has 14 heat sinks. Firing all weapons is 17 heat.

Pic:




They are in the middle and us on the bottom.
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Old 04-26-2025, 10:46 PM   #424
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win 8-6. I set up. They do so too.

Turn 1 – We edge them 7-6. I charge 5 where possible. They move their Hopper first and not towards us. Our Cat and CRD base their Charger. Who do I fire at? The Zeus or Hopper? The Zeus. Our Crockett hit the gyro and engine once each and our Charger the other gyro - destroyed. Our Awesome destroys it’s RT, RA on the ground and hit the engine and gyro once more each. Ditto our Wolverine, shut down. No falls by us. Melee! We kick down their Charger.

Turn 2 – We keep init 8-5. That’s our biggest win. Our Wolverine bases their Marauder’s flank. They don’t stand their Charger and turn it. Our PXh next to their MAD too. Our CRD bases their TBT. Their Wolverine retreats no kick kill. They leap their Hopper away, no legs there either. I keep my Cat next to their Charger. They leap their Catapult behind my line and my Hopper and Crockett base it. I fire at their Grasshopper in the woods if I can see it. it’s +5 to hit, so it’ll be hard to end. I go overheat on it. It took light damage and fell. Melee! Can I leg anything? Our Banshee punches and destroys their Catapult after hitting the RT ammo, boom! Our Wolverine legs their Marauder 3M’s RL!!! We savage their TBT and Charger neither legged. The TBT fell and we broke the Charger’s RT.

They have a destroyed assault and the other savaged and then a legged heavy, one destroyed and then the other on the ground. They eject the MAD and flee

Salvage:

Catapult – RA, LL, LT, H, LA, RL

Zeus 6A – destroyed RT, 3 engine and 4 gyro hits; see below
Marauder 3M – destroyed RL; see below

I add the CAT parts. Do I have a Zeus RT? Yup! Added! Can I fix the engine? Done today! The gyro in a few days. The MAD RL? No legs from that chassis! Other 75 tonners? Got an Orion one – added!!!
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Old 04-26-2025, 11:01 PM   #425
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Aug 11, 3030 – We repair, rearm, salvage and more. We find in their base just 350k. Then we blow up their base and then smash out. Labíng-Pitó will return to Galatea on Sept 19, 3030.

The last Contract from July?

Contract #75:

Obj. Raid for the LC in the FWL world of Bedeque
Salvage – Full
Length – 3 Months
Salary – x4, x1.6, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
55% Signing Bonus

Our salary is 79,991

What we Spent:

Salary - 239,973 – 3 months total
Support – 400k – Light, little armor taken out no major falls nothing.

Total we Spent
: 639,973

What we Made and Salvaged:

Salary – 614,330
Signing Bonus – 337,881
Support – 200k
Salvage – 350k

Total we Salvaged and Made
: 1,502,211

Total we Made: 862,238

War Chest: 730,216,031

Not a lot of cash made or mechs salvaged I care for.

END OF CONTRACT #75!!!!!!!!!!!!!
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Old 04-27-2025, 08:39 PM   #426
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 28, 3030 - Tekau mā Waru returns from its debut raid.

Aug 01, 3030 – We got 17 new recruits! 18 total, 12 are going to make our 20th Company and then 6 more backups.

20th Vee Squad Mech Company, called “Twintig” (Afrikaans for 20):


Capt. Darlene Pekul, Atlas
Denise Brejhova, Banshee 3S
Tolutau Kaukini, BattleMaster
Rashid Sajjadi, Orion 1K

All in my garrison. I’ve got a BM and Orion left.

Left. Bernardo di Gregorio, Awesome
Kimberly Odiinkemelu, Stalker
Ilene Guerra, Archer *
Stefanie Nadkarni, Crusader 3D *

I purchase the Archer and CRD for a total of 12.5 mill. War chest is 717,716,031

Left. Mark Lew, Grasshopper
Zdenka Dzsotko, Vulcan 5T
MacKillan Winterton, Phoenix Hawk
Dean Kallenbach, Wolfhound

All in my garrison too. I’ve got a PXH left.

All are elite!!!!!!!
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Old 04-27-2025, 09:27 PM   #427
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Aug 01, 3030 – It’s time for some....contracts!!!

I get 4!!! They are:

#1. The FS wants us for an Obj. Raid on the Dracs on their Border in a system called Cyclene. They have here for defense a battalion and then they have in the skies 2 Achilles and Leopard CVs. If wait until my navy gets back here I could hit them on Sept 16, 3030.
#2. The Periphery nation of Outworlds Alliance wants us for a pirate attack for three months and three bands, just one mech company needed, and with a Command Circuit we could be there on August 12th.
#3. The FWL want us to O Raid the nearby LC world of Seginus far from the border we’d need a mech company and then arrive August 13.
#4. ComStar wants us to do a security for three months until real troops arrrive at their outpost on the FS world of Errai on the border with a few companies that make mechs and parts here. We’ll need a company each of mechs and vees. We’d be there for 3 months on August 20.

I take them all!!!!!

Negotiation with the FS
: We have 270 points. We pull 50 for Full Salvage, one month deal from 3 for 10 points, 25 each for Support and Battle Loss and x4 salary and we add 20 back. Total points left is 180 – 90% signing bonus. I’ll send in Oitavo, Shoondzah and Sip-Sam from their big raid and then redirect them. See you on Sept 18, two days later.

Contract #76:

Obj. Raid on the DC border world of Cyclene by the FS
Salvage – Full
Salary – x4, x1.6, x1.4
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%

Negotiation with the Outworlds Alliance: We start with 255 points, and then everything the same save a 3 month deal doesn’t drop us 10 points. We finish with 175 – enough for a 82.5% bonus – I send in my new one Twintig!!

Contract #77:

Pirate Hunting for the Outworlds Alliance
Salvage – Full
Salary – x4, x1.4, x1.1
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%

Negotiation with the FWL: We start with 270 points. Same deal as the FS! I’ll send in Tekau mā Waru.

Contract #78:

Obj. Raid on the LC deep world of Seginus by the FWL
Salvage – Full
Salary – x4, x1.6, x1.3
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%

Negotiation with ComStar:
We start with 255 points, again a 3-month deal. I’ll send in Vee #9 Iota and then ‘Eono Mech Company.

Contract #79:

Security Deal for ComStar on Errai
Salvage – Full
Salary – x4, x1.4, x1.2
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%

Let’s get this contract party started!!!!!!!
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Old 04-28-2025, 07:54 PM   #428
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #76:

Sept, 18, 3030 – Our big navy arrives at the Nadir JumpPoint of Cyclene where the Draconis Combine is on the border with the FS for them. They have at the JumpPoint 2 CV and 2 Achilles and then 16 fighters and 4 Aquarius.

We smash them and fleeing are a Leopard CV. We took out the others and 11 fighters and all Aquarius. Can I salvage one? I toss a 9 for a Leopard CV yes and then 6 and 7 for the Achilles. Nope! I need 9 mill to salvage it. War Chest of 708,716,031

Battle Loss at Nadir JumpPoint – 7 million dammage, we lost 8 fighters, four can be salvaged for 2.95 mil. We lost four for 21,642,120. We lost and can salvage an Aquarius for 1 mill even. We can salvage two of theirs for 3.65 mill and then 6 of their fighters for 5.25 mill

We salvage here 3.5 mill

They jump-out. Heading to the planet is them from the Zenith point as well as two of each there and a battalion carrying 6 fighters Overlord and an Intruder too.

Sept 23, 3030 – We arrive at the planet! We destroy their Intruder and 14 fighters, 3 Achilles, 5 Aquarius and a Leopard CV!!! Can I capture any of them? I toss an 11, 7, 6, 5 and 9 so I added another Leopard CV and Intruder!!! I salvage them for 21 mill – ouch. I spend it and have left in my War Chest is 687,716,031.

Battle Loss at Cyclene – We lost here 8 mill! We lost 12 fighters, 6 salvaged for 4.9 mill and then the others costing 32,463,180. We salvage 12 of theirs for 8.9 mill. We can salvage two of their Aquarius for 2.8 mill.

We find here salvaged 4 mill.

We land our three companies and then hit them hard.

Here are the Draconis Combine Cyclene Defenders!!!


Assault:


BattleMaster!!! Veteran
Goliath - veteran
Longbow 7Q!!!! - veteran
Stalker – not bad – veteran
Striker 2S - veteran
Victor 9B – veteran

Love that BM and Longbow!

Heavy:


Archer 2K!!!
Dragon 1Nx2
Grasshopper!!!
Marauder
Merlin
Rifleman
Thunderbolt!!
Warhammer 6K

Love that Archer, TBolt and Hopper!!!

Medium:

Assassin
Centurion
Chameleon
Clint
Dervish
Griffin 1N
Hunchback
Phoenix Hawk 1K
Scorpion
Shadow Hawk 2K
Trebuchet
Whitworth

Love that Hunch and TBT maybe each

Light:


Firestarter
Locust
2 Jenner
Jenner 7F!!!
2 Panther
Stinger
Wasp 1K

Love that Jenner variant too! Here is it! Max armor, 35 tons, 4 ML, 7/11/5 movement.



They are on the north us on the south and then regular forces.
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Old 04-28-2025, 09:22 PM   #429
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 10-5. Ouch half theirs. I set up in the top most flank first. They set up tops of the top flank.

Turn 1 – We lose init 6-5. Close! We charge 5, they begin to flank us with Jenners, and Locust and FS too and randomly that jumpjet-less PXH is too and Assassin. Our two Spiders base their Jenner 7F. We send out our 18 mechs at their BM and Longbow in longer range. Sip-Sam’s Charger hit the ammo in their BM, boom, dead mech!!! Shoondzah’s Warhammer legs their Longbow’s RL and then we destroy it’s RA, RT and LA too. Legged!!! Melee we drop their Jenner.

Turn 2 – They keep init 8-7, again close! We charge 5! They move their TBolt in front of my assaults just 4 away, I base it with an Atlas, BM and Banshee. They don’t eject their Longbow, they rise their Jenner and then I keep based with my 2 Spiders. They move to our rear with the other flankers. I base their Wasp 1K with our Javelin and Wolfhound. Their Dragon bases the flank of my Awesome from Sip-Sam and then the Victor leaps next to it the other flank. Then the Striker it’s front. Their Archer is based by my two Chargers that moved 6 and Oitavo’s TDR too. They base our Catapult rear in Shoondzah with their Dragon. Weapons fire – I send 18 each at their Stalker and Victor to take them out. Their Dragon hits the weak rear armor and blows up our Catapult. Ouch! Oitavo’s TDR hit the ammo in their Stalker – boom, dead mech!!! Sip-Sam’s Catapult hit the ammo in their Victor boom, dead mech!!! Melee! They destroy our Awesome’s RL in Sip-Sam. Our Banshee legs their TDR’s RL!!! Our TDR legs their Archer!!!! We savage and drop their Wasp and Jenner

Turn 3 – We grab init 5-2. Okay. They don’t eject their TBolt or Archer. They stand their Jenner and run, based by our Spiders too, and then their Wasp which we hit in each leg with our Wolfhound and Jav 10F. I eject my Awesome. Their Hopper hops away into woods, cannot be based by our heavy stuff, and my scouts have mostly moved – we base it with a Griffin and two Wolverines, I’ll need to get the mech’s leg blow off and hit all in one spot by the three. We base their Marauder and Rifleman each with three smash like Guillotines or assaults. Weapons fire is here! I send 12 each at their Striker, Grasshopper and Goliath. Shoondzah’s Warhammer destroys the ammo in their Striker, boom, dead mech! Oitavo’s Guillotine destroys their Goliath’s RT, normally that would be okay, but in a quad it double legs it. We also destroy other legs too. Their Grasshopper in woods and +4 to hit is fine and drops and lost an RA. Can I leg it? Melee! I leg the Wasp 1K with our Wolfhound and hten Jenner with a Spider. We destroy the Hopper’s RT too. Nothing else though. It survives. We drop their MAD and leg their Rifleman.

They eject and flee!!!!!!

Salvage:

BattleMaster – RA, LL, LT, H,
Stalker – RA, LL, H
Victor 9B – H, LL, RL, RT
Striker 2S – H, LL, RA, LT

Longbow 7Q – missing RL,RA, RT and LA; see below
Thunderbolt – missing LL: see below
Archer 2K - missing RL; see below
Goliath – missing RT, RRL and FLL; see below
Jenner 7F – missing RL; current value is 2,821,425 – to fix 300k
Wasp 1K - missing LL; current value is 1,415,440 – to fix 200k
Rifleman – missing RL; current value is 4,460,000 – to fix 400k

I add the four Assaults we blew up!!! Can we salvage the Longbow LA and right side? Got everything but the random RL in Longbow forms. The RL in other 85 tonners? I add the RL from a BM! Added!!! The TBolt leg? Got it, added!!! The Archer 2K right one? Got it, added!!! The Goliath parts? Added got them all in its chassis. The Jenner RL 300k is spent and added!!! I don’t spend that 200k for the Wasp. Do we have a RL for the 60 tonner Rifleman? Nope for it or others. I spend 400k for it. Added! Our war chest is 687,016,031.

Us:

Shoondzah’s Catapult – H, RA, LL, RL, RT, LA
Awesome from Sip-Sam - missing RL;

I add the Catapult parts!!! Do I have an Awesome RL? Got a trio of LL, but no rights. Other 80 tonners? Got a Victor one, fixed!!!

Battle Loss - 5,790,125 for Catapult – spent and Awesome RL – 500k we had.
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Old 04-28-2025, 09:45 PM   #430
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Sept 27, 3030 – We rest four days, repair, rearm, and then from their HQ salvage 3 mill with a battalion here. We destroy and then flee.

Sip-Sim, Oitavo and Shoondzah will return on Oct 22, 3030.

FS Contract Time!!!!

Obj. Raid on the DC border world of Cyclene by the FS
Salvage – Full
Salary – x4, x1.6, x1.4
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%

Our combined salary is 239,973.

What we Spent:

Salary - 719,919
Battle Loss - 5,790,125
Ground Support – 1.2 mill – they blasted us with 1 mill and then 200k ammo for a battalion
Air Support – 15 mill
Air Salvage Us - 7,850,000
Air Salvage Them - 17,800,000

Total we Spent: 48,360,044

What we were Paid:

Salary - 1,996,575
Signing Bonus – 1,796,917
Ground Support – 600k
Air Support – 7.5 mill
Air Salvage - 3,925,000
Battle Loss, ground - 3,145,062
Battle Loss, air - 27,052,650
Salvage Ground and Air – 10.5 mill

Total we were Paid and Salvaged: 56,516,204

Total we Made:
8,156,160

War Chest: 695,172,191

END OF CONTRACT #76!!!!!!!!!!!!!!!

Meet Our:

Leopard CV – Fighter Carrier, carries 6, captured in DC system of Cylene on a FS deal, named the “Titanium Claw”.

Leopard CV – Fighter Carrier, carries 6, captured in DC system of Cylene on a FS deal, named the “Uranium Claw”.

Intruder #6 –
Infantry carrier for 3 and 2 fighters and Assault/escort ship. Captured in DC system of Cylene on a FS deal, named the “Troop Transport”.
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Old 05-01-2025, 02:13 PM   #431
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #77!

Our palindrome contract begins!!

Aug 12, 3030 – Twintig and a Leopard CV and Achilles on an Invader arrive at the 1st Pirate deal for the Outwards Alliance in the periphery. Our contract begins and ends on Nov 12. Then we’ll get back on Nov 24. This is our latest company. We arrive at the Nadir JumpPoint here.

We unload, scan and see here another Invader that’s with two open rings an Avenger and Leopard and an open DropRing. They unload too and then we engage in battle. We destroy the Avenger and 4 fighters, and then the Leopard CV is fine. They load up and jump out! Can I salvage the Avenger? I toss a 7 so nope.

Battle Loss at JumpPoint
– We took a smaller 4.5 mill in damage and then lost 3 fighters, can salvage 2 for 1.56 mill and then lost one for 4,454,053. Then we can salvage two of theirs for 2.1 mill – we are up a fighter.

We find here at the JumpPoint just 750k for one DropShip and the fighters.

Aug 18, 3030 – We arrive at the planet and find nothing here major on the planet. We scout them and verify their location and then chase them down and surround them, they cannot run with fighters around them.

Here are the Pirate Defenders!


Stalker – CO – not bad - veteran
Victor 9B - XO
Crusader 3R – Okay to grab!
Dragon
Merlin
Centurion
Chameleon
Hunchback
Vulcan 2T
Commando
Javelin
UrbanMech

They are all random save their leader. They are in the middle and us in the south.

This is their 25 ton Commando with SRM6, SRM4 and ML and then 10 heat sinks, 4 tons of armor and then 6/9 movement.

Pic?

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Old 05-02-2025, 11:26 PM   #432
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win by one 9-8. We set up my Atlas in the center. They set up in the top section

Turn 1 – We lose init 10-8. I move 5 where possible. Our Atlas does and bases their Urbie. Our Stalker bases their CRD and Hopper and PXH too. Our Banshee moves 4 and bases their Victor who’s next to the flank of our Atlas. Our BM, Orion and CRD their Stalker. Our Awesome next to their Hunch. Our Vulcan bases their Chameleon. I fire at their Victor. Our Orion legs their Victor. Our Stalker hits the ammo in its RT, boom, dead mech!!! Melee! Can I leg the Stalker or CRD? The CRD has 36 total armor internal and external in one leg, the Stalker 43 total. I get my kick on!!! We drop their Stalker and Centurion, and then leg their Urbie and CRD!!!
https://forums.operationsports.com/f.../separator.gif
Do they keep up with one Assault down and then the other savaged on the ground and then two legged? I think so. If we legged the Stalker, they’d flee

Turn 2 – We win init big 9-2. Ouch. They don’t eject their CRD or Urbie. Our Awesome and Orion base their Jav. Our Vulcan and PXh base their Chameleon. Their Centurion rises. I base it with our Atlas and Banshee. Their Stalker doesn’t rise. Our CRD and BM base their Hunch. I fire at their Stalker. Our Banshee legs their Stalker, both of them. Our BM hits RA ammo, boom, dead mech!!! They destroy my BM’s LA. Melee!! Can we leg their Jav, Chameleon, or Centurion and Hunchback? Our Banshee legs their Centurion, but hits ammo in RT. Boom dead mech. Weird. Our Orion legs their Jav! We don’t drop their Chameleon or destroy a leg. Our CRD legs their Hunch though.

We have legged or destroyed 7 of their mechs, they surrender! We get their Union!!

Salvage:

Victor - RA, H, LL
Stalker – LA, LT, H
Centurion – H, LA, RA, LL, LT

Crusader 3R – missing RL; see below
UrbanMech – missing LL; current value - 1,271,925 – to fix 200k
Javelin 10N – missing RL; current value - 2,150,840 – to fix 250k
Hunchback - missing LL; see below

We add the pieces! I use the Centurion leg for the Hunch, added. The CRD RL? No Crusader legs. Any other 65 tonners? Got a Catapult, added! The Urbie I don’t add. I do fix the Jav though.

Us:

BattleMaster – LA;

It costs 500k to fix. Do I have one in storage? Got it! Fixed!!!

Battle Loss – We lost 500k but didn’t have to spend it.

We captured their:

Union DropShip
– Carries 12 Mechs, 2 fighters, captured in Periphery by Outworlds Alliance Pirates and renamed the “Hematite Lion”
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Old 05-02-2025, 11:35 PM   #433
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Join Date: Dec 2001
Location: Catonsville, MD
August 21, 3030 – We raid from their supplies 900k! Yay! We spend a few days relaxing, rearmoring and armoring and salvaging and head back out after blowing up their stuff.

August 30, 3030 – We arrive in their 2nd system Zenith JumpPoint for the Outworlds Alliance deal!

Here they have an Invader with a Union, Leopard CV and Avenger. They are unloading a few hours here already. The Union is on the route to the planet. They dispatch it’s 2 fighters to head to us. They have 8 fighters to our 10, and we destroy their Avenger and Leopard CV as it tries to flee. And 6 of their fighters too. They haven’t recharged their JumpShip, the Invader so we capture it! Can we salvage their Leopard CV or Avenger? I toss a 3 and 5, nope.

Battle Loss at JumpPoint
– We take 6 mill in damage. We can salvage 3 of their fighters for 2.7 mill. We lost 4, and can salvage 2 for 1.1 mill and then lost 2 for a cost of 11,514,905. We can salvage an Aquarius for 1.2 mill.

We salvage from the JumpPoint 2.4 mill.

Sept 05, 3030 – We arrive at their planet, and then land and smash.

Here are the Pirate Mechs at this Planet:


Atlas – veteran, CO – yay to bring in
Zeus 6T – XO
Catapult!!!
Dragon
JagerMech – JM6A – the good one.
Centurion
Shadow Hawk 2K
Trebuchet – okay
Wolverine 5R – yay!!
Javelin 10F- nice for twice
Locust 1E - okay
Wolfhound – yay!!!!!

Love those four scouts, JM6A and then Catapult and Atlas too!!!

They are random ability, in the middle, us the south flank and then this is their beloved Javelins 10F with 4 Ml, max armor, 6/9/6 movement and then 12 heat sinks. Love it!!!

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Old 05-02-2025, 11:36 PM   #434
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We edge them by one, sorry, 12-11. I set up my Atlas flank in the center top row.

Turn 1 - We win init 5-2. I charge 5. Our Atlas and BM base their Zeus. They backup their JM and then Catapult. They backup their Atlas. Our Awesome bases it. Our PXH bases their Zeus’s flank. Our Hopper their Atlas’s flank. I fire at their Atlas!!! On our first shot and first weapon, our Atlas’s AC20 beheads theirs! We also destroy its LA. Ouchie!! Sorry. Melee??? Can I leg their Zeus? We leg it’s RL when it falls.

Turn 2 – We lose init 9-6. They don’t eject their Zeus. They backup their good JM. Our Banshee and Archer base their Wolfhound. Our Wolfhound and BM their Jav 10F. They backup their Catapult and our PXH bases their Jav 10F too. Our Orion and Awesome are next to their Wolverine. Our Vulcan next to their Locust and JM too. I fire at their Catapult since I legged the Zeus. Our Awesome destroys its LL. Our Stalker hit’s the ammo in the RT, boom, dead mech!!! Melee!! Our Atlas fell and our pilot blacked out. I kick, can I leg the Javelin, Wolfhound and/or Wolverine? Our Vulcan came 23 away from legging their LCT. Our Archer legs their Wolfhound! Our PXH legs their Jav! We drop their Wolverine but no legging.

We have savaged them. They eject the legged stuff, flee, head into the Union, and try to break out of our circle, we drop them. Can we salvage it? I miss by one. Nope. We salvage here from crashed mechs and stuff 8 mill of cash.


Salvage:


Catapult – H, RL, RA, RT

Atlas – missing H, LA; see below; current value is 8,626,000 - to fix is a mill.
Zeus 6T – missing LL; see below
Wolfhound - missing RL; current value is 5,322,893 – to fix is 400k
Javelin 10F – missing LL; current value is 2,061,840 – to fix is 300k


I add the Catapult parts. Do I have an Atlas H and LA? Got the arm, but not the Head. I spend the mil to fix it up! Got a Zeus LL? Got it, added!!! The Wolfhound RL? Spent and added! Ditto the Jav!!! War chest is 693,272,191

Meet our new:

Invader JumpShip – Has 3 DropRings, 2 Small Craft, captured from Pirates in the Periphery from the Outworlds Alilance we rename the “Carrier of Love” .
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Old 05-03-2025, 10:53 AM   #435
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Join Date: Dec 2001
Location: Catonsville, MD
Sept 05, 3030 – We spend four days relaxing, and repairing and then blowing up their stuff. We salvage from them 900k from their HQ in supplies and parts and such. Get that cash!!!

We leave this planet.

Sept 12 – We arrive at the Zenith JumpPoint of the 3rd Pirate Planet System in the Periphery! Here our intel is correct and there are a pair of JumpShips – a Merchant with nothing and an Invader with two rings with a Leopard CV and then an Avenger too and an empty one. According to intel this has a Command Lance of Mechs and a Company of Vees. We unload and head out to meet them. They have here 6 fighters, and another 4 from converting their JumpShip Small craft and we smash them with our 12 in our new Union and two adds plus Achilles vs Avenger and then 2 Aquarius from it 2 more from our Invader. We take out 6 of their fighters, their Avenger, their Leopard CV flees and we cannot take it out. It loaded up on the Merchant. It jumps out. We head to their Invader and it also jumps out too. Can we salvage their Avenger? Yup, I toss a 10! It costs 11 mill, spent now! War chest is – 682,272,191.

Battle Loss at the JumpPoint – We took 6 mill in damage in the battle. We lost 6 fighters, and then three can be salvaged for 2.1 mill, and then three lost for 14,401,791. We also lost an Aquarius for 14,221,500. Then we can salvage 3 of theirs back for 2.5 mill.

We salvage here with the salvageable Drop is just 150k from the various stuff left
.

Sept 19, 3003 – Their Invader JumpShip arrives back at the system, this time the Nadir JumpPoint.

Sept 20, 3030 – We arrive at the planet, scout and then land! We find here at their base three Drops, their Mule to bring back stuff and then a Leopard for mechs and then Gazelle for vees. We unload and then smash them!!!

Here are the Pirate-y Defenders!

Mechs:


Victor 9B – veteran, CO
Crusader 3D!!!
Vindicator
Javelin

Love that CRD, my favorite variant!!!

Vees:

Partisan – AC2 variant
Rhino Flamer variant – veteran, XO – great!!!!
Puma
LRM Carrier
Pike – Missile – 2 LRM20s and 2 SRM 2s.!!!
SRM Carrier
Hetzerx2
Hunter!!!!!
J. Edgar
Saracen
Striker

Love that Rhino and Hunter, and then yay. They have 2 AC20s.

All random, at their Alpine Base, and then us on the south and then they on the center where the base is.

This is their Pike variant – 60 tons, 2 LRM20s, 2 SRM2s, armor of an okay 144, moves just 3/5. Slow.

Pic:

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Old 05-03-2025, 09:23 PM   #436
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 6-8. I set up at the top my Atlas in the middle. They set up around us. Their Victor though right by us was placed first, and can jump behind our line.

Turn 1 – We beat them by 3 12-9 to grab init. I try to move 5. Our Stalker and Awesome base their LRM Carrier but just walked there. Our Atlas on their SRM one and Orion next to it. Our Vulcan and PXH and Archer next to a Hetzer! Our CRD on the LRM Carrier too. They move their Victor last and I base it with our BM. Weapons fire – I fire at their Rhino!!! Our BM’s LRM20 immobilizes their Pike! Our BM’s PPC destroys their Rhino’s front, dead tank!!! Our Atlas falls. Melee! Can I take out their LRM and SRM Carriers? Their SRM Carrier survives with 1 armor front, but their Hetzer is destroyed by my PXH! Their LRM Carrier destroyed by our Stalker! They leg our BM on the ground so we can reattach it.

Turn 2 – We win 6-4. They eject the Pike, us the BM. Our CRD bases their Hunter. Our Atlas rises. Our Banshee and Orion base their Victor. They move in their CRD, can I base it? I base it with our Archer, Awesome, PXH, Vulcan, and Wolfhound. Hopefully those can leg it. Our Stalker bases their SRM Carrier and Hopper too. Weapons fire! I fire at their Hunter trying to get it for me. Then some at their Puma too. I go overheat. Their Puma survives, but our Orion destroys their Hunter’s front with it’s AC10. No falls, melee! Our Stalker destroys the front of their SRM Carrier! Our Wolfhound legs their CRD LL!! Good stuff team! We don’t leg or drop their4 Victor.

They flee and eject the Crusader.

Salvage:

Pike (Missile) – immobile
Rhino (Flamer) – destroyed front, we toss an 8 and can salvage.
Hetzer – destroyed front, we toss a 3 nope
LRM Carrier – destroyed left side, we toss a 7 nope
Hunter – destroyed front, I toss a 9 and can salvage
SRM Carrier – we destroy it’s front and toss a 5 and cannot salvage

I add the Pike, Rhino and Hunter.

Crusader 3D – missing LL; see below

Do I have a CRD LL? No CRD legs of either type, other 65 tonners? Got one from a Catapult, toss an 8 it works, added!


Us:

BattleMaster - reattach RL

Fixed easily enough.

With their JumpShip back, they load up their Leopard and Gazelle and flee to the thing, we don’t have enough of a fleet to take them both out, so I focus on their Gazelle. We take it out. Can we salvage it? I toss a 5, nope. We salvage from the crash and then tanks 6 mill of stuff.
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Old 05-03-2025, 09:56 PM   #437
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Join Date: Dec 2001
Location: Catonsville, MD
They surrender their Mule since it’s a non-combatant. We find in here 5 mill of stuff recently captured.

We take apart the tanks I couldn’t salvage for 450k.

Sept 25, 3030 - We salvage from their HQ 1.6 mill!!!


We leave and return on Oct 22 at Galatea.

Contract!!!

Pirate Hunting for the Outworlds Alliance
Salvage – Full
Salary – x4, x1.4, x1.1
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%

Our salary for Twintig is 79,991

What we Spent:

Salary - 239,973
Ground Support – 1.5 mill, faster battles but the last was easier and then the 2nd savaged too.
Air Support – 16.5 mill
Air Salvage, us – 5.96 mill
Air Salvage, them – 7.3 mill

Total we Spent: 31,499,973

What we were Paid and Salvaged:


Salary – 1,478,233
Signing Bonus – 1,212,151
Ground Support – 750k
Air Support – 8.25 mill
Air Salvage, us – 2,980,000
Air Battle Loss - 22,296,124
Air Salvage – 3.25 mill
Ground Salvage – 21.95 mill

Total we were Paid and Salvaged: 62,166,730

Total we Made
: 30,666,757

We made that cash!!!

War Chest:
712,938,948

END OF CONTRACT #77!!!!!!!!!!


Meet Our New:


Avenger DropShip –
This assault/escort Drop was captured from Pirates in the Periphery from the Outworlds Alilance we name the “Arachne” for Julia Carpenter in the West Coast Avengers.

Mule DropShip –
Cargo transport, 3 bays of 2,715 tons each. We captured it from Pirates in the Periphery from the Outworlds Alilance we rename the “Capital Hauler”
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Old 05-04-2025, 02:16 PM   #438
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #78:

August 12, 3030 - Tekau mā Waru company arrives in the LC system JumpPoint Zenith of Seginus. We are raiding them for the FWL!!! We are to smash them all up and down the block!!

August 19, 3030 – We arrive at them! We scout them up and down the block! We find here a bunch woods and where their base is.

Here are the 18th Company in Case you Forgot: Tekau mā Waru.


Banshee 3S
BattleMaster 1D
Charger 1a5
Thunderbolt

Awesome
Stalker 3H
Crusader 3D
Catapult

Grasshopper
Wolverine 6M
Vulcan 5T
Wolfhound

Love that Banshee and BM is the 1D variant and Charger too. That’s the 20 LRM Stalker. Great scouts too.

Here are the Local Steiner Garrison:

Banshee 3S – CO, veteran, yay!!!!
Cyclops - veteran
Goliath – XO, veteran
Catapult!!!
Marauder
Thunderbolt!!!!
Blackjack
Chameleon
Scorpion
Wolverine 6R!!!!!
Locust 1S
Wasp
Wolfhound!!!

Love that Banshee, Catapult, TBolt, Wolfhound and Wolverine!!!

We are on the Megamek called “River-Coast-In-Shore #1” with a city in the middle and tons of trees. They are in the middle and us on the south. They are regular unless otherwise stated. Yes they have 13 mechs.

This is our beloved BattleMaster but the 1D variant with 4/6 movement on an 85 tonner, very strong armor at 248 points, a massive 24 heat sinks and then for weapons 1 PPC, 2 MG and 4 ML, no rear facing ones or SRM6. You can easily fire everything when running. Nice for twice!!!!!!!!!!

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Old 05-04-2025, 09:39 PM   #439
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 9-6. I set up in the middle top. Their Goliath is near me, not the rest though. I cannot see them most with elevation.

Turn 1 – We thump them 12 -6! Ouch. I move 5 where possible. Our Charger and Banshee base theirs and our Vulcan it’s flank. Our Wolverine bases their BJ! Their Catapult waits until the last moment. I base it with our CRD. I send all weapons at their Banshee. Our Catapult destroys their Banshee’s LA. It falls, and blacks out and took just 2 damage. Our Crusader drops too, not great since we cannot kick and start to wound their Catapult. Melee!!! Do I try to kick their Banshee which might or might not be salvageable? I do. Our Banshee destroys theirs RA. Armless!

Turn 2 - We keep init close 9-8! They turn their Cyclops. Our Vulcan bases it’s flank. Our Wolverine too. Their MAD bases our Wolfhound. Our BM bases it. Our Banshee bases their Catapult, and Grasshopper and TDR too!!! Our CRD their Wolfhound bases. Weapons – I want to fire at their TDR but it’s behind some hills. I take out their Cyclops instead. I do fire long range at their TDR overheat too. Our Banshee aims at the head of theirs and takes it out! Dead mech and MW too. Our Hopper destroys the RT of their Locust, RA on the ground. Our Wolverine hit Cyclops ammo in their LT, dead mech!!! Their TDR doesn’t fall. Melee!! Can I leg their Catapult? Yup! Our TDR legs the LL on it!

They eject the Catapult and flee and we capture their HQ!!

Salvage:

Banshee 3S – Missing RA, LA, H; current value - 6,870,745 - to fix 2 mill
Catapult – missing LL; see below

Cyclops – LA, H, RT, RA, LL, RL
Locust 1S – RA


I add the parts. Do I have the harder to find weight class and durable Banshee H and two arms? No Banshee parts at all. I spend the 2 mill and add it. The Catapult LL? Got it! Added!!!
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Old 05-04-2025, 09:59 PM   #440
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Aug 22, 3030 – We fix stuff, salvage at the base 750k and blow it up. Tekau mā Waru company returns on Sept 14, 3030.

Contracting Fun Times…Commence!!!!!!


Obj. Raid on the LC deep world of Seginus by the FWL
Salvage – Full
Salary – x4, x1.6, x1.3
Length – 1 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 90%

Our salary is 79,991/month

What we Spent:

Salary - 159,982 – 2 months sure.
Support – 500k – okay like normal

Total we Spent: 659,982

What we Were Paid and Salvaged:


Salary - 665,525
Signing Bonus - 598,972
Support – 250k
Salvage – 750k

Total we Were Paid and Salvaged: 2,264,497

Total Made
: 1,604,515

This was not a big cash money maker or units, but what we got are heading in fast.

War Chest:
712,543,463

We lost money with the replacement costs of the Banshee.

END OF CONTRACT #78!!!!!!!!!
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Old 05-05-2025, 02:18 PM   #441
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #79:

August 20, 3030 – Vee Company #9 (Iota) and ‘Eono Company arrive for their ComStar three month security deal at the planet of Errai near us. We land, unload, set up defenses and begin patrolling and it’ll end on Nov 20.

We set up scouting with two lances each, one Vee and mech each at either smash and scout for one, the other, or both long range units.

Sept 22, 3030 – The locals here raid the local nearby mech maker. We agree to hit them for the local governor. We are not contracted for this. Raiding is a merc mech company, so we send out the mech company of ‘Eono to help out and put the full vee on alert at the communications base we are set up at in case it’s a trap. They will give us the same deal as the ComStar plus a 1 mill CBill bonus if we take them out.

As a reminder, here’s ‘Eono Company:

BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5

Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R

Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E

That’s a great smash company, okay scouts save the Dervish and Locust 1E is okay too, and then okay fire support save for the unusual Goliath.

Here are the Merc Raiders:

BattleMaster – veteran, CO!!! Love it!!!
Cyclops – veteran, XO
Archer 2S – the one with 2 LRM15s and 2 SRM 4s. Love this too.
Grasshopper – This too is beloved
Rifleman –
Cicada
Hunchback 4P – the one with the many MLs!!
Scorpion
Shadow Hawk 2K
Spider!!!!
UrbanMech
Wasp 1D

Yay for that Spider, Hunch, BM and Archer and Grasshopper too

Here is their Archer 2S that feels a little more Crusader’y but just 10 HS, same armor as base, near full, 2 LRM15, 2 SRM4 and 4 ML, 2 rear facing still.

Pic?



They are random skill save for the ones given. We ambush them in the middle, of a city map!!!
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Old 05-05-2025, 10:03 PM   #442
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Join Date: Dec 2001
Location: Catonsville, MD
Set-Up – We lose by one, 7-6. Hmm, I set up top flank.

Turn 1 – We win init by 5 12-7- ouch. I charge 5. Our Goliath and Crusader base their Hunchback. Thier BM by ours, Charger and TDR and Catapult too. Our Warhammer and Vulcan 5T base their Spider. I fire at their BM!!! It loses no pieces and then falls with 3 left internal in it’s LL. Our Bm and theirs too fell. Melee! Kicks!!! Our Banshee destroys their BM’s Rt, RA on the ground, and then our Catapult hit the gyro 3 and engine 2 times, dead mech! We can salvage it!!! No kicks hit their Spider, sad.

Turn 2 – We keep init by 1 7-6. They eject their BM!!! Our Locust bases their Urbie!!! Our BM rises. Our Jav bases their Archer’s flank. Our Vulcan bases their Cyclops. Our Goliath and CRD base their Hopper. Our TDR bases their Cyclops’s flank. They charge their Hunch, I base it with our Catapult. No one else can get there, Our Banshee and Charger base their Rifleman. I fire at their Grasshopper and Cyclops!!!!!! Overheat. We come 1 armor internal LL! No parts done for the Hopper. Then our BM is decapitated by their Cyclops, dead mech and warrior. Our Vulcan hit their Cyclops in the CT and hit the engine and gyro once each – down and out! Melee? Can I leg the grounded Hopper? The HBK or Rifleman too? Their Hopper survives with the savaged leg, insert sad face, but the Catapult legs their Hunch’s RL!!! We hit the Rifleman leg in the same leg, but one was a glancing blow. That saves them!!!

We took out both of their leaders and then a Hunch too. They eject from it and we return the things they were leaving the factory from with.

Salvage:

BattleMaster – missing RT, 3 hit gyro, 2 engine; see below
Cyclops – hit engine and gyro 3 times each; see below
Hunchback 4P – missing RL; current value is 3,027,875 – to fix 350k!

We took out a trio of mechs! I add the Cyclops on the first few days. We fix the BM In a few days on the 2nd and 4th try. Do I have an RT for it? Yup and added!!! The 4P? Nope, paid. Added!!!

Us:

BM – missing H; see below

I’ve got the H it costs 500k

Battle Loss – 500K for the BM H but I had it and am not out it.
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Old 05-06-2025, 01:01 PM   #443
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Oct 19, 3030 – We get information that their local base of rebels are moving out to attack the ComStar guarded Communications Depot we are guarding. We scout them with fighters, and they are coming, yup yup. Coming here are a company each of vees and mechs and infantry too against our ‘Eono and vee Iota. We set up our defenses and have everyone assembled.

Here the Raiders Are!!!


Mechs:

Charger 1A1 - veteran
Stalker 3F – veteran, CO
Archer 2R!!!
Cataphract 2X!!!
Rifleman
Assassin
Hermes II 2M!!!
Hunchback!
Trebuchet 5S – This is the one with SRMs.
Javelin 10F!!!
Locust 1S
Valkyrie

The Hermes II 2M is a great running variant of the mech and I prefer it to Locust 1E and other runners. I’d also love that Archer, Cat, and Jav too.

Infantry:

One unit each of jump, foot and motorized.

Vees:

Behemoth- veteran- XO
Ontos – veteran – yay!!!
Schrek PPC Carrier – veteran – yay!
Bulldog
Manticore – yay!!!
Von Luckner – K70
Maxim – yay!!!
Hetzer
Harasser Laser Platform
Saladin
Scimitar
Striker

Here they are! Love that Ontos, Schrek, Maxim and Manticore.

They are regular. We are in the middle of a city base! They are on the north.

Here is each of our lightly armored Ontos. It’s got 128 armor total, 3/5 movement, 2 LRM5 and 8 ML in the turret.

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Old 05-06-2025, 10:04 PM   #444
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set up – We lose close 9-7. We set up at the top most flank. They set up not near us at the edge.

Turn 1 – We lose again, but bigger by 4. 8-4. We charge 5 where possible. We base their Behemoth and it’s under their Cataphract 2X. We base it and move just 3 our TDR, Charger and Banshee. We also base their TBT with our Goliath and Warhammer. They flank our Warhammer with their Hermes II and we base it with our Catapult, Vulcan and Dervish and Locust on it’s flank. Weapons fire! Our Mechs fire at their Stalker and vees split on their lightly armored Ontos and Schrek. Our Crusader hits the ammo in their Stalker - it ignites, dead mech!! Our Devastator destroys their Schrek’s front and our Manticore their Ontos’s turret. They get a through armor crit on our ammo in our Dervish and it lights up. Physical attack time!!! We leg their Hermes II! We drop their TBT and CTF 2X but no legs.

Turn 2 – We still lose – 5-2. They rise their CTF and I stick next to it with the same mechs turning to move. They rise their TBT and run and I base it with our Vulcan and Jav and Locust. Our Goliath, Crusader and Warhammer base their Rifleman but they backed up their Archer cannot get to it physically. I fire mechs at their Archer and vees at their Manticore. Our Charger’s AC20 hits the ammo on their Archer’s RT, boom!!! Our Rhino destroys their Manticore’s front. Dead tank. Their Hetzer destroys our Schrek’s front, dead tank! Melee?!?! Our Locust legs their TBT! Our Banshee their CTF!! Our Warhammer their Rifleman too!!!

They eject their legged stuff. They retreat from their attack, nothing to raid.

Salvage:


Stalker – H, LL, LT, LA
Archer – H, RA, LT, LL

Hermes II 2M - missing LL; current value - 2,913,213 – to fix 350k.
Trebuchet 2S – missing RL; current value - 3,623,500 - to fix 400k.
Cataphract 2X missing LL; see below
Rifleman – missing RL; see below

Schrek PPC – missing front – we toss a 3 and don’t salvage it
Ontos - we destroyed it’s turret, and then toss a 10 and DO salvage it!
Manticore – destroyed front – we toss a 5 no salvage

I add the mech pieces!!! I don’t have a Hermes or 40 tonner leg, so I pay the 350k fee. Added!! Ditto the TBT!!! Cataphract 2X left one? Got it, added!!! The Rifleman right one instead? Nope, other 65 tonners? Got it in Catapult form, toss an 8 and it fits, added!!!

Us:

Dervish – H, RA, LL, LT, LA, RL
Schrek PPC Carrier – we lost its front. Can I salvage? Nope, toss a 7.

We lost two units. I add the Dervish pieces.

Battle Loss - 4,989,967 for mech; 3,820,500 for vee;

Do I replace the Dervish with another or swap it? I swap it with a Wolverine 6M I purchase for 5 mill. War chest is 706,793,463.
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Old 05-06-2025, 10:06 PM   #445
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We take apart the unsalvageable Schrek and then theirs and Manticore too. We get from them 650k.

Nov 20, 3030 – Nothing more hits us, yay!!! We head back home and Iota and ‘Eono will return on Dec 11!

Our Final August Contract is Up!!!

Security Deal for ComStar on Errai
Salvage – Full
Salary – x4, x1.4, x1.2
Length – 3 Month
Support- 50% Battle Loss and Straight Support
Command – Liaison
Transport – None
Remuneration – None
Signing Bonus – 82.5%

Our combined salary monthly is 130,317

What we Spent:


Salary - 521,268
Support - 1.5 mil total from both combats

Total we Spent: 2,021,268

What we were Paid and Salvaged:


Salary – 2,627,190
Signing Bonus – 2,167,431
Bonus for Attacking – 1 mill
Support – 750k
Battle Loss – 4,655,233
Salvage – 650k

Total we were Paid and Salvaged: 11,849,854

Total we Made:
9,828,586

War Chest:
716,622,049

END OF CONTRACT #79!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 05-07-2025, 09:22 PM   #446
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
EVENT, August 16, 3030 – The planet of Outreach is granted to the Wolf’s Dragoons as a fiefdom since they really helped win the Draconis side of the war and are a big merc unit to rebuild. They lost the vast majority of their forces. They requested it. Outreach is the former site of a Star League industrial complex they know about and they will turn it int the central HQ of good stuff soon. Blackwell Industries will set up shop there with a mech making plant and get the Dragoons back up to speed with designs that are either the Dragoons’ own or from the Star League era like Falcons and Annihilators.

Aug 23, 3030 – Returning is Vee #7 Eta, Deitch and Khamésh Company.

Sept 01, 3030 - New recruits! I had one extra, 17 arrive and then 18 total, so 6 left after this!!!

This is our 21st Mech Company! We name it “Enogtyve” which is Danish for 21. Here is who we are bringing in:

Captain Thoma Riddle, Atlas
Rodrigo Miranda, Banshee 3S
Phil Carrudders , BattleMaster
Edith Frøland, Thunderbolt

Left. Kasinda Karama, Longbow 7Q
Francis Yamamoto, Warhammer 6D
Conrad Segerstam, Catapult
Zola Vodden, Crusader 3D

Left. Simky Rajani, Grasshopper *
Claas van Tiggelen, Wolverine 6M *
Monica Topaloglu, Javelin 10F
Legesse Mundhir, Hermes II 2M

I bought the Hopper for 6.5 mill. The Wolverine for 5 mill. War chest is 705,122,049. All elite.
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Old 05-07-2025, 10:10 PM   #447
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Sept 01, 3030 – New Contract Offers!!!!!!!!! We get 4.

Here they are:

#1. The FS want us to O. Raid the Draconis system of Fellanin II we’d need our big navy. We can hit them with it on Sept 16 just redirect it. We’d need a mixed battalion since it’s a border world.
#2. The FWL want us to O Raid the LC world of Gladius back a few jumps away – just one mech company needed and then we’d be there Sept 29.
#3. The LC wants us to Security for three months their nearby world of Kochab. We could be there on Sept 22, and then we’d need both a mech and vee company.
#4. The CC want us to do another bout of Pirate Hunting like we did a few years ago. This is with a Command Circuit since they expect to be hit in a couple of weeks. We could be there on Sept 15.

I take them all!!!

Negotiations with FS: We start with 300 points. We spend 50 for Full Salvage, drop 10 points when they offer three months and we drop to one, and then 25 points each for Battle Loss 50% and Support too and then x4 salary. We are at 190, and then gain 20 for no remuneration and transport – 210 – we got Liaison too. 105% Signing Bonus!!! I send Sieben and Vee #7.

Contract #80:


Objective Raid for Federated Suns vs the border planet of the Draconis Combine Fellanin II
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus

Negotiation with the FWL: We also have 300 same, stuff results!!! I send in our brand new Enogtyve!!!

Contract #81:

Objective Raid for Free Worlds League vs the Lyran planet of Gladius
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus

Negotiations with the LC:
We start with 240 points and then cannot go to 1 months. We finish with 160 – 80% Signing Bonus. I’ll send in Vee #6 and then which mechs? Hmm….Shisi!

Contract #82:

Security Lyran Commonwealth planet of Kochab
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
80% Signing Bonus

Negotiations with the CC: We are back to 3 months but 300 points, so 10% signing bonus! I send in Khamésh.

Contract #83:

Pirate Hunting for Capellan Confederation
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
100% Signing Bonus


All done, who’s ready for contracts?????????????
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Old 05-08-2025, 06:48 PM   #448
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #80:

Sept 16, 3030 – Our giant navy arrives in the DC border system of Fellanin II at their Zenith JumpPoint. We come in with our giant navy. Also here are Sieben and Vee #7 Eta.

What is here?

A trio of Invaders, with seven slots taken, with
:

3 Achilles
3 Leopard CV
1 Intruder
26 fighters

We unfurl and then smash them up good!!! We destroy a Leopard, an Intruder, 2 Achilles and 16 fighters and then the rest flee. We chase them then the Invaders load up and then jump out. Then the same group come from the Nadir side to meet us at the planet. Can I salvage any of them? I toss a 7, 9, and 2 and 6 so yes to the Intruder for…9 mill, spent!!! Warchest is 696,122,049

Battle Loss at JumpPoint
– We took 8 mil of damage. Then we lost 10 fighters and 5 for a cost of 27,052,650 and then can salvage the others for 6.1 mill. And then we can salvage 8 of theirs for 635 mill.

We found here at the JumpPoint 4 mill in cash!!!

Oct 02, 3030 – We arrive at the planet, the same 7 Drops are there form the Nadir point as well the same just here on D as well as a pair of Unions – 56 fighters! They like this planet!!! We do smash them up good…but…see below. We did take out 4 Achilles, 2 Leopards and then the rest fled. Can I salvage any? I toss an 8, 5, 7, 4 9 and 8. Yay for another Leopard CV!!! It costs 10 mill, spent!!! War chest is 686,122,049

Battle Loss at the Planet
– We take 16 mill in damage. We lost an Achilles – can I salvage? I toss a 6 nope. It costs 428,011,200. We lost 24 fighters, and 12 can be salvaged for 8.9 mill and 12 lost for 67,997,460. We lost a pair of Aquarius we cannot salvage for 28,443,000 total. We can salvage 20 their fighters for 15 mill even.

We salvage here at the planet 10 mill.

We land at the planet, and here is Sieben, Eta Vee and then we scout with our fighters. They do have a mixed battalion as expected.

Here is Sieben:

Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D

Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D

Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1

Nice smash, but the Hunch would be a better heavier but two AC20s, and then TBT is fine, with the Awesome in the lead. Great scout too. All elite.

Here are the Drac Fellanin II Defenders!


Mechs:

Longbow 7Q – elite!!! Yay - CO
Stalker – elite - XO
Archer 2K – nice!!!
Dragon
Rifleman
Centurion
Hermes II 3K
Phoenix Hawk!!!
Wolverine 6K
Jenner
Locust
Panther

Love to bring in that PXH, Archer and Longbow. They are veteran.

Infantry:

3 squads, one each foot, jump and motorized.

Vees:

Puma – elite, XO
Schrek PPC Carrier – elite
SturmFeur SRM Variant – elite, CO – love it
Bulldog
Brutus - yay!
Von Luckner – K100
Condor - yay!!!
Hetzer
Galleon
Hunter – yay!!!
Scimitar
Striker

There we are!!! Love that SF, Brutus, Condor and Hunter.

They are in the middle in an urban base. Here is their SturmFeur. It’s an assault vee with massive armor, 312 points, 3/5 movement, 1 LRM 20 facing the front, in the turret is 4 SRM 4s and 3 MG.

Pic:

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Old 05-08-2025, 08:49 PM   #449
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up: We lose 7-5. We set up my heavy stuff in the top section and then heavier stuff like Demolishers and such too under them. They set up at the top of the central flank. I cannot see much behind walls or blocks though.

Turn 1 – We lose init too 8-7. Still close. I charge 5 where possible. I hop over the walls to see them and then charge into with our smash lance, fire support and then big tanks too. Strong stuff. We can see most of their stuff. We base their Bulldog with our Banshee and Hunchback and BattleMaster. We fire mechs at their Longbow and then vees at their SF!!! Our Warhammer PPC hit the ammo on their Longbow’s RT and it sends it up. We also legged it and destroyed the LA. Eta’s Ontos destroys the front of their SturmFeur. Melee? Our BM destroys the side of their Bulldog.

Turn 2 – We lose init the worst possible – 12-2. Ouchie! We get our move on. Our Charger, BM and Banshee base their Archer. They base our Charger’s flank with their Stalker the rear with their PXh and the other flank their Dragon. I base their PXH with my Awesome, Grasshopper and our PXH too. Their Condor and Jenner to our rear. Their Locust, Scimitar and Wolverine base our Trebuchet in the back. Weapons fire! We fire mechs at their Stalker and then split up vee at their Schrek and Brutus each lighter armored. Their Hunter destroys my Ontos’s front. Our BM hit the ammo in their Stalker - boom, dead mech!! Our Schrek destroys theirs – dead vee!!!Our Maxim their Brutus too!!! Melee! We led their Archer 2K with our Charger; our PXH legs theirs!! But their Wolverine legs our TBT’s RL after focusing on it with fire from the Locust and such.

They eject their Archer, PXh and we took out 6 units too and retreat from their HQ that’s ours!!!

Salvage:

Longbow 7Q - H, RA, LT, LL
Stalker – H, LL, RT

Archer 2K – missing LL; see below
Phoenix Hawk – missing RL: current value - 3,567,540 – to fix 500k.

We add the body parts. Can replace the LL of their Archer? Got it in that chassis, added!!! The PXH LL too? Nope. I spend the 500k to add it.

SturmFeur – SRM Variant – destroyed front. Can I salvage? I toss a 9, yup!!!
Bulldog – destroyed side, we toss a 4 and cannot salvage.
Schrek PPC Carrier – destroyed front, we toss a 5 and no salvaging
Brutus – destroyed side. We toss a 9 and can salvage it too!!!

We add that Brutus and SF, SRM Variant!


Us:

Ontos – missing front – we toss a 4 and cannot salvage
Trebuchet missing LL; see below

The Ontos costs us 2,265,413. We don’t have a spare. We’ll spend it. Do I have a TBT LL? Got it in that chassis, fixed!!!

Battle Loss - 2,265,413 for Ontos 450k for TBT leg that we didn’t pay.
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Old 05-08-2025, 09:34 PM   #450
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Oct 4, 3030 – We finish repairing, rearming, and more! We take apart our Ontos, their Bulldog and Schrek for parts. We get from them 650k. We salvage from their base 1.6 mill. We blow it up and head back and will arrive on Nov 16, 3030.

Contract Stuff!!!!!!!

Objective Raid for Federated Suns vs the border planet of the Draconis Combine Fellanin II
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus

Our combined monthly salary is 130,317

What we Spent:


Salary - 390,951 – 3 months total
Ground Support – 800k – lighter damage, ammo and such in two rounds, and then over two companies.
Ground Battle Loss - 2,265,413
Air Support – 24 mill
Air Us Salvage – 15 mill even
Air Salvage Them - 21.35 mill

Total we Spent
: 63,806,364

Ouch!...but….

What we were Paid and Salvaged:


Salary - 948,707
Singing Bonus - 996,143
Ground Support - 400k
Ground Battle Loss - 1,382,706
Air Support – 12 mill
Air Fighter Salvage – 7.5 mill
Battle Loss – Fighters and Aquarius - 61,746,555
Battle Loss – Achilles - 214,005,600
Ground Salvage – 2.25 mill
Air Salvage – 14 mill

Total we were Paid and Salvaged:
305,229,727

Good for the Battle Loss!

Total we Made
: 241,423,363

War Chest:
927,045,412!!!

I need more JumpShips, and I could spend a month trying to bring in a Star Lord, but an Invader costs 500 mill. I spend it now and drop our WarChest to 427,045,412.

END OF CONTRACT #80!!!!!!!!!!!!!


We captured:


Invader JumpShip
– Purchased, 3 DropRings. It’s named “McMaster’s Invasion” since it’s Captained by the McMaster family.

Intruder #6 DropShip – A
ssault/Escort/Troop carrier with 2 fighters, and 3 squads of infantry. Captured in the DC system of Fellanin II in battle for the FS, named “Battle Bruiser”

Leopard CV DropShip
– Fighter carrier with 6. Captured in the DC system of Fellanin II in battle for the FS, named “Dragon Claw” since it was captured from the Draconis Combine.
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