04-02-2004, 02:57 PM | #1 | ||
The boy who cried Trout
Join Date: Oct 2000
Location: TX
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HOI 1.06
Yet another new patch...
We decided to not postpone it further, but to have everyone able to test and play. If anything serious is discovered, we'll fix it after the Easter Holidays in a revised 1.06 patch. ############################### ### NEW FEATURES ############################### - We added a completely new scenario, called Götterdämmerung. Which starts after D-Day in 1944. ############################### ### GENERIC BUGFIXES ############################### - Fixed the bug with envelopment being reported wrongly. - Fixed a serious bug with winter-specalist ruining effectivty completely in frozen weather. - Fixed a serious bug which caused the weather to mismatch severly in MP games. - Asking to join an alliance should now work properly. - Countries created from "independence" command are now created out of territory controlled, not owned. - Aircombat should no longer damage fortresses. - The game should now identify the difference between forest and jungle at all times. - The impossible to reinforce combat bug is now fixed. - The game should now identify the difference between forest and jungle at all times. - Airunits should no longer be blocked passing through the blockable straits. - Fixed a serious bug in the AI-admiral which made it 1) disregard preferences for seazone bases. 2) miscalculate distances. - Made some improvement to fix lockups in the invasion AI. - Fixed a problem which caused the invasion AI to disregard what happened after a beachhead was taken. - The impossible to reinforce combat bug is now fixed. - Fixed the CTD with the alliance event command. - Fixed a small text error with supply convoys from events - Fixed a few reported ctd. - A crash bug caused by a missing } in torpedo_bomber.txt was fixed - Fixed a bunch of { } errors in inc files across all scenarios. - The cost of ongoing research projects should now be correctly saved (and no longer harshly rounded down). - Fixed the problem with advancing into the front not slowing down. -> Reduced movement penalty for the feinting/probe-attack to just 10%. -> Reduced movement penalty for blitzing to half of normal attack. - There is no longer a broken extra out-oil-movement penalty for the blitz final destination. - Fixed a problem with the 'add_division' command when specifying a target province. - Fixed a rather serious error with production and research being progressed at 50% speed even if IC was 51% to 99% of the daily cost. - Units in provinces ceded by events should now be returned to their force pools. - fixed some inconsistencies in the techs (Panzer text) - Fixed another CTD with carriers scrambling. - Fixed a bug which made blitz destinations not save correctly. ############################### ### GAME BALANCE ############################### - "Surprise" is now a more important (though still hidden) factor in combat. The 'trickster' leader trait greatly increases the chance of surprising the enemy and the 'spotter' trait correspondingly decreases the chance of being surprised. - Reduced organisation loss from movement with about 25%. - Reduced penalty on movement in low-infrastructure provinces a fair bit. - There is now a distance penalty for landcombat. ie, the distance from the last provinced owned by that units country or its ally. This is for supply-tracing. Overseas this penalty is much more severe than through a contigous landarea. - Landtroops now fight with a -20% penalty if they don't get enough supplies that day. - It is now impossible to capture larger fleets than 1 or 2 ships in a port. - Dropped convoy interception to significantly worse levels than before. - Convoy Escorts are slightly worse at destroying ships, as they won't damage each ship as much as before. - Flak no longer fires at passing rocket units. - Capped stack-penalty to 74% for naval/air. - The correct aircraft capacity depending on technology is now used for carriers. - Transport planes now get 0 organisation AFTER dropping the paratroopers, not before. - Strategical redeployment now takes 7 days. - Strategically redeploying a unit will now half its current organisation, instead of setting it to 0. - You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead. - You can now go through The Sund if you control Malmö. - You can now liberate puppets. (button at diplo screen if own country selected /or at default) - Halved the encirclement penalty. - Airunits should no longer be blocked passing through the blockable straits. - A division or ship at org 0 can no longer fire at an opponent. - Naval Bombardments and Naval Combat now have a 50% chance to target the weakest ship instead of random target. - You can no longer retreat immeditately at the start of a battle. A battle lasts at least a few hours no matter what when engaged. (Naval battles lasts longer than air/land.) - You will no longer lose your resources on a failed trade at the worldmarket. - Increased experience gains for land and naval commanders... - You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead. - Halved the encirclement penalty. - AA Guns now fire twice upon bombers in a port. - Ground targets have a -2% for each division/ship in stack when firing at planes. - Above maximum penalty in bombardment, naval and air combat is now -25%. - Plenty of connections between islands are now considered as amphibious assaults when taking. - Monthly Transports gain is now at 1/3rd as before. - Supply convoys now require twice as many ships. - Convoys going to or forth occupied territory now require more ships. - Moved up Share Research button in the interface. - Improved Naval AI to adapt to lessons learned from Victoria development. - You should now be able to block landmovement across straits/between islands, if you have a fleet there. - There is now a message whenenever you bomb a fleet or army, and whenever one of your fleets or armies get bombed. - No encirclement/envelopment penalty for island defenders. - Resource gain is now modified by difficulty and occupied territory the same way as IC is. - Increased cost for share research to 2 DI. ############################### ### GENERIC CHANGES ############################### - Fixed a problem with bombardment modifiers being shown wrongly. - Fixed the sliders-cheat. - Finally enabled the urban terrain type - Added detailed tooltips of all combat modifiers in the battle interface for each individual division fighting. - Added some more debug messages for scenario scripters. - Units of the old owner in provinces that are ceded for any reason are now returned to their force pools. - Removed ingame lockups from selecting leader interface for a minor slowdown in loading times. - Added a "convoypool = x" trigger to check on how many unassigned transports there is. - Added command "convoypool" to modify unassigned transports. - Added some more error messages for ai files. - Supplybase for logistic factors for landunits, and last port for navalunit supply tracing is now shown on unit interface. - Disabled the hardcoded protection code in anticipation of the new protection event-series. - Added an event command called "type = protect which = tag", which makes you join ALL wars on the same side as the one you are protecting. - Added a trigger called "under_attack = XXX", returns true if that country is on the defensive side in any war. - You can no longer share research with any country you are at war with. - Moved the share-research entry up in the interface - You can no longer steal expeditionary fleets by reinforcing entire unit when at port. - You can no longer load nukes on planes/rockets that are not on the ground. - Units on ships and fleets now take supplies as well. - The 'leave_alliance' event command now also removes a country from any ongoing wars it had together with its old allies. Handle with care. - Liberating nations should no longer convert your troops there. - updated the unitnames database. - Nightmodifiers in navalcombat is now applied for both sides the same way. - Fixed a problem where you could not tactically bomb some provinces in support of your own troops. - Revised counter look completely. ############################### ###AI CHANGES ############################### - Added the Front AI scheme 'defensive' in addition to the old 'reactive' and 'even'. The new scheme distributes troops according to the relative importance of the provinces. - Added some Garrison AI improvements from Victoria. - Made Front AI always attack between dawn and dawn+3 hours. (Exception: if zero defenders ) - Rewrote AI for determening Unit strength for Front AI and exported several variables. - Exported a huge amount of variables for odds calculations for the Front AI. - Exported another variable for the Front AI, to tweak across-river-attack penalty. - Added another functionality to make sure the invasion AI does not lose its fleets. - Added various ai files from the AI Project and the beta team - The AI will now attempt to escort their bombing missions better. - The AI will now balance their transport fleets slightly better - AI should now be a tad bit better at executing its wars. - Changed the AI file garrison values so none of them are cumulative (it now always uses the largest only). - AI should no longer deploy divisions into out-of-supply areas. - Added AI parameters that determine the likelyhood of a country sending exp. forces to its allies (see ai_file_doc.txt). - AI should now upgrade planes as well. - Sweden should now be more likely to send exp. forces to Finland if both are at war with the CCCP. - Reduced AI fear of large forts. Betas, please use the 'smallfort' and 'largefort' AI parameters to adjust further. - Added a factor called "units = x", which indicate how important it is to have fighter coverage over own units. - AI will now consider to put protective air coverage over all possible areas, not just adjacent landareas from capital. - Fixed a bug which caused the AI to lose track of some of its air-units. - AI now uses all its pure fighter units as protective coverage instead of just the best one. - Fixed a problem where the AI kept switching the fighter coverage priority ad infinitum. - AI will now also have bigger airwings than just 4 units in them. ############################### ### PROVINCE CHANGES ############################### - You can now go through The Sund if you control Malmö. - The Seychelles islands now have 34 infra - Indonesian provinces now have some manpower - Chinese provinces have now a little more resources - Some of the Chinese IC has been moved east - There is now a little oil in Burma. It was, historically, one of the reasons for the Japanese to invade Burma - There now is more IC in Tallinn and Rezekne - All beach placement errors are now gone. - Movement errors to Muscat and San Antonio are now gone as well. - Karachi now has a beach and a port - Province Bures (#6) now is correctly labelled Burns and is clear - Province Spokane (#5) now is clear - There is now more coal in Korean and Japanese soil - There is now some more coal and steel in Slovakia - Multiplied all world coal resources by *2 - Fixed entrance into seazones: The Samoas, Aleutian Bassin, Ostrov Beringa Sea, Sea of Pago-Pago, - Fixed port seazones: Asahikawa, Sapporo - Changed port seazones & port locations: Taranto, Messina - Added ports: San Salvador, Rouen, Glasgow, Wenzhou, Columbia, Jackson, San José, Managua, Tegucigalpa, Guatemala City, Maracaibo, Porto Alegre, Puerto Montt, Port Lincoln, - Terrain changes: Krakow: clear --> hills, Chabarovsk: marsh --> hills, Sinuiju: mountain --> hills, Heijo: mountain --> hills, Koshu: mountain --> hills, Fuzan: mountain --> hills, Keijo: mountain --> clear, - Added manpower to Vancouver, Fort St-George and Havre St-Pierre - Changed some infra levels in Siberia & Manchukwo to represent various railways and roads - Changed some infra levels in Burma to direct the campaign in a more historic way - Some provinces with 0 IC were given 1 IC - Moved resources from Kota Baharu to Ipoh. Apparently most rubber plantations were around Ipoh, while Kota Baharu was mostly jungle and fishing villages ############################### ### GRAPHICAL CHANGES ############################### - Belgium, Czechoslovakia, Yugoslavia and Poland will now use French sprites - Holland, China now use MIN sprites - Lithuania, Latvia and Estonia now use German sprites - Afghanistan and Greece now use British sprites ############################### ### TECHNOLOGY AND UNIT CHANGES ############################### - Advanced light tanks will now require Tech ID #11305 (Motorized Logistics Organization). - Basic Heavy tanks will now also require Tech ID #11407 (Armoured spearhead Doctrine). - Early, Basic and Improved Halftrack Troop Carrier are now prerequisites for Mechanized HQ's - APDU ammo will now give boni to antitank brigades, *not* to artillery. APDU has always been a dedicated antitank round, not for artillery use. - Added some more prerequisites in the infantry, armor, artillery and air doctrine tech trees - Paratroopers don't benefit from the 90mm Howitzer and 100mm Infantry Gun anymore (too heavy) but do benefit from the 40mm AA Gun now - Cavalry now benefits from a few of the earlier artillery techs - Moved the benefits of the 30 mm inf gun to maneuvre artillery doctrine - Divisional Offensive Organization now deactivates Divisional Deffensive Organization. - Moved the benefits of the 30 mm at gun to both div off and div def org. - Divisional Offensive Organization now gives an additional +1 sa for mot, mech, arm - Moved the benefits of the 30 mm anti air gun to Synchronized Artillery Doctrine - Moved the benefits of the 100 mm inf gun to Forward Area Logistics Organization (better amm supply -> higher SA) - Moved the benefits of the 70 mm Field gun Forward Area Logistics (better amm supply -> higher SA) - Added +1 air attack to combat training team doctrine - Added +1 air attack to wingman doctrine - Added +1 air attack to air superiority doctrine - Added +2 hard attack to armoured spearhead doctrine ( Removed 2 hard attack from all panzer models) - Moved 1 GD from elastic defence doctrine to force concentration doctrine - Elastic defence now also gives +1 defence to armor and mechanized - Terror Bombing gives +1 strat attack for strat bombers - Wolfpack now gives +2 naval attack for submarines ( Removed 2 naval attack from all sub models) - Flamethrowers now give +5 fort attack - Added some extra commands to three infantry techs (the Field Hospital series) - Infantry tech - Modern Flamethrowers - now has fort_attack bonusses - Infantry, Marines, Paratroopers and Mountaineers now all benefit from the techs that raise river_attack - Basic and Improved Assault Rifle techs now have a more consequent result - Special Operations Warfare Doctrine now no longer gives two times an ORG boos to bergsjaeger, but instead gives one boost to marines - Marines should now benefit from some more techs that were forgotten accidentally - Paratroopers now have a higher default ORG - Transport planes now have a lower default ORG - Marines are now a bit more expensive (6--8) and take a little longer (120--140) to build - Dive Bombers now have a naval attack rating - Small shore bombardment values added to destroyers and cruisers - Fuel consumption and speed edited for mechanized, motorized and tanks. The speed of a tank division was determined by its slowest part, not by the actual tank speed. *Since HOI simulates warfare on divisional level, it makes sense to move back the speeds alot. HOI simumlates strategic movement, not tactical.* - minor rebalancing of the cost of the panzer models - minor rebalancing of the cost of the fighter models - completly reworked naval units - Lowered boni for river_crossing and river_attack in the tech files so that attacking across rivers shouldn't gain boni anymore - Carrier doctrines now give a small bonus to torpedo bombers - The Improved Medium Tank now requires tech 11200 and not Armoured Spearhead Doctrine - Militia now benefit from a few more techs ############################### ###EVENTS ############################### - germany now only gets their claims on austria and czechoslovakia thourgh the corresponding events - implemented new spheres of influence - Sweden can now no longer choose to continue the Winter War if Finland has accepted peace with the USSR - AI event that makes the USSR move its capital when Moscow is threatened - AI event that makes France switch is capital is removed - The 'Japan demands Vichy Indochine' events now have commands that set up Japanese convoys to and from Indochine - The 'End of the Winter War' event now has some more triggers - Re-included two AI_Events for a coup in Yugoslavia and Yugoslavia joining the Allies - Spanish Civil War will now almost always occur - German claims on Western Poland (except Danzig) have been removed and are now added in the Molotov-Ribbentrop Pact - Hopefully the lockup on Dec 13 1941 is gone - Vienna Diktat Event now checks if Romania controls the ceded provinces - Quite some sleepevent commands were added to the USA elections so that certain elections don't trigger anymore when another has happened - Japan leans on Siam events now check if Japan and Siam are not at war - Event 2627 (End of the Finnish Winter War) now has some more logical triggers - Anarchist Movement Crushed event for Republican Spain can now only trigger after the Spanish Civil War to prevent agressive behaviour by USSR and Italy - Danish DOW event for Germany is now gone - Germany receives it claims even in the limited M-R pact now - SOV´s moving of industries to Siberia events now move a little more ics and relocate victory points as well - fixed some major crashbugs in the bitterpeace - There is now a new event file, increased_spheres.txt, that makes declaring war ahistorically early, or exploiting alot harder. - VARIOUS [AI Event] - The AI Events that cause some nations to join Axis have now a trigger that checks if their government is either PA, FA or NS - VARIOUS [AI Event] - The AI Events that cause some nations to join Axis now checks if they aren't in any other alliance already - DEN [US Occupation of Greenland and Iceland] - The USA gets Iceland and Greenland event now has a more complex trigger - GER [Germany claims the Memel] - If Lithuania refuses the Memel claims now, Germany will DOW Lithuania - GER [Assassination on Hitler Succeeded] - List of sleepleaders/sleepminister commands added for leader/ministers that would have been forced to resign or killed should the conspirators have succeeded - GER [Assassination Attempt Failed!] - List of sleepleaders/sleepminister commands added for leaders that were killed, forced to resign or forced to commit suicide - JAP [Japan demands bases in Indochine] - Some redundant convoys that were created by event once Japan got Indochinese colonies were deleted - JAP [Japan demands bases in Indochine] - Japan demands Vichy bases in Indochina event now checks if Japan and France were not at war at the time of the event - ROM [AI Event] - The AI Event that makes Romania join the Axis now checks if Romania and the Axis are not at war due to Vienna Diktat being refused - SIA [Japanese Pressure] - Siam now lays claims on parts of the Malayan peninsula when it accepts the Japanese pressure - SOV [Stalin Sues for Peace] - The trigger for this event is slightly reworked - SOV [AI Event] - There is now an AI event for the USSR annexing Tannu Tuva in which it also gains a claim on their territory - SOV [End of Finnish Winter War] - USSR now gains Arctic Warfare Equipment at the end of the Winter War - SPA [Victory!] - Now has a date allowing it to trigger correctly - VIC [The Vichy Regime] - Reintroduced the Vichy event (lets get it to work correctly) - the french vichy event now reduces the maginot line - [Increased Spheres]: The US AI trigger should now be correct - [GER] Sudetenland: The b option no longer gives 11301 - [GER] Sudetenland: No longer gives tech 11302 but 11406 - [USA] 1936 Historical Election Option B: Now correctly adds 2 times 5 IC to a random province - [AUS] Anschluss: Now has a trigger to check if Austria is not aligned to Allies or Comintern - [CHI] China joins the Allies (AI Event): Now has a more logical trigger, allowing it to trigger more often - [SOV] Reworked the Bitter Peace triggers: * If Japan and Germany are not aligned: Germany needs to take Baku, Leningrad, Moscow, Stalingrad and Magnitogorsk * If Japan and Germany are aligned: Germany needs to take Baku, Leningrad, Stalingrad and Moscow and Japan must have taken Vladivostok - [USA] USA Occupation of Greenland and Iceland: Will not trigger anymore if Denmark is already annexed - [USA] USA Elections: Won't trigger anymore if the USA is puppeted by another country - [GER] Creation of Croatia: If Croatia is created, Germany now gets some manpower and three historical divisions - [GER] Molotov-Ribbentrop Pact: Not proposing the historical pact now gives dissent hit. It's after all a choice between a one or a two front war - [GER] In case of a refusal to USSR Alliance Proposal, Germany will now get its claims too - [GER] Claiming Memel: Cannot trigger anymore if Germany is at war - [SOV] Soviet occupation of Eastern Poland: now gives extra supplies and minus manpower to simulate historical losses - [SOV] Stalin sues for Peace: Should now secede all the correct provinces to the correct nations (some forgotten commands added). Event should now also properly make peace. Kuddos to Yuje - [SOV] Stalin sues for Peace: Should now also secede all Croatian & Yugoslavian provinces - [SOV] Stalin sues for Peace: If Japan is in the Axis, it will now get a bigger slice, gaining land up till the Irkutsk lake - [SPA] Spanish Civil War: Now yields the Nationalists a few extra divisions - [SPA] German support: Now also yields the Nationalists some techs - [SPA] Italian support: Now also yields the Spanish Nationalists a destroyer and submarine squadron (historical) - [BEL] Now has an AI_Event that switches the capital back to Brussels should the country be puppeted by Germany ############################### ### SCENARIO SETUP CHANGES ############################### ####### CLAIMS - Afghanistan now has claims on Karachi - Albania now has claims on province #755 - Skopje - Panama now has claims on province #288 - Panama Canal - Reworked claims: Kars (USSR), Burns - Spokane - San Antonio (USA), Macao - Hong Kong (CHI/CHC), Pristina (ALB), Asmara - Djibouti - Berbera (ETH), Panama City - Colon (COL), Belize (GUA), Mahdia (VEN), Antofagasta (BOL), Quetta - Gilgit (AFG) - Japanese/Chinese province control and ownership should now be correct (no jap. "owned" chinese provinces) - USSR no longer has claims on Kars ####### DIPLOMACY CHANGES - Liberia now also grants Military Control in all scenarios to the USA - Liberia is now part of the Allies in 1941 - Yemen and Oman are now part of the Allies in all scenarios ### MINISTER AND LEADER CHANGES - Most nations should now have correct minister setups in all scenarios - More and updated leaders and ministers. Kuddos to Birch23 and all involved. If you want the pictures to go with it, you still need the last picture pack of end 2003 - Better Bulgarian Randomleader names. ####### OOB CHANGES - Only French mechanized division is now rightfully motorized - Bulgaria now has a corrected and more historical OOB in 1936, 1939 and 1941 - Latvian Army now has the correct divisions - USA carrier stationed planes (1941) are now put in the province of the port, not on the ships themselves. Makes for easier naval management (vis-a-vis merging) - Spanish Naval OOB is now more correct (double ship w/ other name deleted) - Corrected German Air OOB in 1936 - Added Schlesien and Schleswig-Holstein in German 1936 Naval OOB to correspond with the 1939 and 1941 OOB - Corrected Australian OOB in all scenarios - Romania received a missing tech in 39 - Two Swedish divisions should now be in Stockholm instead of Jerevan - Italy now has correct Italian names in all its OOB's - Renamed and reworked OOB's for almost all countries. - Added some more cavalry to Poland - Added some historical air divisions to Poland - Reworked naval OOB's for all nations in 1936. Kuddos to GS_Guderian and von Adler for their hard work ####### OTHER CHANGES - added 21 transport units to the UK in 41 (12 in scapa flow, 6 in alexandria, 3 in colombo) - removed the basic rocket and jet fighters (prototypes and models) from ger 41 - Indonesia now has some convoys in 1941 - Added Anti Aircraft batteries all over the map. Bigger cities have more batteries - Bulgaria now owns and controls Dobrich (ID#868) in 1941 - There now are historical coastal forts in some Australian provinces - GERMANY 36: one of the two "Scharnhorsts" under construction is now named correctly Gneisenau, added the needed naval guns for impoved ships - USA 36: USS Quincy, USS Vincennes and USS Yorktown are now under construction, added the needed naval guns for impoved ships - UK 36: added the needed naval guns for impoved ships - Ita 36: added the needed naval guns for a impoved battleship, - Jap 36: added pre war combat testing (air) and blitz bombing - removed battalion size units for the german oobs - france has now better armor techs but worse inf techs in 36 - removed all Div off/Div def organisation doctrines where approriate - Removed transport planes from: ARG, CHI, ROM in 36 // ROM, SPA, CHI in 39 // ROM, SPA, CHI, AST in 41 - Moved all german north atlantic subs in 41 to #921. - Added and redistributed VP over the map to make annexations a bit harder - All manpower pools cut by 3. THis to make monthly gains more important - Oman, Yemen, Bhutan and Nepal are now given some manpower in all scenarios - Indonesia is now tagged as HOL in 1941 - USSR now starts with 15% dissent in 1936 - Italy, USSR, Australia and Spain should now use their correct ministers again in 1939 and 1941 - Poland and Colombia now have capitals fixed again in 1936 - Canada, South Africa, Australia and New Zealand now have the same tech as the UK in all scenarios __________________ |
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04-06-2004, 01:32 PM | #2 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Have you given this patch a shot? I haven't played the game since 1.03 and am wondering how substantially different it is now.
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04-06-2004, 03:16 PM | #3 |
College Starter
Join Date: Oct 2002
Location: Kansas
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Also curious what you think of the latest patch as I haven't played it since 1.03 as well.
One thing I'd really like to know is if they ever fixed the AI with regards to the Allies actually invading Europe. Seems like the Americans and British could never coordinate any sort of D-Day. Didn't read through the whole fix list so maybe this has been addressed, but damn that's a lot of changes/fixes. |
04-09-2004, 04:16 PM | #4 |
The boy who cried Trout
Join Date: Oct 2000
Location: TX
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This patch is reportedly the best with regards to the Allies invading the continent. Check out the HOI boards for more info. There do seem to be a few issues, also. I believe that the biggest is that you take a supply hit if you capture an enemy capitol.
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