11-18-2004, 03:40 PM | #1 | ||
Pro Starter
Join Date: Apr 2004
|
FOF newbie questions-Ask Here if your New to FOF
for gameplans &depth charts, formations
which coach is responsible for it ? which rating for this particular coach i look to give me an idea how well he does it when i press the recommend button for gameplan, Depthchart, formation, etc? thanks |
||
11-18-2004, 04:17 PM | #2 |
Coordinator
Join Date: Sep 2004
Location: Chicagoland
|
Depth Charts - Scout.
Gameplans & formations - Head Coach. Put another way.... Scout - Rates your players and sets your depth chart if you let him. He'll be better or worse at this depending on his ratings for various areas (i.e. QB, RB, etc....) Depending on how you want to focus your team, you may want a Scout with strengths in certain areas. Coordinators - Affect the development of players on their side of the field. Pretty simple. Almost too simple. Thus, an OC with a high QB rating will develop QBs very quickly. Again, if you want to concentrate on a particular part of your game, you'll want a coordinator who concentrates on that. Head Coach - Sets gamplans and formations, if you let him, also has a part to play in team motivation (unsure how that works), discipline (unsure how that works) and injury proneness. Also calls plays. No one really knows how much the motivation and discipline ratings matter. For O play-calling and D-play-calling obviously there's a level to which he's going to set a good gameplan or not. You may also see more boneheaded playcalling in your logs if he's a bonehead. The most important attribute, though, by common consensus, is Avoid Injury, with clear differences between a HC with an Excellent rating for this and one with, say, only a Good rating. Best of luck! |
11-18-2004, 04:26 PM | #3 |
Pro Starter
Join Date: Apr 2004
|
thanks so much
does scouts see other teams player rating thru his eyes too right? |
11-18-2004, 04:28 PM | #4 |
Coordinator
Join Date: Sep 2004
Location: Chicagoland
|
Yep.
|
11-21-2004, 01:39 PM | #5 |
Pro Starter
Join Date: Apr 2004
|
just confirming
you can only have one league going at a time? if i try to create another league it wil overwrite my current league? for realplayer file ..you recommend x-factor enabled or disabled? for fictional -you recommend x-factor enabled or disabled? thanks |
11-21-2004, 01:44 PM | #6 |
Registered User
Join Date: May 2004
Location: Ferndale, MI now in Chicago, IL
|
You can have as many leagues going at one time as you like. Just make sure you save them with different names.
As far as X-factor, real players, etc., that is all up to you. |
11-21-2004, 01:50 PM | #7 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
If you highlight the "yes" "no" options when starting a career, it will explain to you what they mean.
I select no x-factor with real players to reflect the real NFL. Todd |
11-21-2004, 02:07 PM | #8 | |
Pro Starter
Join Date: Apr 2004
|
Quote:
but wont all the teams name be the same in different leagues i save? will i be able to change the team names per league i create? |
|
11-22-2004, 10:40 AM | #9 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
|
If you create a new directory for each league, the team names will be different.
|
11-22-2004, 02:47 PM | #10 |
Pro Starter
Join Date: Apr 2004
|
after i create a new league i save it and exit game...
when i goto my FOF folder i see nothing in the league folder.. how do i save different league i create and how u make a new directory for each leage and load the league you want in the game? thanks |
11-22-2004, 02:50 PM | #11 |
Pro Starter
Join Date: Jun 2004
Location: Minneapolis
|
the leagues folder is for multiplayer leagues, so it will be empty if you're doing single player.
|
11-22-2004, 02:53 PM | #12 |
College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
|
There is a thread in the reference thread that talks about how to run a multiplayer and single player game at the same time. I think you'll have to create a batch file, you'll find the instructions in that reference.
|
11-22-2004, 03:14 PM | #13 | |
n00b
Join Date: Nov 2004
|
Quote:
Very little of the above is true. Discipline means penalties. The better the rating, the fewer the penalities your team will incur. Motivation impacts how your team does in the fourth quarter. If a high rating, you will come from behind more often than other teams. the details of how this works have not been revealed, but I've always thought it involves a boost/cut to the coach's OFF/DEF play calling ratings in the fourth quarter. On player development, the coach's rating impacts the level of skill your player will achieve, that is, how high the numbers will be in each skill. The Young Talent rating impacts how fast this growth in skill will occur. An offensive coach with EXCELLENT young talent ratings will quickly develop all his players. The level to which they will rise depends on the position ratings. So if he has FAIR for a QB rating, the player will quickly improve to a less than average rating, and stop there. A Coach with FAIR young talent rating but EXCELLENT at QB will take longer to get the player to the highest possible ratings the player has. So EXCELLENT young talent combined with FAIR QB development gets you to less then maximum very quickly. FAIR young skills combined with EXCELLENT position development takes longer, but you wind up with a better player, all other things being equal. The play calling and injury stuff is okay, but I'd say OFFENSIVE play calling is the most important rating. You can over come injuries, but bad play calling will cripple your team worse, IMO. |
|
11-22-2004, 03:37 PM | #14 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
|
That's a very authoritative post, Cakesniffer. You certain about all that?
|
11-22-2004, 04:07 PM | #15 |
College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
|
i'm sure he has proof of all these things, but I call bull on alot of it.
|
11-22-2004, 04:13 PM | #16 |
College Benchwarmer
Join Date: Oct 2004
|
Is there a print to file option for you roster? And if so where is it?
|
11-22-2004, 04:15 PM | #17 |
Banned
Join Date: Jul 2002
Location: Placerville, CA
|
What's a cakesniffer?
|
11-22-2004, 04:19 PM | #18 | |
Pro Starter
Join Date: Apr 2004
|
Quote:
thanks i was mainly concern for now with more than one league in solo play and having different team names for each league i create.. Passacaglia mention "If you create a new directory for each league, the team names will be different." not clear on how to do this .. i just want to create three different solo leagues..one will be fictional with the default fictional city and nickname that comes with the game, another fictional league with different fictional players names with real nfl team name and one with real players with real nfl team names... do i just create these three leagues and save it in the game ...so whenever i load up the league i want to play it will have the right team name? thanks |
|
11-22-2004, 04:33 PM | #19 |
The boy who cried Trout
Join Date: Oct 2000
Location: TX
|
What does "dola" mean?
|
11-22-2004, 05:15 PM | #20 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
|
Quote:
__________________
|
|
11-22-2004, 08:21 PM | #21 | |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
|
Quote:
It's a pejorative term from the "Lemony Snicket" series of books. |
|
11-23-2004, 12:32 PM | #22 | |
n00b
Join Date: Nov 2004
|
Quote:
What are you doubting? I'm surprised you disagree with any of it, for if I were to cite my authorities, I would say "QS posts over the years" |
|
11-23-2004, 12:35 PM | #23 | |
Grizzled Veteran
Join Date: Dec 2002
Location: Little Rock, AR
|
Quote:
For starters, this is wrong. It was the first thing to jump out at me.
__________________
Xbox 360 Gamer Tag: GoldenEagle014 |
|
11-23-2004, 12:39 PM | #24 | |
n00b
Join Date: Nov 2004
|
Quote:
A specific one. think about what it sounds like and the most you could possibly get away with in a children's book. BTW, if you enjoy "A Series of Unfortunate Events" you should try the book "Watch Your Mouth" which the author wrote using his real name of Daniel Handler. Definitely not for kids. |
|
11-23-2004, 12:45 PM | #25 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
|
I guess I'm inclined to agree with most of your post, Cakesniffer, but I don't really have a lot to back them up beyond intuition. For instance -- the theory about penalties (pretty widely held, I concur) seems to make sense, but I have yet to see anyone do any kind of rigorous testing to evaluate whether this is supported by game results. It would certainly make sense -- but until I see some evidence, I'm just inclined to put it under "I suspect this is how it works..."
My general sense, again is that your assessment of player development is accurate in concept - but perhaps overstated. If you have a player with perfect potential of 100 in every meaningful area, I don't think his development would simply halt at something like 40 for the sole reason that your appropriate coordinator has only a "fair" rating for his position. I agree there is a connection there (to both rapidity and limitation) but I think it's a softer connection than your thread implies. I really wouldn't say I disagree with your post -- but rather I'm taken aback by the certainty of your offerings (and the rejection of the preceding post, which while not as detailed as yours, didn't seem to be laden with untruths). |
11-23-2004, 12:56 PM | #26 | |
Banned
Join Date: Jul 2002
Location: Placerville, CA
|
Quote:
Am I the only one that had to look up "pejorative?" I still don't get what a cakesniffer is supposed to be... |
|
11-23-2004, 01:01 PM | #27 |
n00b
Join Date: Nov 2004
|
Yes, it wouldn't stop at 40, but it might top out at 85-90 instead of 95-100. Sorry if that was unclear. I only meant a noticable shortfall in ratings, not a disaster.
Most of us never play with lousy coaches, so its hard to figure out. |
11-23-2004, 01:05 PM | #28 | |
n00b
Join Date: Nov 2004
|
Quote:
All right, I'll spell it out you stupid c*cks*ck*r. The word is spoken by the most unpleasant little girl imaginable. To me, it works because elementary school kids are baffled by both words, thus they are equally silly and meaningless to a 10 year old. |
|
11-23-2004, 08:11 PM | #29 | |
College Benchwarmer
Join Date: Jun 2003
|
Quote:
http://dynamic2.gamespy.com/~fof/for...threadid=16641 |
|
11-23-2004, 08:33 PM | #30 |
Pro Starter
Join Date: Apr 2004
|
yabanci
thanks for showing us how to print to file i cant seem to get the change_tractor.exe to work...that suppose to show how my players rating increase and decrease per season i went to scout overview on my roster and print to file... i put the text file of it and change_tractor.exe in same folder and ran the program...but i am getting a blank player_report.html Player Report ( - ) Name Pos Overall Current Change Overall Future Change do you know what i am doing wrong? and when do i suppose to run this program before i play season 1, then run it again before playing season 2, etc? thanks |
11-23-2004, 09:45 PM | #31 |
College Benchwarmer
Join Date: Jun 2003
|
Sorry, I've never used that program. I just print hard copies of my roster.
|
01-13-2005, 01:09 AM | #32 |
Banned
Join Date: Oct 2003
Location: Where the system is screwed
|
Formations Known?
When starting a career with fictional players via the player file generator/using an alternate player file I noticed that "formations known" is not on the players card. But when starting without using the "alternate player file" I noticed that formations known are in the players card. Does the player aquire the formation knowledge the longer he is in the league (3 yrs, 5 yrs, ect)? |
01-13-2005, 01:22 AM | #33 |
Coordinator
Join Date: Sep 2003
Location: NJ
|
For QB's you mean? I never noticed that.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|