01-25-2013, 03:13 PM | #451 |
College Benchwarmer
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Vote No Lynch
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"Two there should be; no more, no less. One to embody power, the other to crave it." ―Darth Bane "Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you…" ―Darth Plagueis the Wise |
01-25-2013, 03:28 PM | #452 | |
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Quote:
It was just noon today, 1 pm most days. Noworries@
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01-25-2013, 03:29 PM | #453 |
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Just gotback from campus, your Abe has returned.
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01-25-2013, 05:20 PM | #454 |
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Look who's 20 minutes late.
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01-25-2013, 05:22 PM | #455 |
Pro Starter
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Or 320 minutes late. No difference.
Last edited by britrock88 : 01-25-2013 at 05:22 PM. |
01-25-2013, 05:22 PM | #456 |
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OMG, edited to fix a smiley face without thinking about it. So sorry.
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01-25-2013, 05:24 PM | #457 |
Head Coach
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Next quest...find britrock's brains
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01-25-2013, 05:33 PM | #458 |
Pro Starter
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That's what I get for coming in to work early. |
01-25-2013, 06:18 PM | #459 |
Head Coach
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01-25-2013, 06:22 PM | #460 |
College Benchwarmer
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I agree with Crimson here, I'm up for weekend play
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"Two there should be; no more, no less. One to embody power, the other to crave it." ―Darth Bane "Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you…" ―Darth Plagueis the Wise |
01-25-2013, 06:30 PM | #461 |
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Location: St. Paul, MN
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I'm ok with it, though concerned about participation.
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01-25-2013, 06:45 PM | #462 |
College Benchwarmer
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I agree with JAG that a weekend deadline may be an issue. Although... We didn't do so well today either. But whatever the rest of the group wants to do, that's cool with me.
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01-25-2013, 06:50 PM | #463 |
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01-25-2013, 06:53 PM | #464 |
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I'll get a vote/quest action in for weekends, but don't count on me for detailed discussion.
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01-25-2013, 06:54 PM | #465 |
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My district internet went down today, so I could not get on at all.
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01-25-2013, 08:57 PM | #466 |
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I'm fine with some weekend deadlines if everyone is.
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01-25-2013, 09:29 PM | #467 |
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It really seems like a lot of the busier people are REALLY busy weekdays and not so much on weekends.
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01-25-2013, 10:03 PM | #468 |
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Time
The No Lynches clearly win. Write up coming
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01-25-2013, 10:23 PM | #469 |
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As the night comes in, your group agrees to stay the course You have one dead, but the rest are fine. You are making good progress with your investigation and everything seems okay. It's time for a good night, because tomorrow, you need to head back to the estate and get another look while some stay back and try to work on your book.
Night Two has begun, and ends at 1 am
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01-25-2013, 11:22 PM | #470 |
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Happy rolling everyone!
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01-26-2013, 12:57 AM | #471 |
Head Coach
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here we goooooooooo
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01-26-2013, 12:58 AM | #472 |
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all stations, brace for impact
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01-26-2013, 01:00 AM | #473 |
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Night falls on another day and you begin to make plans for the morrow. About an hour past nightfall, you are safely encamped in your rooms, or at one of the two inns in the town. The final train of the night has left and the night looks long, with gambling and whoring moving into the center of the town stage as the sun leaves. The night erases humanity’s shame and guilt.
Two more hours have passed and one of you, closest to the river, makes out an odd noise. Then a few seconds later, several sounds like cracking bones are heard and a woman cries out. Shots ring out from the night as an odd mixture of voices rises from the shores by the river. You make your way to the shore and as you do you encounter a large group of people that look oddly disformed. Almost slimy. They move towards you with an odd gait and are attacking people. Other townsfolk have arrived to fight. Battle is enjoined The soldiers line up in front with their weapons ready. Guns fire into the crowded group of enemies. They press in and attack in force. Everyone is involved in combat. After one round, JAG has taken 3 damage from a powerful swipe by an enemy. Two have fallen and more have taken their place. The next round sees four more fall and Crimson Fox takes 5 damage. Almost dead, he pulls out of the confrontation. As he does, he allows an attack of opportunity by the attacker but it misses. They win init in the 3rd round and mostly miss. They hit a few local townsfolk but none of yours. You smash three more dead from fists or bullets. The soldiers are cleaning up these guys but the rest of you are battered. Simbo Klice takes a scratch of 1 damage and Danny similarly takes little damage of 2. You win init and beat more. The creatures are falling back and now the foul stench of fish assails your nostrils as those that are dead are turning fetid. You slay one and damage a few more. They beat a retreat back to the waters and disappear into the night. You gather your wounded. The town has been damaged in several places, and there are many wounded and dead. Wounded: JAG – 3 Damage CF - 5 damage Simbo – 1 damage Danny - 2 damage Due to the attack by these men and seeing them up close, you all lose one Sanity Point. Night Two has ended. Day Three has begun. Day Three Quest Action is Monday, at 1 pm EST
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01-26-2013, 01:01 AM | #474 |
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As you head back to your places, the Town Sheriff has placed Autumn in jail.
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01-26-2013, 01:02 AM | #475 |
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As a reminder, Autumn may talk and lynch, but may not participate in Quest Actions or Night Three action
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01-26-2013, 01:05 AM | #476 |
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Dawn breaks, and the town is in chaos. There are fences broken, houses damaged, and people that need tended to, whether alive or dead.
For today's quest, you must Help the Town of Thurmond. These tasks are all required to pass it: Bury the Dead: 3 Carpentry: 5 Labor: 5 Healing: 6 For this task, healing costs as double for Doctors.
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01-26-2013, 01:08 AM | #477 |
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So are we doing stuff Saturday?
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01-26-2013, 01:09 AM | #478 |
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No, Danny couldn;t be here at all and there wasn;t enough of a quorum interested in doing it, so we are holding to a normal non-weekend WW schedule.
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01-26-2013, 01:10 AM | #479 |
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01-26-2013, 01:11 AM | #480 |
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BURY THE DEAD
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01-26-2013, 01:11 AM | #481 |
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01-26-2013, 01:26 AM | #482 |
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Can I get some bactine over here?
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01-26-2013, 01:34 AM | #483 |
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01-26-2013, 01:54 AM | #484 |
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Bury the Dead
2/3 for that task. Doctors, 3 of you should heal. |
01-26-2013, 02:26 AM | #485 |
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At least I finally got to shoot something and I didn't get hurt that bad... I think I'll go lay some carpet.
Carpentry |
01-26-2013, 03:00 AM | #486 |
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HEALING
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
01-26-2013, 06:15 AM | #487 |
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Join Date: Nov 2000
Location: St. Paul, MN
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To pass the quest, we need everyone to submit an action. 3 docs on healing and the other 13 (minus Autumn) on other tasks. I think it's safe to say our sherrff has been converted (unless someone wants to give a good reason for putting Autumn in jail), so we're dealing with at least one Cultist for sure.
Bury |
01-26-2013, 06:19 AM | #488 |
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Join Date: Nov 2000
Location: St. Paul, MN
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Bury (3/3) - CrimsonFox Britrock JAG
Carpentry (1/6) - Simbo Labor (0/5) - Healing (2/6) - Chief Rum |
01-26-2013, 06:37 AM | #489 |
College Benchwarmer
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I will also tend to the wounded since it counts double:
HEALING |
01-26-2013, 08:16 AM | #490 |
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Location: Murfreesboro, TN
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labor
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01-26-2013, 08:28 AM | #491 |
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i would have to say no one being dead is a good thing, since by the way that write up seems to work, we could lose multiple people in one night if the rolls dont work out for us.
carpentry |
01-26-2013, 09:13 AM | #492 |
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Location: St. Paul, MN
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Bury (3/3) - CrimsonFox Britrock JAG
Carpentry (2/6) - Simbo saldana Labor (1/5) - mauchow Healing (4/6) - Chief Rum tyketime One of GE or Danny should do Healing and the rest just split up between Carpentry / Labor. Random thought: Would the creatures we fought last night attack Cultists? If not, then we have myself / CF / Danny / Simbo all currently as non-Cultists. Truth be told I'm not willing to put a lot of faith on that being completely true, but I thought it so I decided to mention it. |
01-26-2013, 10:17 AM | #493 |
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Carpentry
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01-26-2013, 10:43 AM | #494 | |
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Quote:
I was wondering about that. I was also wondering if cultists could go crazy or take damage? Maybe getting wounded by these things can turn us into cultists (like a zombie effect)? In which case the four of us are prime suspects. |
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01-26-2013, 10:46 AM | #495 |
High School Varsity
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Carpentry
I'll lay some wood
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I hate you evil! |
01-26-2013, 10:49 AM | #496 |
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01-26-2013, 10:55 AM | #497 |
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Bury (3/3) - CrimsonFox Britrock JAG
Carpentry (4/6) - Simbo saldana Coffee Boo Labor (1/5) - mauchow Healing (4/6) - ChiefRum tyketime |
01-26-2013, 11:00 AM | #498 |
Head Coach
Join Date: Dec 2009
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After this quest round, can a doctor please put me in convelesance? I'm down to 5. I should get all my HP back in a day.
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01-26-2013, 11:10 AM | #499 |
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[quote=CrimsonFox;2775228]I was wondering about that. I was also wondering if cultists could go crazy or take damage? Maybe getting wounded by these things can turn us into cultists (like a zombie effect)? In which case the four of us are prime suspects.
I suppose that's possible too. I guess we don't really know much about Cultists at this point except they have some night abilities. |
01-26-2013, 11:12 AM | #500 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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You bastards. Throwing the doctor in the brig.
I'm not so quick to say it must have been a corrupted sherriff, but I can't really understand any other reason for it. At least now we have a sense of what night attacks might look like. We'll want to stay at high health if we can. |
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