04-18-2013, 04:33 PM | #451 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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It seems like the FPG may be in line with the star players, they just get them in more minutes played... so their foul rating might be coming in low because they averaged 3.5 FPG, but that number is skewed because they played 45 MPG.
Just looked at some comparative numbers and it all looks right, except for the minutes. Tough. Code:
Code:
After doing some comparisons and looking at numbers back and forth, I can't tell if any of this data helps or not. Incredibly small sample size, but it's pretty much in line with what I'm consistently seeing. Last edited by korme : 04-18-2013 at 04:48 PM. |
04-18-2013, 04:44 PM | #452 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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04-18-2013, 04:45 PM | #453 |
College Benchwarmer
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Location: Las Vegas
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04-18-2013, 04:48 PM | #454 |
Pro Starter
Join Date: Jul 2007
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the problem lies almost solely in the high fouls/low minutes imo, not the modifiers. Wilt averaged 46+ minutes his first 5 years and never below 42. Averaged 2 fouls per game (also due to him famously going out of his way avoiding to foul out, often to the detriment of his team)
Wilt Your Game 1960 per36 minutes = 36.1/15.9 Wilt real life best season 61/62 = 37/19 @ HR: Maybe try to somehow make 60s coaches run smaller rotations ? like 7/8 rather than 8/9 players getting action ?
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04-18-2013, 04:51 PM | #455 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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I guess a better comparison might be to just look at a star's career FPG/MPG/Per36FPG from real life to in a replay... you'll probably get the same FPG averages (which is how the sim works, it's taking the players RL career stats and applying them to the in game ratings), however it's not taking into account the minutes played and the lower fouls per 36.
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04-18-2013, 04:55 PM | #456 |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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Here is a bit of a crazy idea...I admit that I am over-dependant on the colored boxes to judge ability/potential, but work with me here. A full league has quite a few blue/blue players, but that doesn't represent the once a generation type of player like Wilt, Jordan, etc. Can ratings go higher than 10 (or 100 with a full blown scouting) and create the extremely rare, once every 15-20 drafts, purple/purple type of player?
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81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." Last edited by Marmel : 04-18-2013 at 04:56 PM. |
04-18-2013, 04:59 PM | #457 |
n00b
Join Date: Jan 2013
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Hiring Staff/Personal if I have more then one League Active should be done at once same with Draft Lottery and Draft or better yet with Free-Agent Period and interview other people's staff/Personal for Jobs.
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04-18-2013, 05:02 PM | #458 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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The total fouls are fine in historical sims. The issue would be who is getting them. Next up for that is some work on the fouling rating.
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04-18-2013, 05:05 PM | #459 |
College Starter
Join Date: Jun 2003
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"ere is a bit of a crazy idea...I admit that I am over-dependant on the colored boxes to judge ability/potential, but work with me here. A full league has quite a few blue/blue players, but that doesn't represent the once a generation type of player like Wilt, Jordan, etc. Can ratings go higher than 10 (or 100 with a full blown scouting) and create the extremely rare, once every 15-20 drafts, purple/purple type of player?"
I think this is a phenomenal idea. |
04-18-2013, 05:05 PM | #460 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
Nah...either there is a sorting issue or it isn't finding Wilt in the retired players list. Try going to the Hawks season leaders under the team history section and see if you can double click on him and get the player profile to come up. This will tell me which issue it is likely to be.
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04-18-2013, 05:08 PM | #461 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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Would it be possible to get an email when your head coach retires?
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04-18-2013, 05:11 PM | #462 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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The list I posted earlier has both retired and active players in all-time scoring list.
Code:
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04-18-2013, 05:12 PM | #463 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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Just noticed Wilt got to play in the NBA rookie game in 1959 and 1965.
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04-18-2013, 05:15 PM | #464 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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It finally found him this season when he retired. Weird...
Code:
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04-18-2013, 05:16 PM | #465 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
You should get one. I'll have to double check and make sure that is working.
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04-18-2013, 05:17 PM | #466 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Ok, that is different. That says there is an issue mixing in the active players. Easier to find.
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04-18-2013, 05:17 PM | #467 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
On 3.0.7 or 3.0.6?
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04-18-2013, 05:23 PM | #468 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
That might be one of the solutions. I'll also probably need to allow the game to attempt to play players for 48 minutes.
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Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-18-2013, 05:31 PM | #469 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
Quick check shows not currently working.
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Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ Last edited by HeavyReign : 04-18-2013 at 05:31 PM. |
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04-18-2013, 05:41 PM | #470 |
College Benchwarmer
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Location: Las Vegas
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04-18-2013, 07:02 PM | #471 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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You started that career way before 3.0.6 though, right murr?
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04-18-2013, 07:12 PM | #472 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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John Austin & Johnny Austin is the same guy.
Brian Williams and Bison Dele from Arizona both are in the database (Brian Williams changed his name to Bison Dele) Will Solomon and a Willie Solomon out of Clemson. Wes and Wesley Matthews - not Wesley Matthews dad. You have Wes Matthews debuting in 09 and Wesley in 10. Same goes for Daniel ('09) and Danny ('10) Green. Same for BJ ('09) and Byron ('10) Mullens. Keith Anderson and Kim Anderson are the same person. The real Kim Anderson that played in 1978's full name was Keith Kim Anderson. Two John Brisker's, and two Evric Gray's of which there is only 1. A number of Mcxxxxx are missing the proper capitilization of the third letter. Found an Obrien and O'brien O'neil etc and what have you are incorrectly entered. Rb Lynam should be R.B. Lynam just to keep with the consistency of the rest of those type of names. I'd suggest Lafayette Lever becoming Fat Lever. If you search for 'Lafayette Lever' in BBRef it redirects you to Fat Lever. Good enough for me, calling him Lafayette is the equivalent of calling the other guys Tyrone Bogues, Vernell Coles, or Eric Floyd. I'd argue for Flip Murray too, but his BBref page officially lists him as Ronald Murray. Also, if Lew Alcinder in this game is drafted as Kareem, Lloyd Free is World B. Free to start, Chris Jackson & Oliver St. Jean are drafted as Mahmoud Abdul-Rauf and Tariq Abdul-Wahad respectively, then you probably have a case for changing Ron Artest to Metta World Peace at this point. Does it mess up the database if a player doesn't have a last name? Or better to remove the first name? (Nene instead of Nene Hilario would be preferred) --- And I just finished going through the whole database. That should be it on duplicates. I'm sure if I missed one I'll find it and annoy you. Last edited by korme : 04-18-2013 at 08:33 PM. |
04-18-2013, 07:54 PM | #473 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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Yeah Korme.
with version 0.7 I was able to trade for the Celtics 1985 and 86 picks which should have been illegal with my rules set of not leaving them without a first round pick in consecutive years. First time the message that blocks this didn't appear. |
04-18-2013, 08:01 PM | #474 |
Pro Starter
Join Date: Nov 2004
Location: Parañaque, Philippines
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Hey Brian, is there a central area we can get the patches?
__________________
Come and see. |
04-18-2013, 08:03 PM | #475 |
Dark Cloud
Join Date: Apr 2001
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Fast Break Pro Basketball 2013 Tech Support - Grey Dog Software Grey Dog Forums tech support for the game has all of the patches.
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04-18-2013, 09:06 PM | #476 | |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Quote:
just clarifying that for Brian. The rookie game thing has already been fixed I do believe. |
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04-18-2013, 09:51 PM | #477 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
I'm working on getting the stats together for 2012 right now so I can post an updated version of the DB. I'll run some checks to see if I can find any other duplicates as well. Re: Nene....if you must have one name it is going to work best putting it in the last name section. The editors might insist on a first name as well if you open him there.
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Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-18-2013, 09:53 PM | #478 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
This code shouldn't have changed but I could've messed something up lol.
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Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-18-2013, 10:30 PM | #479 |
High School JV
Join Date: Sep 2010
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With the 3.07 update the 60's numbers are a lot closer to the real life numbers per 36 wise thanks HR!! I wish there was a way to get this game more exposure.
Last edited by yeah826 : 04-19-2013 at 12:04 AM. |
04-19-2013, 08:35 AM | #480 | |
College Benchwarmer
Join Date: Oct 2000
Location: Location, Location, Location
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Quote:
Yes. This is the Wilt coding I talked about earlier. Also, having annual totals correct and not getting outlier players to be great is an issue in all sports sims. Over at OOTP, Markus often talks about annual totals being right on (there is a big comparison screen in historical sim leagues, for example) but getting Ruth to hit 50-60 homers in the 1920's is still hard--although he's got that to happen regularly now. In OOTP, there are ratings over the supposed max, ie 1-20 scale a 22 in power. You can toggle seeing this rating on and off, but it is still there. Just a suggestion that works in another great game.
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"The case of Great Britain is the most astonishing in this matter of inequality of rights in world soccer championships. The way they explained it to me as a child, God is one but He's three: Father, Son and Holy Ghost. I could never understand it. And I still don't understand why Great Britain is one but she's four....while [others] continue to be no more than one despite the diverse nationalities that make them up." Eduardo Galeano, SOCCER IN SUN AND SHADOW |
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04-19-2013, 09:43 AM | #481 |
n00b
Join Date: Sep 2007
Location: E-Ville, IN
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Something odd is happening with trades in my game since the 3.07 update.
First, the CPU is offering trades that they aren't willing to accept. This isn't happening with all of the trades the CPU offers, but a fair amount of them. On top of that, it also seems like the Outgoing, Incoming, and Needed Salary fields aren't updating properly on the trade screen. There have been a few times I've offered a trade that should not be allowed due to salary differences that can still go through. However, a few clicks around on that screen (View Player, Submit Trade but cancelling, etc) eventually cause the numbers to update. Even then, adding or removing players won't always update those numbers. |
04-19-2013, 10:20 AM | #482 |
Dark Cloud
Join Date: Apr 2001
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I saw that last night, too on a deal the AI offered me. Worked the 2nd time ,but the first time it did that where it said I needed salary when the deal wasn't pushing me over the cap.
I just had to go in, click the offer again and it worked tho. |
04-19-2013, 10:31 AM | #483 | |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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Quote:
I had this happen as well. If I tried to add more salary to the deal the amount needed didn't change. But if I exited the trade screen and wend back in, the deal worked. |
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04-19-2013, 01:46 PM | #484 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Award summaries for ABA still disappear when ABA closes.
Also got some funky things happen with ABA players, guys in the primes of their careers never signed with anyone else after ABA closed (Dan Issel won 4 Playoff MVPs in a row by the end of '75 and never signed with an NBA team after, at 30 years old and still a blue guy). I don't know why this happened as I just noticed it many years later looking back. |
04-19-2013, 02:54 PM | #485 |
High School Varsity
Join Date: Apr 2002
Location: springfield, il
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Not sure how much I'll get to play but just purchased FBPB 13 mostly because of HR's tremendous support. Hope sales are great!
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04-19-2013, 04:45 PM | #487 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
Fixed for version 3.0.8
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Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-20-2013, 12:12 AM | #488 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
Both should be fixed now for 3.0.8
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Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-20-2013, 12:15 AM | #489 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
Once you reach a certain point this really does become the simplest solution. I won't hesitate to go with that approach if it becomes obvious that is what needs to happen to make this work the best.
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04-20-2013, 03:00 AM | #490 |
Pro Starter
Join Date: Jul 2007
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Hi Brian, what is the status on created players (FBB as well as FBCB) not generating enough FTs and way too many 3s ?
Also, and maybe you answered it before (i tend to go out the loop with me being around for US night hours mostly), is there a chance at the game creating foreign guys for the NBA and other leagues while still importing FBCB files ? I´d absolutely love seeing my 5´11 SG tear up the german league or my 6´6 PF win a rebounding title in slovenia, but not at the cost of the game creating no local players for those leagues. (so right now i play US leagues only) definitely loving the game so far though
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“The only people for me are the mad ones, the ones who are mad to live, mad to talk, mad to be saved, desirous of everything at the same time, the ones who never yawn or say a commonplace thing, but burn, burn, burn, like fabulous yellow roman candles exploding like spiders across the stars and in the middle you see the blue centerlight pop and everybody goes "Awww!” |
04-20-2013, 04:56 AM | #491 | ||
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
The issue with 3s seems much better with the latest patches. Still need to get the FTs up a few more attempts. That might be partially due to the tweaks to fouling in this next patch. Quote:
My explanation of how this works might have been confusing. The FBCB imports will take over only the league you select for them...most likely the US league. If you had the German league running as well, the game would still be creating a separate pool of new players for that league that would be mostly German. The biggest step here is that if an elite player pops up in the German pool, they wouldn't move over to the US draft.
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04-20-2013, 05:01 AM | #492 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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******************************************************************************************************************
Version 3.0.8: http://www.fbbgames.com/FBPB3Update308.exe ****************************************************************************************************************** Fixes: *Retired player data will be copied if you change your save name mid career. *Fixed bug in Historical DB that reset season stats to 0 for the selected season if you added a new season and clicked the grid. *Fixed bug that made it possible for games to be scheduled the day after the end of the regular season. These games did not get played. *Fixed bug that caused cpu to propose trades they would not accept or that were not legal due to salary. *Previously active leagues should be viewable on the Awards screen. *Fixed a bug where the crash D boards setting would reset to the value of the crash O boards setting when coaching a game. *Fixed crash when viewing opposing players in the matchups list when coaching a game. *Players that are day to day will show injury length as D2D on the FBB News screen. *Fixed the transition of players when teams move between leagues due to a league folding so players won't be unsignable. *Calling a timeout while coaching a game should cause the simming to stop once the time out is called. Changes: *Trade proposal screen will show the overall pick # of draft picks during the draft. *You will get an email if a staff member retires. *Added the option to sim games from the playoff brackets screen. *Added a listing for the total of the contract offer to the negotiations section. *Updated the stat generation code for fouling to give a better range of values based on position. *Added 2012 season to the historical DB (optional during patch install) *Added foul rate to the custom mods screen. *Added (OT) indicator to the score on the schedule screen. *PBP will indicate who hit the ball out of bounds on team rebounds. *Decreased starting weight of fictional Cs and PFs. Engine Tweaks: *Increased the importance of the fouling rating in avoiding fouls. |
04-20-2013, 10:31 AM | #493 |
Dark Cloud
Join Date: Apr 2001
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Sometime send this man a nap.
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04-20-2013, 10:33 AM | #494 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Thanks Brian, you're the man.
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04-20-2013, 10:38 AM | #495 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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04-20-2013, 12:59 PM | #496 |
High School JV
Join Date: Sep 2010
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Hey HR Derrick Rose and Andrew Bynum arent in the 2012 historical file I know its because they didn't play this season just letting you know.
Last edited by yeah826 : 04-20-2013 at 01:00 PM. |
04-20-2013, 01:16 PM | #497 |
High School JV
Join Date: Sep 2010
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Bug if you go to playoff bracket screen and hit sim day or sim season you get a run time error message.
Last edited by yeah826 : 04-20-2013 at 02:09 PM. |
04-20-2013, 03:39 PM | #498 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
The CSVs already had 2012 included. This is only for the players file.
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04-20-2013, 04:35 PM | #499 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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******************************************************************************************************************
Version 3.0.9: http://www.fbbgames.com/FBPB3Update309.exe ****************************************************************************************************************** Fixes: *Fixed error 5 when simming on playoff brackets screen. *Fixed power poll being blank for one league with multiple leagues active. Changes: *You will no longer have previous team privileges after cutting/waiving a player. *Adjusted Historical DB so Rose and Bynam will appear in 2012 file. |
04-20-2013, 04:42 PM | #500 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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Is it possible to have more than 15 players? The other day the game told me I had to cut players to get to 15 when I had 16 players but the CPU has 20 players almost every time I try to make a trade.
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