Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Off Topic
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 11-04-2005, 10:29 PM   #501
henry296
College Starter
 
Join Date: Oct 2000
Location: Pittsburgh, PA
I just finished my first game. It took almost 20 hours of game play. It was on a normal size map with 7 opponents. It ended up with 2 large continental islands. I was on the larger island with Saladin, Genghis Khan, and Julius Caesar. I was the Americans. The other island had Japan, Cyrus, and Spain. The level was Warlord and I won a space race in about 2030 after gaining complete control of my island taking out the Romans first, then the Mongolians and finally Saladin. Here are some thoughts.

1. Very much a just one more turn. Most nights up to about 12 - 12:30 still playing.

2. I got a very early tech lead and actually easily researched everything. That tech advantage allowed me to control all of my wars. I kept my research at 90% the whole game and still run a slight surplus.

3. Lots of resources available. I had 3 oil fields within most of my original borders. Perhaps a product of difficulty level. I will be playing Noble next.

4. It is a computer cruncher. I have a Dell laptop and no problems getting in working with a ATI Radeon 9000 Mobility video card. One time I had some weird graphically glitches where as a scrolled the colors all blended together. Also, there is a small graphics glitch behind the mouse cursor. Also, I sometimes will here the hard drive really working hard and make loud almost grinding sounds especially when it is loading. In fact, I hear that sound now, and the game isn't loaded. Hope that isn't a bad sign.

5. Many options for individual city strategies. Although having all the techs no city had every building. On higher levels city specialization will be key.

6. At the end of the game, I rushed the building of Broadway but did not get the Great Artist. Perhaps because I rushed it.

7. Endgame did drag as I spent the last 20-25 turns building the space ship after winning the war for the continent.

8. Didn't really build much of a Navy. Never even tried to explore or attack the other 3 civs on the other island.

9. Still trying to understand how to use religion and the specialists correctly. I do like their additions and in higher level game will be crucial.

10. Bombarding cities is critical since city defense makes it difficult to just overwhelm the cities with forces. I found Bombers helped turn the tide in my stalemate vs. Saladin in the early gunpowder era.

Overall, 2 thumbs up and well worth it.
__________________
"It's a great day for hockey" - "Badger" Bob Johnson

Last edited by henry296 : 11-04-2005 at 10:30 PM.
henry296 is offline   Reply With Quote
Old 11-04-2005, 11:25 PM   #502
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
Quote:
Originally Posted by Eaglesfan27
Dola -

Is there anyway to turn off space victory after the game is started? I forgot to turn it off before starting my latest game (which is now into the early midgame portion.)
AFAIK, No. You are stuck with the options you picked at the beginning.
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-04-2005, 11:41 PM   #503
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by ISiddiqui
AFAIK, No. You are stuck with the options you picked at the beginning.

Thanks, I thought so, but just wanted to make sure there wasn't some way to do this that I was overlooking.
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 11-05-2005, 08:30 AM   #504
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by Buccaneer
That's interesting. In my game, Kahn is just to the south of me (with the Germans a little further down) on a "continent" island. I made it a point to be real friendly with him and he hasn't asked much. He founded Judiasm before I founded Christianity and started to spread it in my capital. But I concentrated on culture and religion and after gifting a few techs (they do come too fast), I got the Mongols to convert to Christianity. Don't know really what to expect but with my border right up against his two cities, I may not have to worry about them. But then maybe I will.


Screw that pooch, just a few turns later, the Mongols went from Pleased to Annoyed and declared war on me. Fortunately he didn't send an army but did destroy some valuable tiles. I looked at the + and - in the foreign advisor screen and it show +8 for and -4 against. Don't you think there would be a reason for declaring war out of the blue?
Buccaneer is offline   Reply With Quote
Old 11-05-2005, 08:46 AM   #505
twothree
College Prospect
 
Join Date: May 2005
Quote:
Originally Posted by Buccaneer
Don't you think there would be a reason for declaring war out of the blue?

Quote:
Originally Posted by Buccaneer
Don't know really what to expect but with my border right up against his two cities...

That was probably the reason. Especially, if either city had revolted on him because of your cultural influence. Also, if he evaluated his military forces as being far stronger than yours, it could have influenced his actions. Or, at least I like to think the AI is programmed that way.
twothree is offline   Reply With Quote
Old 11-05-2005, 09:35 AM   #506
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
Quote:
Originally Posted by Buccaneer
Screw that pooch, just a few turns later, the Mongols went from Pleased to Annoyed and declared war on me. Fortunately he didn't send an army but did destroy some valuable tiles. I looked at the + and - in the foreign advisor screen and it show +8 for and -4 against. Don't you think there would be a reason for declaring war out of the blue?


From what I've read, certain civs just tend to be more warlike (Montezuma, The Khans,etc.) and will be a pain to keep happy nomatter what you do. At an overall +4, I don't think its too far out of wack for one of the agressive CIVs to go after you at that point. Especially if he sensed weakness miltary wise, or was at that point hemmed in and your were the path of least resistance.

Still sucks though, and I still cringe whenever one of the warmonger civs starts on my border. I've actually started playing the agressive civs just to limit the chances of having on of those backstabbing bastards next to me.

Funny thing is, I just saved and jumped out of a game that pretty much the same exact thing has happened. The mongols up north just switched their state religion, giving the -4 diplo hit and declared war after a decent length of time of us being best of friends. Luckily he is completely surrounded by all of my allies who I just got to all delcare war on him at once. Should be fun.
Eilim is offline   Reply With Quote
Old 11-05-2005, 10:27 AM   #507
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by Buccaneer
Screw that pooch, just a few turns later, the Mongols went from Pleased to Annoyed and declared war on me. Fortunately he didn't send an army but did destroy some valuable tiles. I looked at the + and - in the foreign advisor screen and it show +8 for and -4 against. Don't you think there would be a reason for declaring war out of the blue?


I would say going to war without reason is very realistic.
GrantDawg is offline   Reply With Quote
Old 11-05-2005, 10:56 AM   #508
jbmagic
Pro Starter
 
Join Date: Apr 2004
just one minor diplomacy bug been reported.

for example you can trade 30 gpt for 30 gpt and get a plus for reputation.

also another diplomacy bug that been reported
http://forums.civfanatics.com/showthread.php?t=134518


the good news is there seems like a new patch for civ4 is coming next week according to civfanatics web site.
jbmagic is offline   Reply With Quote
Old 11-05-2005, 12:59 PM   #509
MikeVic
Head Coach
 
Join Date: Mar 2003
Location: Hometown of Canada
Any word on my question? I don't find my defensive pact civs helping me when another civ declares war on me. This is pretty annoying. They do declar war on the civ, but stand around and watch me die.
MikeVic is offline   Reply With Quote
Old 11-05-2005, 12:59 PM   #510
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by Eilim
From what I've read, certain civs just tend to be more warlike (Montezuma, The Khans,etc.) and will be a pain to keep happy nomatter what you do. At an overall +4, I don't think its too far out of wack for one of the agressive CIVs to go after you at that point. Especially if he sensed weakness miltary wise, or was at that point hemmed in and your were the path of least resistance.

Still sucks though, and I still cringe whenever one of the warmonger civs starts on my border. I've actually started playing the agressive civs just to limit the chances of having on of those backstabbing bastards next to me.

Funny thing is, I just saved and jumped out of a game that pretty much the same exact thing has happened. The mongols up north just switched their state religion, giving the -4 diplo hit and declared war after a decent length of time of us being best of friends. Luckily he is completely surrounded by all of my allies who I just got to all delcare war on him at once. Should be fun.

I understand. Fortunately since I am just playing along without any definable strategies (it is still my first game), it's easy to switch to producing Axemen, Swordsmen and Longbowmen. I may have to put a small army together to prevent them from destroying any more of my resources. At least now I got something for my Workers to do instead of building roads for no apparent reason.
Buccaneer is offline   Reply With Quote
Old 11-05-2005, 01:04 PM   #511
jbmagic
Pro Starter
 
Join Date: Apr 2004
i ususally build my city 3-4 spaces apart.

i dont think its good to spread out cities more than that.
jbmagic is offline   Reply With Quote
Old 11-05-2005, 01:14 PM   #512
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
Quote:
Originally Posted by jbmagic
just one minor diplomacy bug been reported.

for example you can trade 30 gpt for 30 gpt and get a plus for reputation.
Though that doesn't seem like such a big deal. If you don't want to abuse the game in that way, you don't have to.
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-05-2005, 01:15 PM   #513
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
Quote:
Originally Posted by jbmagic
i ususally build my city 3-4 spaces apart.

i dont think its good to spread out cities more than that.
I usually put mine 5-6 spaces apart, so I can have cities work the full city area without having to compete with a sister city.
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-05-2005, 01:17 PM   #514
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by ISiddiqui
I usually put mine 5-6 spaces apart, so I can have cities work the full city area without having to compete with a sister city.

Same here. I rarely overlap cities (and then usually only by 1 corner square.)
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 11-05-2005, 01:18 PM   #515
Galaxy
Coordinator
 
Join Date: Apr 2005
Quote:
Originally Posted by Eaglesfan27
Same here. I rarely overlap cities (and then usually only by 1 corner square.)

That's what do, but it also depends on the resources and terrain avaliable.
Galaxy is offline   Reply With Quote
Old 11-05-2005, 01:30 PM   #516
jbmagic
Pro Starter
 
Join Date: Apr 2004
building cities tightly seems like it makes more sense then spready them out.


i know that was the case on civ 3. i guess i need to play more games out on civ 4 to see if that still holds true.
jbmagic is offline   Reply With Quote
Old 11-05-2005, 01:35 PM   #517
jbmagic
Pro Starter
 
Join Date: Apr 2004
alos the further from the capital you build, the higher the maintenance cost.

so you want to build tightly as possible.


but also It depends on how much terrain you have and how good terrain... if you have lots of good terrain you should build so all squares are used. If not you'll want to ignore the bad terrain to get as much good as you can, even if it sometimes means placing cities a little futher away.

Last edited by jbmagic : 11-05-2005 at 01:37 PM.
jbmagic is offline   Reply With Quote
Old 11-05-2005, 01:37 PM   #518
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by jbmagic
alos the further from the capital you build, the higher the maintenance cost.

so you want to build tightly as possible

However, you also pay higher maintenance cost per city. Therefore, you don't just want to build as many as possible. Quality over quantity.
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 11-05-2005, 01:46 PM   #519
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by Eilim
I was running into the same situation, while I still prefer the slow build, I've been tinkering with some of the strats in *this* thread when I find myself close to another civ at the start and having some success.


Thank you for that link. Very interesting read. "Chooping" sounds like something to play with, but I also like the "Farsight" strategy.
GrantDawg is offline   Reply With Quote
Old 11-05-2005, 02:14 PM   #520
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
Quote:
Originally Posted by GrantDawg
Thank you for that link. Very interesting read. "Chooping" sounds like something to play with, but I also like the "Farsight" strategy.
Just beware of Chopping. Forests are very important in the late game. Lumbermills and the +1 to health are essential. Without forests, you may indeed fall behind in the late game.
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-05-2005, 02:21 PM   #521
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
In addition, Vel posted this today:

http://apolyton.net/forums/showthrea...0&pagenumber=4

Quote:
Did a LOT of playtesting last night, and determined that chop isn't all that it's cracked up to be, at least not when used "Locust-Style".

Situationally, it's awesome, but of course, you're at the mercy of

a) terrain
b) where you start on the tech tree

If you don't start with mining and you DO start with some other settler abilities (farming, roads, camp), then you're better off running with your native strengths, at least in the short run.

Likewise, you just plain might not have anything much to chop, in which case, it's a good idea to MAYBE keep in mind for when you found your second city, but before that...*shrug* Don't matta.

So on Monarch and higher, I'm back to preferring a settler first approach in SP
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-05-2005, 02:41 PM   #522
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by ISiddiqui
Just beware of Chopping. Forests are very important in the late game. Lumbermills and the +1 to health are essential. Without forests, you may indeed fall behind in the late game.
Yeah, and read Vel's other comment, too. Like I said I like the chopping and the farsight ideas, but neither should be exclusive. It is going to depend a bunch on terrain type. Clear cutting would rarely be a good idea, though I don't see many people advocating that. I would think optium would be a couple of cuts close to the city early on, then cutting outside the city area later *IF* there are a lot of trees. If you're tree poor, I'd go another route.

Last edited by GrantDawg : 11-05-2005 at 02:41 PM.
GrantDawg is offline   Reply With Quote
Old 11-05-2005, 02:52 PM   #523
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
Yeah, basically in this version of Civ, there are no clear cut (no pun intended ) solutions. I love how (so far) you have multiple strategies available to you instead of one clear answer.
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-05-2005, 03:26 PM   #524
MikeVic
Head Coach
 
Join Date: Mar 2003
Location: Hometown of Canada
Well, I sure learned my "no military" approach lesson. Played my first game on Noble, and the Aztecs (FURSE YOU MONTEZUMA) just slaughtered me by 220 AD. I was winning in points too.

He had so many damn horse archers, it was scary.
MikeVic is offline   Reply With Quote
Old 11-05-2005, 04:39 PM   #525
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by ISiddiqui
Yeah, basically in this version of Civ, there are no clear cut (no pun intended ) solutions. I love how (so far) you have multiple strategies available to you instead of one clear answer.

Exactly.
Buccaneer is offline   Reply With Quote
Old 11-05-2005, 04:42 PM   #526
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Vel's thread is why no one needs to buy a strategy guide.
Buccaneer is offline   Reply With Quote
Old 11-05-2005, 04:46 PM   #527
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
Certain civilizations are definitely asses. The Greeks under Alexander and the Russians under Frederick have been major bitches in my games. Some people you just can't please. Might as well fry them if you get the chance.

In my current game Alexander just declared war on me for no legitimate reason. Bastard has two armies of axemen and an army of elephants bearing down on my laboriously built but still weakly defended colony in prime forestland. I've got one army of warriors and an army of axemen in defense. If they somehow can hold, an army of my horsemen should get there immediately after the first attack. Bastard.
Godzilla Blitz is offline   Reply With Quote
Old 11-05-2005, 09:36 PM   #528
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
I've actually grown a soft spot for Frederick as he just saved my bacon in the holy war to end all holy wars. Four Hindu based civs taking on four Judism(sp?) civs dragging in the other four civs during the course of the war.

Sad thing is, while the war started with the mongols (jewish) and myself(hindu) after he flipped on religions, I am actually the founder of both the religions. War wasn't completely over until 3 of the jewish and one of the others (either un-aligned, or possibly christian) were wiped from the planet. Damn thing lasted nearly through two complete "ages" with momentum and cities going back and forth the whole time. That was two ages on epic too, it was unreal.

Damn, I don't think I can express how much I love this game.

Last edited by Eilim : 11-05-2005 at 09:37 PM.
Eilim is offline   Reply With Quote
Old 11-05-2005, 09:45 PM   #529
MikeVic
Head Coach
 
Join Date: Mar 2003
Location: Hometown of Canada
I've only managed lengthy games during the easier difficulty levels... Do civs participate in multiple-civ wars more often in Noble? I haven't come across one yet in the few games I've played.
MikeVic is offline   Reply With Quote
Old 11-05-2005, 10:05 PM   #530
Galaxy
Coordinator
 
Join Date: Apr 2005
I never realized how much of a cash cow the markets are.
Galaxy is offline   Reply With Quote
Old 11-05-2005, 10:37 PM   #531
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
Quote:
Originally Posted by MikeVic
I've only managed lengthy games during the easier difficulty levels... Do civs participate in multiple-civ wars more often in Noble? I haven't come across one yet in the few games I've played.

This one going ugly was completely my fault. As soon as the mongols declared war on me (one which to be honest, I wasn't completely prepared for.) I pulled Frederick into it. Shortly there after the Mongols pulled in an ally. From that point on there was atleast 4 civs involved in the war at any one time, I think the most at any time being 7. But it basiclly just kept chaining itself where once the fight between two civs would end, someone else either started fighting or got pulled into the "main" battle.

It just seemed that every time someone was asked for help, they agreed. Up untill that game, I think the most I've ever seen in a single "war" was four, and they never really seemed to last that long as someone would always make a quick peace leaving it a two on one.

I dunno what caused this melee to go on like it did, might have alot to do with me running it on a standard sized pangea with extra civs added and set to "aggressive AI".
Eilim is offline   Reply With Quote
Old 11-05-2005, 10:39 PM   #532
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
I just finished a Noble level game with the Indian civ on a standard level map. I only built three cities to start, with a fourth built late in the middle ages. I absolutely kicked ass. I tried the "cutting" idea, and it rocks. In the end, I had 9 cities without ever fighting a war (all other cities taken through culture). I gave whatever other civs demanded to keep from fighting, and continued to build culture in my first two cities until I ruled. So cool.
GrantDawg is offline   Reply With Quote
Old 11-06-2005, 02:02 AM   #533
Donnie Baker
n00b
 
Join Date: Sep 2005
Quote:
Originally Posted by Godzilla Blitz
Certain civilizations are definitely asses. The Greeks under Alexander and the Russians under Frederick have been major bitches in my games. Some people you just can't please. Might as well fry them if you get the chance.

In my current game Alexander just declared war on me for no legitimate reason. Bastard has two armies of axemen and an army of elephants bearing down on my laboriously built but still weakly defended colony in prime forestland. I've got one army of warriors and an army of axemen in defense. If they somehow can hold, an army of my horsemen should get there immediately after the first attack. Bastard.

Oddly, the Greeks under Alexander have been great towards my civ so far, but every other one hates them and wants me to sever ties with them.
Donnie Baker is offline   Reply With Quote
Old 11-06-2005, 02:27 AM   #534
Neuqua
Pro Rookie
 
Join Date: Oct 2000
Location: Chicago, Ill
Sounds like there is really no good reason for me to not buy this game...

Hmm.. Though my birthday is only a month away...
__________________
Our Deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?
Neuqua is offline   Reply With Quote
Old 11-06-2005, 10:24 AM   #535
CamEdwards
Stadium Announcer
 
Join Date: Mar 2002
Location: Burke, VA
w00t! My wife said I could buy the game yesterday... so I did. Up til 1 a.m. playing it.

I'm basically just figuring out how to play the game, so I've been running through a game on Chieftan level.

My biggest question is regarding those "Great People". I'm guessing they only make sense to use as a culture bomb if you use them in a city very close to the border, correct?
__________________
I don't want the world. I just want your half.
CamEdwards is offline   Reply With Quote
Old 11-06-2005, 11:01 AM   #536
jbmagic
Pro Starter
 
Join Date: Apr 2004
Barbarian State and Minor Civ

In Civ1 and Civ2, the leader of the Barbarians is Attila the Hun. And in Civ4, the Barbarian leader is Sid Meier, forum member mabusciv discovered.

http://www.civfanatics.com/gallery/s...784&original=1

If you open the Civ4CiviliationInfos.xml file and edit the "bAIPlayable" and "bPlayable" settings to 1 instead of zero (for the Barbarians), the Barbarians become playable as a civilization. When you choose the barbarians as a civ in the menu, you will be able to choose two skill levels. Minors or barbarians.

Minors are a a minor civilization which can found cities and so forthe just as any other civ could. They play as the Native American indians with Sid Meier as the head barbarian {not kidding}. Each city they found becomes an indian tribe {the cherokee, navajo, olmec, apache etc...}

When you choose the Barbarian Skill setting you play as the actual barbarians you normally see attacking everyone. You cannot found cities and just basically wander around the map trying to attack someone.

Last edited by jbmagic : 11-06-2005 at 11:09 AM.
jbmagic is offline   Reply With Quote
Old 11-06-2005, 11:04 AM   #537
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
lol -- can you do it in a multi player game?
Passacaglia is offline   Reply With Quote
Old 11-06-2005, 11:10 AM   #538
Galaxy
Coordinator
 
Join Date: Apr 2005
Quote:
Originally Posted by CamEdwards
w00t! My wife said I could buy the game yesterday... so I did. Up til 1 a.m. playing it.

I'm basically just figuring out how to play the game, so I've been running through a game on Chieftan level.

My biggest question is regarding those "Great People". I'm guessing they only make sense to use as a culture bomb if you use them in a city very close to the border, correct?

Yeap, the best thing to do. I did it last night with Russia, and my border surronding an Arab city just exploded. If the game didn't crash, I would of gotten that city soon.

As for the "Great people", I'm still working on what option is better, between the Great Building/art, and the super specialist? Can anyone break these down better?

Anyone see the great musician guy, lol.
Galaxy is offline   Reply With Quote
Old 11-06-2005, 12:45 PM   #539
TroyF
Coordinator
 
Join Date: Oct 2000
Quote:
Originally Posted by CamEdwards
w00t! My wife said I could buy the game yesterday... so I did. Up til 1 a.m. playing it.

I'm basically just figuring out how to play the game, so I've been running through a game on Chieftan level.

My biggest question is regarding those "Great People". I'm guessing they only make sense to use as a culture bomb if you use them in a city very close to the border, correct?


Cam,

I do a mix of things with mine. I usually do the culture bomb with the artists, unless I have a city I'm concerned with getting more "consistent" culture. Then I'll make him a super specialist in that city.

I will usually build a lab with the first sceintist I get. The engineers will either become super people in the city, or they'll be used to speed up a world wonder.
TroyF is offline   Reply With Quote
Old 11-06-2005, 12:51 PM   #540
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
Quote:
Originally Posted by CamEdwards
My biggest question is regarding those "Great People". I'm guessing they only make sense to use as a culture bomb if you use them in a city very close to the border, correct?
Culture bombs only exist for Great Artists, but yeah, you want to use it at a border.
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-06-2005, 01:26 PM   #541
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
Quote:
Originally Posted by ISiddiqui
Culture bombs only exist for Great Artists, but yeah, you want to use it at a border.

And only if it takes the city to the next cultural level? If the city is already on Influential, it would be a long time before it would expand more - unless something else drives expansion, which I haven't figured out yet.

I also have to learn more about using GP. My 3rd GP I got was a Great Prophet and he's just been sitting there until I get another GP so I can enter a Golden Age. Not sure if that's a good strategy but I guess it's worth a try to see what happens.
Buccaneer is offline   Reply With Quote
Old 11-06-2005, 01:30 PM   #542
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by Buccaneer
And only if it takes the city to the next cultural level? If the city is already on Influential, it would be a long time before it would expand more - unless something else drives expansion, which I haven't figured out yet.

I also have to learn more about using GP. My 3rd GP I got was a Great Prophet and he's just been sitting there until I get another GP so I can enter a Golden Age. Not sure if that's a good strategy but I guess it's worth a try to see what happens.


I don't think it takes a full level to grow your borders. I know I have seen cities grow without hitting the next level. I don't know at what rate the borders expand, but it isn't just at the cultural level progression.
GrantDawg is offline   Reply With Quote
Old 11-06-2005, 01:32 PM   #543
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
GD, I have obviously seen that but I wish I knew what's doing it. Can it be that when a tile reaches majority of your nationality, it switches? If so, how does affect the nationality of a tile?
Buccaneer is offline   Reply With Quote
Old 11-06-2005, 01:34 PM   #544
ISiddiqui
Hall Of Famer
 
Join Date: Jan 2001
Location: Decatur, GA
Quote:
Originally Posted by Buccaneer
And only if it takes the city to the next cultural level? If the city is already on Influential, it would be a long time before it would expand more - unless something else drives expansion, which I haven't figured out yet.
Where else would you use culture bombs? If your city is 'influential', then you pick something else to do with the artist.
__________________
"A prayer for the wild at heart, kept in cages"
-Tennessee Williams
ISiddiqui is offline   Reply With Quote
Old 11-06-2005, 01:39 PM   #545
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by Buccaneer
GD, I have obviously seen that but I wish I knew what's doing it. Can it be that when a tile reaches majority of your nationality, it switches? If so, how does affect the nationality of a tile?


It has to be that culture is the main reason for that switch, but I still don't know what determines how far and where. I have tested the "culture bomb" thing a little by saving the game, and setting the bomb off in three different cities (a small city close to the border, and medium size city a distance from the border, and a large city far away from the border). As far as I could tell, it was more effective in the medium sized town. That was a far from scientific approach to to determine it (because many times it takes two rounds to really see the effect, and it also seems there is a little random element too, because I have had a crash that caused me to culture bomb the same city twice, and the results were different).

I dare say give it a month or so, and people will have this all exactly figured out.
GrantDawg is offline   Reply With Quote
Old 11-06-2005, 01:40 PM   #546
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
This thread is making me want to rush off and play some more Civ4 (and the Houston/Jax game is not that boring.)

Buc, I've kept an eye along my borders and I believe it is when the tile reaches a majority of your nationality that it switches. The question is what does that? Is it just culture? Does the military in the area have anything to do with it? Does city size affect it? I'm not sure. Well, off to try to figure these out in the game
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 11-06-2005, 01:43 PM   #547
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by ISiddiqui
Where else would you use culture bombs? If your city is 'influential', then you pick something else to do with the artist.

No, it will expand the borders of a city even if it doesn't take it to the next level. And from what I can see the effect seems to be expodential to the level of the city (in other words, a large influential city is more likely to cuase a flip even from a slightly greater distance). Of course if the smaller city is by far closer to the cities you want to flip it will do better, but it seems to me a large city will have the better effect even if it is three-four tiles further away.
GrantDawg is offline   Reply With Quote
Old 11-06-2005, 01:44 PM   #548
Buccaneer
Head Coach
 
Join Date: Oct 2000
Location: Colorado
EF, those are exactly the questions I have and better stated than my rushed, butchered one.

Last edited by Buccaneer : 11-06-2005 at 01:44 PM.
Buccaneer is offline   Reply With Quote
Old 11-06-2005, 01:45 PM   #549
GrantDawg
World Champion Mis-speller
 
Join Date: Nov 2000
Location: Covington, Ga.
Quote:
Originally Posted by Eaglesfan27
This thread is making me want to rush off and play some more Civ4 (and the Houston/Jax game is not that boring.)

Buc, I've kept an eye along my borders and I believe it is when the tile reaches a majority of your nationality that it switches. The question is what does that? Is it just culture? Does the military in the area have anything to do with it? Does city size affect it? I'm not sure. Well, off to try to figure these out in the game

Here is my question, what is the best way to protect a city from a flip (or incourage one to flip)? Does military make a difference? Religion?
GrantDawg is offline   Reply With Quote
Old 11-06-2005, 01:46 PM   #550
jbmagic
Pro Starter
 
Join Date: Apr 2004
Quote:
Originally Posted by GrantDawg
Here is my question, what is the best way to protect a city from a flip (or incourage one to flip)? Does military make a difference? Religion?


i think its culture
jbmagic is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 08:32 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.