09-27-2007, 10:33 AM | #5451 | ||
Head Coach
Join Date: Oct 2002
Location: Georgia
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Quote:
Quote:
Which is it?
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09-27-2007, 10:36 AM | #5452 |
Pro Starter
Join Date: Nov 2004
Location: Parañaque, Philippines
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*laughs at Maximum Footbal*
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09-27-2007, 12:04 PM | #5453 |
College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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Marauders in his glory days.
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09-27-2007, 12:18 PM | #5454 | |||
n00b
Join Date: Apr 2006
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Quote:
It is not zero sum. Both statements are valid. The plans for those features have not changed. They are scheduled to be included in a later version of the game. That version will be a major overhaul of other features as well. Neither David nor Matrix Games expected that there would have to be so many changes to the game code when Microsoft changed the .dll's for Vista, but like many other computer game software developers found out, there was. David decided to make other changes and upgrades at that time. Some of these changes were not scheduled until the overhaul, but feedback from the community and beta members convinced him to act upon them now. Interface changes and depth chart changes are the most notable, but there are other code changes that had to be made. These changes also nessecitated a change from 1.x to 2.x in the title designation. If David would have simply stated that "future versions" of the game would have those features, this would have been more clear. That is why David took the time to explain that 2.0 is not the version he was indicating when he was talking about the game overhaul that would add those features. You are simply making more of this than it is. FBPro97 was a larger change from FBPro96 than FBPro98 was a change from FBPro97. EA and Tiburon often state what they want to add to Madden and the don't get each feature done for each release. As I stated above, it was not the case that David couldn't meet a deadline to get commisioner, salary, and online features into this version, those feature were never planned for this version. Someone here made a comment about me stating that this thread is counterproductive. This is what I meant: this thread takes a lot of time going over bugs that have already been cleaned up, taking personal jabs at David Winter, spinning David's statement, and complaining about features that David does not have the time to put in right now. In the meantime, I am trying my hardest to press for features that I believe will make the game better. If the FOF community would support the changes that can be made now to make the game better, it would be more productive. Yeah, it's fun to joke around, and some of the posts are valid and sincere, but many of the posts do nothing to aid in the process. If that's what you want to do, that's fine, but don't expect anyone outside of this board to take you seriously. As it stands, I don't expect some of you to take me seriously. As far as you know, I could be a shill for David or Matrix Games. Those of you who know me from the Matrix boards should now better, but most of you don't know me. Most of you don't know the heat I take for advocating community needs. Even some beta team mebers don't know. That stated, I am going to push as I may to make Maximum Football a better game just as you may push to make FOF better and Madden community members push for Madden features. In the end, we should all have better games because of it. Last edited by Marauders : 09-27-2007 at 12:32 PM. |
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09-27-2007, 12:21 PM | #5455 | |
n00b
Join Date: Apr 2006
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Quote:
That would be funny if myself and many of my family and friends were not a veterans of the United States military or that some of them are still serving in Iraq and Afghanistan. Grow up. |
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09-27-2007, 12:22 PM | #5456 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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This thread never fails to deliver.
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09-27-2007, 12:27 PM | #5457 |
General Manager
Join Date: Oct 2002
Location: The Mountains
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I've never even posted in this thread before.
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09-27-2007, 12:29 PM | #5458 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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So if I understand correctly if you quicksim a season, no one would have a run longer than 19 yards or a pass longer than 41 yards? Doesn't that screw up the stats?
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09-27-2007, 12:29 PM | #5459 | |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Quote:
I'm an army vet. My wife is currently serving in Iraq. I found it funny. I need to grow up. |
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09-27-2007, 12:30 PM | #5460 | |
Head Coach
Join Date: Oct 2002
Location: Georgia
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Quote:
Absolutely no way to simulate the Bengals defense.
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09-27-2007, 12:35 PM | #5461 |
Head Coach
Join Date: Oct 2002
Location: Georgia
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Ohhhh, I get it now. When David said next version, he didn't mean this version, even though it is the next version.
What David meant was those features would be included int he next overhaul, which will happen after the current version, but before the next update. Of course, you'll need to make sure you get the previous update before the next overhaul, otherwise the version after that will not work. Now, the three versions from now, there will be a massive overhaul after that which will improve the previous update with some awesome features. Of course they haven't decided whether that will be called 4.5 or 5.0. Either way, it will be a free update to those who own 4.49 but not if you have 4.48. Of course, the people who own version 3.14 are still pissed because the game just keeps going and going forever with no way to stop it.
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09-27-2007, 12:38 PM | #5462 |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Marauders,
Seriously. What do you have against the game at this point? Are you growing frustrated because you didn't get the features you wanted? Because for whatever reason, you love talking about the fact that you have pushed features. However no one ever argued that you never did. You just keep bringing it up out of the blue. And read whay larrymcg421 posted above, because you are moderator of those boards and you know damn well he promised a lot of stuff for 2.0. I mean that quote is actually from David and what you are saying makes no sense.
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09-27-2007, 12:40 PM | #5463 |
Head Coach
Join Date: Mar 2003
Location: Hometown of Canada
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09-27-2007, 12:42 PM | #5464 | |
n00b
Join Date: Apr 2006
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Quote:
No, it keeps the stats from getting bloated. One can set them to whatever one wants, but the end stats are what are important. They should reflect stats similar to what one is getting in the live game. |
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09-27-2007, 12:43 PM | #5465 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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If you can't see the massive disconnect between all of the focus in the new patch being related to visuals, yet the game has hard coded limit for gains on a play, then that really says it all. The game looks pretty, but there is no wizard behind the curtain. It is basically an implementation of the old electric football games where you setup your players and started the table vibrating, without all of the shaking and noise.
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint Last edited by cartman : 09-27-2007 at 12:45 PM. |
09-27-2007, 12:44 PM | #5466 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
Fixed that for you.
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09-27-2007, 12:53 PM | #5467 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
Well said. I am not sure why he doesn't understand this, being an FBPro98 purist and all. This is as far away from FBPro as you can get. Hell, this is even much worse than Madden in terms of realism and yet that is what they are supposedly trying to get away from. Huh?!?!
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09-27-2007, 12:53 PM | #5468 | |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Quote:
Just the fact that there are artificial maximum gains tells me that these values are probably getting reached way too often throughout the course of a game. If the quick-sim engine generates maximum gains that often, there's a fundamental problem.
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09-27-2007, 12:55 PM | #5469 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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For some reason I'm reminded of one more thing that's missing from truly making Maxmium Fotoball complete: What's a beer tent without being able to see the Pumpy pic on the roof of it?
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
09-27-2007, 01:08 PM | #5470 | |||||
n00b
Join Date: Apr 2006
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Quote:
Actually, that is correct. He did not know at the time that there would be the need for an interim version. Microsoft changed that plan. Quote:
By version, he was making reference to the next major overhaul. Quote:
Actually, many features that I ask for are in the game or will be. As difficult as this may seem to you, David does listen to what the community wants. My statement about pushing for features was background information for people who may believe I work for Matrix Games or are just making excuses for David. What I am saying is that I have issues that I would like to get resolved, as Maximum Football is not perfect, but I am constructive about it. Because I advocate for the community, David believes I am sometimes a major pain in the ass, but he also knows that we can work together to create a better game, and that is the goal. Quote:
And you know damn well that this version is not what he meant. You can go back to the Matrix board and complain all you want about 2.0 not having online play or some other wishlist feature you wanted, but that isn't going to change the facts on the ground. Until that post quoted by larrymcg, the version released had always been referred to as 1.5. David was simply explaining that the version number would be changed to 2.0 because of the many changes that had been made, and that it should not be confused with the advanced version he had referenced as Maximum Football 2 in the past. Myself, and the entire beta team agreed with the new designation, as some files from 1.x could not be used in 2.x. Had there been an attempt at subterfuge, as you are indicating, I suspect the who beta team would have resigned. Quote:
It makes complete logical sense. What has been named 2.0 is an iterim version that had to be coded by necessity. If you don't understand it, then I really cannot help you. Last edited by Marauders : 09-27-2007 at 01:32 PM. |
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09-27-2007, 01:27 PM | #5471 | |
n00b
Join Date: Apr 2006
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Quote:
I don't believe you understand what has the limit. The live game has no limit on play length other than the field size of course. My backs rack off 50 yard runs and my receivers can burst for 60 YAC or more. The sim feature is used to sim games of the week that one doesn't want to wait for live play. It simulates games, but it doesn't have the AI as good as the live game, so there are parameters that can be set to allow the game stats to be closer to the live game stats. As there are many different things that can be set in a league, there has to be an ability to modify the sim game. |
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09-27-2007, 01:33 PM | #5472 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
All I can say is.....Wow! You still don't get it.
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09-27-2007, 01:38 PM | #5473 |
Pro Starter
Join Date: Jul 2001
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09-27-2007, 01:38 PM | #5474 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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+0.98763927163827
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
09-27-2007, 01:44 PM | #5475 | |
College Benchwarmer
Join Date: Nov 2003
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Quote:
The length of runs are probably just random, not, a weighted average.
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09-27-2007, 01:45 PM | #5476 | |
Pro Starter
Join Date: Nov 2004
Location: Parañaque, Philippines
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Quote:
*laughs at statement* If the stats are bloated given the actual maximum run and pass yardage within the context of the real-life game of football, then there's an inherent flaw in the engine. Of course, I wouldn't have expected realistic stats from a dress-em up game masquerading as a hybrid sim/arcade game. You said earlier that this was put in because it would make the sim faster. Now you're saying that it was put in because the stats would be off. Which is it? Or is it both? Or maybe none of the above, and you're just making things up as you go?
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09-27-2007, 01:47 PM | #5477 |
Head Coach
Join Date: Dec 2001
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what the maximum teleportation distance
thanks
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09-27-2007, 01:48 PM | #5478 | |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Quote:
So you're saying the live play is so screwed up that the only way to get close with simmed games is to set a limitation of 19 yards on running plays and 41 yards on passing plays? edit: Or wait...is it the sim engine is so bad that the only way to get close is by setting those limitations? Do either give realistic results or are they still like they were before when nothing made any sense? Last edited by Bee : 09-27-2007 at 01:50 PM. |
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09-27-2007, 01:53 PM | #5479 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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09-27-2007, 01:58 PM | #5480 |
Pro Starter
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Location: Parañaque, Philippines
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09-27-2007, 02:03 PM | #5481 |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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It wouldn't surprise me.
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09-27-2007, 02:03 PM | #5482 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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How appropriate, since many of the players in game are two tone.
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
09-27-2007, 02:21 PM | #5483 | |
College Benchwarmer
Join Date: Nov 2003
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Quote:
If all you are looking for is the end stats why wast time simming it at all? Just generate a score and stats.
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“The greatest dangers to liberty lurk in insidious encroachment by men of zeal, well-meaning but without understanding.” United States Supreme Court Justice Louis D. Brandeis |
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09-27-2007, 03:08 PM | #5484 |
Pro Starter
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Location: Fairfax, VA
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09-27-2007, 03:15 PM | #5485 |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
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This thread has taken a humorous turn.
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09-27-2007, 03:17 PM | #5486 |
Head Coach
Join Date: Dec 2001
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you could play seasons at ludicr.........no, maximum speed.
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"Don't you have homes?" -- Judge Smales Last edited by rkmsuf : 09-27-2007 at 03:17 PM. |
09-27-2007, 03:28 PM | #5487 |
College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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I would just like to provide another example of Daivd's attention to detail with his association with Maximum Football.
http://www.maximum-football.com/ Tell me what is missing here? |
09-27-2007, 03:35 PM | #5488 |
College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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Also anyone who is still on the fence or needs to be cheered up, you can look at this multi-talented thread.
http://www.matrixgames.com/forums/tm.asp?m=1573069 |
09-27-2007, 03:37 PM | #5489 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
BRILLIANT!!! He must have hired jbmagic as his graphics designer!
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Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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09-27-2007, 03:42 PM | #5490 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
"While the rest of the industry is abandoning the PC market for the console world of arcade football, Wintervalley is providing a PC football game like no other." Well, that statement is definitely true.... |
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09-27-2007, 03:43 PM | #5491 | |
Pro Starter
Join Date: Nov 2004
Location: Parañaque, Philippines
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Taken from the thread above...
Quote:
It's made enormous leaps in gameplay!
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09-27-2007, 04:18 PM | #5492 |
College Benchwarmer
Join Date: Apr 2001
Location: Far from home
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The addition of W/L records reminds me of those notebooks of stats from games I played that are sitting in my parents' basement. Thing is that game was Gamestar's On-Field Football, the machine I played it on was the Commodore 64 and the year was 1985. Good to see we can finally keep track of these things with the computer now.
Last edited by Ajaxab : 09-27-2007 at 04:18 PM. |
09-27-2007, 04:20 PM | #5493 | |
Head Coach
Join Date: Mar 2003
Location: Hometown of Canada
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Quote:
I used to keep track of stats for Earl Weaver baseball. You could print out the box score after you were done the game, and I had a binder of these. |
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09-27-2007, 04:20 PM | #5494 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Marauders: Seeing as how you clearly have plenty of free time right now, can you please post screen shots that show us that stats are close to accurate for a game and for a season?
As long as you continue to dodge this you'll be nothing more than a punching bag around here. Either the game generates close to accurate stats or it doesn't. If, as you've said, it does, prove it.
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09-27-2007, 04:21 PM | #5495 |
College Benchwarmer
Join Date: Nov 2003
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Or just skip that and show the final standings at the end of the year.
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“The greatest dangers to liberty lurk in insidious encroachment by men of zeal, well-meaning but without understanding.” United States Supreme Court Justice Louis D. Brandeis |
09-27-2007, 04:23 PM | #5496 | |
Pro Starter
Join Date: Nov 2004
Location: Parañaque, Philippines
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Quote:
Or just skip that and... Oh.
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09-27-2007, 04:23 PM | #5497 |
Head Coach
Join Date: Mar 2003
Location: Hometown of Canada
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I don't get what's missing on the homepage?
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09-27-2007, 04:28 PM | #5498 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
Considering he used to do these simple things about a decade ago, it's nice to see that it was finally implemented with over 2 years of programming. Kudos!
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09-27-2007, 04:31 PM | #5499 |
College Benchwarmer
Join Date: Nov 2003
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Too bad there still is not a demo so we could see all the improvements.
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“The greatest dangers to liberty lurk in insidious encroachment by men of zeal, well-meaning but without understanding.” United States Supreme Court Justice Louis D. Brandeis |
09-27-2007, 04:33 PM | #5500 | |||
College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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Quote:
Quote:
Quote:
The FOFC still has it. |
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