12-21-2007, 12:38 PM | #5901 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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I'd prefer a 2D top down display myself as long as it moved fluidly and showed all the action.
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12-21-2007, 12:52 PM | #5902 |
High School Varsity
Join Date: Jun 2001
Location: Houston, TX
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You guys are being way to rough on sttfrk, and confirming some of the anti-FOFC opinions being thrown this direction, which I thought, at least, were entirely untrue. sttfrk is simply offering an honest personal assessment of the game, and pointing out the glaring weaknesses of MF as well as describing why he likes the game. He's not making excuses, or trying to gloss over problematic issues like some of the other nameless posters here have been doing.
I think he's been treated quite unfairly with unnecessary vitriol.
__________________
I failed Signature 101 class. Last edited by Hammer755 : 12-21-2007 at 12:54 PM. |
12-21-2007, 01:24 PM | #5903 |
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
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As soon as I go look up "vitriol" I may respond to this.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
12-21-2007, 01:25 PM | #5904 |
Head Coach
Join Date: Dec 2001
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Waaaaaaaa......too much vitriol. Waaaaaaaaaaaa.
__________________
"Don't you have homes?" -- Judge Smales |
12-21-2007, 01:27 PM | #5905 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
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Quote:
Sounds pretty.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
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12-21-2007, 02:31 PM | #5906 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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So, for about the 20th time, HA has declared the thread dead. Each time before, he has been proven wrong.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
12-21-2007, 03:03 PM | #5907 | |||
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
Quote:
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Last edited by dawgfan : 12-21-2007 at 03:03 PM. |
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12-21-2007, 03:45 PM | #5908 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
No, there are a few different types of runs that have the RB make a feign move. A counter is just one kind (a trap is the other standard kind) While you don't HAVE to have a pulling guard or tackle on a counter play for it to be a counter, it's pretty much the standard to have some kind of deception in the OL blocking scheme. Going back to the original screenshot, I'm wondering why or how the FB seems to have gotten into the 2nd level by the time the RB is starting the actual run. Your description is also a bit troubling. You say the LT (playside) runs off to lead block, but there is a blitzing OLB on that side. I know you said that he got caught trailing the play, but (in the real world) a blitzing OLB on the playside will blow up a counter play every single time if he is not blocked. From the sound of it, instead of telling your linemen what you want them to do, you have to basically rig it to get the result you want. I mean, having to tell a backside tackle to pass block in order to get him to seal off the backside on a counter play... |
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12-21-2007, 03:54 PM | #5909 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
it is dead. the same stuff/arguements are being made and all the funny classic stuff is about 70 pages ago. just cuz people are continuing to post doesn't make this "ALIVE". just like someone rendered a vegetable and is on on life support isn't ALIVE just cuz the machine is keeping their lungs breathing and heart beating. that person's best years are long behind them. it's time to pull the plug. |
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12-21-2007, 04:05 PM | #5910 |
Mascot
Join Date: Jul 2004
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Someone is selling it on Ebay for $45 plus $4.5 shipping
http://cgi.ebay.com/Maximum-Football...sid=p1638.m118 |
12-21-2007, 04:06 PM | #5911 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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I've tried, Lord knows I've tried. But Daivd's doctors won't agree. I think they just figure as long as the meter's running why not maximize profit. Personally, it's seem sort of inhumane to keep something completely brain dead going just to wring a few more bucks out of it but ... welcome to Hollywood.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
12-21-2007, 05:29 PM | #5912 | |
College Prospect
Join Date: Oct 2004
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Quote:
Actually some of the best stuff is on the matrix forums themselves. There was quite a team of trolls going to town there. It was pretty funny. I read it all the other day, quite amusing. |
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12-21-2007, 05:42 PM | #5913 | |||||||||||
n00b
Join Date: Apr 2006
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Spinmeister, I told you that working with an odd number of teams in the real world is a pain in the backside, and leagues will try very hard not to have to do so. The schedule tool will do it, but it requires a bye each week, which means that at least one team will not play the first week of the season. I gave you an accurate analysis of the schedule creation tool. It is a basic round robin scheduler - nothing more and nothing less. It does do odd number team league schedules. It could be better, but that is what it is. Quote:
Am I touting the schedule creation tool? I am not. I have explained what it does in the context of your premise, which was that the schedule tool cannot do odd numbers of teams, and that premise was invalid. I don't believe the schedule tool is a strength of the game. It is nothing special to tout, but it at least it is does the basic task of creating a round robin schedule that may be edited for more complex leagues. Quote:
Ah yes, compare the game to Madden when it comes to graphics, compare to FOF when it comes to GM features, but ignore the strengths of the game when the others are missing those features. Maximum Football has advantages and disadvantages over other games; it is not the end all game, and it was never designed to be. Quote:
There are free agents, so there is free agency. Quote:
By your definition of true free agnecy. I see. Tell me this, does FOF run true plays? Does the game actually go through the physics of the men in space on a gamefield interacting with each other and a ball in motion? Does it really do more than take the statistics already given and redistribute them by formulas that guarantee the outcomes are similar to the original statistics? Is that true football? Are FOF, Football Mogul, and other text games really true football games at all? It is quite simple to find that an item does not meet a definition when one creates the definition based upon what one already knows as a strict enough interpretation to exclude the item. Quote:
The CPU drafts by the team profile it is using. Quote:
And why would Maximum Football have GM and commissioner features when it was never touted as having them. That is exactly my point. Quote:
It is an intervening variable whether you chose to ignore it or not. Quote:
What? You don't even know what you are talking about. There are two ways to play the games in Maximum Football: one is on the 3D field with full playbooks and gameplans, the other is running games through the sim game engine that uses playbooks and player skills but does not play the game out using the physics based engine. As I stated before, there can be great variance in the outcomes of games in the 3D game by having game owners use differing playbooks, gameplans, and making changes to the constants (base run speed ...) to fit the game to how one wants it to be played. A game owner can run a 1950s ground pounding game, ane can run NFL style game, or one can run a more open Madden style game. If one wants to set up a league, one has to make sure that the variables for the sim game match the 3D game (CPU games). At the request of beta and community members, David has allowed more of the variables to be accessed by the game owner to do this. The beta team has also tweaked the default setting to closer to the NFL as the standard, and there are further improvements being tested. Quote:
You misread my post. Matrix Games told David that they wanted a fast sim instead of the 3D based sim, and that delayed the game's release. Quote:
This isn't an FOF topic, but sure; 5 second sim the first week and post the results. Quote:
You guys? I didn't argue that. I don't work for Matrix Games. In its original form, the game did not have specific rule sets beyond the rles that could be changed by league type. It was not designed to emulate any given league in detail. It was designed as a game that would allow one to play with differing rules that had the major rule set based on a generic set of rules. That was the design that David had in mind from the start. It was not supposed to be an NFL, NCAA, and CFL simulator. Because of feedback from the beta team and the community, he decided it would be best to go from general to specific on as many rules he could. In my opinion, he has done a pretty good job considering that the game was not supposed to be that detailed by design, and he had to create a different layer of code to do so. You said in another post that when Maximum Football came out, I was posting great things about it and then became the moderator of the board. That is simply a fabrication. In fact, I was very vocal about the game not having statistics that were comparable to the NFL game. There were problems in the defensive AI, and the game had many statistics bugs. I joined the beta team to help clean up those problems, and I didn't become the board moderator until months later. Again, I am here to answer questions and provide information and debunk myths. I am not here to tell anyone they should purchase the game or not, just as I would not tell anyone here to purchase FOF, Madden, or any other game. It is always for each individual to decide. Some of you may not trust what I say is sincere, but one can look at my posts on the Matrix Games board to those people who may inquire about the game. I am fair and honest about what the game will do and what it will not do, and as a moderator I ask each community member to post any constructive criticisms he or she may have with the game. |
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12-21-2007, 06:02 PM | #5914 | |
Stadium Announcer
Join Date: Mar 2002
Location: Burke, VA
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Quote:
I don't feel like going back and reading all 119 pages to see if this has been mentioned before, so forgive me if I'm only bringing up something that's been talked about before, but as a prospective consumer, I think my biggest criticism is that the game STILL appears to be an absolute fucking trainwreck. I suppose that's not that constructive though. Yeah, I guess I've got nothin'. Sorry.
__________________
I don't want the world. I just want your half. |
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12-21-2007, 07:25 PM | #5915 | |||||||||||
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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You fucking asshole - you got some nerve calling Ant "Spinmeister" when you've been the one dodging questions, giving incomplete non-answers, and basically being a blind company shill for a product you *know* sucks.
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And yes, FOF, FM are *really* football games, because they are (1) games that (2) simulate football. MF also meets that criteria, albeit barely. Quote:
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Last edited by Toddzilla : 12-21-2007 at 07:27 PM. |
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12-21-2007, 07:30 PM | #5916 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Woot!
150,000 views! I would venture to guess that this thread alone has generated more ad revenue for GameSpy than MaxFB has generated sales-wise for Matrix.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint Last edited by cartman : 12-21-2007 at 07:31 PM. |
12-21-2007, 11:23 PM | #5917 |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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12-21-2007, 11:41 PM | #5918 | |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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Quote:
It allows people to create completely fanciful football universes with completely fanciful rulesets and completely fanciful "human" characteristics. The MF and the FOF crowd are never going to see eye-to-eye on this game because they have totally different goals. The FOF crowd wants as close to an NFL recreation as possible. FOF comes extremely close to that. Madden even comes reasonably close. MF could probably come close if you are willing to put in many, many, MANY hours tweaking everything. Our friend the Stat Freak put in over 16 hours for a 12 team league and is still nowhere close to playing a game. Recreating the NFL with MF would probably take 50-100 man hours. The point is that MF doesn't try to recreate anything. It appears to be a basic toolset which lets people create a visual representation of what their view of football would be. It is fanciful arcade football in the vein of Blitz or Cyberball. If the game was marketed that way, there would probably be a lot less grief coming from this board. The game isn't really designed to simulate different football leagues (like it is often touted). It just gives the ability to adjust everything to let players see if they can recreate a recognizable league. I still say that if they could fix the stats so that they all follow the rules of math, market the game by saying that you could customize the rules to to create leagues "similar to" the NFL or CFL or whatever, and dropped the price to about $20, there would be very few complaints from around here. The game looks (and as I understand plays) like the product of an individual amateur developer. If it was marketed and priced accordingly, people might support it. |
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12-21-2007, 11:44 PM | #5919 | |
College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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Quote:
Uniform design? Beer Tents? I know, I am not helping.
__________________
Last edited by SunDevil : 12-21-2007 at 11:44 PM. |
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12-21-2007, 11:48 PM | #5920 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
However, it turned out that the developer was a pompous ass who denigrated text-sim players and developers, missed his release date by a presidential term of office, released an unplayable game, and still charges twice what Madden costs. Plus, he couldn't even spell his own name right. Last edited by Toddzilla : 12-21-2007 at 11:49 PM. |
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12-22-2007, 01:06 AM | #5921 | |
Pro Starter
Join Date: Mar 2004
Location: Oakland, CA
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Quote:
I've known stat freak for about 7 years, so he's definitely not Jeinfier Wninters. He's a pretty good guy. |
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12-22-2007, 10:14 AM | #5922 | |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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Quote:
I agree that I didn't say anything new. It is funny to me how this thread will die and people will generally come to the feeling that MF is an overpriced game which isn't ready for prime time yet and should be labeled as a version 0.7 or something like that...but still is a reasonably decent start to something that could be interesting. There is the occasional joke posted about a strange stat calculation, but that is about it. Then at some point a MF fan will show up and try to "correct" people about all of our misconceptions. They call the game "good with flaws" and we respond that there are too many flaws to consider it good. Then they say that we are wrong and the game is really very good...to which we respond that it is really very bad. They eventually claim that for what it tries to do, the game is great and we respond that it is actually crap. Everybody keeps exaggerating their own opinions in an effort to sway the other side. Pretty soon everyone trying to convince us will decide that we are mean and not willing to give the game a fair chance and leave. Our opinions will drift back to calling the game not read for release and not worth $50 and the cycle will begin again. |
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12-22-2007, 10:50 AM | #5923 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Which is why this thread is the best thing on the internets EVAR!
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12-22-2007, 03:08 PM | #5924 |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Let's harness the harshness and f-bombs, please. Keep it civil. It'd be a pity to lock such an epic thread.
__________________
It's not the years...it's the mileage. |
12-22-2007, 03:30 PM | #5925 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
Now if this application was nothing more than a way to visually represent data from FOF game logs or any text sim game log for that matter, I would be a buyer. That way he would only have to focus on improving the 3D models and camera views and adding utilities to take screen and video captures. In fact, if it had these features and it was a paid add-on, I would most likely jump at it. As it stands now, we can do screen captures with Madden, but if there was an ability to to let the logs control the outcome of the play, it would be a great investment for those in online leagues and for those who want to see their games played out visually play by play. But, of course, a few bridges have already been burned, so I don't see this happening anytime soon.
__________________
"I'm ready to bury the hatchet, but don't fuck with me" - Schmidty "Box me once, shame on Skydog. Box me twice. Shame on me. Box me 3 times, just fucking ban my ass...." - stevew |
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12-22-2007, 09:12 PM | #5926 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
who's going to? you? i laugh in your face. i don't know if you're one of the quasi-mods here, but rest assured your thread-locking ability would be taken away much like jbmagic's edit button. |
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01-02-2008, 02:28 PM | #5927 | ||||
n00b
Join Date: Apr 2006
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Quote:
I agree on all points. To discuss these points was my stated objective for posting here. I have been told by independent game developers that it is a losing proposition to even try to discuss the game here, which was sound advice. I just believe that there are people who are football game fans that may come to this board and see this topic that want to actually know what the game does, does not do, and what may be needed or planned for the future. Quote:
The beta team is made of of game players that have been constructively critical of the game in the past. Shaggyra, nmleague, and myself have posted to the public board many times when we have seen things we thought were not right. We do that in the beta forum as well. Counter to what some people here would have you believe, we are not just a bunch of fan boys. In fact, I have pushed to get Shaggyra, nmleague, and other game players that had been constructively critical, and active on the public board bringing up issues, into the beta program to help isolate and resolve game issues. What I find ironic is that I am likely the most critical person this game title has had on the old board, new board, and in beta, but when I come here and ask that this game be discussed, I have to run through pages of personal insults and drival. I don't respect that, I often just have to ignore those posts. People active in the Maximum Football community, and other beta team members, know that I am not one to sugar-coat problems, and I am active in addressing game issues like no other person outside of David himself. Shaggyra and myself have been consistent in asking for features to allow better playbooks, more realistic gameplay, and better user ability to control game constants to create a league that has statistics that more closely reflect the type of league the game player wants. The key here is that we recognized that Maximum Football can be a very good game if David was given some support and input from the football gaming community. We saw the issues in the game, stated the issues, and have worked to help correct them as best we can. Quote:
Open up any game manual for an ongoing PC game title. There is always a list of beta testers, development team members, and QA people that continually work on it. To get from 1.0 to 2.0 to 3.0, there has to be beta members willing to test new code and new features. Madden certainly has beta team members, FOF does as well. It would be plainly dumb not to. Please understand that this is standard practice for game developers. Last edited by Marauders : 01-02-2008 at 02:33 PM. |
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01-02-2008, 02:34 PM | #5928 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Well, none of us own the game, so since we can't discuss it, all that's left is drivel. By the way, nice bump. |
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01-02-2008, 02:34 PM | #5929 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Oh God he's back.
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01-02-2008, 02:36 PM | #5930 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Seriously. I think people here have been pretty clear about what we would like to see improved. I guess you've told us those things are improved, in a version you can't tell us about. Great. Wake us up when you can.
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01-02-2008, 02:39 PM | #5931 | |
Head Coach
Join Date: Dec 2001
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Quote:
Even if he did the 3 people that care probably already are aware of the Matrix board. Maufrauders gets off on this thread. Although who doesn't.
__________________
"Don't you have homes?" -- Judge Smales |
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01-02-2008, 02:51 PM | #5932 |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Logging on to FOFC and seeing new posts in this thread makes me feel like a 5 year old on Christmas morning.
EF27 should recommend this thread to any patients he has with depression. There's no way you can read this thread and not feel better about yourself. |
01-02-2008, 02:55 PM | #5933 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Speaking of, my cousin's wife bought MaxFB for him off of eBay for Christmas. He sent me an email asking me if I had heard of this game, and if I could help him get it working "right". I sent him the link to this thread, and he told me he got a lot more enjoyment out of reading this thread than he got out of the game, which is going back up on eBay.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
01-02-2008, 02:56 PM | #5934 | |
Head Coach
Join Date: Mar 2003
Location: Hometown of Canada
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Quote:
That is so awesome. |
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01-02-2008, 02:58 PM | #5935 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
If it sells for cheap, I'd be interested. |
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01-02-2008, 02:59 PM | #5936 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Guess who's back, back again, Marauders back, so tell a friend. |
01-02-2008, 03:00 PM | #5937 | ||
n00b
Join Date: Apr 2006
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Quote:
Actually, there has been discussion. There is just a lot of bloat here. It is like an NFL board where people work to get their post counts up on gameday threads. Quote:
Fair enough, but people here want NFL stats, better graphics, GM, commissioner, head to head play, uber scheduler, and other features that can not be all upgraded at one time, and they want it done without a beta team. It is pretty clear that there are people here that want the graphics of Madden, the GM features of FOF, and the gameplay of an NFL quality control simulator. I can honestly say that there is no secret build in beta that will do all of that, but isn't that a bit much to ask for? |
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01-02-2008, 03:04 PM | #5938 |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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This thread is getting to the point where it could use a table of contents.
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01-02-2008, 03:08 PM | #5939 | |
n00b
Join Date: Apr 2006
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Quote:
Did you point him to the Matrix Game board? If this is real situation, please ask him to PM me or post questions on the board over there. Any copy from ebay is likely old, and he will need the password for a registered copy in order to patch it to the latest version. That is, if the game was a legal copy. On a side note, I guess the next time someone asks me a question about Front Office Football, it would be a good idea to send him to a Madden board to get his questions answered. We should be constistent in our logic. Last edited by Marauders : 01-02-2008 at 03:13 PM. |
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01-02-2008, 03:11 PM | #5940 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Sorry, that crack about none of us owning the game wasn't an attempt to be serious -- it was just more drivel. Besides, it's not true after all -- cartman's cousin owns the game. People here want stats that are within the realm of possibility, and would *like* better graphics -- I don't remember much about the others. I don't think head to head play would be a big selling point to this community, and I don't know what you mean by "uber" scheduler -- either a scheduler works or it doesn't. As for a beta team -- the other games you mentioned had beta teams work with the game *before* its release, not after. I'm not saying Maximum Football didn't have beta testers before the game was released -- I'm saying that since the game is in beta testing -- and from all you've said, it sounds like a LOT of beta testing is being done -- it surely can't be called a completed game. I think you're really exagerrating the expectations of this board. You've mentioned several times that people are expecting other things from MF, without mentioning what it's good at. In the 120 or so pages of this thread, I guess I've forgotten -- what does it do that's good? |
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01-02-2008, 03:12 PM | #5941 | |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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Quote:
Skeet skeet skeet.
__________________
Recklessly enthused, stubbornly amused. FUCK EA
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01-02-2008, 03:13 PM | #5942 | |
Head Coach
Join Date: Dec 2001
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Quote:
1. beer tent 2. teleportation 3. facilitates use of benny hill music
__________________
"Don't you have homes?" -- Judge Smales |
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01-02-2008, 03:14 PM | #5943 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
There are plenty of mentions in this thread of people saying they'd be more than happy with a version of the 2-D gameplay from FM/WWSM used for a football game. You also seem to either intentionally leave out or simply gloss over the glaring omissions of trying to have any kind of semblance of the US amature aka NCAA football played. More than a few of us here would enjoy greatly this kind of play. But without being able to replicate the field structure or use the play designer to create the style of plays used by a great number of current and classic teams (which is one of the differentiators of MaxFB), the option to create a league using Amature rules in the game is pretty much worthless.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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01-02-2008, 03:26 PM | #5944 | |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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Quote:
There is no way you got that out of this thread. It is a total straw man. What would go a long way toward impressing people is if "new features" were kept on hold until obvious bugs are cleared up. Nobody is impressed by smarter AI being developed who can handle a hand-off to a tight end when the stats still show more fumbles lost than actually occurred and other obvious bugs. David seems to have a grand plan which he keeps working toward (benefit of the doubt) while trying to squash bugs (again, benefit of the doubt). Stat calculation bugs generally are due to some bad math somewhere and should be easy to fix. Not fixing those immediately in a tiny patch seems lazy. If he got rid of all of the obvious bugs, people wouldn't have as much to pick on. And really, anyone that has done development knows that tracking down the source of bugs while adding new features is very difficult. You need to concentrate on one or the other. |
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01-02-2008, 03:30 PM | #5945 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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01-02-2008, 03:47 PM | #5946 | |
College Starter
Join Date: Oct 2002
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Quote:
If there is a thread on a Madden board that has inspired over 1,000 posts in a single thread about FOF, please point me in that direction as I think it would be a very fun read. WHAZ THIS THERE NO GRAPHIC THIS GAME SUCKS |
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01-02-2008, 04:13 PM | #5947 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
I think it's clear that he did concentrate on one, the wrong one. This "game" had a ton of bugs and features that were completely broken, and instead of fixing them, he redid the graphics engine so he could play around with shaders and add inflatable helmets to the field among doing a bunch of other things that in no way fixed any of the problems it had on release. That's all I really need to know. |
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01-02-2008, 04:19 PM | #5948 | |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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Quote:
I think that is a major reason people around here enjoy jumping on the game so much. I can understand not fixing all of the bugs before the next major release - most games do this. I can't understand including bug fixes into major releases, or ignoring visible (and probably easy to fix) bugs in favor of new feature addition. This tells me the guy is either lazy (big problem), an amateur (not a problem if output is appropriately priced), or a big-picture guy with little attention to detail. I could even see a big-picture guy finding a pretty decent market for his product, but not on this board. The fact that we don't complain too loudly about no graphics in FOF but do complain about 440 rushes per season shows that we care more about the details. |
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01-02-2008, 04:50 PM | #5949 | ||
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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And it isn't just simple bug fixes. Even with Marauders and others putting their best spin on it, it sounds like there are fundamental things in MaxFB that are broken and it sounds like Marauders, from his own account, has to try and twist Daivd's are just to get him to think about fixing them. Quote:
But we also put up with this, and other statiscial and game play absurdities, for many years because FOF has always been an otherwise solid game. If MaxFB mostly worked, and only had a few quirks, some bugs and even a few absurdities (like other popular games on this board, Football Pro and NFL2k5 being two), it would have a decent following on this board. But since it's been an ongoing train wreck since long before it was even released, it's open season. |
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01-02-2008, 05:02 PM | #5950 |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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The comparison to discussing FOF on the madden boards is way off base. FOF does a very good job of doing what it sets out to do and doesn't stray too far away from its strengths. It certainly has its weaknesses, but they don't detract much from what it sets out to accomplish.
No one has any idea exactly what Maximum Football is trying to do at this point. The things it was originally supposed to do, it doesn't do well and features continue to get crammed into the game as if it were a developer's sandbox to toy around with ideas and a way for Matrix to milk money out of people with blind faith. This is David's first attempt at making a football game as far as I know. He would have been smart to stick to something simple and straightfoward to focus on and build from there either though major updates or an entirely new version of the game, especially when you take into consideration the limited staff he's working with. You can't just keep throwing features at people and hope that one day a game forms out of it. But then again, we have to actually play the game or our opinion doesn't mean much. Could someone please direct me to where I can download the demo for Maximum Football? |
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