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Old 07-18-2012, 12:22 PM   #601
spleen1015
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Another comment

Curt Schilling eh? No wonder 38 studios went belly up.
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Old 07-18-2012, 07:32 PM   #602
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Originally Posted by fortheglory View Post
why does this forum appear to have a long time "grudge" or even "dislike" for OOTP and it's developers and forum members? Just something I've noticed.

PSUColonel, is that you?
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Old 07-18-2012, 07:54 PM   #603
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Originally Posted by fortheglory View Post
why does this forum appear to have a long time "grudge" or even "dislike" for OOTP and it's developers and forum members? Just something I've noticed.

1.avatars
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Old 07-18-2012, 07:56 PM   #604
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My one long term friend read that article and had no idea that games like OOTP even exist. He can't be the only one.
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Old 07-19-2012, 03:18 AM   #605
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Everyone is overly critical in this forum about anything sport sim related. It's pretty much par for the course for this here internet thing. Everything is the end of the world and yet the same people keep coming back and complaining. If it's that bad then stop getting the next version. I stopped for several versions because I wasn't satisfied with it. I have since returned (though not as rabid as I once was about this stuff) and enjoy it thoroughly when I play it which is exactly what I paid my money for.

Is any sim going to give you exactly what real life does? NO. Though, if some things that have actually occured in real life versions of these sports would happen in a sim there would be just as many people complaining then too. (I can't believe my player was thrown out trynig to go back to first base after reaching second safely!!!! That is not acceptable!!!!)
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Old 07-19-2012, 07:41 AM   #606
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Originally Posted by fortheglory View Post
why does this forum appear to have a long time "grudge" or even "dislike" for OOTP and it's developers and forum members? Just something I've noticed.


Because people over there will argue the dumbest of things that people over here realize are dumb.

On the OOTP forums they will argue that intentionally walking batters ahead 4 runs in the 9th inning is a strong tactical play or they may argue that playing the infield in with 1st and 3rd will result in a lot of ground ball double plays without the runner from 3rd actually scoring.

Its hard for me to grasp their baseball ignorance over there at times. I sort of realize why Markus has such a hard time listening to suggestions because he hears so many goofy ideas from many of the active posters over there.

Its just really hard to get a point across over on the OOTP forums. Something as simple as suggestion that the computer intentionally walking my players ahead 4 runs will turn into an argument on whether or not this exists in real baseball or if its a smart tactical play. Both seem obvious to me and the numbers back it up.

Now there are a few smart minds over there that help mediate the discussions but overall its just annoying to deal with.

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Old 07-19-2012, 07:55 AM   #607
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I agree. I dislike how they try and cover up for flaws in the AI that should be improved upon. You can mention some insane scenario taking place and someone will pop in with "well in 1945 this exact scenario happened once so it's entirely plausible and not a big deal". But it's still a flawed AI and not a smart decision on the AI's part. But trying to cover that up means it never gets fixed.

I guess I also soured on the OOTP forums because they wanted too much customization. I joked here a lot about the Kenyan Underhand Pitch One-Legged Baseball League. But that seems like some of the stuff they push. I remember a huge debate about how it should be able to be customized for softball and women and super balls and all sorts of stuff.

It's a baseball game and I always just wanted to mimic something that constitutes the baseball we know and the leagues for which they are built upon. Sure I understand the fictional stuff and it should be a part of it. But it should resemble baseball. My favorite OOTP is still probably 6.51. Sure it had its flaws, but it was something I could setup and play a real MLB structure without too many issues. I could do my replays with ease. The series has gotten much better in that regard and I'm able to do a lot of that stuff again, but I still think it doesn't focus on that enough.

In a nutshell, I want a baseball sim, they want a fantasy RPG. It's sad too because I know for a fact the game would sell much better if it centered around an MLB environment more. I have a ton of friends who would love to take over their favorite team in real life but the learning curve is much steeper and it still has a lot of flaws in it. There is a reason we get MLB The Show and not Create Your own Sport.

Last edited by RainMaker : 07-19-2012 at 07:59 AM.
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Old 07-19-2012, 10:33 AM   #608
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Too bad console baseball games are just too damn boring, add MLB The Show to that list as well.

Take some time to learn the game and what you want to do and it's really pretty simple.

You want an MLB style game, can't get much easier than using the MLB QS, it even has all the logos, uniforms, real facegen pics, etc..

6.51 was very good, but it's not even in the same universe as ootp 13.
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Old 07-23-2012, 05:22 PM   #609
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Slight issue-

I have a guy(chone figgins) who has a 9million dollar option in 2014 that is triggered by 600 plate appearances. He basically sucks, and has aged out of the ability to play 3b anymore. BTW, aging out of a position is really shitty, this needs to be fixed for the next game.

So, he's useless to me. I'm going to cut him and take the rest of his 8m dollar salary for this year, but when I attempt to cut him, I have to pay out this 9m vesting option.

He has 46 plate appearences through 1/4 of the season. It's now basically impossible for him to get 600...why can't the game just recognize this won't be achieved and drop this extra season salary so I can cut him?
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Old 07-23-2012, 06:05 PM   #610
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Slight issue-

I have a guy(chone figgins) who has a 9million dollar option in 2014 that is triggered by 600 plate appearances. He basically sucks, and has aged out of the ability to play 3b anymore. BTW, aging out of a position is really shitty, this needs to be fixed for the next game.

So, he's useless to me. I'm going to cut him and take the rest of his 8m dollar salary for this year, but when I attempt to cut him, I have to pay out this 9m vesting option.

He has 46 plate appearences through 1/4 of the season. It's now basically impossible for him to get 600...why can't the game just recognize this won't be achieved and drop this extra season salary so I can cut him?

I see guys with nothing listed for positions sometimes, drives me nuts.

Can you just let him rot in the minors until the season is over?
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Old 07-23-2012, 06:11 PM   #611
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Can you waiver and DFA him?
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Old 07-23-2012, 06:16 PM   #612
stevew
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He took an AAA assignment. I was worried he wouldn't. Meant to start the thread before I knew, but was away from the game for several days.
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Old 07-23-2012, 06:19 PM   #613
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Jeter always ages off of SS, and Rolen goes from 17 at 3B to 0 if you play one season with the default files. It has to be tied to age.
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Old 07-23-2012, 07:19 PM   #614
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Wait, people with real players? /snark

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Old 07-23-2012, 07:48 PM   #615
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When I play in single player I set my aging modifiers to around 50% to make this happen less dramatically.

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Originally Posted by Dark Cloud View Post
Wait, people with real players? /snark

Always. I usually start a new game using the 2012 MLB quickstart with a few changes or a few times I've tried those historical games with all the players from different eras together.
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Old 07-23-2012, 07:49 PM   #616
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I was just being silly. I always play fictional...but I've always known that was an anomaly.

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Old 07-30-2012, 07:34 PM   #617
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Another newbie question re: the draft:

How does "Request a Scouting Report" add to whatever information you typically have before the draft? How many players does your scout have the ability to re-scout before the draft?
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Old 07-30-2012, 07:42 PM   #618
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I'm still using version 12 for now, I saw Skydog came out with an updated version of his NABA league mod for 13. I was wondering if there was a version that works with 12, as it was my favorite way to play in past versions
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Old 07-31-2012, 12:00 PM   #619
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I'm still using version 12 for now, I saw Skydog came out with an updated version of his NABA league mod for 13. I was wondering if there was a version that works with 12, as it was my favorite way to play in past versions

I'd like to know where to find that NABA universe.
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Old 07-31-2012, 12:05 PM   #620
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Multi-Option NABA Fictional Quickstart for OOTP13 is ready. - OOTP Developments Forums
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Old 07-31-2012, 12:20 PM   #621
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I believe the next patch is supposed to be released today.
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Old 07-31-2012, 12:25 PM   #622
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Heh. It was already released, major bug found, then pulled.
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Old 07-31-2012, 01:10 PM   #623
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Heh. It was already released, major bug found, then pulled.

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Old 07-31-2012, 01:13 PM   #624
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It's out! again..

Here is the list of fixes / improvements in version 13.5.22 compared to version 13.4.17:

• Added an option to the in-game options to set the play-by-play font size
• Added a "Quick play to RISP" button to the in-game screen, it quick-sims the game until there are runners in scoring position or the half-inning is over
• The control settings (i.e. offense, pitching, defense etc.) of the in-game screen is now saved and restored when restarting OOTP
• Added an option to the league standing screen to select a date for the displayed standings, enabling users to examine past standings
• Added a "Delete all available personnel" function to the league transaction screen (must be in commish mode)
• Teams no longer sign foreign coaches when the league prohibits foreign players
• Added WAR and ZR to the stats displayed in the team history year page
• Improved the RTS broadcast report in online leagues
• Fixed several bugs

You can expect another OOTP 13 update once the playoffs start. We will continue to fix reported bugs and will add new useful features along the way

Last edited by MizzouRah : 07-31-2012 at 01:13 PM.
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Old 07-31-2012, 01:42 PM   #625
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Heh. It was already released, major bug found, then pulled.

I'm shocked, SHOCKED to find that GAMBLING is going on in here!
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Old 07-31-2012, 03:49 PM   #626
lcjjdnh
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Originally Posted by MizzouRah View Post
It's out! again..

Here is the list of fixes / improvements in version 13.5.22 compared to version 13.4.17:

• Added an option to the in-game options to set the play-by-play font size
• Added a "Quick play to RISP" button to the in-game screen, it quick-sims the game until there are runners in scoring position or the half-inning is over
• The control settings (i.e. offense, pitching, defense etc.) of the in-game screen is now saved and restored when restarting OOTP
• Added an option to the league standing screen to select a date for the displayed standings, enabling users to examine past standings
• Added a "Delete all available personnel" function to the league transaction screen (must be in commish mode)
• Teams no longer sign foreign coaches when the league prohibits foreign players
• Added WAR and ZR to the stats displayed in the team history year page
• Improved the RTS broadcast report in online leagues
• Fixed several bugs

You can expect another OOTP 13 update once the playoffs start. We will continue to fix reported bugs and will add new useful features along the way

App Mac Store purchasers still don't have the last one. Kind of wish they warned about this before I purchased in through there.
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Old 07-31-2012, 09:59 PM   #627
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Quick sim to RISP sounds like a nice addition.
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Old 07-31-2012, 10:49 PM   #628
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Another newbie question re: the draft:

How does "Request a Scouting Report" add to whatever information you typically have before the draft? How many players does your scout have the ability to re-scout before the draft?

I used to think it made some difference. Nowadays, not so much
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Old 08-02-2012, 09:38 AM   #629
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OOTP has finally gotten so cumbersome that the only way I've played this version is with the MLB Quickstart. And with the owners being screwed up at first, I think my game is going to take some editing. I've been a diehard, but I just can't grasp, or sink the time into a fictional league, I end up forgetting something in the options. The skins and fonts are waaaay too hard on the eyes in this version as well.
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Old 08-02-2012, 09:58 AM   #630
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Originally Posted by cougarfreak View Post
OOTP has finally gotten so cumbersome that the only way I've played this version is with the MLB Quickstart. And with the owners being screwed up at first, I think my game is going to take some editing. I've been a diehard, but I just can't grasp, or sink the time into a fictional league, I end up forgetting something in the options. The skins and fonts are waaaay too hard on the eyes in this version as well.

I have suffered through this for the last few versions. I could never get through the league creation.

Last week, I when through the thread below and found 16 unis I liked and started a fictional league.

Top 10 Cities per State project (Uniform/Cap/Logo sets) - OOTP Developments Forums
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Old 08-02-2012, 01:45 PM   #631
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I have suffered through this for the last few versions. I could never get through the league creation.

Last week, I when through the thread below and found 16 unis I liked and started a fictional league.

Top 10 Cities per State project (Uniform/Cap/Logo sets) - OOTP Developments Forums

I had a long running fictional league I started in OOTP 2006 (yes that disaster of a version) that finally crapped out with this version because the finances got so screwed up. So I said the hell with it.
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Old 08-02-2012, 01:48 PM   #632
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OOTP has finally gotten so cumbersome that the only way I've played this version is with the MLB Quickstart. And with the owners being screwed up at first, I think my game is going to take some editing. I've been a diehard, but I just can't grasp, or sink the time into a fictional league, I end up forgetting something in the options. The skins and fonts are waaaay too hard on the eyes in this version as well.

The classic skin when it had the two tone green was so easy on the eyes, but I agree I'm not too found of any of them now to be honest.

I replaced the vera font from v12 into v13 and it's soooo much better!

You might want to check out Puresim 5 if you want a more simplistic approach to just diving in and playing without having to worry about a ton of settings.

Last edited by MizzouRah : 08-02-2012 at 01:49 PM.
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Old 08-02-2012, 01:54 PM   #633
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The classic skin when it had the two tone green was so easy on the eyes, but I agree I'm not too found of any of them now to be honest.

I replaced the vera font from v12 into v13 and it's soooo much better!

You might want to check out Puresim 5 if you want a more simplistic approach to just diving in and playing without having to worry about a ton of settings.

I've been enjoying Puresim. I like the historical play, it's very easy to set up, stadiums, logos auto import, etc.
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Old 08-02-2012, 02:13 PM   #634
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Originally Posted by cougarfreak View Post
I had a long running fictional league I started in OOTP 2006 (yes that disaster of a version) that finally crapped out with this version because the finances got so screwed up. So I said the hell with it.

More details?

My league from OOTP 2006 is now up to 2024. A few versions back all of a sudden the finances got screwed up as well. Free agents are just asking for crazy amounts of money. The top paid guy went from 16 million a year to 40 million a year within 2 seasons, but the team revenues didn't really change. Now all the teams are at max budget and they often can't sign their draft picks. The supplementary round had over 20 picks in it this year for that reason. It's nuts. The only thing I can think of is boosting TV network revenue across the board to put the teams in a stronger position, although from comments on the board they said that teams having too much money is what caused my issue in the first place.
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Old 08-02-2012, 05:03 PM   #635
Young Drachma
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OOTP isn't FM or anything. You don't HAVE to play with a ton of settings if you don't want to. You can sim as fast as mogul in OOTP if you felt like it.
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Old 08-02-2012, 05:09 PM   #636
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Originally Posted by Mota View Post
More details?

My league from OOTP 2006 is now up to 2024. A few versions back all of a sudden the finances got screwed up as well. Free agents are just asking for crazy amounts of money. The top paid guy went from 16 million a year to 40 million a year within 2 seasons, but the team revenues didn't really change. Now all the teams are at max budget and they often can't sign their draft picks. The supplementary round had over 20 picks in it this year for that reason. It's nuts. The only thing I can think of is boosting TV network revenue across the board to put the teams in a stronger position, although from comments on the board they said that teams having too much money is what caused my issue in the first place.

Guys asking for more money than teams had, so they'd sit out unsigned. And these were top players in my league. It was frustrating to say the least.
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Old 08-02-2012, 05:11 PM   #637
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OOTP isn't FM or anything. You don't HAVE to play with a ton of settings if you don't want to. You can sim as fast as mogul in OOTP if you felt like it.

I'm not really ripping, it's just gotten too large. I think it's kind of crazy. Especially with some of the bugs that are let go (draft picks being released, resigned, released, resigned, etc.). I've been a huge fan since I found the game in v4. But next year, I may not be a day one purchase for the first time. It's had a great run with me.
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Old 08-02-2012, 05:18 PM   #638
Young Drachma
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I'm not really ripping, it's just gotten too large. I think it's kind of crazy. Especially with some of the bugs that are let go (draft picks being released, resigned, released, resigned, etc.). I've been a huge fan since I found the game in v4. But next year, I may not be a day one purchase for the first time. It's had a great run with me.

I wasn't being a fanboy, fwiw. There are certainly flaws and the game is surely bloated and there's stuff that gets focused on that even I scratch my head about.

That draft pick bug was fixed a few versions ago. How big are your lowest level of minors? Should be set to at least 35 (I'd go with 40).

Last edited by Young Drachma : 08-02-2012 at 05:19 PM.
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Old 08-03-2012, 05:53 AM   #639
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I only started OOTP with 10, and have bought each version since then, but this one has really won me over. I don't do a lot of actually running teams - I prefer to create an interesting fictional league and just follow the history - see what some of the best players do, how they develop, whether trades turn out good or bad, etc. I've really enjoyed this style of play and they keep adding stuff that makes it easier to do this- like regions and associations in this version. I finally cracked down and actually have been running a team in one league for several seasons now - still don't play through the games, but it's a lot of fun to play as the GM.
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Old 08-03-2012, 06:41 AM   #640
Mota
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I don't manage any games, but I let the computer manager control the teams and let the interesting games play out on the screen. I probably play 3 out of 5 days as I have pitchers that I'm interested in. Same as you Peregrine, I enjoy watching the players develop, records be broken, etc. The league being around from 2006 - 2024 I've seen full cycles of players come through, it's awesome to watch my all-time greats retiring with some pretty tough records to beat, then running my guys towards those records. It's hard to trade away the greats when you've seen them play hundreds of games for your team!
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Old 08-03-2012, 11:55 AM   #641
MizzouRah
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It's a superb game, no doubt about it. Drafting players and then one day calling one up after a few years is quite immersive.
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Old 08-05-2012, 11:44 PM   #642
INDalltheway
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Here's an idea I posted up on the OOTP boards. Wondering if you guys had any thoughts here (which I value much higher than that board).

"Now that the trade deadline has come and gone I have had some thoughts on what could help make OOTP more fun and also more realistic. I will preface that I like the idea behind the "Shop a Player" feature in the game, but I believe this could be beefed up and enhanced to make the game more fun.

I believe the "Shop a Player" feature should not be restricted to 1 for 1 trades. The feature should truly be used to field offers (multiple from same teams even) from teams around the league that are interested in the player being shopped. I would love to have a screen where all the offers are organized and can easily move from offer to offer. I believe there should be more interaction between GMs when making offers and different GMs should negotiate differently. For example some GMs would be more likely to counter with an offer they know most likely wont be accepted (going big) and some that are more no-nonsense (realist, get things done).

The NBA 2k series does a nice job with the shopping players feature. Not every team should be interested in every player for obvious reasons. What does the community think of something like this? I have a great picture in my head of what this could look like and it just seems like a good direction to go. The biggest reason I want to see something like this, is to have the feeling of truly being a GM trying to find the best offer when moving a player"

http://www.ootpdevelopments.com/boar...n-trading.html
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Old 10-19-2012, 08:08 PM   #643
RomaGoth
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Quick question:

Is there a way to modify player attributes so they mirror real life a little more closely? A database file that has eluded me?
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Old 10-19-2012, 09:53 PM   #644
Young Drachma
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Originally Posted by RomaGoth View Post
Quick question:

Is there a way to modify player attributes so they mirror real life a little more closely? A database file that has eluded me?

Not exactly. But it's a conversation that's being brought up for the next version of the game. Tweaking the stats of your league also helps somewhat, but not a direct way to modify players beyond doing so directly. But checking over at OOTP might be easier, as people have surely brought it up.

Quote:
Originally Posted by INDalltheway View Post
Here's an idea I posted up on the OOTP boards. Wondering if you guys had any thoughts here (which I value much higher than that board).

"Now that the trade deadline has come and gone I have had some thoughts on what could help make OOTP more fun and also more realistic. I will preface that I like the idea behind the "Shop a Player" feature in the game, but I believe this could be beefed up and enhanced to make the game more fun.

I believe the "Shop a Player" feature should not be restricted to 1 for 1 trades. The feature should truly be used to field offers (multiple from same teams even) from teams around the league that are interested in the player being shopped. I would love to have a screen where all the offers are organized and can easily move from offer to offer. I believe there should be more interaction between GMs when making offers and different GMs should negotiate differently. For example some GMs would be more likely to counter with an offer they know most likely wont be accepted (going big) and some that are more no-nonsense (realist, get things done).

The NBA 2k series does a nice job with the shopping players feature. Not every team should be interested in every player for obvious reasons. What does the community think of something like this? I have a great picture in my head of what this could look like and it just seems like a good direction to go. The biggest reason I want to see something like this, is to have the feeling of truly being a GM trying to find the best offer when moving a player"

http://www.ootpdevelopments.com/boar...n-trading.html


I agree. This is annoyingly limited.
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