04-27-2012, 08:47 AM | #6451 | |
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Even with potions and a self heal I came within a roll of dieing at level 8 and then again at level 9.
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04-27-2012, 08:48 AM | #6452 | |
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Who really wanted a level 9 dead dubb roaming level 4?
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04-27-2012, 09:57 AM | #6453 |
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04-27-2012, 10:24 AM | #6454 |
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Maybe 12 or so? I know ID was a drop, I bought oracle and mirror image, but I seen to remember Icy Blast being a drop (unless it was a store purchase). Stone to flesh was a drop (though never used), true sight was a drop, and I had a 5 or so level 4 drops, including Divinity 2 or 3 times. |
04-27-2012, 10:37 AM | #6455 | |
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The major benefit of sorceror to me was not having to find scrolls and so being guaranteed the spells you wanted as well as access to priest and Mage items (not sure how much that came up for others though, PB and I never saw a priest only item). When I compared the spell lists, I didn't think I would consider choosing a priest spell until the 4th level. The downsides compared to a battle mage on the other hand: 1. Slow XP chart (consider a Battle Mage could use a 4th level spell at 32k XP and something like 65k for a sorceror) 2. 50% less damage from icy blast and acid arrow 3. Worse combat abilities (weapon selection and to hit) 4. Fewer hps 5. Less flexibility with which spells they could cast in a given day |
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04-27-2012, 10:40 AM | #6456 |
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I liked the changes to the trading system this game. Fewer trades for you to have to process as a result but I rarely felt like I had something I wanted to trade to someone and didn't have an opportunity to do so.
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04-27-2012, 10:44 AM | #6457 | |
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I'm considering limitations on the movement items, not on Healingots
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04-27-2012, 10:47 AM | #6458 |
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Oh, and the ghouls almost won this. They were right beside danny/TJ and hoops for the days when that party broke up. If they had gone in two of the three directions available other than back, they hit your split u p party and add members and level up. But they didn't. They went the one other direction and tried to track down Thommy.
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04-27-2012, 10:47 AM | #6459 |
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If I had realized the change in trading rules I wouldn't have taken assassin. i chose between bard and assassin specifically because I saw how their skills would be useful. I figured it would be a great way to make money, IDing items or picking locks, and that there would be places only the assassin could go. Granted, I died quickly, but I never got any use out of the assassin skills, and not being able to trade items across the dungeon meant I wasn't going to be able to help anyone out but my party. I might have just fallen back on a Taurian Myrmidon in that case.
I liked the fact that the ghouls still had a chance of winning the game, that was a fun wrinkle. I don't know how they did after I died, but it was surprisingly hard to track anyone down. Thomkal mentioned a room I had been in so we were able to track him down, and I thought it would get easier as time went on and we knew more rooms. We could move twice a day which should have made it very hard to get away from us. |
04-27-2012, 10:48 AM | #6460 |
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The Ghoul Class
Rules for the Ghoul Class You begin at the same level as you died. You fight with no weapons, but your claws give you two attacks, each dealing damage equivalent to a short sword. As you move through the dungeon, you may not attack monsters, and will not even be given descriptions of them. Instead, your task is to find a player, and attack and kill them You attack as if you were a warrior of the same level. You have no special abilities beyond normal undead immunities, and take no actions in rooms, cannot be given actions in rooms, cannot collect items, and so forth. You just move and attack. You move once during the movement phase, and then again during the night phase. You may not post in the thread until you have been discovered by a player, then you may speak and discuss as much as you want. When you kill a player, you gain a level. When those ghouls who you slew rose from the dead also kill player, you both gain a level. When a ghoul they made slays, all of you gain a level. The bolded part was only for the first few ghoul, because I wanted their first attack to be a surprise. Later ones didn;t get that rule.
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04-27-2012, 10:51 AM | #6461 | |
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Quote:
Giving them paralysis at Level 4 or 5 or so would be a big help for these guys against the higher level players who are starting to load up with magic items by that point. I had expected to see that ability at some point. |
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04-27-2012, 10:57 AM | #6462 | |
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Rather than that limitation, if there were going to be a change there, I'd prefer to see a limit to how many healing potions you can carry or use in a single battle. |
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04-27-2012, 10:58 AM | #6463 |
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I almost thought it worth it to go back to level 3 when we knew we were right next to mckerney. just because it would have been fun to kill another player.
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04-27-2012, 10:59 AM | #6464 |
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It was also kind of interesting that there were several parties of the same type.
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04-27-2012, 11:07 AM | #6465 |
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I enjoyed the party system. Of the winners, two were solo full-time and three were solo for about half their XP gain with only having a party of two when they did party up (though CF also had the help of an exp pot). On the other hand, of the players that died, three of them were solo when it happened, so the comment made in the rules about it being soloable but difficult came about in the end. Parties of three did not appear viable though, it seemed like those players were not overly close to winning, other than maybe bhlloy because of his 2 level boost.
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04-27-2012, 11:10 AM | #6466 | |
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A pack of 7 ghouls may have been challenging. |
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04-27-2012, 11:41 AM | #6467 |
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The last time we had player undead, but I controlled and moved them. Inspired by player Ghosts from Angband. This time I gave them a class, made them the only group that could pm each other, and allowed them to hunt you. I liked that a lot, it really added to the pressure of the game for the adventurers.
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04-27-2012, 11:52 AM | #6468 | |
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And I walked right to them-room I was in had two exits where I could stay on the same level of the dungeon....Ranger chose poorly. |
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04-27-2012, 11:55 AM | #6469 |
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I think with ghouls hunting you It may be more important tto be a party.
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04-27-2012, 11:56 AM | #6470 | |
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Yeah that was another thing I didn't like about the ghouls-most people shut up about the rooms they were in so the ghouls had a harder time finding them. For me part of the fun of the Dungeon is hearing about how they are doing in rooms I probably will never encounter myself. Oh Abe if you remember, was I at any time one room away from another player? Looked liked at one time I was close to Hoops, Jackal, and Danny but then found rooms they hadn't been to. |
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04-27-2012, 12:21 PM | #6471 |
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Thomkal, we were about 2-3 days apart if we backtracked. As I started getting further with the mapping we could probably have met in 2 if we took a leap of faith to hit a room neither of us had seen, assuming we got an exit that allowed you to cut across.
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04-27-2012, 12:26 PM | #6472 |
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My Notepad map won't paste in here nicely. But here is an attempt to recreate it.
Code:
Last edited by hoopsguy : 04-27-2012 at 12:32 PM. Reason: formatting |
04-27-2012, 12:33 PM | #6473 |
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So I'm not sure if there was a room above the cathedral, but if you had gone to the pit instead of wyverns and we had gone to that empty spot we potentially could have met up.
But looking back, 3 players probably wasn't getting us any closer to the brass ring. Would have been nasty for the ghouls, perhaps, but that's about it. |
04-27-2012, 12:40 PM | #6474 |
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Abe, what was the deal with the layout of the dungeon? I know you don't want to give away anything, but it seemed in several cases that rooms were not where it seemed they must be. Was there something that caused rooms to shift or the like?
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04-27-2012, 01:55 PM | #6475 |
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04-27-2012, 01:56 PM | #6476 |
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04-27-2012, 01:56 PM | #6477 | |
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Wow, Abe likes you more then me! |
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04-27-2012, 01:58 PM | #6478 |
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04-27-2012, 01:59 PM | #6479 | |
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GM error FWIW, i do think Abe made accounting error or two, but they were always in my favor, so I wasnt going to argue |
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04-27-2012, 01:59 PM | #6480 | |
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a 4 person party would not work. I think its clear you need 2 at the most here for a chance to win. |
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04-27-2012, 02:00 PM | #6481 | |
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I agree |
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04-27-2012, 02:28 PM | #6482 |
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I also strongly preferred the djinn system this time where lower level players got dibs on the limited items.
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04-27-2012, 02:50 PM | #6483 | |
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I know I know, I HATE working when there's a WW game going on. I wanted to be way more active in the thread, my schedule just didn't permit it :/ Well I started just fighting monsters really, didnt have a whole lot of room actions. Started in level 1, moved up to level 2 after I got my first spell and then progressed like that. Went to level 4 earlier than I wanted because I was getting the impression that I was falling behind. Worked out, I started gaining XP pretty quickly
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04-27-2012, 02:50 PM | #6484 |
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I actually had access to biy lightning bt for 400 gold i a provate sale, bit it was shortly after my almost death amd i had mo gold. I migjt habe been able to push a lotlr beyyer if i got it
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04-27-2012, 02:54 PM | #6485 |
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One of the main things that helped me was luck though I kept finding items (mainly scrolls) that i couldnt use so I just sold them at the djinni sale. Wasnt short on gold at all lol.
that let me buy the dagger I had which was pretty strong and then the armageddon potion gave me some sweet armor. Again, luck after that i started pushing harder, used a couple horse figurines and a nocturne potion. I went up like 3 levels in 3 days, wayyyy quicker than i thought I would. Basically my whole game was monster after monster and buying healing potions
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04-27-2012, 03:05 PM | #6486 | |
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Quote:
Bold part added to emphasize an answer to Autumn's question and others about the Dungeon - straight from the rules.
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04-27-2012, 03:06 PM | #6487 | |
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Me too
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04-27-2012, 03:09 PM | #6488 | |
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That reminds me, and I want to mention it here as something to refer back to How about adding skill based XP as well. Casting a spell to further your goals, picking a lock, finding a secret door, etc. These could give you XP that is not split with others, allowing a party to help share rXP from monsters by giving them another source.
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04-27-2012, 03:16 PM | #6489 |
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04-27-2012, 03:16 PM | #6490 |
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Brainstorm example:
You get 10 XP for each HP you heal with spells or abilities You get 100 XP/level for a spell cast to defeat an enemy or further goals You get 250 XP for disarming trap, picking lock You get 200 XP for detecting something with an ability - such as Paladin You get Gold Value/10 for auto-IDing something with Bard or Artificer ability Etc.
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04-27-2012, 03:17 PM | #6491 | |
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To be fair, you might have gotten a spell scroll through hoops/Tj and haven't received it, maybe you should check with them....
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04-27-2012, 03:21 PM | #6492 |
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i'ma delete all of my pms in an hour - does anyone want me not too?
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04-27-2012, 03:27 PM | #6493 |
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First thought regarding the skill-based exp is it would probably make early game easier for the squishy classes.
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04-27-2012, 03:33 PM | #6494 | |
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Wouldnt you need something for the warrior classes to balance it out though?
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04-27-2012, 03:51 PM | #6495 |
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04-27-2012, 03:52 PM | #6496 | |
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Cool I would have won much sooner then. did people REALLY do much disarming/picking of locks? I saw only one chest in the entire dungeon. Never even saw a trap. |
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04-27-2012, 03:57 PM | #6497 | |
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Like the idea, just would want to make sure that the balance is good with other benefits - someone like lay healer could go wild with this. |
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04-27-2012, 03:59 PM | #6498 | |
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We really almost went that direction instead ntn. My initial order was forward because Abe's direction line in the room read: "back(to sea serpent, etc), right, forward and left (to level 3)" This made it look to me that forward was on level 4.(despite the lack of comma). Then I drank the potion. That told me that there was a phoenix and mckerney forward in a level 3 room. So I double checked the previous directions and saw the missing comma and that it was level 3. Still a bit confusing as one can assume a dropped comma. Anyway I saw a bunch of dead giants and DV to the right and heard screaming. This was when I had a decisioni to make. I needed a little XP for next level. So do I take the XP from the phoenix alone or go to DV room. I was actually thinking that DV slew all the monsters but we might get to use the arena. But I was worried about mckerney's paralysis as well as not being able to get back to four so I went right. Glad it was a spawning room. Oh yeah the other thing is we wouldn't have gotten XP for mckerney as I would have turned him. Last edited by CrimsonFox : 04-27-2012 at 04:03 PM. |
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04-27-2012, 04:07 PM | #6499 | |
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I would make sure all of the fighter had an ability to give them some additional XP as well. Like the Pally's abilities; maybe the Rangers get's Ambush like they have in D&D or Kensai has a weapon focus ability that can be used to enhance their ki for various effects, you get the idea.
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04-27-2012, 04:11 PM | #6500 | |
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An undead pyramid scheme!!!! Was thinnking it would be really neat if the ghouls went up on their own class leveling system/ Either: As they gained levels they become a different kind of undead. So like: 1 - Skeleton 2 - Zombie 3 - Ghoul 4 - Wight 5 - Ghost 6 - Wraith 7 - Spectre 8 - Mummy 9 - Vampire 10 - Lich Or: something like they become the type of undead based on their class but have the HP/HD of their level. And at certain levels they start gaining thir special undead abilities. so Fighter - Ghoul Cleric - Mummy Mage - Vampire Thief - Wraith Re: Paralysis. I'm not sure how that rule worked here. Was that an instant death situation? Instant deaths don't work as well in this kind of game I think. Just one shot and boom you're out even f you have +11 to hit 80 HP. |
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