07-08-2008, 09:51 PM | #651 | |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Quote:
This is why I'm glad this game is during summer school when there's no one in town and on non-golf days I have nothing to do :P Although tomorrow is a golf day and I will be gone from 3 to about 830....oh, crap. |
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07-08-2008, 09:52 PM | #652 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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07-08-2008, 09:53 PM | #653 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I agree. I'm just happy I have a job during the summer that mostly lets me do what I want on the computer.
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07-08-2008, 09:54 PM | #654 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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My thinking on Pass:
First, we discussed putting Alan in the brig at one time. I even suggested it might be a good idea (and so far I'm the only cleared villager), so I don't hold that against him too much. Also, the only way it makes sense for Pass to maliciously put Alan in the brig is if Path (the doc) or Alan (captain) is a Spawn and could turn the other one (or me, but I'm less important). If a Spawn is currently in a position of such power such as the captain or the doctor, don't you think they'd lay low and try to use their public role to affect the game instead of riskin gouting themselves by trying to convert someone in the brig? So I don't think Pass did anytihng to intentionally hurt our cause. |
07-08-2008, 09:56 PM | #655 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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07-08-2008, 09:57 PM | #656 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I'm calling early deadline since the vote is clear and I want to get the end of day post up before I leave work.
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07-08-2008, 09:58 PM | #657 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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The day had seemingly gone well. The mining away mission was a bit of a disappointment, but the lack of visible Spawn can hardly be called a disappointment. As the day comes to an end the engineers report that the Security Headquarters, which had started the day as all but impassable, is now once again usable. Little else had been done, but the crew felt pretty satisfied with the results of their day’s labors.
But the lack of progress elsewhere was nothing but trouble. Things started off innocently enough. A slave simply testing the force field. And the force field did what it was supposed to do: it shocked the slave. Except the force field didn’t feel as strong as normal. Now slaves aren’t the smartest creatures, but being penned up is something that no human, altered or not, likes. And so when the shock comes, and it’s a shock, but doesn’t really hurt? Excitement forms. And so the slave starts putting his hand in the force field and taking it out. Again. And again. Pretty soon a second slave notices and then joins in. Then a fourth moseys on over, a fifth sees what the commotion is about, and soon the weakened force field simply fails. At first five slaves simply put their hands in and feel nothing. Nothing but air. And then one takes a step. And soon all twenty are out, expressing their chemically stimulated rage. And the ship, and the crew are worse for the wear. Emergency measures are taken to try and stop the situation. All personnel that had phasers may now as a night action do the “Hunt for slaves” action, attempting (with a good chance) to kill a slave. In order to corral any remaining slaves, the slave pens and security HQs will both have to be fully operational and it will take 1 AP worth of effort to get 4 slaves back in their pen. Non-security personnel have a good chance of be injured and a small chance of being killed, while security personnel have a chance of being injured, but will not be killed. Room Reports Engine Room – Damaged 7 man cycles to repair Water Plant – Damaged (Non Operational) 6 cycles to repair Cargo Hold - Damaged 2 man cycles to repair (Maximum Capacity: 125 units) Water Supply – 100 units (Enough reserves for a little less than 4 days at current consumption) Crystilium Supply – 16 units (at least 75 required) Security Headquarters Damaged (Non Operational) 3 man cycles to repair Brig – Empty Weapons Locker – 5 phasers Slave Pens – Damaged 5 man cycles to repair Sleeping Quarters – Damaged. 12 berths requiring repair (enough berths for 11 people to sleep) The Crew Command Staff Captain - Alan T First Officer – Kwhit Wounded Second Officer - Render Security Chief - Hoopsguy Ensign - Telle Chief Engineer - Tyrith Engineers PurdueBrad Danny JeHeinz72 Trainer - mccollins Medical Staff Doctor - path12 Medic - The Jackal Wounded Security Staff Sergeant at Arms - oliegirl Warden - Passacagalia Galley Master - Schmidty Slavemaster - Saldana Security Crewman - Mrs. Schmidty Wounded Scientists LoneStarGirl PackerFanatic Privates Claphamsa Marc Vaughn Chubby bulletsponge Slaves 0 slaves accounted for Last edited by Barkeep49 : 07-09-2008 at 11:18 AM. |
07-08-2008, 09:58 PM | #658 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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And another clarification - do the people in the brig get a good night's rest? Thus, is that akin to some extra beds for us?
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07-08-2008, 10:00 PM | #659 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-08-2008, 10:01 PM | #660 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Oh, darnit. Well boys, we're working tonight.
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07-08-2008, 10:03 PM | #661 |
General Manager
Join Date: Oct 2000
Location: Chicago
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McCollins, I'm not sure that matters since the Brig now appears wrecked. Also, a lot of us may need to be awake tonight with the bed situation. I'm not too worried about this, as we've seen many people stay awake at night in past games.
Guess it is time to reconsider the night actions. We've got our four phasers allocated, so we can go hunting for slaves ... anyone have strong feelings on the risk/reward proposition of doing this versus protect actions or other assorted night actions? Nice wrinkle, BK. |
07-08-2008, 10:03 PM | #662 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Oh man. This is no good.
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07-08-2008, 10:04 PM | #663 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Who said the engineers didn't have much to do? There's even more stuff broken now!
Did their PM instructions to fix things have to be in already by 10 pm or can they now decide what to fix at night? To the group: Does the Security headquarters need to be fixed again to ensure our safety overnight? |
07-08-2008, 10:04 PM | #664 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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07-08-2008, 10:06 PM | #665 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Way to pay homage to Schmidty with the self-quote.
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07-08-2008, 10:06 PM | #666 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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wait, i thought the security HQ was fixed!
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07-08-2008, 10:06 PM | #667 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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07-08-2008, 10:07 PM | #668 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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I need one other engineer to go Security HQ.
Hoops, it probably wouldn't be a bad idea to just shoot all/most of the slaves. Guarding tonight is going to be dodgy; everyone is an available target pretty much because all of our defenses are fouled up, so who knows what the wolves will do. It costs us a fair amount of information, but having these slaves run around is going to cost us a fair number of wounds, I suspect, and that's just gonna get our folks killed. That said, I trust the judgment of our security personnel, and it's probably best for the group if you guys keep your decisions mostly on the down-low. I'm just in the position where I have to say where I'm going or else waste cycles we can't afford to waste. |
07-08-2008, 10:07 PM | #669 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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07-08-2008, 10:07 PM | #670 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Also, did folks see the three "Wounded" in the update?
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07-08-2008, 10:07 PM | #671 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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I was wounded by a slave but escaped.
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07-08-2008, 10:08 PM | #672 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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07-08-2008, 10:08 PM | #673 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Thanks for the feedback, Tyrith. That is what I'm hoping to get - whatever the opinion - from a few folks before putting in the order.
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07-08-2008, 10:09 PM | #674 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Since I am now wounded and am cleared (semi-CoT status, I'd say at the moment), I think I will be a prime candidate for an attack/conversion attempt tonight. It wouldn't hurt to have me guarded tonight to perhaps catch a Spawn in the act.
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07-08-2008, 10:11 PM | #675 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Actually, darnit, I misread it somewhat. I didn't realize they all got out; I saw the number 4 and just thought it was some of them.
We can't possibly shoot them all. We're going to have to spend tonight and tomorrow repairing all our crap, seems like. Unless we send everyone willy-nilly slaughtering slaves. Reading the Day 1 post again, is it possible that we aren't dealing with any, or multiple fully grown Spawn yet? If there are only one or two out there we could probably just go wild tonight, but I really don't know. |
07-08-2008, 10:14 PM | #676 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
I don't see this as very high reward, getting to kill one slave with my night action. If we repair the facilities, then we can spend 1 AP to get four of them back in their spot. Damn, wish we had Alan just crush the slaves with a remaining action point at the end of the day (I think this was an option, right)? Last note - my suspicious mind has me thinking that there is a reasonable chance that a Spawn was hurt by the slaves - slaves don't know the difference, right? If you trust Path's clearing of KWhit, that gives us a 50/50 shot between MrsS and Jackal. I'll be very interested to see if that holds up at the end of the game. |
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07-08-2008, 10:15 PM | #677 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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i will hunt for slaves instead of sleeping if that woudl help!
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07-08-2008, 10:15 PM | #678 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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oh wait, nvm cant do that
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07-08-2008, 10:16 PM | #679 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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07-08-2008, 10:16 PM | #680 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Agreed. Let's focus on repairs and let the security folk guard key personnell and locations. I already mentioned that I think I will be a target tonight. |
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07-08-2008, 10:18 PM | #681 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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So since the security HQ is damaged, that means we don't have a brig tonight, right?
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07-08-2008, 10:18 PM | #682 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Nope, KWhit, you're out in the open to be eaten by spawn, slaves, random angry people with assassin abilities, etc.
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07-08-2008, 10:19 PM | #683 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Grrrrr.....
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07-08-2008, 10:20 PM | #684 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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But at least I'll be guarded tonight. Right guys? ... Right? ... Hello?
hold me. |
07-08-2008, 10:21 PM | #685 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Alan and the Doc are targets for the Spawn tonight too, of course.
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07-08-2008, 10:22 PM | #686 |
High School Varsity
Join Date: Jun 2008
Location: Bellingham, WA
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07-08-2008, 10:24 PM | #687 |
General Manager
Join Date: Oct 2000
Location: Chicago
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I'll take your word for it, Mrs S. But outside of saying that I will not be guarding KWhit, I don't want to give out info.
I'll be out and about, hunting 'wabbits. Or something. |
07-08-2008, 10:29 PM | #688 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-08-2008, 10:31 PM | #689 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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I was also wounded by a slave, I'll have some decisions on who to heal tomorrow, will have to coordinate with you path but I imagine you might be examining.
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07-08-2008, 10:31 PM | #690 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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07-08-2008, 10:33 PM | #691 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I've gotten asked a couple of times: Night actions may be changed any time up until the night action deadline. So if you sent in an order during the day and would like to change it, no problem. Unlike Day PMs, which happen "immediately", these do not.
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07-08-2008, 10:50 PM | #693 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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I wonder what type of unlucky odds we happened to hit to have a slave riot with only 2 man hours of damage to the slave pen.. last game it was damaged more and no problems at all..
Ahh well, not much we can do about that now I guess but fix things... My opinion on the night is that the security personal need to probably focus on keeping people more safe from the spawn than slaves tonight.. The slaves can be disruptive, but so can the spawn.. but the slaves are brain-dead damaging with no larger picture plan... We'll have to have the Security HQ and the Slave pen fixed and that won't be done tonight... so up to Tyrith and his gang to figure out the best way to allocate those resources. |
07-08-2008, 10:59 PM | #694 | |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
I'm with ya now - got it. |
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07-08-2008, 11:07 PM | #695 |
Head Coach
Join Date: Jul 2001
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Tyrith, would you like me to repair something tonight as well?
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07-08-2008, 11:08 PM | #696 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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While catching up earlier, I noticed that Saldana's mission was average or below average or whatever and then multiple people commented on it like it was a failure or something.
I've got to say, before the results of the expedition I had been hoping (without reading the previous Spawn games) for around 15 crys because getting 75 in 5 mining trips seemed about right. If I understand right, all we need is to get the 75 crys and get the engines fixed and then we can take off. Once we're off the planet then we can fix the water maker? Perhaps earlier if we have time, but from all the other breakages it seems we won't. Hopefully the rioting slaves are the reason for what seems like a lot of extra damage. |
07-08-2008, 11:11 PM | #697 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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dola, Also, I've seen people talking about 3 or 4 phasers, but from the Day 1 and Night 1 posts, all I have seen is that we have 5 phasers in the weapons Locker. Am I missing something?
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07-08-2008, 11:12 PM | #698 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Probably. Especially if heinz isn't around until the AM, we're going to need to get some cycles in on some stuff tonight in order to get everything fixed tomorrow. Who knows what other bad things could happen to us. |
07-08-2008, 11:14 PM | #699 | |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Quote:
If it makes you feel better, I think the scientists are important on those away missions. But I'm also the kind of guy who doesn't have the heart to weed out a perfectly growing plant in my garden to give the other plants some breathing room. There's no way I could've been the Water Master. |
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07-08-2008, 11:17 PM | #700 |
General Manager
Join Date: Oct 2000
Location: Chicago
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mccollins, I just went looking for the phasers stuff and it looks like you are 100% correct. I could have sworn I read about 3 phasers earlier. Maybe I ran across the "3 shot phasers" I carry or something stupid like that? Bizarre - sorry if I was involved with starting confusion on this point instead of just following along with what someone else posted.
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